|
View:
New views
15 Messages
—
Rating Filter:
Alert me
|
| < Prev | 1 - 2 | Next > |
|
|
Re: Should persuasion be left to marketers?>
> I hope I am not skewing or shifting the point of this argument. But I > think the question I am hearing Robert ask is. "who does the designer > work for?" That's not at all what I'm asking. We work for both the user and the business. I'm concerned with the details—those tiny, subtle details that influence people (ethically, of course). The words you use in your value proposition statement and/or tagline. The numbers you choose to show on the homepage. Which bullet points you use to entice the most people. And so on. A good marketer should know how to craft these elements really well. Should an IxD know, too? -r- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?So, is persuasion a part of what we do as IxD, and if it is should we seek
expert opinion from those who are experts at persuasion? I think that a large part of what we do is persuasion, but in a different way then a lot of marketing seems to do it. A lot of marketing is just getting in people's face to build brand awareness. Marketing is responsible for pop up ads, a terribly unpersuasive and unproductive user experience. Marketing is responsible for sticking advertisements on the top or left side of pages that nobody clicks on. Marketing is responsible for those horrible ads that when you roll over them expand to cover most of the page. Marketing is often responsible for wanting splash pages in front of the content. Marketing does not yet understand interactivity. They persuade through projection.. TV, magazine ads, radio, billboards, the thing they all have in common is that they are passive experiences. If you want to build a passive persuasive experience, seek out marketing. If you want to build a persuasive interactive experience, and everything on the web is an interactive experience, I think that most marketing departments and people are not up to the task. There are exceptions, of course, but for the most part not. Even these company sponsored Alternate Reality Games that attract a ton of hard core users because of their interactivity, imo, fail at their marketing message. No one buys McDonalds because they hired a company that created a fun ARG. Josh Powell On Mon, Jul 7, 2008 at 11:32 AM, Robert Hoekman Jr <robert@...> wrote: > > > > I hope I am not skewing or shifting the point of this argument. But I > > think the question I am hearing Robert ask is. "who does the designer > > work for?" > > > That's not at all what I'm asking. We work for both the user and the > business. > > I'm concerned with the details—those tiny, subtle details that influence > people (ethically, of course). The words you use in your value proposition > statement and/or tagline. The numbers you choose to show on the homepage. > Which bullet points you use to entice the most people. And so on. > > A good marketer should know how to craft these elements really well. Should > an IxD know, too? > > -r- > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... discuss@... > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?"A lot of marketing is just getting in people's face to build brand
awareness." - Agree. What does marketing get rewarded for today? What are their KPIs? Side note -- Have seen more marketing departments over the last 2 years take more notice of terms like UX and CX which is a good thing ... but they are not entirely sure how to create a holistic CX. Has anyone seen similar trends in your respective markets? rgds, Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31083 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?In my little world, we see corresponding trends towards SEO and away
from Brand and Marketing as tools for finding customers. But it is difficult to determine if that is caused by market conditions, industry trends or corporate agendas. Traditionally I have looked at marketing as long term and very difficult to metric, and sales as short term and very metric driven. But in the 'what have you done for me this week' world of portals and online advertising, if you can not metric results (favorable) in the next 15 days, month or quarter, the resources will not be there for you. As a result, investment in deep research and long term vision is missing from the landscape of recent years. Mark On Jul 8, 2008, at 5:22 AM, Daniel Szuc wrote: > "A lot of marketing is just getting in people's face to build brand > awareness." - Agree. > > What does marketing get rewarded for today? What are their KPIs? > > Side note -- Have seen more marketing departments over the last 2 > years take more notice of terms like UX and CX which is a good thing > ... but they are not entirely sure how to create a holistic CX. > > Has anyone seen similar trends in your respective markets? > > rgds, > Dan > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=31083 > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... discuss@... > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?On Sun, Jul 6, 2008 at 2:57 PM, Robert Hoekman Jr had a
> Purely philosophical question: > > Should the persuasive elements of a site design be left to marketers? No, if you care about the outcomes of the marketing efforts. > Assuming you work for a company who has a marketing department and a UX > team > that are separate from each other, how much should the UX team be involved > in the design of persuasive elements? > Enough to understand business (marketing) goals to address them in design. If you wish to define those goals, you should add another title to your job description. -- Oleh Kovalchuke Interaction Design is design of time http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?Hello
I have to do a proposal including timings for a solution in which there will be 300 end users of a new system aimed at improving efficiency in the work place(!). What percentage of these 300 do I need to observe in their place of work, interview and so on for the information to be representative of the whole? Many thanks! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31083 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?Yes, it sounds to me too that marketing should know a lot about persuasion.
Of course, they may not know very well how to translate their knowledge into a web page design. Maybe this is where close collaboration helps - they know more about persuasion, we know better how to translate it into the design. Does that make sense? Sebi On Mon, Jul 7, 2008 at 8:19 PM, Robert Hoekman Jr <robert@...> wrote: > Yes, I design these things, and I'm confident in my ability to do it well, > so why am I asking if I think persuasive elements should be left to > Marketing? Well, because it seems like — and maybe I'm just dead wrong — > that marketers would/should know more about persuasion than IxDs. I mean, > their whole careers are about persuading people to do things they may or > may > not realize they want to do, right? So it seems like they would need to be > masterful persuaders to succeed. > > -r- > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... discuss@... > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- Sergiu Sebastian Tauciuc http://www.sergiutauciuc.ro/en/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?Interesting observation:
I've picked up several books recently about designing for conversions and ROI, and they were all written from a marketing perspective. It seemed the authors were all marketers of some sort and were coming from an advertising and/or sales background. None of them came from an interaction design perspective. They all talked about online conversions exclusively, but only from a marketing perspective. -r- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?Uh, I may be stupid here, but how is it that consumers (users) mentioned
below do not contribute to the profitability of the site? Their eyeballs quite literally ARE the profitability. Or is this a which came first, chicken or the egg question? Without eyeballs, do you have profitability? Let me amend that: Without Happy Eyeballs, do you have profitability? Chris On Sun, Jul 6, 2008 at 4:22 PM, mark schraad <mschraad@...> wrote: > IMHO - different tasks require different perspectives and different goals > for the site. In my situation where we have consumers (users) that do not > contribute to the profitability of the site other than to attract the > eyeballs for advertising, the user experience group's mission is somewhat in > conflict with that of the ad sales group and to even some extent with the > SEO group. Our goal is to match up the site to consumer's research and > buying process, not to force them into what the industry or advertiser might > be driving. We believe that if the site is compelling, the users will find > their way to it, and the CPM's will happen over the long run. The ad folks > often want us to design pages to accommodate and attract the advertisers. > Meanwhile the SEO staff is wanting to make the page optimal for search > engines. While there are similarities, designing for SEO, designing for > advertisers, and designing for users will render different pages. Each of > these three groups needs to bring their expertise to the table... and let > executive management take on that 'god's eye' perspective and render > judgement that balances those separate agendas. > > One of the most disturbing trends that I see is designer's rolling over on > the user experience. I see designers that are all too empathetic with the > pure goals of profit and the business... trying to take a short cut to > immediate and short term profit that only destroys brand awareness, consumer > loyalty and inevitably, the longer term sustainability and profitability of > the site. This trend can be seen sites like about.com (and plenty of > others) that used to have great information and now focus on attracting > visitors from search engines and deliver very little value to users. > > Specific to your question, yes the design team should work to not only the > constraints of the business, but the goals within reason. > > In our case I am using some extensive background in consumer behavior > (research primarily from the psych field) and mapping our sites' > functionality to typical consumer behavior in our target market. It effects > both the interactions and information architecture. So far it has helped in > managing the business model in a way that works for both the consumer's > goals, and the monetization goals of the business (paper and conference talk > to come soon I hope). > > Mark > > > > > On Jul 6, 2008, at 3:57 PM, Robert Hoekman Jr wrote: > > Purely philosophical question: >> >> I've been studying social psychology a lot lately, and have become >> incredibly interested in the persuasiveness of sites and applications—how >> to >> make them more persuasive, what makes them so now, etc. But it makes me >> wonder: >> >> Should the persuasive elements of a site design be left to marketers? >> Assuming you work for a company who has a marketing department and a UX >> team >> that are separate from each other, how much should the UX team be involved >> in the design of persuasive elements? >> >> -r- >> ________________________________________________________________ >> Welcome to the Interaction Design Association (IxDA)! >> To post to this list ....... discuss@... >> Unsubscribe ................ http://www.ixda.org/unsubscribe >> List Guidelines ............ http://www.ixda.org/guidelines >> List Help .................. http://www.ixda.org/help >> > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... discuss@... > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?I don't know, when I make purchases, I am not thinking about the
artificial constructs of corporate culture represented as a Venn diagram. I think the best comment on "Persuasive Elements" (Robert, are you thinking about wwriting a book?) was the first from Will Evans. And an aside to Jeff Howard's post, I prefer the "Good Cop: Bad Cop" method personally. When I walk into the meeting between the Marketing Requirements Document and the User Requirements Document I whip out the Powerpoint deck that has the figure "$14,000,000 USD saved" in 85pt Helvetica bold. The next slide is the math equation that has the before and after figures of target acquisition times with current interface and proposed interface designs. The customer, and his thousands of internal users, has just saved his organization millions of dollars in lost productivity. The business could care less about my obsession with "Persuasive Elements". Their eyes would roll if explained to them that the UX team consolidated interface taxonomies, as part of a user workflow within a SaAS upgrade process, between the application, the operating system, and the help desk. We just did it as part of the design process.I hope that it translates into increased sales, cause that is what pays my salary. So here are some more things to consider. My apologies for potentially pushing this way off topic. 1) Patron Value Optimization software by SAS. It allows marketing departments to replace HCI, Human Factors, and Anthropology by controlling the entire marketing and design process with system generated tasks that are fully automated. In the context of a Vegas Casino, it a mashup between CMS, CRM, physiognomy analysis, and direct-to-press technology. 2) The design story of the Aeron Chair. http://www.metropolismag.com/cda/story.php?artid=1858 3) The controversy over using Statistics to validate "The Art of Design" (my words) http://www.fastcompany.com/magazine/112/open_next-essay.html . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31083 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?On Jul 6, 2008, at 3:57 PM, Robert Hoekman Jr wrote:
> Purely philosophical question:I've been studying social psychology a > lot lately, and have become incredibly interested in the > persuasiveness > of sites and applications—how to make them more persuasive, what > makes them so now, etc. But it makes mewonder: > Should the persuasive elements of a site design be left to marketers? I'm getting on this thread a little late, but I am delighted by the discussion. I want to throw a word out here and see what kind of reaction it inspires: Merchandising. *Marketing* is how you get people to know about your product and to desire it and to want to buy it. *Merchandising* is how the product itself is _presented_ to customers to make them want to buy it. In a Venn diagram, I think, merchandising would be the overlap between marketing and product design. Some merchandising, of course, has nothing to do with product design (for example, a life-size cardboard cutout of Tiger Woods in a drugstore has little to do with the design of the razor he's shilling), but other forms of merchandising fall squarely in the realm of product design (for example, the inclusion of a gratuitous vibration feature in the design of the aforementioned razor). It seems to me that we are talking about merchandising in this thread. Are we? If so, why is the word so rarely used in the world of IxD when it has been such an integral part of the product design vocabulary for a hundred years? I am working on a presentation on this topic (see me deliver it September at Euro IA 08 or the O'Reilly NYC Web 2.0 Expo), so this thread has been extremely helpful to me. Thanks! -Cf Christopher Fahey ____________________________ Behavior biz: http://www.behaviordesign.com me: http://www.graphpaper.com ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?One last comment from the peanut gallery.
Should marketing be left to the Neuroscientists? What Makes You Click? Susan Weinschenk, Chief of Technical Staff, Human Factors Lecture Abstract Internationalhttp://www.internetuserexperience.biz/Presentation_Click.htm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31083 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
|
|
|
Re: Should persuasion be left to marketers?>
> (Robert, are you thinking about writing a book?) Usually, but not on this subject. :) It's just something I've gotten a lot more interested in lately. -r- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
|
|
Re: Should persuasion be left to marketers?For some reason... my latest emails aren't getting posted. So I guess
I have to use the website. ---------- "Graphic design which fulfills aesthetic needs, complies with the laws of form and exigencies of two-dimensional space; which speaks in semiotics, sans-serifs, and geometrics; which abstracts, transforms, translates, rotates, dilates, repeats, mirrors, groups, and regroups is not good design if it is irrelevant. Graphic design which evokes the symmetria of Vitruvius, the dynamic symmetry of Hambridge, the asymmetry of Mondrian; which is a good gestalt generated by intuition or by computer, by invention or by a system of coordinates is not good design if it does not communicate." -Paul Rand -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. andrei@... c. 1 408 306 6422 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31083 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... discuss@... Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help |
| < Prev | 1 - 2 | Next > |
| Free embeddable forum powered by Nabble | Forum Help |