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	<id>tag:old.nabble.com,2006:forum-527</id>
	<title>Nabble - SoX</title>
	<updated>2009-12-22T11:39:49Z</updated>
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<entry>
	<id>tag:old.nabble.com,2006:post-26893433</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-22T11:39:49Z</published>
	<updated>2009-12-22T11:39:49Z</updated>
	<author>
		<name>Daniel Taylor</name>
	</author>
	<content type="html">Jan Stary wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Dec 21 15:53:26, Robert Ferney wrote:
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I can't play them back at that quality, mainly because the little itty
&lt;br&gt;&amp;gt;&amp;gt; bitty processor we are using for our embedded system only understands
&lt;br&gt;&amp;gt;&amp;gt; 8 bit, 8khz mono PCM wav files.
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Processor does not &amp;quot;understand&amp;quot; any files, it just executes instructions.
&lt;br&gt;&amp;gt; So why cannot you play the originals (16b/44.1k) at the original quality?
&lt;br&gt;&amp;gt; What exactly happens if you do? As in, 'play goodfile.ext'?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;/div&gt;It doesn't sound like the system is a general purpose PC or he would
&lt;br&gt;probably be doing exactly that.
&lt;br&gt;&lt;br&gt;I'd suspect a lightweight processor with firmware on ROM which would
&lt;br&gt;mean the program is immutable, or a custom chip or FPGA in which case
&lt;br&gt;the program is the processor.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Daniel Taylor &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; VP Operations &amp;nbsp; &amp;nbsp; &amp;nbsp; Vocal Laboratories, Inc
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<entry>
	<id>tag:old.nabble.com,2006:post-26889256</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-22T06:31:55Z</published>
	<updated>2009-12-22T06:31:55Z</updated>
	<author>
		<name>Jan Stary</name>
	</author>
	<content type="html">On Dec 21 15:53:26, Robert Ferney wrote:
&lt;br&gt;&amp;gt; The origionals have been professionally recorded in a studio, which is
&lt;br&gt;&amp;gt; why I say from a microphone..
&lt;br&gt;&lt;br&gt;So you do have the original 16b/44.1k files available?
&lt;br&gt;&lt;br&gt;&amp;gt; I can't play them back at that quality, mainly because the little itty
&lt;br&gt;&amp;gt; bitty processor we are using for our embedded system only understands
&lt;br&gt;&amp;gt; 8 bit, 8khz mono PCM wav files.
&lt;br&gt;&lt;br&gt;Processor does not &amp;quot;understand&amp;quot; any files, it just executes instructions.
&lt;br&gt;So why cannot you play the originals (16b/44.1k) at the original quality?
&lt;br&gt;What exactly happens if you do? As in, 'play goodfile.ext'?
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<entry>
	<id>tag:old.nabble.com,2006:post-26882518</id>
	<title>Re: Possible bug in signal handling</title>
	<published>2009-12-21T16:50:45Z</published>
	<updated>2009-12-21T16:50:45Z</updated>
	<author>
		<name>Chris Bagwell</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Mon, Dec 21, 2009 at 12:49 PM, Aaron Grahn &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26882518&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;aaron.grahn.999@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
When play is running in quiet mode, it does not properly handle a SIGINT.&lt;br&gt;
&lt;br&gt;
$ play 1.mp3 2.mp3&lt;br&gt;
&lt;br&gt;
Control+C skips to the next track.&lt;br&gt;
&lt;br&gt;
But, after&lt;br&gt;
&lt;br&gt;
$ play -q 1.mp3 2.mp3&lt;br&gt;
&lt;br&gt;
Control+C causes the process to die completely.&lt;br&gt;
&lt;br&gt;
// Aaron&lt;br&gt;
Vidi fnordos.&lt;br&gt;
&lt;br&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;This was intentional design although its open for debate.  The thought is that if you&amp;#39;ve requested to show status then your in front of the display and want to interact.  If you&amp;#39;ve turned off output then your most likely running in script mode and not interactive and a Control+C is really meant to terminate the program.&lt;br&gt;
&lt;br&gt;Chris&lt;br&gt;&lt;br&gt;&lt;/div&gt;&lt;/div&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26881903</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-21T15:42:36Z</published>
	<updated>2009-12-21T15:42:36Z</updated>
	<author>
		<name>Doug Cook-2</name>
	</author>
	<content type="html">&lt;div class=&quot;gmail_quote&quot;&gt;
&lt;blockquote style=&quot;BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex&quot; class=&quot;gmail_quote&quot;&gt;# trying to normalize volume and trim extra silence before and after.&lt;br&gt;sox origional.wav -b 16 -c 1 -s cdquality.wav rate 44100 gain -en -3&lt;br&gt;
contrast silence 1 0.1 -50d pad 0.05 reverse silence 1 0.1 -50d pad&lt;br&gt;0.05 reverse gain -en -1&lt;br&gt;&lt;/blockquote&gt;
&lt;div&gt;This looks reasonable.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;blockquote style=&quot;BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex&quot; class=&quot;gmail_quote&quot;&gt;&lt;br&gt;# sending it to 8bit 8khz mono pcm wav..&lt;br&gt;sox cdquality.wav -e unsigned-integer -b 8 -c 1 output.wav rate 8000&lt;br&gt;
&lt;/blockquote&gt;
&lt;div&gt;This also looks ok. In theory, you might get better performance and results by doing the whole thing (normalize and trim and convert to 8-bit) in one big SoX command, but it probably doesn&amp;#39;t matter too much.&lt;/div&gt;

&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The big issue is the dithering applied by SoX. In theory, the dithering should be a good thing. In fact, a really good dither would be the best way to improve things. Unfortunately, it seems that the dithering that is available at 8000 Hz does not do a good job when creating 8-bit output. In a few tests, I found that the audio sounded better with no dither. To remove dither, add the &amp;quot;-D&amp;quot; flag.&lt;/div&gt;

&lt;div&gt; &lt;/div&gt;
&lt;div&gt;sox -D cdquality.wav -e unsigned-integer -b 8 -c 1 output.wav rate 8000&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I will also repeat that the biggest thing you could do to improve your audio quality would be to use 16-bit audio. If you can possibly get your software updated to enable 16-bit, u-law, or A-law audio, your results will sound a lot better.&lt;/div&gt;

&lt;div&gt; &lt;/div&gt;
&lt;div&gt;As far as SoX goes, I wonder if a better algorithm exists that would do a better job of dithering to 8-bit. The current algorithm introduces a very noticable hiss. Obviously, 8 bit audio is inherently hard to make sound good, but I&amp;#39;m sure SoX could do a better job. Anybody familiar with this kind of thing? How often do people use SoX to make 8-bit audio output? Is it worth investigation?&lt;/div&gt;
&lt;/div&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26881430</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-21T14:53:26Z</published>
	<updated>2009-12-21T14:53:26Z</updated>
	<author>
		<name>Robert Ferney</name>
	</author>
	<content type="html">The origionals have been professionally recorded in a studio, which is
&lt;br&gt;why I say from a microphone..
&lt;br&gt;&lt;br&gt;I can't play them back at that quality, mainly because the little itty
&lt;br&gt;bitty processor we are using for our embedded system only understands
&lt;br&gt;8 bit, 8khz mono PCM wav files.
&lt;br&gt;&lt;br&gt;I am using sox to make the translation... ie..
&lt;br&gt;&lt;br&gt;# trying to normalize volume and trim extra silence before and after.
&lt;br&gt;sox origional.wav -b 16 -c 1 -s cdquality.wav rate 44100 gain -en -3
&lt;br&gt;contrast silence 1 0.1 -50d pad 0.05 reverse silence 1 0.1 -50d pad
&lt;br&gt;0.05 reverse gain -en -1
&lt;br&gt;&lt;br&gt;# sending it to 8bit 8khz mono pcm wav..
&lt;br&gt;sox cdquality.wav -e unsigned-integer -b 8 -c 1 output.wav rate 8000
&lt;br&gt;&lt;br&gt;&lt;br&gt;-Robert Ferney &amp;nbsp;( Kolbe 4357 Demonstrator / Myer Brigs INTJ )
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;On Sun, Dec 20, 2009 at 10:15 AM, Jan Stary &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26881430&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;hans@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Dec 20 06:38:53, David Favor wrote:
&lt;br&gt;&amp;gt;&amp;gt; David Graff wrote:
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26881430&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;hans@...&lt;/a&gt; said:
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; Why can't you have them in this quality? How exactly do your 8bit/8kHz
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; originate? (Are you playing a CD aloud, and recording it with a
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;&amp;gt; microphone?)
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; On behalf of Robert Ferney: the original digital audio presumably sounds
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; &amp;quot;good&amp;quot;,  and the problem would be in how the data are converted from an
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; original 44k/16-bit pcm sampling to the target system's 8k/8-bit pcm.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Which seems to be by a microphone, which would be the
&lt;br&gt;&amp;gt; first thing I would try to avoid. What exactly
&lt;br&gt;&amp;gt; is the audio path from the good 44k/16b original
&lt;br&gt;&amp;gt; to the bad 8/8 recording?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26882419</id>
	<title>Possible bug in signal handling</title>
	<published>2009-12-21T10:49:12Z</published>
	<updated>2009-12-21T10:49:12Z</updated>
	<author>
		<name>Aaron Grahn</name>
	</author>
	<content type="html">When play is running in quiet mode, it does not properly handle a SIGINT.
&lt;br&gt;&lt;br&gt;$ play 1.mp3 2.mp3
&lt;br&gt;&lt;br&gt;Control+C skips to the next track.
&lt;br&gt;&lt;br&gt;But, after
&lt;br&gt;&lt;br&gt;$ play -q 1.mp3 2.mp3
&lt;br&gt;&lt;br&gt;Control+C causes the process to die completely.
&lt;br&gt;&lt;br&gt;// Aaron
&lt;br&gt;Vidi fnordos.
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<entry>
	<id>tag:old.nabble.com,2006:post-26869287</id>
	<title>Re: Flac</title>
	<published>2009-12-20T18:09:28Z</published>
	<updated>2009-12-20T18:09:28Z</updated>
	<author>
		<name>Chris Bagwell</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Fri, Dec 18, 2009 at 11:32 AM, David Favor &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26869287&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;david@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&lt;div class=&quot;im&quot;&gt;Ron Decline wrote:&lt;br&gt;
&amp;gt; Just d/l&amp;#39;s SoX.  Trying to swap L/R channels on some flac files, but if I enter &amp;quot;sox file1.flac file2.flac swap&amp;quot; I get an error: sox FAIL formats: no handler for detected file type `flac&amp;#39;  (I&amp;#39;m on OS X and I have libFLAC installed).&lt;br&gt;

&amp;gt; --Tony&lt;br&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;I&amp;#39;ll be building a new OS X version of SoX soon (14.3.1-rc3).  I&amp;#39;ll check out how flac is working with it.&lt;br&gt; &lt;br&gt;&lt;/div&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&lt;div class=&quot;im&quot;&gt;
&lt;br&gt;
&lt;/div&gt;You may have better luck using &lt;a href=&quot;http://MacPorts.org&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://MacPorts.org&lt;/a&gt; as I just submitted&lt;br&gt;
a port patch for both sox 14.3.0 &amp;amp; 14.3.1-rc2 a few days ago, so these&lt;br&gt;
will show up shortly.&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;Glad to hear this... Any patches that make sense to incorporate into SoX itself?&lt;br&gt;&lt;br&gt;Once its upgraded, I do suspect MacPorts is better option for most people because of some libltdl issues in 14.3.0 version I released.  Also, they appear to MP3 support in their applications.&lt;br&gt;
&lt;br&gt;Chris&lt;br&gt;&lt;br&gt;&lt;/div&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26869394</id>
	<title>Re: SoX man page</title>
	<published>2009-12-20T17:35:59Z</published>
	<updated>2009-12-20T17:35:59Z</updated>
	<author>
		<name>Chris Bagwell</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Sat, Dec 19, 2009 at 10:10 AM, Ron Decline &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26869394&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rutlecorps@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
I have the PDF version of the manual and the links to the html version, but&lt;br&gt;
is it possible to get a man page version (without compiling)?&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;You mean you would like it in the unix-ish form for text form?&lt;br&gt;&lt;br&gt;You can get this unix-ish form directly out of cvs.  Find the version for release your using and use its &amp;quot;download&amp;quot; option.&lt;br&gt;
&lt;br&gt;&lt;a href=&quot;http://sox.cvs.sourceforge.net/viewvc/sox/sox/sox.1?view=log&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://sox.cvs.sourceforge.net/viewvc/sox/sox/sox.1?view=log&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://sox.cvs.sourceforge.net/viewvc/sox/sox/soxformat.7?view=log&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://sox.cvs.sourceforge.net/viewvc/sox/sox/soxformat.7?view=log&lt;/a&gt; &lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26865323</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-20T09:15:58Z</published>
	<updated>2009-12-20T09:15:58Z</updated>
	<author>
		<name>Jan Stary</name>
	</author>
	<content type="html">On Dec 20 06:38:53, David Favor wrote:
&lt;br&gt;&amp;gt; David Graff wrote:
&lt;br&gt;&amp;gt; &amp;gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26865323&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;hans@...&lt;/a&gt; said:
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; Why can't you have them in this quality? How exactly do your 8bit/8kHz
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; originate? (Are you playing a CD aloud, and recording it with a
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; microphone?) 
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; On behalf of Robert Ferney: the original digital audio presumably sounds
&lt;br&gt;&amp;gt; &amp;gt; &amp;quot;good&amp;quot;, &amp;nbsp;and the problem would be in how the data are converted from an
&lt;br&gt;&amp;gt; &amp;gt; original 44k/16-bit pcm sampling to the target system's 8k/8-bit pcm.
&lt;br&gt;&lt;br&gt;Which seems to be by a microphone, which would be the
&lt;br&gt;first thing I would try to avoid. What exactly
&lt;br&gt;is the audio path from the good 44k/16b original
&lt;br&gt;to the bad 8/8 recording?
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<entry>
	<id>tag:old.nabble.com,2006:post-26863073</id>
	<title>Re: Conditional processing</title>
	<published>2009-12-20T04:41:07Z</published>
	<updated>2009-12-20T04:41:07Z</updated>
	<author>
		<name>David Favor</name>
	</author>
	<content type="html">Michael Nemoy wrote:
&lt;br&gt;&amp;gt; Hi
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I am using sox as SRC and filter with my Squeezeserver setup.
&lt;br&gt;&amp;gt; However, I would like to keep high-rez files intact..
&lt;br&gt;&amp;gt; High-rez are any file with sample size &amp;gt; 16bit and/or sampling rate &amp;gt; 48KHz
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; What would you suggest?
&lt;br&gt;&lt;br&gt;Use soxi to extract these values then run your filter for files matching
&lt;br&gt;your criteria.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Love feeling your best ever, all day, every day?
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<entry>
	<id>tag:old.nabble.com,2006:post-26863057</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-20T04:38:53Z</published>
	<updated>2009-12-20T04:38:53Z</updated>
	<author>
		<name>David Favor</name>
	</author>
	<content type="html">David Graff wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26863057&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;hans@...&lt;/a&gt; said:
&lt;br&gt;&amp;gt;&amp;gt; Why can't you have them in this quality? How exactly do your 8bit/8kHz
&lt;br&gt;&amp;gt;&amp;gt; originate? (Are you playing a CD aloud, and recording it with a
&lt;br&gt;&amp;gt;&amp;gt; microphone?) 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On behalf of Robert Ferney: the original digital audio presumably sounds
&lt;br&gt;&amp;gt; &amp;quot;good&amp;quot;, &amp;nbsp;and the problem would be in how the data are converted from an
&lt;br&gt;&amp;gt; original 44k/16-bit pcm sampling to the target system's 8k/8-bit pcm.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Getting anything to sound good in 8k/8-bit pcm is a challenge, but maybe
&lt;br&gt;&amp;gt; some sensible conditioning can be done on the original signal, before
&lt;br&gt;&amp;gt; downsampling and quantizing, that would make the end result less bad...
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 	David Graff
&lt;/div&gt;&lt;br&gt;You might post a link to an example file for greatest assistance. It's
&lt;br&gt;really tough to guess at how to start with no example audio to work from.
&lt;br&gt;&lt;br&gt;-- 
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<entry>
	<id>tag:old.nabble.com,2006:post-26863008</id>
	<title>Conditional processing</title>
	<published>2009-12-20T04:31:54Z</published>
	<updated>2009-12-20T04:31:54Z</updated>
	<author>
		<name>Michael Nemoy</name>
	</author>
	<content type="html">&lt;div dir=&quot;ltr&quot;&gt;Hi&lt;br&gt;&lt;br&gt;I am using sox as SRC and filter with my Squeezeserver setup.&lt;br&gt;However, I would like to keep high-rez files intact..&lt;br&gt;High-rez are any file with sample size &amp;gt; 16bit and/or sampling rate &amp;gt; 48KHz&lt;br&gt;
&lt;br&gt;What would you suggest?&lt;br&gt;&lt;br&gt;thanks&lt;br&gt;Michael&lt;br&gt;&lt;br&gt;&lt;/div&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26862810</id>
	<title>Re: SoX man page</title>
	<published>2009-12-20T04:03:15Z</published>
	<updated>2009-12-20T04:03:15Z</updated>
	<author>
		<name>Doug Cook-2</name>
	</author>
	<content type="html">&lt;div class=&quot;gmail_quote&quot;&gt;
&lt;blockquote style=&quot;BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex&quot; class=&quot;gmail_quote&quot;&gt;I have the PDF version of the manual and the links to the html version, but&lt;br&gt;is it possible to get a man page version (without compiling)?&lt;br&gt;
&lt;/blockquote&gt;
&lt;div&gt;The man page is included in the source code download as &amp;quot;sox.1&amp;quot;.&lt;/div&gt;&lt;/div&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26862807</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-20T04:02:15Z</published>
	<updated>2009-12-20T04:02:15Z</updated>
	<author>
		<name>Doug Cook-2</name>
	</author>
	<content type="html">&lt;div class=&quot;gmail_quote&quot;&gt;
&lt;blockquote style=&quot;BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex&quot; class=&quot;gmail_quote&quot;&gt;Getting anything to sound good in 8k/8-bit pcm is a challenge, but maybe&lt;br&gt;some sensible conditioning can be done on the original signal, before&lt;br&gt;
downsampling and quantizing, that would make the end result less bad...&lt;br&gt;&lt;/blockquote&gt;
&lt;div&gt;I did a little bit of testing, and it seems that the killer is the 8-bit encoding. At least with SoX, anything created at an 8-bit encoding sounds awful. The quantization noise is pretty bad, and the dithering algorithms available via SoX don&amp;#39;t seem to work very well at 8-bit rates.&lt;/div&gt;
&lt;/div&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26860066</id>
	<title>Re: hd</title>
	<published>2009-12-19T16:16:02Z</published>
	<updated>2009-12-19T16:16:02Z</updated>
	<author>
		<name>Sergei Steshenko-2</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;--- On Sat, 12/19/09, Ron Decline &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26860066&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rutlecorps@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; From: Ron Decline &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26860066&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;rutlecorps@...&lt;/a&gt;&amp;gt;
&lt;br&gt;&amp;gt; Subject: [SoX-users] hd
&lt;br&gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26860066&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;sox-users@...&lt;/a&gt;
&lt;br&gt;&amp;gt; Date: Saturday, December 19, 2009, 12:34 PM
&lt;br&gt;&amp;gt; What does hd: indicate? (headroom?)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; In:0.00% 00:00:00.00 [00:04:44.67] Out:0 
&lt;br&gt;&amp;gt;    [      |   
&lt;br&gt;&amp;gt;   ]        Clip:0    
&lt;br&gt;&amp;gt; In:2.38% 00:00:06.78 [00:04:37.89] Out:299k 
&lt;br&gt;&amp;gt; [======|=====-]        Clip:0 
&lt;br&gt;&amp;gt;   
&lt;br&gt;&amp;gt; In:16.7% 00:00:47.65 [00:03:57.02] Out:2.10M
&lt;br&gt;&amp;gt; [======|=====-] Hd:2.7 Clip:0    
&lt;br&gt;&amp;gt; In:33.4% 00:01:35.20 [00:03:09.46] Out:4.20M
&lt;br&gt;&amp;gt; [======|=====-] Hd:2.7 Clip:0    
&lt;br&gt;&amp;gt; In:50.1% 00:02:22.76 [00:02:21.91] Out:6.30M
&lt;br&gt;&amp;gt; [======|=====-] Hd:1.0 Clip:0    
&lt;br&gt;&amp;gt; In:66.9% 00:03:10.31 [00:01:34.36] Out:8.39M
&lt;br&gt;&amp;gt; [======|=====-] Hd:1.0 Clip:0    
&lt;br&gt;&amp;gt; In:80.4% 00:03:48.76 [00:00:55.90] Out:10.1M
&lt;br&gt;&amp;gt; [======|======] Hd:1.0 Clip:0    
&lt;br&gt;&amp;gt; In:83.7% 00:03:58.24 [00:00:46.43] Out:10.5M
&lt;br&gt;&amp;gt; [======|=====-] Hd:1.0 Clip:0    
&lt;br&gt;&amp;gt; In:100%  00:04:44.67 [00:00:00.00] Out:12.6M
&lt;br&gt;&amp;gt; [======|======] Hd:1.0 Clip:0 
&lt;br&gt;&amp;gt; Done.
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&lt;/div&gt;&lt;br&gt;Yes, AFAIR it's headroom.
&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;&amp;nbsp; Sergei.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 
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<entry>
	<id>tag:old.nabble.com,2006:post-26858313</id>
	<title>hd</title>
	<published>2009-12-19T12:34:56Z</published>
	<updated>2009-12-19T12:34:56Z</updated>
	<author>
		<name>Ron Decline</name>
	</author>
	<content type="html">What does hd: indicate? (headroom?)
&lt;br&gt;&lt;br&gt;In:0.00% 00:00:00.00 [00:04:44.67] Out:0 &amp;nbsp; &amp;nbsp; [ &amp;nbsp; &amp;nbsp; &amp;nbsp;| &amp;nbsp; &amp;nbsp; &amp;nbsp;] &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Clip:0 &amp;nbsp; &amp;nbsp;
&lt;br&gt;In:2.38% 00:00:06.78 [00:04:37.89] Out:299k &amp;nbsp;[======|=====-] &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Clip:0 &amp;nbsp; &amp;nbsp;
&lt;br&gt;In:16.7% 00:00:47.65 [00:03:57.02] Out:2.10M [======|=====-] Hd:2.7 Clip:0 &amp;nbsp; &amp;nbsp;
&lt;br&gt;In:33.4% 00:01:35.20 [00:03:09.46] Out:4.20M [======|=====-] Hd:2.7 Clip:0 &amp;nbsp; &amp;nbsp;
&lt;br&gt;In:50.1% 00:02:22.76 [00:02:21.91] Out:6.30M [======|=====-] Hd:1.0 Clip:0 &amp;nbsp; &amp;nbsp;
&lt;br&gt;In:66.9% 00:03:10.31 [00:01:34.36] Out:8.39M [======|=====-] Hd:1.0 Clip:0 &amp;nbsp; &amp;nbsp;
&lt;br&gt;In:80.4% 00:03:48.76 [00:00:55.90] Out:10.1M [======|======] Hd:1.0 Clip:0 &amp;nbsp; &amp;nbsp;
&lt;br&gt;In:83.7% 00:03:58.24 [00:00:46.43] Out:10.5M [======|=====-] Hd:1.0 Clip:0 &amp;nbsp; &amp;nbsp;
&lt;br&gt;In:100% &amp;nbsp;00:04:44.67 [00:00:00.00] Out:12.6M [======|======] Hd:1.0 Clip:0 
&lt;br&gt;Done.
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<entry>
	<id>tag:old.nabble.com,2006:post-26857797</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-19T11:18:51Z</published>
	<updated>2009-12-19T11:18:51Z</updated>
	<author>
		<name>Fmiser</name>
	</author>
	<content type="html">&amp;gt; David Graff wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Getting anything to sound good in 8k/8-bit pcm is a challenge,
&lt;br&gt;&amp;gt; but maybe some sensible conditioning can be done on the
&lt;br&gt;&amp;gt; original signal, before downsampling and quantizing, that
&lt;br&gt;&amp;gt; would make the end result less bad...
&lt;br&gt;&lt;br&gt;Yeah, depending on what &amp;quot;good&amp;quot; means.
&lt;br&gt;&lt;br&gt;8k Hz sample rate will allow for sound intelligibility about
&lt;br&gt;like that of a good 'phone connection. Telephone is limited to
&lt;br&gt;less than 3k Hz.
&lt;br&gt;&lt;br&gt;-- &amp;nbsp; Philip
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<entry>
	<id>tag:old.nabble.com,2006:post-26856277</id>
	<title>SoX man page</title>
	<published>2009-12-19T08:10:42Z</published>
	<updated>2009-12-19T08:10:42Z</updated>
	<author>
		<name>Ron Decline</name>
	</author>
	<content type="html">I have the PDF version of the manual and the links to the html version, but
&lt;br&gt;is it possible to get a man page version (without compiling)?
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<entry>
	<id>tag:old.nabble.com,2006:post-26856201</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-19T08:01:15Z</published>
	<updated>2009-12-19T08:01:15Z</updated>
	<author>
		<name>David Graff</name>
	</author>
	<content type="html">&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26856201&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;hans@...&lt;/a&gt; said:
&lt;br&gt;&amp;gt; Why can't you have them in this quality? How exactly do your 8bit/8kHz
&lt;br&gt;&amp;gt; originate? (Are you playing a CD aloud, and recording it with a
&lt;br&gt;&amp;gt; microphone?) 
&lt;br&gt;&lt;br&gt;On behalf of Robert Ferney: the original digital audio presumably sounds
&lt;br&gt;&amp;quot;good&amp;quot;, &amp;nbsp;and the problem would be in how the data are converted from an
&lt;br&gt;original 44k/16-bit pcm sampling to the target system's 8k/8-bit pcm.
&lt;br&gt;&lt;br&gt;Getting anything to sound good in 8k/8-bit pcm is a challenge, but maybe
&lt;br&gt;some sensible conditioning can be done on the original signal, before
&lt;br&gt;downsampling and quantizing, that would make the end result less bad...
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; David Graff
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<entry>
	<id>tag:old.nabble.com,2006:post-26850970</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-18T15:07:38Z</published>
	<updated>2009-12-18T15:07:38Z</updated>
	<author>
		<name>Jan Stary</name>
	</author>
	<content type="html">On Dec 18 15:50:00, Robert Ferney wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;nbsp;- what sort of signal is this? (music, speech, something else?)
&lt;br&gt;&amp;gt; speech
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; - by &amp;quot;8 bit&amp;quot;, do you mean linear (pcm) 8 bit, or mu-law? (mu-law would
&lt;br&gt;&amp;gt; &amp;nbsp; be better, if your embedded system can use it)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The system is kinda dumb, and only understands PCM, 8 bit, mono 8000 Hz
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp;- what creates the initial digital audio content? (microphone/a2d,
&lt;br&gt;&amp;gt; analog-line-in/a2d, synthesis, other digital source?)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Ultimately a microphone, though by the time I get it, It's typically
&lt;br&gt;&amp;gt; CD quality audio.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp;- does (can) the original digital audio source have a better fidelity
&lt;br&gt;&amp;gt; &amp;nbsp; than 8khz / 8 bit?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Yes, the originals are PCM, 16 bit, 44100 Hz
&lt;/div&gt;&lt;br&gt;Why can't you have them in this quality?
&lt;br&gt;How exactly do your 8bit/8kHz originate?
&lt;br&gt;(Are you playing a CD aloud, and recording it with a microphone?)
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<entry>
	<id>tag:old.nabble.com,2006:post-26850771</id>
	<title>Re: Request for consulting</title>
	<published>2009-12-18T14:50:00Z</published>
	<updated>2009-12-18T14:50:00Z</updated>
	<author>
		<name>Robert Ferney</name>
	</author>
	<content type="html">David Graff asked some good questions..
&lt;br&gt;Questions:
&lt;br&gt;&lt;br&gt;&amp;nbsp;- what sort of signal is this? (music, speech, something else?)
&lt;br&gt;speech
&lt;br&gt;&lt;br&gt;- by &amp;quot;8 bit&amp;quot;, do you mean linear (pcm) 8 bit, or mu-law? (mu-law would
&lt;br&gt;&amp;nbsp; be better, if your embedded system can use it)
&lt;br&gt;&lt;br&gt;The system is kinda dumb, and only understands PCM, 8 bit, mono 8000 Hz
&lt;br&gt;&lt;br&gt;&amp;nbsp;- what creates the initial digital audio content? (microphone/a2d,
&lt;br&gt;analog-line-in/a2d, synthesis, other digital source?)
&lt;br&gt;&lt;br&gt;Ultimately a microphone, though by the time I get it, It's typically
&lt;br&gt;CD quality audio.
&lt;br&gt;&lt;br&gt;&amp;nbsp;- does (can) the original digital audio source have a better fidelity
&lt;br&gt;&amp;nbsp; than 8khz / 8 bit?
&lt;br&gt;&lt;br&gt;Yes, the originals are PCM, 16 bit, 44100 Hz
&lt;br&gt;&lt;br&gt;&amp;nbsp;- can you be a little more specific about what's bad and/or what's
&lt;br&gt;&amp;nbsp; better in terms of perceived signal quality? &amp;nbsp;(maybe a couple sample
&lt;br&gt;&amp;nbsp; files to illustrate &amp;quot;not good&amp;quot; vs. &amp;quot;not bad&amp;quot;?)
&lt;br&gt;&lt;br&gt;The results I'm getting are a little scratchy the &amp;quot;better&amp;quot; results are
&lt;br&gt;somewhat 'tinney' but are more clearly understood.
&lt;br&gt;&lt;br&gt;I'm not quite sure what the proper names for some of the filters are..
&lt;br&gt;&lt;br&gt;the graph / screen-shot that I have depects 0db as a baseline.. and
&lt;br&gt;then a collection of filters..
&lt;br&gt;about three of them describe a bell curve in positive db..
&lt;br&gt;one of them an upside down bell curve in negative db.
&lt;br&gt;one looks like half a bell curve, with a steady db loss after the
&lt;br&gt;inverted peak of the curve..
&lt;br&gt;and then a top and bottom filter that drop exponentially.. eliminating
&lt;br&gt;high and low frequencies.
&lt;br&gt;&lt;br&gt;-Robert Ferney &amp;nbsp;( Kolbe 4357 Demonstrator / Myer Brigs INTJ )
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<entry>
	<id>tag:old.nabble.com,2006:post-26849844</id>
	<title>Request for consulting</title>
	<published>2009-12-18T13:16:12Z</published>
	<updated>2009-12-18T13:16:12Z</updated>
	<author>
		<name>Robert Ferney</name>
	</author>
	<content type="html">I'm using SoX as the back-end sound processor an application, and we
&lt;br&gt;are generating 8 bit 8khz mono wav files with it for use in a very
&lt;br&gt;small embedded system.
&lt;br&gt;&lt;br&gt;The problem is, that the results does not sound all that great..
&lt;br&gt;&lt;br&gt;We had someone try to clean them up, and they used a DIGIRACK EQIII, 1
&lt;br&gt;band and &amp;nbsp;7 band filters to clean up the sound.
&lt;br&gt;&lt;br&gt;I would like some help duplicating the filter effects using sox, so
&lt;br&gt;that we can automate the process.
&lt;br&gt;&lt;br&gt;The effects looks like they include a low pass, a high pass, and
&lt;br&gt;several band-pass filters, and not being an expert in filters, well...
&lt;br&gt;I'd like some help, so I'm looking for someone willing to do some
&lt;br&gt;consultation..
&lt;br&gt;&lt;br&gt;&lt;br&gt;-Robert Ferney &amp;nbsp;( Kolbe 4357 Demonstrator / Myer Brigs INTJ )
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<entry>
	<id>tag:old.nabble.com,2006:post-26846877</id>
	<title>Re: Flac</title>
	<published>2009-12-18T09:32:58Z</published>
	<updated>2009-12-18T09:32:58Z</updated>
	<author>
		<name>David Favor</name>
	</author>
	<content type="html">Ron Decline wrote:
&lt;br&gt;&amp;gt; Just d/l's SoX. &amp;nbsp;Trying to swap L/R channels on some flac files, but if I enter &amp;quot;sox file1.flac file2.flac swap&amp;quot; I get an error: sox FAIL formats: no handler for detected file type `flac' &amp;nbsp;(I'm on OS X and I have libFLAC installed).
&lt;br&gt;&amp;gt; --Tony
&lt;br&gt;&lt;br&gt;You may have better luck using &lt;a href=&quot;http://MacPorts.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://MacPorts.org&lt;/a&gt;&amp;nbsp;as I just submitted
&lt;br&gt;a port patch for both sox 14.3.0 &amp; 14.3.1-rc2 a few days ago, so these
&lt;br&gt;will show up shortly.
&lt;br&gt;&lt;br&gt;-- 
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<entry>
	<id>tag:old.nabble.com,2006:post-26846868</id>
	<title>Re: Best way to convert wav file into raw vol/freq sample data</title>
	<published>2009-12-18T09:31:33Z</published>
	<updated>2009-12-18T09:31:33Z</updated>
	<author>
		<name>David Favor</name>
	</author>
	<content type="html">Thanks. I'll check these out.
&lt;br&gt;&lt;br&gt;Fmiser wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt; David Favor wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; The more I look at adjusting various spoken word recordings
&lt;br&gt;&amp;gt;&amp;gt; to a common level the more it looks like what I really require
&lt;br&gt;&amp;gt;&amp;gt; to build custom vol + compand effect pipelines for each clip.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; This is fairly straight forward if I can parse an audio clip
&lt;br&gt;&amp;gt;&amp;gt; into each sample to determine both frequency and volume.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; One sample cannot contain any info about frequency
&lt;br&gt;&amp;gt; because since the definition of &amp;quot;frequency&amp;quot; is tied directly to
&lt;br&gt;&amp;gt; &amp;quot;change in amplitude between samples&amp;quot;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; Someone let me know what the best tool is to convert a .wav
&lt;br&gt;&amp;gt;&amp;gt; file into a data stream of volume &amp; frequency of each sample.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; So I am, for now, going to ignore frequency and just look at
&lt;br&gt;&amp;gt; level.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; PCM audio (which technically is only one type of encoding used
&lt;br&gt;&amp;gt; in a .wav - but is by far the most common) is simply a
&lt;br&gt;&amp;gt; amplitude value for every sample.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; You can sort of see this with the following exercise:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; sox -n hack.wav synth 1 sin 12000
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; This will generate a one second long .wav file with 12 kHz
&lt;br&gt;&amp;gt; sine wave. &amp;nbsp;Open hack.wav with a hex editor.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; hexedit hack.wav
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The pattern of high aplitude followed by low aplitude is, I
&lt;br&gt;&amp;gt; think, obvious.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; However, I think you are chasing the wrong rabbit - so to
&lt;br&gt;&amp;gt; speak.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; It seems to me your goal is to have a large collection of
&lt;br&gt;&amp;gt; audio files that to human ears _sound_ like they are all at
&lt;br&gt;&amp;gt; the same volume during the speach portions (ignoring the
&lt;br&gt;&amp;gt; applause).
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Simple amplitude measurements will not work. Sorry!
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Our ears have, in effect, level dependent equalization and
&lt;br&gt;&amp;gt; impulse filtering. This means very short duration sounds can
&lt;br&gt;&amp;gt; have a much higher amplitude and still appear to be the same
&lt;br&gt;&amp;gt; volume as steady sounds.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; But that's not all. &amp;nbsp;At different sound pressure levels our
&lt;br&gt;&amp;gt; ears reach differently to low and high frequency - but
&lt;br&gt;&amp;gt; especially low frequency content. The corollary is that low
&lt;br&gt;&amp;gt; frequencies don't contribute as much to our perception of
&lt;br&gt;&amp;gt; volume as mid frequencies.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Other than the applause, what you seem to be wanting to do is
&lt;br&gt;&amp;gt; very similar to what &amp;quot;replay-gain&amp;quot; does.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://wiki.hydrogenaudio.org/index.php?title=Replaygain&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://wiki.hydrogenaudio.org/index.php?title=Replaygain&lt;/a&gt;&lt;br&gt;&amp;gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Replay_Gain&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Replay_Gain&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Do you need the applause to remain in the file? &amp;nbsp;If it were
&lt;br&gt;&amp;gt; removed, it could simplfy the process. *smile* &amp;nbsp;I'm wondering
&lt;br&gt;&amp;gt; if there is an &amp;quot;inverse&amp;quot; to the &amp;quot;silence&amp;quot; effect? One that
&lt;br&gt;&amp;gt; will mute (or drastically reduce the level) of any portion of
&lt;br&gt;&amp;gt; the file that exceedes the threshold for more that a given
&lt;br&gt;&amp;gt; time.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; If you find a way to ignore the applause, comparing the RMS
&lt;br&gt;&amp;gt; amplitude and ajusting may work for you. &amp;nbsp;Filtering out
&lt;br&gt;&amp;gt; especially the low frequencies before calculating the RMS
&lt;br&gt;&amp;gt; amplitude may improve the results.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -- Philip
&lt;br&gt;&amp;gt; 
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<entry>
	<id>tag:old.nabble.com,2006:post-26838528</id>
	<title>Flac</title>
	<published>2009-12-17T19:09:11Z</published>
	<updated>2009-12-17T19:09:11Z</updated>
	<author>
		<name>Ron Decline</name>
	</author>
	<content type="html">Just d/l's SoX. &amp;nbsp;Trying to swap L/R channels on some flac files, but if I enter &amp;quot;sox file1.flac file2.flac swap&amp;quot; I get an error: sox FAIL formats: no handler for detected file type `flac' &amp;nbsp;(I'm on OS X and I have libFLAC installed).
&lt;br&gt;--Tony
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<entry>
	<id>tag:old.nabble.com,2006:post-26837832</id>
	<title>Re: Best way to convert wav file into raw vol/freq sample data</title>
	<published>2009-12-17T17:26:05Z</published>
	<updated>2009-12-17T17:26:05Z</updated>
	<author>
		<name>Fmiser</name>
	</author>
	<content type="html">&amp;gt; David Favor wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; The more I look at adjusting various spoken word recordings
&lt;br&gt;&amp;gt; to a common level the more it looks like what I really require
&lt;br&gt;&amp;gt; to build custom vol + compand effect pipelines for each clip.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; This is fairly straight forward if I can parse an audio clip
&lt;br&gt;&amp;gt; into each sample to determine both frequency and volume.
&lt;br&gt;&lt;br&gt;One sample cannot contain any info about frequency
&lt;br&gt;because since the definition of &amp;quot;frequency&amp;quot; is tied directly to
&lt;br&gt;&amp;quot;change in amplitude between samples&amp;quot;
&lt;br&gt;&lt;br&gt;&amp;gt; Someone let me know what the best tool is to convert a .wav
&lt;br&gt;&amp;gt; file into a data stream of volume &amp; frequency of each sample.
&lt;br&gt;&lt;br&gt;So I am, for now, going to ignore frequency and just look at
&lt;br&gt;level.
&lt;br&gt;&lt;br&gt;PCM audio (which technically is only one type of encoding used
&lt;br&gt;in a .wav - but is by far the most common) is simply a
&lt;br&gt;amplitude value for every sample.
&lt;br&gt;&lt;br&gt;You can sort of see this with the following exercise:
&lt;br&gt;&lt;br&gt;sox -n hack.wav synth 1 sin 12000
&lt;br&gt;&lt;br&gt;This will generate a one second long .wav file with 12 kHz
&lt;br&gt;sine wave. &amp;nbsp;Open hack.wav with a hex editor.
&lt;br&gt;&lt;br&gt;hexedit hack.wav
&lt;br&gt;&lt;br&gt;The pattern of high aplitude followed by low aplitude is, I
&lt;br&gt;think, obvious.
&lt;br&gt;&lt;br&gt;However, I think you are chasing the wrong rabbit - so to
&lt;br&gt;speak.
&lt;br&gt;&lt;br&gt;It seems to me your goal is to have a large collection of
&lt;br&gt;audio files that to human ears _sound_ like they are all at
&lt;br&gt;the same volume during the speach portions (ignoring the
&lt;br&gt;applause).
&lt;br&gt;&lt;br&gt;Simple amplitude measurements will not work. Sorry!
&lt;br&gt;&lt;br&gt;Our ears have, in effect, level dependent equalization and
&lt;br&gt;impulse filtering. This means very short duration sounds can
&lt;br&gt;have a much higher amplitude and still appear to be the same
&lt;br&gt;volume as steady sounds.
&lt;br&gt;&lt;br&gt;But that's not all. &amp;nbsp;At different sound pressure levels our
&lt;br&gt;ears reach differently to low and high frequency - but
&lt;br&gt;especially low frequency content. The corollary is that low
&lt;br&gt;frequencies don't contribute as much to our perception of
&lt;br&gt;volume as mid frequencies.
&lt;br&gt;&lt;br&gt;Other than the applause, what you seem to be wanting to do is
&lt;br&gt;very similar to what &amp;quot;replay-gain&amp;quot; does.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://wiki.hydrogenaudio.org/index.php?title=Replaygain&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://wiki.hydrogenaudio.org/index.php?title=Replaygain&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Replay_Gain&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Replay_Gain&lt;/a&gt;&lt;br&gt;&lt;br&gt;Do you need the applause to remain in the file? &amp;nbsp;If it were
&lt;br&gt;removed, it could simplfy the process. *smile* &amp;nbsp;I'm wondering
&lt;br&gt;if there is an &amp;quot;inverse&amp;quot; to the &amp;quot;silence&amp;quot; effect? One that
&lt;br&gt;will mute (or drastically reduce the level) of any portion of
&lt;br&gt;the file that exceedes the threshold for more that a given
&lt;br&gt;time.
&lt;br&gt;&lt;br&gt;If you find a way to ignore the applause, comparing the RMS
&lt;br&gt;amplitude and ajusting may work for you. &amp;nbsp;Filtering out
&lt;br&gt;especially the low frequencies before calculating the RMS
&lt;br&gt;amplitude may improve the results.
&lt;br&gt;&lt;br&gt;-- Philip
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<entry>
	<id>tag:old.nabble.com,2006:post-26832510</id>
	<title>Re: Best way to convert wav file into raw vol/freq sample data</title>
	<published>2009-12-17T10:12:55Z</published>
	<updated>2009-12-17T10:12:55Z</updated>
	<author>
		<name>David Favor</name>
	</author>
	<content type="html">Jan Stary wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Dec 17 10:52:35, David Favor wrote:
&lt;br&gt;&amp;gt;&amp;gt; Jan Stary wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; On Dec 17 09:07:25, David Favor wrote:
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The more I look at adjusting various spoken word recordings
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; to a common level the more it looks like what I really require
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; to build custom vol + compand effect pipelines for each clip.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; This is fairly straight forward if I can parse an audio clip
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; into each sample to determine both frequency and volume.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Someone let me know what the best tool is to convert a .wav
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; file into a data stream of volume &amp; frequency of each sample.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;quot;frequency of each sample&amp;quot; doesn't make any sense.
&lt;br&gt;&amp;gt;&amp;gt; The volume only.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Apparently, you need to read the first few chapters of
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.amazon.com/Principles-Digital-Audio-Ken-Pohlmann/dp/0071441565&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/Principles-Digital-Audio-Ken-Pohlmann/dp/0071441565&lt;/a&gt;&lt;br&gt;&amp;gt; and then look at &lt;a href=&quot;http://en.wikipedia.org/wiki/File:Pcm.svg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/File:Pcm.svg&lt;/a&gt;&amp;nbsp;for a few minutes.
&lt;br&gt;&amp;gt; (Hint: the sampled value _is_ the amplitude.)
&lt;/div&gt;&lt;br&gt;Thanks.
&lt;br&gt;&lt;br&gt;-- 
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<entry>
	<id>tag:old.nabble.com,2006:post-26831520</id>
	<title>Re: Best way to convert wav file into raw vol/freq	sample data</title>
	<published>2009-12-17T09:08:18Z</published>
	<updated>2009-12-17T09:08:18Z</updated>
	<author>
		<name>Jan Stary</name>
	</author>
	<content type="html">On Dec 17 10:52:35, David Favor wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Jan Stary wrote:
&lt;br&gt;&amp;gt; &amp;gt; On Dec 17 09:07:25, David Favor wrote:
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; The more I look at adjusting various spoken word recordings
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; to a common level the more it looks like what I really require
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; to build custom vol + compand effect pipelines for each clip.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; This is fairly straight forward if I can parse an audio clip
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; into each sample to determine both frequency and volume.
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; Someone let me know what the best tool is to convert a .wav
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; file into a data stream of volume &amp; frequency of each sample.
&lt;br&gt;&amp;gt; &amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; &amp;quot;frequency of each sample&amp;quot; doesn't make any sense.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; The volume only.
&lt;/div&gt;&lt;br&gt;Apparently, you need to read the first few chapters of
&lt;br&gt;&lt;a href=&quot;http://www.amazon.com/Principles-Digital-Audio-Ken-Pohlmann/dp/0071441565&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/Principles-Digital-Audio-Ken-Pohlmann/dp/0071441565&lt;/a&gt;&lt;br&gt;and then look at &lt;a href=&quot;http://en.wikipedia.org/wiki/File:Pcm.svg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/File:Pcm.svg&lt;/a&gt;&amp;nbsp;for a few minutes.
&lt;br&gt;(Hint: the sampled value _is_ the amplitude.)
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<entry>
	<id>tag:old.nabble.com,2006:post-26831226</id>
	<title>Re: Best way to convert wav file into raw vol/freq sample data</title>
	<published>2009-12-17T08:52:35Z</published>
	<updated>2009-12-17T08:52:35Z</updated>
	<author>
		<name>David Favor</name>
	</author>
	<content type="html">Jan Stary wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Dec 17 09:07:25, David Favor wrote:
&lt;br&gt;&amp;gt;&amp;gt; The more I look at adjusting various spoken word recordings
&lt;br&gt;&amp;gt;&amp;gt; to a common level the more it looks like what I really require
&lt;br&gt;&amp;gt;&amp;gt; to build custom vol + compand effect pipelines for each clip.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; This is fairly straight forward if I can parse an audio clip
&lt;br&gt;&amp;gt;&amp;gt; into each sample to determine both frequency and volume.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Someone let me know what the best tool is to convert a .wav
&lt;br&gt;&amp;gt;&amp;gt; file into a data stream of volume &amp; frequency of each sample.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;quot;frequency of each sample&amp;quot; doesn't make any sense.
&lt;/div&gt;&lt;br&gt;The volume only.
&lt;br&gt;&lt;br&gt;-- 
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<entry>
	<id>tag:old.nabble.com,2006:post-26829883</id>
	<title>Re: Best way to convert wav file into raw vol/freq	sample data</title>
	<published>2009-12-17T07:34:23Z</published>
	<updated>2009-12-17T07:34:23Z</updated>
	<author>
		<name>Jan Stary</name>
	</author>
	<content type="html">On Dec 17 09:07:25, David Favor wrote:
&lt;br&gt;&amp;gt; The more I look at adjusting various spoken word recordings
&lt;br&gt;&amp;gt; to a common level the more it looks like what I really require
&lt;br&gt;&amp;gt; to build custom vol + compand effect pipelines for each clip.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; This is fairly straight forward if I can parse an audio clip
&lt;br&gt;&amp;gt; into each sample to determine both frequency and volume.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Someone let me know what the best tool is to convert a .wav
&lt;br&gt;&amp;gt; file into a data stream of volume &amp; frequency of each sample.
&lt;br&gt;&lt;br&gt;&amp;quot;frequency of each sample&amp;quot; doesn't make any sense.
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; The stream is best text based so it can be passed to another
&lt;br&gt;&amp;gt; program to use the data to prepare sox pipelines.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Seems like all this code is available in sox to implement
&lt;br&gt;&amp;gt; the spectrogram effect and I see no way to expose the raw
&lt;br&gt;&amp;gt; data. If there is then this will most likely work.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Thanks.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; -- 
&lt;br&gt;&amp;gt; Love feeling your best ever, all day, every day?
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&lt;br&gt;&amp;gt; 
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<entry>
	<id>tag:old.nabble.com,2006:post-26829401</id>
	<title>Best way to convert wav file into raw vol/freq sample data</title>
	<published>2009-12-17T07:07:25Z</published>
	<updated>2009-12-17T07:07:25Z</updated>
	<author>
		<name>David Favor</name>
	</author>
	<content type="html">The more I look at adjusting various spoken word recordings
&lt;br&gt;to a common level the more it looks like what I really require
&lt;br&gt;to build custom vol + compand effect pipelines for each clip.
&lt;br&gt;&lt;br&gt;This is fairly straight forward if I can parse an audio clip
&lt;br&gt;into each sample to determine both frequency and volume.
&lt;br&gt;&lt;br&gt;Someone let me know what the best tool is to convert a .wav
&lt;br&gt;file into a data stream of volume &amp; frequency of each sample.
&lt;br&gt;The stream is best text based so it can be passed to another
&lt;br&gt;program to use the data to prepare sox pipelines.
&lt;br&gt;&lt;br&gt;Seems like all this code is available in sox to implement
&lt;br&gt;the spectrogram effect and I see no way to expose the raw
&lt;br&gt;data. If there is then this will most likely work.
&lt;br&gt;&lt;br&gt;Thanks.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Love feeling your best ever, all day, every day?
&lt;br&gt;Click &lt;a href=&quot;http://RadicalHealth.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://RadicalHealth.com&lt;/a&gt;&amp;nbsp;for the easy way!
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<entry>
	<id>tag:old.nabble.com,2006:post-26819861</id>
	<title>Re: Guru requested for sox-14.3.1-rc2 + normalize question</title>
	<published>2009-12-16T14:44:49Z</published>
	<updated>2009-12-16T14:44:49Z</updated>
	<author>
		<name>David Favor</name>
	</author>
	<content type="html">Jan Stary wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On Dec 16 12:53:54, David Favor wrote:
&lt;br&gt;&amp;gt;&amp;gt; Looks like this example out of the man page works well across
&lt;br&gt;&amp;gt;&amp;gt; a variety of audio clips:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;sox infile outfile compand 0.3,1 6:-70,-60,-20 -5 -90 0.2
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; This is the example of compand for listening to audios in a car.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Yes, but you have thousands of them; the fact that it does what you
&lt;br&gt;&amp;gt; want on the five or ten you have listened to now doesn't guarantee
&lt;br&gt;&amp;gt; nothing. But I have no better idea than to use the compander
&lt;br&gt;&amp;gt; (trying a lot of different compander parameters).
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Perhaps you might want to first find out how much the recordings differ.
&lt;br&gt;&amp;gt; Are their dynamic ranges very different? (The more so, the bigger
&lt;br&gt;&amp;gt; problem you have). Do their dynamic ranges become similar once
&lt;br&gt;&amp;gt; you throw the rare loud passages out?
&lt;/div&gt;&lt;br&gt;Which is why I asked gurus for the best way to accomplish this.
&lt;br&gt;&lt;br&gt;-- 
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<entry>
	<id>tag:old.nabble.com,2006:post-26817738</id>
	<title>Re: Guru requested for sox-14.3.1-rc2 + normalize question</title>
	<published>2009-12-16T12:12:10Z</published>
	<updated>2009-12-16T12:12:10Z</updated>
	<author>
		<name>Fmiser</name>
	</author>
	<content type="html">&amp;gt; David Favor wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Looks like this example out of the man page works well across
&lt;br&gt;&amp;gt; a variety of audio clips:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;sox infile outfile compand 0.3,1 6:-70,-60,-20 -5 -90 0.2
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; This is the example of compand for listening to audios in a
&lt;br&gt;&amp;gt; car.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I do notice the compand function seems to make the first few
&lt;br&gt;&amp;gt; seconds of all my clips very soft, them seems to 'catch up' and
&lt;br&gt;&amp;gt; compand the rest of the clip to a good listening volume.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Further suggestions are great.
&lt;/div&gt;&lt;br&gt;The second to the last value (-90) is the &amp;quot;I'll give you a head
&lt;br&gt;start&amp;quot; value. Try changing it to -60. Or maybe -35. That will
&lt;br&gt;get the compand function started at a value closer to what it
&lt;br&gt;continues with. Experiment to find what works for your files.
&lt;br&gt;&lt;br&gt;And normalizing after running it through compand may also help.
&lt;br&gt;&lt;br&gt;-- &amp;nbsp;Philip
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<entry>
	<id>tag:old.nabble.com,2006:post-26817737</id>
	<title>Re: Guru requested for sox-14.3.1-rc2 + normalize question</title>
	<published>2009-12-16T12:07:05Z</published>
	<updated>2009-12-16T12:07:05Z</updated>
	<author>
		<name>Fmiser</name>
	</author>
	<content type="html">&amp;gt; David Favor wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; The processing I'm looking for is something like:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; 1) find the loudest 1% of clip and throw these values out
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; 2) average the other 99% of the clip
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; 3) normalize this remaining 99% to a common value so all
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;past + future clips can be combined together and played
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;at a consistent volume
&lt;br&gt;&lt;br&gt;&lt;br&gt;That sound a lot like what &amp;quot;replay gain&amp;quot; does.
&lt;br&gt;&lt;br&gt;But I'm guessing you don't want the clapping to clip - and so
&lt;br&gt;the &amp;quot;compand&amp;quot; function could be part of your solution.
&lt;br&gt;&lt;br&gt;-- &amp;nbsp;Philip
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<entry>
	<id>tag:old.nabble.com,2006:post-26816764</id>
	<title>Re: Guru requested for sox-14.3.1-rc2 + normalize	question</title>
	<published>2009-12-16T11:13:14Z</published>
	<updated>2009-12-16T11:13:14Z</updated>
	<author>
		<name>Jan Stary</name>
	</author>
	<content type="html">On Dec 16 12:53:54, David Favor wrote:
&lt;br&gt;&amp;gt; Looks like this example out of the man page works well across
&lt;br&gt;&amp;gt; a variety of audio clips:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;sox infile outfile compand 0.3,1 6:-70,-60,-20 -5 -90 0.2
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; This is the example of compand for listening to audios in a car.
&lt;br&gt;&lt;br&gt;Yes, but you have thousands of them; the fact that it does what you
&lt;br&gt;want on the five or ten you have listened to now doesn't guarantee
&lt;br&gt;nothing. But I have no better idea than to use the compander
&lt;br&gt;(trying a lot of different compander parameters).
&lt;br&gt;&lt;br&gt;Perhaps you might want to first find out how much the recordings differ.
&lt;br&gt;Are their dynamic ranges very different? (The more so, the bigger
&lt;br&gt;problem you have). Do their dynamic ranges become similar once
&lt;br&gt;you throw the rare loud passages out?
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