Some observations

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Some observations

by tinyrodent :: Rate this Message:

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Hello,

I've been playing a lot lately and have some observations.

1. If I play as a Doppelganger Monk and switch to some kind of
eating-attack monster like a Mind Flayer, it spoils my vegetarian
conduct. Does this make sense? In fact I thought it would be ok for me
to poly into another creature to eat meat and prevent starving to death.
But no that's bad too. Doesn't quite seem right.

2. I found a bunch of pills, phials, and bandages lying around.
Presumably a gelatinous cube ate the leather bag and its contents
spilled out. I'm sure this was never intended as there is no code for
the latter tools and it just says "I don't know how to use that" or some
such. But the pills... Now that is a find, because some of them can give
wishes. And there are quite a lot of pills in a typical medkit. Is this
intended behavior?

3. IMO a flying character should be able to land with > and take off
again with <. Sort of like blessed potion of levitation. Also any
character standing on a pit square should be allowed to > and climb down
into it. Or jump if you insist but as it is now, you must move away and
back again. Maybe several times if you escape the trap well. Very
annoying when you just want to climb down and get the stuff out of the
pit.

4. Hate to say it but the game gets dull after a while. I usually play
to max level 20 (celibate, no wishes) and then escape. By that time I've
got hundreds of pounds of gems, many artifacts, and about as much gold
as I can carry. Slash'EM is much better than Nethack in this mode of
play partly because it includes so many more quests and special levels.

BTW I would try out Phlegethon if you provide a Windows binary. Can't be
bothered to compile it unless you make it work with M$ Visual Studio
2002.

Brett



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Re: Some observations

by J. Ali Harlow-2 :: Rate this Message:

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On 2006-07-12 09:52:04 PM, tinyrodent wrote:
> Hello,
>
> I've been playing a lot lately and have some observations.
>
> 1. If I play as a Doppelganger Monk and switch to some kind of
> eating-attack monster like a Mind Flayer, it spoils my vegetarian
> conduct. Does this make sense? In fact I thought it would be ok for  
> me to poly into another creature to eat meat and prevent starving to
> death. But no that's bad too. Doesn't quite seem right.

This behaviour is inherited from vanilla NetHack. Seems reasonable
enough to me.

> 2. I found a bunch of pills, phials, and bandages lying around.
> Presumably a gelatinous cube ate the leather bag and its contents
> spilled out. I'm sure this was never intended as there is no code for
> the latter tools and it just says "I don't know how to use that" or
> some such. But the pills... Now that is a find, because some of them  
> can give wishes. And there are quite a lot of pills in a typical  
> medkit. Is this intended behavior?

No. That's a bug. Logged as 1521471, thanks.

> 3. IMO a flying character should be able to land with > and take off
> again with <. Sort of like blessed potion of levitation. Also any
> character standing on a pit square should be allowed to > and climb
> down into it. Or jump if you insist but as it is now, you must move  
> away and back again. Maybe several times if you escape the trap well.  
> Very annoying when you just want to climb down and get the stuff out  
> of the pit.

This is all tied up with a number of vanilla bugs to do with pits eg.,  
C343-12. There's probably not much point looking at it until these  
fixes are integrated.

> 4. Hate to say it but the game gets dull after a while. I usually  
> play to max level 20 (celibate, no wishes) and then escape. By that  
> time I've got hundreds of pounds of gems, many artifacts, and about  
> as much gold as I can carry. Slash'EM is much better than Nethack in  
> this mode of play partly because it includes so many more quests and  
> special levels.

Glad to hear it. Of course, the point of the game isn't to collect  
either gems or gold or even useless artifacts.

> BTW I would try out Phlegethon if you provide a Windows binary. Can't
> be bothered to compile it unless you make it work with M$ Visual  
> Studio 2002.

As and when I ever get my act together and produce something that's  
worth testing more widely, I will of course make binaries available for  
the platforms I deal with (including MS-Windows).

Cheers,

Ali.


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Re: Some observations

by tinyrodent :: Rate this Message:

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Hi Ali,

It seems like there should be a solution for the Doppelganger Monk to
prevent starvation and keep good conduct. In this situation I tried many
things e.g. I thought a rock mole could eat rocks. But no that doesn't
work either. Surely I missed a possibility or two?

> the point of the game isn't to collect either gems or gold or even
useless artifacts

Right the point of any game is to have fun, which is a personal matter.
Each person finds fun in their own way on a given day, and Slash'EM has
enough variety to be fun a lot of the time. I've ascended many times but
typically the most fun part of the game for me is the early part, with
limited resources to solve the various problems encountered. In the
later game characters have similar equipment, stats, resistances, etc.
so the variety is greatly diminished.

Brett



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Re: Some observations

by Administrator-41 :: Rate this Message:

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On Fri, Jul 14, 2006 at 07:58:02AM -0400, tinyrodent wrote:
> It seems like there should be a solution for the Doppelganger Monk to
> prevent starvation and keep good conduct. In this situation I tried many
> things e.g. I thought a rock mole could eat rocks. But no that doesn't
> work either. Surely I missed a possibility or two?

If you polymorph into a Xorn, you can eat metal items and not break
Vegan I believe.  Weapons/etc - It's also a really nice form to be in
just for the AC and innate passwall.

--
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Tinker bug?

by tinyrodent :: Rate this Message:

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Hi,

Is it intended behavior for the Tinker technique to be usable at any
time, no waiting required? It seems overly powerful for this. But
t_timeout is never changed from its default of 0 in the case for
T_TINKER in the techeffects function.

Brett


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Re: Tinker bug?

by J. Ali Harlow-2 :: Rate this Message:

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On 2006-08-09 11:47:59 AM, tinyrodent wrote:
> Hi,
>
> Is it intended behavior for the Tinker technique to be usable at any
> time, no waiting required? It seems overly powerful for this. But
> t_timeout is never changed from its default of 0 in the case for
> T_TINKER in the techeffects function.

I think it's intended. Whether it's well-balanced is a different  
question. We might also consider just making it take longer to work on  
the piece if it seems overly powerful at present.

Ali.

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