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Save and Load in Pipmak for Windows

by Evgen :: Rate this Message:

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Hi =)
Here I want continue about save and load game without Windows dialogs
I’m also use windows and ubuntu, but play games only windows.
And I think about functions for windows-pipmak first, in my topic on Loadlib thread =)

I have some knowledge of C#, and today try open source in C++ (pipmakLuaLib and pipmak_windows files) where I think see functions what we need for update

But big problem for me, that I cant work with Makefiles and never work with C++, only C#
For example in C# you can also open Solution, where included all files.
And if I try write some functions (for load and save game without windows dialog) I cant complete *.exe in C++ Makefiles

Maybe I can include dlls (or some plugins) to pipmak, and after it use new functions?
Or idea of this functions will try in new version?

Some variants(windows):
gamesave("name") -- main folder ( / )
 -- or /save/ folder in game directory,
 -- or special path (for windows: MyDocuments/game_name/)

we can use names, but I think use numbers
gamesave(1) --2,3,4,5..
savegame1.pipsave,
savegame2.pipsave,
savegame3.pipsave files, as variants..

I think that saving and loading in game, without windows very nice for game. Without this functions, games will be as little test example =( and not be such as big interesting adventure game

Oh… It will be so good, if some body understand my english =)

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