Sad news the Indigo Renderer is going commercial

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Sad news the Indigo Renderer is going commercial

by Daniel Scott Matthews :: Rate this Message:

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Doh! I didn't see that coming, they emailed me the newsletter today.
They claim that there always will be a free version with watermarking
and limited resolution but at this time there is no linux version of
the v 2.0 renderer. I don't see the point of the hobbling they are
imposing on the free version (which will not have network rendering
built in) because one can always tile a bigger image with enough
overlap to remove the watermark.

Tim, it is an awesome render, you only need to see the results people
get with it, but now that they have pull the rug out from everyone is
it worth developing the plug-in further or is it better to search for
the best alternative in the FOSS realm? No v 2.0 on Linux is the bit
that has me concerned the most as the other issues with the free
version can be programed around quiet easily.

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Re: Sad news the Indigo Renderer is going commercial

by Daniel Scott Matthews :: Rate this Message:

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On Tue, Jun 9, 2009 at 5:56 PM, Daniel Scott
Matthews<dsmatthews@...> wrote:

> Doh! I didn't see that coming, they emailed me the newsletter today.
> They claim that there always will be a free version with watermarking
> and limited resolution but at this time there is no linux version of
> the v 2.0 renderer. I don't see the point of the hobbling they are
> imposing on the free version (which will not have network rendering
> built in) because one can always tile a bigger image with enough
> overlap to remove the watermark.
>
> Tim, it is an awesome render, you only need to see the results people
> get with it, but now that they have pull the rug out from everyone is
> it worth developing the plug-in further or is it better to search for
> the best alternative in the FOSS realm? No v 2.0 on Linux is the bit
> that has me concerned the most as the other issues with the free
> version can be programed around quiet easily.
>

Your call Tim, sorry to mess you around, I had no idea what was
happening with indigo.
:-(

However I did find a FOSS alternative and so far it looks very good,
http://www.luxrender.net/

I can't recommend it yet as I need to have a very good look at it and
ensure is the real deal.
This bit looks very interesting! "We also provide a C/C++ API that
allows embedding LuxRender into third-party applications."

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Re: Sad news the Indigo Renderer is going commercial

by Anders Dahnielson :: Rate this Message:

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On Tue, Jun 9, 2009 at 11:46, Daniel Scott Matthews <dsmatthews@...> wrote:
However I did find a FOSS alternative and so far it looks very good,
http://www.luxrender.net/

I can't recommend it yet as I need to have a very good look at it and
ensure is the real deal.

Yes, it's the real deal. And especially now when Indigo goes commercial it will probably attract even more attention.

--
Anders Dahnielson
<anders@...>

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Re: Sad news the Indigo Renderer is going commercial

by bART Janssens-2 :: Rate this Message:

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On Tue, Jun 9, 2009 at 9:56 AM, Daniel Scott
Matthews<dsmatthews@...> wrote:
> Tim, it is an awesome render, you only need to see the results people
> get with it, but now that they have pull the rug out from everyone is
> it worth developing the plug-in further or is it better to search for

I'd say that this depends on user demand. If a renderer is very
popular, even if it is commercial, it's a good idea for K-3D to
support it. So the work Tim did is not lost, in my opinion.

> the best alternative in the FOSS realm? No v 2.0 on Linux is the bit
> that has me concerned the most as the other issues with the free
> version can be programed around quiet easily.

Yes, too bad about the Linux version. Hopefully they will release it a
little later, given the number of linux clusters out there, I can't
imagine them not releasing a linux version of the renderer.
Programming around the limitations seems like a bad idea, however: we
can use the demo version to get things working, but for production use
people should buy the renderer or use something else.

Cheers,

--
Bart

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Re: Sad news the Indigo Renderer is going commercial

by Timothy M. Shead :: Rate this Message:

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Daniel:

Indigo was never free in any way that mattered, so this is the risk you
take in relying on non-free software.  Your original post stated that "the
one thing you needed" was Indigo support ... my assumption was that you
were already using it for a specific project.  Is that no longer the case?

Cheers,
Tim



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Re: Sad news the Indigo Renderer is going commercial

by Daniel Scott Matthews :: Rate this Message:

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On Fri, Jun 12, 2009 at 8:43 AM, Timothy M. Shead<tshead@...> wrote:
> Daniel:
>
> Indigo was never free in any way that mattered, so this is the risk you
> take in relying on non-free software.  Your original post stated that "the
> one thing you needed" was Indigo support ... my assumption was that you
> were already using it for a specific project.  Is that no longer the case?
>

I have been using SketchUp + Indigo for my projects for a while, but I
want to be free from needing a Win32 box for anything, therefore I
rather see K-3D + "any good unbiased renderer that is free" developed
to the point where I can to go to 100% FOSS tool chain.

I have two long term goals, one is selfish, building a house for my
family and the other more altruistic goal is to give these guys a full
FOSS tool chain, http://www.openarchitecturenetwork.org/

Indigo was free, only to a point, but also very high quality, but now
that I have played around with Luxrender I am sure that it is a far
better choice as well as being truly free.

I can carry on with the set-up I use here now, but would like to be
involved in getting K-3D talking to an unbiased renderer, ideally one
where Renderman shaders could be baked to textures and passed to it as
bitmaps. Splitting off the material definitions from the
lighting/rendering code also makes sense for creating GL texures for
game development tasks. i.e. a Renderman material could be the input
to one type of luxrenderer material, or GL material.

Renderman Material  ... UV scan and call shader/s ... pass maps and UV
data along pipeline

It would also speed up the Renderman rendering for animations where
materials are not dynamic.

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Re: Sad news the Indigo Renderer is going commercial

by Timothy M. Shead :: Rate this Message:

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Daniel Scott Matthews wrote:

> On Fri, Jun 12, 2009 at 8:43 AM, Timothy M. Shead<tshead@...> wrote:
>> Daniel:
>>
>> Indigo was never free in any way that mattered, so this is the risk you
>> take in relying on non-free software.  Your original post stated that "the
>> one thing you needed" was Indigo support ... my assumption was that you
>> were already using it for a specific project.  Is that no longer the case?
>>
>
> I have been using SketchUp + Indigo for my projects for a while, but I
> want to be free from needing a Win32 box for anything, therefore I
> rather see K-3D + "any good unbiased renderer that is free" developed
> to the point where I can to go to 100% FOSS tool chain.
>
> I have two long term goals, one is selfish, building a house for my
> family and the other more altruistic goal is to give these guys a full
> FOSS tool chain, http://www.openarchitecturenetwork.org/
>
> Indigo was free, only to a point, but also very high quality, but now
> that I have played around with Luxrender I am sure that it is a far
> better choice as well as being truly free.

>From my perspective, all render engines are basically just file formats
- you write-out a file, and it gets rendered.  You should go with
whatever mashup makes the best sense for you.

Cheers,
Tim

[tshead.vcf]

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