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SV: Betraying the Planet: systems oriented designKen says we need to generate ideas and solutions on a systems level and i totally agree.
I have been developing ideas for systems oriented design for the last few years. The idea is that to contribute to the ever more complex and challenging lives we live we need to think further, deeper and wider than what we do today. Thinking about the far reaching concequenses of our actions and how our actions interplay with a complex field of forces at play is called systems thinking. Systems thinking has been developed further the last years and the modern soft approaches fit very well for designers. In fact i think designers and architects are especially well suited to become great systems thinkers in practice because: 1: Designers have a synthesizing mindset and are used to deal with complex, fuzzy and ill-defined tasks. 2: Designers have great visualization skills for a) The visualization of complex information through diagramming and mapping b) The designer’s visualization capacity is very central in developing visions for new innovative solutions. 3: Research by Design: The designers are investigating complex issues through visualization and the development of new solutions through design. Thinking, understanding and designing are integrated. 4: The designer’s visualization capacities are very useful in the development of scenarios to test the robustness and resilience of the suggested systems interventions. 5: Design in general embraces many different perspectives, spanning from approaches related to natural sciences, engineering and material technologies, social and inclusive approaches, marked and cultural based perspectives to artistic interpretations. This makes the designers at large and sometimes as individuals especially well suited to cross between, and balance the soft systems thinking with harder systems approaches. 6. Systems awareness crosses borders and disciplines just as the ultimate systems theory, Ecology, involves many different sciences. Design is by its nature a discipline-crossing activity both when it comes to who one collaborates with and in its variations. Systems thinking is neutral in its nature but it results in the involvement in all aspects a design can be exposed to, from economy to culture. I look at this not as yet another Methodology but as skills to be trained and i researched this through some semesters here at the Oslo School of Architecture and Design. I have introduced a series of concepts to train systems oriented design as a skill. In fact i believe designers are ampongst the best systems thinkers around. Somebody (a designer) once said: if you want to save the world go and work on a soup kitchen. Luckily i forgot who said this and i think only the most backwards people in design still think this way. We are in a really good possition to do something that makes a change. We are involved and in direct grips with the industrial production lines. We have the needed skills. So if we cant make a difference (besides polticians) who can? Systems oriented design is an exciting, creative, innovative and super interresting turn to design. But it takes a reconfiguring of design education as Ken mentiones. We need to educate even much more advanced designers who are able to involve in super complex matters. Forgive my rather raw text here, i am working with publications to share my experiences and concepts ASAP. For now i am looking for people who are interrested in similar ways of approaching these crucial issues. I already collaborate with people in Sweden but it would be nice to look into more options for exchange of experiences. Best Birger Sevaldson PhD Professor ________________________________________ Fra: PhD-Design - This list is for discussion of PhD studies and related research in Design [PHD-DESIGN@...] på vegne av Sukanta Majumdar [sukantamajumdar@...] Sendt: 1. juli 2009 13:47 Til: PHD-DESIGN@... Emne: Re: Betraying the Planet Dear Prof. Ken, One request... Do you have the documents of your University project for Sustainability pusposes? Is it possible to see them? Thanks, Sukanta India -----Original Message----- From: Ken Friedman <KenFriedman@...> To: PHD-DESIGN@... Sent: Wed, Jul 1, 2009 4:42 pm Subject: Re: Betraying the Planet Dear Gavin, One of the challenges implicit in your comment is that we know what it is that we are supposed to do. And then comes the next question: who is it that is supposed to do the doing? Just this morning, I was at a meeting where the university is working its way through our response to the challenge of sustainability ... it always amazes me that there are as many steps as there are to get even a medium sized organization -- a university -- to orchestrate its efforts on these issues. On another list, GK VanPatter wrote on this issue in relation to design schools: "While many graduate design education programs that have embraced 'sustainability' as a theme in designing, most merely treat the theme as content (WHAT), rather than as a lens through which to engage all kinds of problems and opportunities, generating ideas and solutions at a systems level (HOW)." This is another way of examining your comment (and Jan's). To use sustainability as a lens through which to engage all kinds of problems and opportunities, generating ideas and solutions at a systems level requires a mapping and remodeling of nearly everything we do in graduate design education, and to get there, we much map and model the undergraduate foundations on which we build graduate education. We have a working group doing just this. What we already know is that this entails many changes both to education, and to practice, and even to the way we run our staff structures and our building. To remodel the undergraduate curriculum from conception to accrediting the new programs will take us at least three years. Getting everything in place and tuned will take five to six years. The changes to graduate will run concurrently, but they cannot run independently. From the time I put sustainability on the faculty agenda as one of our three cornerstones to the day that we achieve the goal that GK has stated so well means a time span of seven to eight years, involving everything from thinking and planning to changing, to gainin g approval and accreditation at all levels of the university and the government, to acquiring and allocating resources, to implementing the program, testing it, checking it, changing what doesn't work and improving what does. Perhaps we can trim a year or two off that. But the notion that we can "just do it" only works in footwear adds. Now that's just a single organization -- a thousand or so academic and administrative staff, twenty thousand or so students. Consider the steps it takes to get an industry to do something -- the design industry, as exemplified through the efforts of The Designers Accord, working to reorient firms, practices, and the practices of clients. The Designers Accord does have a fairly workable program, and this means rapid progress in some dimensions while permitting easy scalability. But it does not yet ensure results. The "just do something" ethos was the motivating factor behind Earth Day, back in 1969 or so, and the notion that ecology festivals and individual action were all it would take. The challenge is rebuilding cities, societies, and economies around the actions required for long-term transformation. I'm not saying do nothing. I am, in contrast, proposing that it is vital to think through and create commitment for genuine action leading to significant results. Since this requires consensus and commitment across a wide spectrum of actors, voters, stakeholders, politicians, business leaders, shareholder bodies, banks, governments, government agencies, intergovernmental organizations, and more, I still can't see Paul Krugman's article as distraction or endless discussion. Let's be fair here, too. We've each got to ask what we're willing to do to make things happen. I've made serious commitments to these issues -- within a range of available resources. To do more requires consensus among many other actors, and I find Krugman's article and other articles like it exactly the tool I need to create that consensus and to generate the commitment we require. In fact, it was a great help to me today in persuading a few key colleagues that sustainability was more than another word for risk management. Again, I agree with Ranjan, and Jan, and with you, that we must be active. I'm simply unwilling to treat a responsible contribution to a major public forum as endless discussion. Unless, of course, you think that Prof. Krugman would do more good for the world by discussing price elasticity, foreign exchange rates, or one of the other topics on which he is well qualified to lecture and to write. My favorite, of course, would be the economics of increasing returns and Krugman's critique of Brian Arthur's work. Look, I don't mean to seem grumpy here -- well, perhaps I DO mean to seem a little grumpy. Are you really saying that it would be better for Krugman NOT to use his column in the New York Times to further the public debate on this topic? Even though a bill has passed the House of Representatives, it has not yet passed the Senate. Until it passes the Senate, it is not law. Where do you think Senate votes come from, if voters do not demand Senatorial action, a demand that is always the product of public debate. If American voters fail to push their Senators on this bill, it will fail. So I'd prefer to thank Paul Krugman for keeping this discussion alive, while doing what I can on the ground to do my part at one university. Ken Friedman, PhD, DSc (hc), FDRS Professor Dean Swinburne Design Swinburne University of Technology Melbourne, Australia -- On Wed, 1 Jul 2009 19:08:08 +1000, Gavin Melles <GMelles@...> wrote: >I think the message about distraction means enough endless discussion just do something |
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Re: Betraying the PlanetBirger, Jan, Ken, Guy, and colleagues
Richard Farson, PhD has written a wise and visionary new book on the appropriate role of design in addressing many of the problems confronting society today. Farson, R 2008: The Power of Design: A Force for Transforming Everything. Ostberg/ Greenway Also see www.greenway.us/power He may be the only psychologist to have been the founding dean of a design school, President of the Aspen Design conference and a board member of the American Institute of Architects among his many activities. He understands us, the issues we often fail to confront and the opportunities/responsibilities before us. He has written about them very well. Charles Burnette, PhD charlesburnette@... |
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Re: Betraying the Planet: systems oriented designHi Berger,
Thanks for your post. I agree with you on the importance of introducing the skills of complex systems thinking in design education. I'm not sure I agree with you though that designers are unusually good or well suited to understanding or designing complex systems - particularly designers trained in Art and design environments. We humans don't have brains that can easily understand situations with more than one feedback loop. This applies to designers as much as non-designers. A simple test: Ken has $1.10 and buys two items. The first item costs $1 more. How much is the second item? My guess is most readers of this list thought 10 cents. This is a simple uncluttered single feedback loop problem. The answer is $1.05 and 5 cents. To test if one can easily understand a double feedback loop situation try http://web.mit.edu/jsterman/www/Bathtub.pdf which also shows that MIT students were poor at this task. Intuition, visualizing and feeling ones way round a solutions doesn't help when we don't understand the behaviour of the situation in the first place - and most designers education is way behind MIT students on that one. Now, take into account that most 'saving the planet' design problems have dozens or hundreds of feedback loops. I'm not confident that most students coming out of design schools are well trained to handle these design issues (particularly if they struggle with the 10cents and the bath). There are two (at least) confounding problems that make the situation worse with respect to designers. 1. Individuals feel they understand complex situations and feel they know exactly what to when they do not - evidence shows individuals typically adjust designs in the opposite direction to the intended solution in situations with 2 or more feedback loops. 2. Many designers design complex systems and do so badly but it is not obvious at first. Then later when problems emerge, traditionally they are blamed on something else. A common alternative, as a partial remedy for incompetence in understanding the behaviour of multifeedback systems, is to design things put them out in the world and then see whether they worked. This is common in graphic design, advertising, branding etc. It seems a hope is attached to a belief that single feedback loop thinking will somehow magically work for multiple feedback loop systems and that observation about failures and successes will help in understanding system behaviour. I'm not that convinced that current design education is doing much towards good planet designing skills. I agree, introducing systems methods might help - but many systems methods don't do the business either... Best wishes, Terry === Berger wrote: In fact i think designers and architects are especially well suited to become great systems thinkers in practice because: 1: Designers have a synthesizing mindset and are used to deal with complex, fuzzy and ill-defined tasks. 2: Designers have great visualization skills for a) The visualization of complex information through diagramming and mapping b) The designer's visualization capacity is very central in developing visions for new innovative solutions. |
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Re: Betraying the Planet: systems oriented designHey Terry - while I am always impressed at how stupid we humans are and how good we are at pointing out how stupid we are, I am equally interested in examples of how some of us are OK at things that most of us are crap at.
I too like double entry book keeping examples of how our brains don't much like cross hemisphere thinking, but I'd very much value examples of people who are good at doing this stuff and what they think about what they do. That is, can we at least learn how to spot the need for an expert and how to spot an expert? cheers keith russell OZ newcastle |
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Re: Betraying the Planet: systems oriented designDear All,
Prof. Terence said about multiple loops; for a holistic view of sustainability and system concept this kind of multiple loops are required. But what kind of design education will provide this kind of knowledge to the designer? So that he/she can become efficient enough to handle the situation? Is there any requirement of tie up with Urban planning, Social Science, Behavioural Economics or Psychological fields? Because if?we?place a product within the social systems, obviously we will get multiple loops to analyze its contexts and reasons for its existance. But on the other hand, it has a technical part also. So what will be the limit of syllabus of product design, which can be taught at the Masters level? Sukanta India |
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SV: Betraying the Planet: systems oriented designIn an executive training course I took, prof Jan Bergstrand (Norwegian
School of Economics and Business Administration) gave the following account of why large cooperations always are aiming at 10-15 % profits. * If the ceo fail to make good profits (legally) s/he will be replaced. * Most corporations are owned by pensions and savings funds (in the US I think he claimed 89%). These require the large profits. * Most pensions and savings funds are owned by (in the western world) ordinary people who want to secure a good retirement. * Then it is us (most academics and professional designer are fund owners) who is forcing large corporations to earn major profits. Doesn't that qualify as a systemic loop to consider? I would suggest Jones hierarchy of design levels (function, product, system and community) as a good starting point in training students to consider these matters. Jones, J. C. (1992). Design methods (2nd ed.). New York: Van Nostrand Reinhold. The classic work in systems thinking: Churchman, C. W. (1968). The systems approach. New York,: Delacorte Press. I also think some of this can learnt from: Krippendorff, K. (2006). The semantic turn: a new foundation for design. Boca Raton: CRC/Taylor & Francis. Sometimes these discussions get locked into the old (in my view terribly outdated) Marxist analysis of a perpetual conflict between the worker people (good) and the capitalist owner (bad)... (Note Marxist, not Marx; he was not that simple minded.) Particularly with students. Setting up courses as long term field work involving a large number of real stakeholders is one way, that was successful in urban planning at KTH/Stockholm School of Architecture. As the students were interacting with citizens, municipalities, real estate and construction companies and interest groups of all kinds, they learned something about balancing interests and inspire shifts in views (even their own). We always engaged municipalities that were in the process of making new major plans. This type of action learning/action research in teaching do however require that the schools/professors have both experience in practice as well as good connections outside the academic world. (A key to the success at KTH was that prof Kai Wartiainen was a practicing urban planner/Architect, now creative director at Pöyry Architects, part of one of Europe's largest construction engineering firms.) /Lars ************************************** Lars Albinsson lars.albinsson@... + 46 (0) 70 592 70 45 Affiliations: Maestro Management AB www.maestro.se Calistoga Springs Research Institute www.calistoga.se School of Business and Informatics University of Borås www.hb.se Linköping University www.liu.se ************************************** |
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SV: Betraying the Planet: systems oriented designHere are some unsorted references to the system thinking discussions. (please add) :
Anderson, V., & Johnson, L. (1997). System Thinking Basics: from concepts to Causal Loops. Waltham: Pegasus Communication INC. Csikszentmihalyi, M. (1999). Implications of a Systems Perspecive for the Study of Creativity. In R. J. Sternberg (Ed.), Creativity Handbook. Cambridge: Cambridge University Press. Gedenryd, H. (1998). How Designers Work. Unpublished doctoral, Lund University, Lund. Johnson, S. (2001). Emergence; The Connected Lives of Ants, Brains, Cities and Software. New York: Touchstone. Maier, M. W., & Rechtin, E. (2000). The Art of Systems Architecture. Boca Raton: CRC Press. Mariussen, Å., & Uhlin, Å. (Eds.). (2006). Trans-national Practices, Systems Thinking in Policy Making. Stockholm: Nordregio. Meadows, D. H. (2008). Thinking in Systems. White River Junction: Chelsea Green Publishing. Olsson, M.-O., & Sjöstedt, G. (Eds.). (2004). Systems Approaches and Their Applicaitons: Examples from Sweden. Dordrecht: Kluwer Academisc Publishers. Peter Checkland, J. P. (2006). Learning for Action: A Short Definitive Account of Soft Systems Methodology and its use for Practitioners, Teachers and Students. Chichester: John Wiley & Sons, Ltd. Rechtin, E. (1999). Systems Architecting of Organisations: Why Eagles Can't Swim. Boca Raton, Florida: CRC Press LLC. Sage, A. P., & Armstrong, J. E. J. (2000). Introduction to Systems Engineering. New York: John Wiley & Son. Senge, P. M. (2006). The Fifth Discipline: The Art and Practice of the Learning Organisation. New York: Doubleday. Senge, P. M., Smith, B., Kruschwitz, N., Laur, J., & Schley, S. (2008). The Necessary Revolution: How individuals and organizations are working together to create a sustainable world. New York: Douobleday. Stacey, R. D. (2007). Strategic Management and Organisational Dynamic; The Challenge of Complexity (Fifth edition ed.). Harlow: Prentice Hall. Walker, B., & Salt, D. (2006). Resilience Thinking. Washington: Island Press. |
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SV: Betraying the Planet: systems oriented designHello Terry
Cool you are a sailor too :) If you are interrested check my sailing site (http://www.birger-sevaldson.no/seiling/index.php) I only partly agree with what you are stating. though decisions on the race course are seemingly reduced to single loop decisions if it was that simple you could make a computer program telling you what to do in different situations. Well it partly exists but only partly. A very experienced sailor who i know had a very different view. He said sailing is like playing chess on several boards simultaneously. I would add yes but while the boards in chess are disconnected and static in sailing they are interlinked and dynamic. One single loop decision that seems right at a certain moment may turn out to be wrong at the next. Well enough about this only a small comment on gut feeling: i think everybody can have gut feelings but the only gut feelings that are relevant are those intuitions that are based on experience and deep knowledge. exactly when the single loop decisions fall short and a fractioning of the networks of interrelations and when calculated models don’t work the experts base their decisions on gut feeling. in contrary to what you say i think only very skilled experts can make decisions on gut feelings that make sense. Now back to saving the planet: I think what has left us as designers in depression because of the disability to act is the last generations realization of the complexity and dynamics of things. Systems are counter intuitive and best intentions often produce worst results. But i think that this depression can be overcome by these partly new soft systems approaches in combination with other views. i think the designers ability to synthesize from very complex data is only partly developed into this. I had a very good experience with my students this spring where they were able to learn a deeper and wider thinking. look at big fields of interrelated data and to respond to this, attack their solutions with catastrophic scenarios to speculate about the resilience of their systems design. The examples of this will follow as promised i hope within the autumn. I am not saying that this is the way but its one way. it is hard but fun and creates innovation. Its also very much connected to real life, in the end by looking at an intervention as an ecology were economy and the survival of actors on many different scales simultaneously are included factors. What i am saying is that designers have to trust less on their bright ideas and instead start to work with deep and wide ideas and interrelated ideas that work in synergies over time. Systems oriented designing is a creative activity also because looking at systems carefully brings you beyond the object fixation, beyond your prejudices and schemata. My experience is that this has to be learned as skills and techniques more than methods and this is where it becomes interesting for the discussion on design education and to your question of the outcomes you mention. If we agree that designers need to cope with more of the consequences, suggest alternatives and engage in the ecologies of the industrial production they are a part of, what are your suggestions or models for coping with this? I think there must be other approaches out there? I fyes its crucial we bring the suggestive solutions to the table so that they can be challenged and developed further. Best Birger ________________________________________ Fra: PhD-Design - This list is for discussion of PhD studies and related research in Design [PHD-DESIGN@...] på vegne av Terence Love [t.love@...] Sendt: 5. juli 2009 03:55 Til: PHD-DESIGN@... Emne: Re: Betraying the Planet: systems oriented design Hi Berger, Thanks for your message. I'll respond more fully later. Good to hear you sail! My feeling is sailing is a good example in favour of my comments: race training of successful helmsmen and boat teams attempts to reduce everything to single feedback loops or at most, two feedback loops. Match-racing, one boat against another, is essentially a single feedback loop system. Your boat makes a move, the other boat responds and you need to change your move. One feedback loop. All the other factors are not part of feedback loops or also single feedback loops - wind, tide, hydrodynamics etc. You cannot change the tide, wind or hydrodynamic laws by your sailing you can only respond to them. From my experience in regatta racing, helms typically reenvisage any situation to two feedback loops or less. In the main, this reduction back towards a single loop thinking is done by learning whole sets of fixed moves, patterns and strategies that can be wheeled out in particular situations (i.e. single feedback loop). There are large numbers of books and training courses dedicated to learning these strategy groups (e.g. "Learn to sail like Dennis Conner" - I'm showing my age!). This is similar to the way those in the martial arts learn patterns and katas. Improving sail racing skills is dedicated to reducing everything to seeing only one feedback loop or less at any moment a decision needs to be made. You can easily test this by listening to discourse when sailing decisions are made (e.g. 'Look they are starting to lift, going about now'). The use of 'gut feeling' is not about the solution. Otherwise any physiologically sensitive novice sailor would be good. The use of 'gut feeling' is about which strategy to use in seeing a particular pattern out on the water - simply a single feedback loop. There has been a lot of confusion about systems methods. There is no magic in understanding them, the situation is very straightforward. The 'magic' that has been used to apparently differentiate between 'hard' and 'soft' methods is a politically driven illusion. The same conceptual and empirical situation applies to all. The systems field suffers in parts from much the same sort of mess that the design field does. For example, one problematic systems belief is that systems analysis IS designing. I wrote about this problem some years ago in a mapping of the ways that systems analysis and design activity fit together (confession - the title and spirit of the paper was based on John Langrish' battleships paper at La Clusaz). You can find it at http://www.love.com.au/PublicationsTLminisite/2003/systems%20&%20design.htm What I'm more interested in is getting this right in terms of Design Education about complex systems. Designers can learn to be able to design better in the realm of multiple feedback loops. The question is how, and which methods are likely to result in successful designed outcomes. In that sense, I feel we are on the same side but seeing things from different perspectives. Warm regards, Terry Berger wrote: "On a race cource of a regatta the action is a complex interdisciplinary thing that involves aero and hydrodynamics, strategy, tactics and social systems (teamwork) Some of these things can and are modelled in realtime with computers, but in large we deal with chaotic systems (weather) nonlinear tubulences over foil surfaces and social dynamics. It makes you wonder why the best guys always are at the right spot at the right moment , how they catch the shifts etc... If you ask them they dont answer. Its the gut feeling, years of experience. its the deep knowledge and skill of being a specialist in coping with multi-layered systems in real time. Soft systems approaches are fokused on these issues and therefor have renewed the way we think of and cope with systems. So this way of approaching systems askes for different skills than mentioned in the paper (thanks for the reference!) It would only make partly sense to approach this with the old school systems view: isolating the systems and their subsystems and look at all the feedback loops and relations separately etc. And we have not even talked about the technologies and economies of sailing (wich can hurt badly :) )" |
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Re: Betraying the Planet: systems oriented designHi Berger,
Great website! and nice boat! Never heard of the Albin. It has sweet lines. All the best, Terry -----Original Message----- From: PhD-Design - This list is for discussion of PhD studies and related research in Design [mailto:PHD-DESIGN@...] On Behalf Of Birger Sevaldson Sent: Sunday, 5 July 2009 9:05 PM To: PHD-DESIGN@... Subject: SV: Betraying the Planet: systems oriented design Hello Terry Cool you are a sailor too :) If you are interrested check my sailing site (http://www.birger-sevaldson.no/seiling/index.php) I only partly agree with what you are stating. though decisions on the race course are seemingly reduced to single loop decisions if it was that simple you could make a computer program telling you what to do in different situations. Well it partly exists but only partly. A very experienced sailor who i know had a very different view. He said sailing is like playing chess on several boards simultaneously. I would add yes but while the boards in chess are disconnected and static in sailing they are interlinked and dynamic. One single loop decision that seems right at a certain moment may turn out to be wrong at the next. Well enough about this only a small comment on gut feeling: i think everybody can have gut feelings but the only gut feelings that are relevant are those intuitions that are based on experience and deep knowledge. exactly when the single loop decisions fall short and a fractioning of the networks of interrelations and when calculated models don't work the experts base their decisions on gut feeling. in contrary to what you say i think only very skilled experts can make decisions on gut feelings that make sense. Now back to saving the planet: I think what has left us as designers in depression because of the disability to act is the last generations realization of the complexity and dynamics of things. Systems are counter intuitive and best intentions often produce worst results. But i think that this depression can be overcome by these partly new soft systems approaches in combination with other views. i think the designers ability to synthesize from very complex data is only partly developed into this. I had a very good experience with my students this spring where they were able to learn a deeper and wider thinking. look at big fields of interrelated data and to respond to this, attack their solutions with catastrophic scenarios to speculate about the resilience of their systems design. The examples of this will follow as promised i hope within the autumn. I am not saying that this is the way but its one way. it is hard but fun and creates innovation. Its also very much connected to real life, in the end by looking at an intervention as an ecology were economy and the survival of actors on many different scales simultaneously are included factors. What i am saying is that designers have to trust less on their bright ideas and instead start to work with deep and wide ideas and interrelated ideas that work in synergies over time. Systems oriented designing is a creative activity also because looking at systems carefully brings you beyond the object fixation, beyond your prejudices and schemata. My experience is that this has to be learned as skills and techniques more than methods and this is where it becomes interesting for the discussion on design education and to your question of the outcomes you mention. If we agree that designers need to cope with more of the consequences, suggest alternatives and engage in the ecologies of the industrial production they are a part of, what are your suggestions or models for coping with this? I think there must be other approaches out there? I fyes its crucial we bring the suggestive solutions to the table so that they can be challenged and developed further. Best Birger ________________________________________ Fra: PhD-Design - This list is for discussion of PhD studies and related research in Design [PHD-DESIGN@...] på vegne av Terence Love [t.love@...] Sendt: 5. juli 2009 03:55 Til: PHD-DESIGN@... Emne: Re: Betraying the Planet: systems oriented design Hi Berger, Thanks for your message. I'll respond more fully later. Good to hear you sail! My feeling is sailing is a good example in favour of my comments: race training of successful helmsmen and boat teams attempts to reduce everything to single feedback loops or at most, two feedback loops. Match-racing, one boat against another, is essentially a single feedback loop system. Your boat makes a move, the other boat responds and you need to change your move. One feedback loop. All the other factors are not part of feedback loops or also single feedback loops - wind, tide, hydrodynamics etc. You cannot change the tide, wind or hydrodynamic laws by your sailing you can only respond to them. From my experience in regatta racing, helms typically reenvisage any situation to two feedback loops or less. In the main, this reduction back towards a single loop thinking is done by learning whole sets of fixed moves, patterns and strategies that can be wheeled out in particular situations (i.e. single feedback loop). There are large numbers of books and training courses dedicated to learning these strategy groups (e.g. "Learn to sail like Dennis Conner" - I'm showing my age!). This is similar to the way those in the martial arts learn patterns and katas. Improving sail racing skills is dedicated to reducing everything to seeing only one feedback loop or less at any moment a decision needs to be made. You can easily test this by listening to discourse when sailing decisions are made (e.g. 'Look they are starting to lift, going about now'). The use of 'gut feeling' is not about the solution. Otherwise any physiologically sensitive novice sailor would be good. The use of 'gut feeling' is about which strategy to use in seeing a particular pattern out on the water - simply a single feedback loop. There has been a lot of confusion about systems methods. There is no magic in understanding them, the situation is very straightforward. The 'magic' that has been used to apparently differentiate between 'hard' and 'soft' methods is a politically driven illusion. The same conceptual and empirical situation applies to all. The systems field suffers in parts from much the same sort of mess that the design field does. For example, one problematic systems belief is that systems analysis IS designing. I wrote about this problem some years ago in a mapping of the ways that systems analysis and design activity fit together (confession - the title and spirit of the paper was based on John Langrish' battleships paper at La Clusaz). You can find it at http://www.love.com.au/PublicationsTLminisite/2003/systems%20&%20design.htm What I'm more interested in is getting this right in terms of Design Education about complex systems. Designers can learn to be able to design better in the realm of multiple feedback loops. The question is how, and which methods are likely to result in successful designed outcomes. In that sense, I feel we are on the same side but seeing things from different perspectives. Warm regards, Terry Berger wrote: "On a race cource of a regatta the action is a complex interdisciplinary thing that involves aero and hydrodynamics, strategy, tactics and social systems (teamwork) Some of these things can and are modelled in realtime with computers, but in large we deal with chaotic systems (weather) nonlinear tubulences over foil surfaces and social dynamics. It makes you wonder why the best guys always are at the right spot at the right moment , how they catch the shifts etc... If you ask them they dont answer. Its the gut feeling, years of experience. its the deep knowledge and skill of being a specialist in coping with multi-layered systems in real time. Soft systems approaches are fokused on these issues and therefor have renewed the way we think of and cope with systems. So this way of approaching systems askes for different skills than mentioned in the paper (thanks for the reference!) It would only make partly sense to approach this with the old school systems view: isolating the systems and their subsystems and look at all the feedback loops and relations separately etc. And we have not even talked about the technologies and economies of sailing (wich can hurt badly :) )"= |
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Re: Betraying the Planet: systems oriented designNice note Birger.
I'll say one thing about my observations from within engineering. Engineering designers seem to be not as "depressed" as seems to be the case outside engineering. Some may think what comes next is very controversial, but I don't think so. No insult to anyone is intended; this is just my well-intentioned opinion. Some might argue that this is because engineering designers are part of the problem, having been responsible in (nearly) direct ways for many of the technologies that are screwing up the planet and humanity. Of course this is true for some of our members, but not most. We were trained, for the 2nd half of the 20th century, to follow a strict division of labour, and to understand that we can create something in good faith that users turn into some catastrophe-inducing machine of death. But that is the scientist in us speaking, and there is /some/ merit there. If everyone else did do the right thing that these products we designed would not be causing so much trouble. Yes, it was naive to assume everyone would do the right thing, but at that level, scientists and engineers tend to be that naive. They tend to be aspire to the elegance of nature, and so eschew the nasty Machiavellian tendencies of others. From the outside, this often looks like naivety; but it is more often a personal choice. Some might argue that engineering designers simply don't "get" the intricacy of the interactions that occur between system elements in the "real world." Well, there are no "system elements" in the real world. Nature doesn't do systems. Systems happens to be a really, really useful way for humans to understand /parts/ of nature, but they're not real. If systems don't exist, then their interactions don't exist. It's all a matter of how we've chosen to model the universe. Science has given us the systems approach, as well as the realization that systems don't really exist. If more people truly understood science, more people would realize that we can /change/ anything that we have just decided. That is, we can find and adopt new ways of thinking at will. All we need, of course, is will. And anyways, scientists and engineers /do/ understand the intricacy of these things. Complex systems, chaos theory, emergence....all these concepts were developed in science/math/engineering and then percolated their way to the rest of the world. If engineers have a "problem" in this regard, it's that they think the intricacies that designers work with (which can usually be reduced to interactions between people) are second-order effects compared to the primary effects caused by other natural things. The reason they think this is because, in nature, a phenomenon is 'fixed'. Gravity is as gravity does; F always equals m*a for v<<c, etc. But the interactions between people are subject to sudden and total changes. While there are /some/ patterns to these changes, they are coarse and unreliable. No reasonable engineer has a problem with continued study of the mind for the sake of eventually understanding it as well as we understand the rest of the universe. Understanding is always good. But in the meantime, engineers will largely prefer to focus on the things that they can treat now. Think globally but act locally, and all that. If you look at virtually any Serious Problem today, you'll realize that the problem is almost /never/ technical, but rather a "people problem." And I think that that problem can be summed up like this: as a species, we behave like animals, but we think we're better than animals. This makes us constantly surprised when things go "wrong" and also ruins our ability to predict our own actions, even if just coarsely. So we /seem/ unpredictable, but only /seem/ so. Although I haven't done the actual studies, anecdotal evidence tells me almost all engineers to whom I've ever spoken with about these matters agrees with me, more or less. I could very well be wrong, but I've seen nothing to suggest it yet. Anyways, the point is this, engineering designers tend to be less depressed, as near as I can tell, because they console themselves with a better scientific understanding than many other kinds of designers can bring to bear. Whether the engineers are right or not - only time will tell. But one thing is certain: it's better to do something 'good' today, in the near term, and be happy about it, than just beat your chest about some distant and hypothetical ill of the future about which nothing can be done. Cheers. Fil 2009/7/5 Birger Sevaldson <Birger.Sevaldson@...> > Hello Terry > Cool you are a sailor too :) If you are interrested check my sailing site > (http://www.birger-sevaldson.no/seiling/index.php) > I only partly agree with what you are stating. though decisions on the race > course are seemingly reduced to single loop decisions if it was that simple > you could make a computer program telling you what to do in different > situations. Well it partly exists but only partly. > A very experienced sailor who i know had a very different view. He said > sailing is like playing chess on several boards simultaneously. I would add > yes but while the boards in chess are disconnected and static in sailing > they are interlinked and dynamic. One single loop decision that seems right > at a certain moment may turn out to be wrong at the next. Well enough about > this only a small comment on gut feeling: i think everybody can have gut > feelings but the only gut feelings that are relevant are those intuitions > that are based on experience and deep knowledge. exactly when the single > loop decisions fall short and a fractioning of the networks of > interrelations and when calculated models don’t work the experts base their > decisions on gut feeling. in contrary to what you say i think only very > skilled experts can make decisions on gut feelings that make sense. > > Now back to saving the planet: I think what has left us as designers in > depression because of the disability to act is the last generations > realization of the complexity and dynamics of things. Systems are counter > intuitive and best intentions often produce worst results. But i think that > this depression can be overcome by these partly new soft systems approaches > in combination with other views. i think the designers ability to synthesize > from very complex data is only partly developed into this. I had a very good > experience with my students this spring where they were able to learn a > deeper and wider thinking. look at big fields of interrelated data and to > respond to this, attack their solutions with catastrophic scenarios to > speculate about the resilience of their systems design. > The examples of this will follow as promised i hope within the autumn. > > I am not saying that this is the way but its one way. it is hard but fun > and creates innovation. Its also very much connected to real life, in the > end by looking at an intervention as an ecology were economy and the > survival of actors on many different scales simultaneously are included > factors. > > What i am saying is that designers have to trust less on their bright ideas > and instead start to work with deep and wide ideas and interrelated ideas > that work in synergies over time. Systems oriented designing is a creative > activity also because looking at systems carefully brings you beyond the > object fixation, beyond your prejudices and schemata. > My experience is that this has to be learned as skills and techniques more > than methods and this is where it becomes interesting for the discussion on > design education and to your question of the outcomes you mention. > If we agree that designers need to cope with more of the consequences, > suggest alternatives and engage in the ecologies of the industrial > production they are a part of, what are your suggestions or models for > coping with this? > > I think there must be other approaches out there? I fyes its crucial we > bring the suggestive solutions to the table so that they can be challenged > and developed further. > > Best > Birger > > > ________________________________________ > Fra: PhD-Design - This list is for discussion of PhD studies and related > research in Design [PHD-DESIGN@...] på vegne av Terence > Love [t.love@...] > Sendt: 5. juli 2009 03:55 > Til: PHD-DESIGN@... > Emne: Re: Betraying the Planet: systems oriented design > > Hi Berger, > > Thanks for your message. I'll respond more fully later. Good to hear you > sail! > > My feeling is sailing is a good example in favour of my comments: race > training of successful helmsmen and boat teams attempts to reduce > everything to single feedback loops or at most, two feedback loops. > Match-racing, one boat against another, is essentially a single feedback > loop system. Your boat makes a move, the other boat responds and you need > to > change your move. One feedback loop. All the other factors are not part of > feedback loops or also single feedback loops - wind, tide, hydrodynamics > etc. You cannot change the tide, wind or hydrodynamic laws by your sailing > you can only respond to them. > From my experience in regatta racing, helms typically reenvisage any > situation to two feedback loops or less. In the main, this reduction back > towards a single loop thinking is done by learning whole sets of fixed > moves, patterns and strategies that can be wheeled out in particular > situations (i.e. single feedback loop). There are large numbers of books > and > training courses dedicated to learning these strategy groups (e.g. "Learn > to > sail like Dennis Conner" - I'm showing my age!). This is similar to the way > those in the martial arts learn patterns and katas. Improving sail racing > skills is dedicated to reducing everything to seeing only one feedback loop > or less at any moment a decision needs to be made. You can easily test this > by listening to discourse when sailing decisions are made (e.g. 'Look > they > are starting to lift, going about now'). The use of 'gut feeling' is not > about the solution. Otherwise any physiologically sensitive novice sailor > would be good. The use of 'gut feeling' is about which strategy to use in > seeing a particular pattern out on the water - simply a single feedback > loop. > > There has been a lot of confusion about systems methods. There is no magic > in understanding them, the situation is very straightforward. The 'magic' > that has been used to apparently differentiate between 'hard' and 'soft' > methods is a politically driven illusion. The same conceptual and empirical > situation applies to all. The systems field suffers in parts from much the > same sort of mess that the design field does. For example, one problematic > systems belief is that systems analysis IS designing. I wrote about this > problem some years ago in a mapping of the ways that systems analysis and > design activity fit together (confession - the title and spirit of the > paper > was based on John Langrish' battleships paper at La Clusaz). You can find > it > at > http://www.love.com.au/PublicationsTLminisite/2003/systems%20&%20design.htm > > What I'm more interested in is getting this right in terms of Design > Education about complex systems. Designers can learn to be able to design > better in the realm of multiple feedback loops. The question is how, and > which methods are likely to result in successful designed outcomes. In that > sense, I feel we are on the same side but seeing things from different > perspectives. > > Warm regards, > Terry > > Berger wrote: > "On a race cource of a regatta the action is a complex interdisciplinary > thing that involves aero and hydrodynamics, strategy, tactics and social > systems (teamwork) Some of these things can and are modelled in realtime > with computers, but in large we deal with chaotic systems (weather) > nonlinear tubulences over foil surfaces and social dynamics. It makes you > wonder why the best guys always are at the right spot at the right moment , > how they catch the shifts etc... If you ask them they dont answer. Its the > gut feeling, years of experience. its the deep knowledge and skill of being > a specialist in coping with multi-layered systems in real time. Soft > systems > approaches are fokused on these issues and therefor have renewed the way we > think of and cope with systems. So this way of approaching systems askes > for > different skills than mentioned in the paper (thanks for the reference!) It > would only make partly sense to approach this with the old school systems > view: isolating the systems and their subsystems and look at all the > feedback loops and relations separately etc. And we have not even talked > about the technologies and economies of sailing (wich can hurt badly :) )" > -- Filippo A. Salustri, Ph.D., P.Eng. Mechanical and Industrial Engineering Ryerson University 350 Victoria St, Toronto, ON M5B 2K3, Canada Tel: 416/979-5000 ext 7749 Fax: 416/979-5265 Email: salustri@... http://deseng.ryerson.ca/~fil/ |
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