Hi,
the Java 3D API supports dynamical setting of an initial vertex index and a valid vertex count.
See the javadoc of GeometryArray for [b]setInitialVertexIndex(..)[/b] and [b]'setValidVertexCount(..)'[/b] for non-stripped subclasses. For a GeometryStripArray [b]'setStripVertexCounts(..)'[/b] has to be called. So, you might consider using a non-stripped LineArray.
Changing these attributes on a live scene requires to set the capability bit [b]GeometryArray.ALLOW_COUNT_WRITE[/b].
August
[Message sent by forum member 'interactivemesh' (
A.Lammersdorf@...)]
http://forums.java.net/jive/thread.jspa?messageID=370952---------------------------------------------------------------------
To unsubscribe, e-mail:
interest-unsubscribe@...
For additional commands, e-mail:
interest-help@...