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	<id>tag:old.nabble.com,2006:forum-3604</id>
	<title>Nabble - TORCS - The Open Racing Car Simulator</title>
	<updated>2009-11-28T01:06:42Z</updated>
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	<subtitle type="html">TORCS is a 3D racing cars simulator for robots and humans.  TORCS - The Open Racing Car Simulator home is &lt;a href=&quot;http://sourceforge.net/projects/torcs/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-26551400</id>
	<title>TORCS robot help</title>
	<published>2009-11-28T01:06:42Z</published>
	<updated>2009-11-28T01:06:42Z</updated>
	<author>
		<name>rahul ravu</name>
	</author>
	<content type="html">&lt;br&gt;Hello people,&lt;br&gt;&lt;br&gt;I am a newbie to torcs.I need some help regarding linking external libraries in robots.I want&lt;br&gt;to link fann(fast neural network library)and use it in robots but i am not be able.It would be helpful if someone&lt;br&gt;

could tell me how to link external libraries.&lt;br&gt;&lt;br&gt;Please do reply!!!&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;&lt;br&gt;Rahul&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26521044</id>
	<title>[SPAM] Vacation reply</title>
	<published>2009-11-25T13:54:30Z</published>
	<updated>2009-11-25T13:54:30Z</updated>
	<author>
		<name>dnndhlovu</name>
	</author>
	<content type="html">&lt;p class=EC_MsoNormal style=&quot;&quot;&gt;&lt;span lang=EN-US style=&quot;font-size:12pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dear friend:&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26520726</id>
	<title>Re: network game</title>
	<published>2009-11-25T13:37:15Z</published>
	<updated>2009-11-25T13:37:15Z</updated>
	<author>
		<name>Sebastian Heni</name>
	</author>
	<content type="html">Hi Csongor,
&lt;br&gt;&lt;br&gt;As far as I know, this feature won't be implemented very soon. Have a
&lt;br&gt;look at &amp;quot;Speed Dreams&amp;quot;, they will have a network feature, but not too
&lt;br&gt;soon, either. Till xmas is impossible I think. Speed Dreams isn't
&lt;br&gt;released yet and the network play won't be ready for the first release I
&lt;br&gt;think.
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26520726&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;speed-dreams-devel@...&lt;/a&gt; is the adress for this
&lt;br&gt;question.
&lt;br&gt;cheers,
&lt;br&gt;Sebastian
&lt;br&gt;&lt;br&gt;Am Mittwoch, den 25.11.2009, 21:04 +0100 schrieb Halmai Csongi bacsi:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi everybody, 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I am new to this mailing list so it can occur that I should ask this
&lt;br&gt;&amp;gt; question not here but somewhere else. In this case please tell me the
&lt;br&gt;&amp;gt; proper address. 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Well, I would like to know the future of Torcs. When will the network
&lt;br&gt;&amp;gt; game feature be implemented? I would like to give my brother a wheel
&lt;br&gt;&amp;gt; for christmas and it would be nice to fight each other by evenings.
&lt;br&gt;&amp;gt; Since he lives quite far from me the network feature is very needed. 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Is it possible that till xmas this feature will be ready? Or if it is
&lt;br&gt;&amp;gt; scheduled later then what is it's date?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Thanks for Your answer,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Csongor
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; ------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26519753</id>
	<title>network game</title>
	<published>2009-11-25T12:04:16Z</published>
	<updated>2009-11-25T12:04:16Z</updated>
	<author>
		<name>Halmai Csongi bacsi</name>
	</author>
	<content type="html">Hi everybody, 
&lt;br&gt;&lt;br&gt;I am new to this mailing list so it can occur that I should ask this
&lt;br&gt;question not here but somewhere else. In this case please tell me the
&lt;br&gt;proper address. 
&lt;br&gt;&lt;br&gt;Well, I would like to know the future of Torcs. When will the network
&lt;br&gt;game feature be implemented? I would like to give my brother a wheel
&lt;br&gt;for christmas and it would be nice to fight each other by evenings.
&lt;br&gt;Since he lives quite far from me the network feature is very needed. 
&lt;br&gt;&lt;br&gt;Is it possible that till xmas this feature will be ready? Or if it is
&lt;br&gt;scheduled later then what is it's date?
&lt;br&gt;&lt;br&gt;Thanks for Your answer,
&lt;br&gt;&lt;br&gt;Csongor
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26295208</id>
	<title>Re: List of Robots and Features</title>
	<published>2009-11-10T18:46:08Z</published>
	<updated>2009-11-10T18:46:08Z</updated>
	<author>
		<name>Heath Matlock-2</name>
	</author>
	<content type="html">&lt;a href=&quot;http://keithcu.com/wiki/index.php/TORCS_robot_driving&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://keithcu.com/wiki/index.php/TORCS_robot_driving&lt;/a&gt;&amp;nbsp;is quite nice as
&lt;br&gt;well. I'd even like to see more links like this posted in this thread
&lt;br&gt;if someone is willing.
&lt;br&gt;&lt;br&gt;--
&lt;br&gt;Heath Matlock
&lt;br&gt;+1 256 274 4225
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26295194</id>
	<title>List of Robots and Features</title>
	<published>2009-11-10T18:44:06Z</published>
	<updated>2009-11-10T18:44:06Z</updated>
	<author>
		<name>Heath Matlock-2</name>
	</author>
	<content type="html">Is there a listing of robots that are freely available somewhere on
&lt;br&gt;the on the web? So far, I've found the following robot tutorials:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.berniw.org/torcs/robot/robot.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.berniw.org/torcs/robot/robot.html&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wdbee.gotdns.org:8086/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.wdbee.gotdns.org:8086/&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://sites.google.com/site/torcscreations/drivers&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://sites.google.com/site/torcscreations/drivers&lt;/a&gt;&lt;br&gt;&lt;br&gt;and I found &amp;nbsp;&lt;a href=&quot;http://usuarios.lycos.es/f1torcs/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://usuarios.lycos.es/f1torcs/&lt;/a&gt;&amp;nbsp;though from what I can
&lt;br&gt;tell, it allows you to create cars.. which might be useful, but I'm
&lt;br&gt;looking for robots and their code.
&lt;br&gt;&lt;br&gt;I'd really like a listing of the features, i.e. what is coded into
&lt;br&gt;them, and in what robot that specific set of code is from.
&lt;br&gt;&lt;br&gt;Are there planned features that haven't been implemented? I noticed in
&lt;br&gt;some online videos that universities have participated, they are
&lt;br&gt;generally open in sharing, is there a listing of what universities
&lt;br&gt;participated in which event, and contact information would be helpful.
&lt;br&gt;&lt;br&gt;I'm looking into simulating my own autonomous car before building my
&lt;br&gt;own physical implementation.
&lt;br&gt;&lt;br&gt;Best Regards.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Heath Matlock
&lt;br&gt;+1 256 274 4225
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<entry>
	<id>tag:old.nabble.com,2006:post-26157791</id>
	<title>Re: Display errors with TORCS 1.3.0</title>
	<published>2009-11-02T11:26:27Z</published>
	<updated>2009-11-02T11:26:27Z</updated>
	<author>
		<name>mnovick1988</name>
	</author>
	<content type="html">For the record &amp;quot;Best&amp;quot; Video Rendering Mode hasnt worked since the Days of Ubuntu Hardy(6.xx) and still doesnt to this day...
&lt;br&gt;&lt;br&gt;The problem is not GLX in the drivers, its the GLUT rendering mode, its code has not been fixed since 'TORCS' was created(from ORCS).
&lt;br&gt;&lt;br&gt;To fix it, you would have to ask the Dev. to fix the rendering mode, to render the texturemapping Correctly on OpenGL =&amp;gt;2.x.
&lt;br&gt;&lt;br&gt;Otherwise, it will never be fixed. I should say the Devs. are too busy focused on including Networking Capability in Torcs
&lt;br&gt;&lt;br&gt;(they should just use the BSD tcp.so and just have it open a TCP-port and broadcast to the network. then just have the client's listen for the broadcasts or specify a ip:port. the TCP/IP stack is already setup to handle this type of framework... and as far as how to handle client/client races... just have the secondary client connect, have the hosting server ask the client the car /car.xml. if it exists ask if the crc is the same of the files in the folder, else have it send in plain-text a copy of the xml. if a texture has been changed, have it transfer the file using tftp built into the client, and store the car.xml/textures in a temp folder.) 
&lt;br&gt;&lt;br&gt;if you want better rendering and quality, take a look at the source yourself and see if you can fix it... if i knew /c/c++/glut i would fix it myself... but its not my area of experience...
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-author&quot; style=&quot;font-weight: bold;&quot;&gt;nepal google wrote:&lt;/div&gt;
&lt;div class=&quot;quote-message shrinkable-quote&quot;&gt;On Mon, 12 Oct 2009 14:20:34 +0200
&lt;br&gt;Enrico Mattea &amp;lt;ocirne94@virgilio.it&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Hi, try to set video mode to compatible, because with best mode it
&lt;br&gt;&amp;gt; seems to always have that problem.
&lt;br&gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt; Ocirne
&lt;br&gt;&lt;br&gt;****************THANKYOU*********************
&lt;br&gt;&lt;br&gt;I just tried this on the long spring track and it worked perfectly, now
&lt;br&gt;I have a new toy again. I'll check all the other tracks now and see if
&lt;br&gt;they work too.
&lt;br&gt;&lt;br&gt;&lt;br&gt;thankyou!
&lt;br&gt;&lt;br&gt;nepal.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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&lt;/div&gt;&lt;/blockquote&gt;
&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/torcs-users-f3607.html&quot; embed=&quot;fixTarget[3607]&quot; target=&quot;_top&quot; &gt;torcs-users&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26059730</id>
	<title>Re: Google's 3D Warehouse models</title>
	<published>2009-10-26T06:26:16Z</published>
	<updated>2009-10-26T06:26:16Z</updated>
	<author>
		<name>Enrico Mattea</name>
	</author>
	<content type="html">Vicente Marti ha scritto:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; My question is: is it completely free to use these 3d models for non commercial prupouse
&lt;br&gt;&amp;gt; like using the models into torcs?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I was surfing the internet and i found in these page:
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://vrshed.com/sketchlife/about3d_warehouse.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://vrshed.com/sketchlife/about3d_warehouse.html&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The Terms of Service for Google's 3D Warehouse (see especially section 4, under the heading &amp;quot;Your Rights&amp;quot;) &amp;nbsp;give Google and its end-users (that's us) a worldwide, royalty-free, non-exclusive, perpetual &amp;nbsp;license to exercise the rights in the Content, as stated below: 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; 1. to reproduce the Content;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; 2. to create and reproduce derivative works of &amp;nbsp;the Content;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; 3. to display publicly and distribute copies of &amp;nbsp;the Content;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; 4. to display publicly and distribute copies of &amp;nbsp;derivative works of the content.
&lt;br&gt;&amp;gt; ...
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; What do you think about the the license of the Google's 3D Warehouse models? We
&lt;br&gt;&amp;gt; can use these models into torcs?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;/div&gt;Hello Vicente, hello all.
&lt;br&gt;&lt;br&gt;I've read those pages with interest, and I've got to this conclusion 
&lt;br&gt;(I'm not sure I have understood everithing):
&lt;br&gt;for Google, you may use the models in any way, but you have to make sure 
&lt;br&gt;that content authors have not set any restriction in doing that. If 
&lt;br&gt;there is no such bad thing, you may modify and use anywhere the models.
&lt;br&gt;&lt;br&gt;Bye,
&lt;br&gt;Ocirne
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/torcs-users&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/torcs-users&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/torcs-users-f3607.html&quot; embed=&quot;fixTarget[3607]&quot; target=&quot;_top&quot; &gt;torcs-users&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26047328</id>
	<title>Google's 3D Warehouse models</title>
	<published>2009-10-25T04:54:32Z</published>
	<updated>2009-10-25T04:54:32Z</updated>
	<author>
		<name>Vicente Marti</name>
	</author>
	<content type="html">Hello, I was looking at Google's 3D Warehouse ( &lt;a href=&quot;http://sketchup.google.com/3dwarehouse/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://sketchup.google.com/3dwarehouse/&lt;/a&gt;&amp;nbsp;)
&lt;br&gt;and I found a lot of nice cars that could be imported into torcs.
&lt;br&gt;&lt;br&gt;My question is: is it completely free to use these 3d models for non commercial prupouse
&lt;br&gt;like using the models into torcs?
&lt;br&gt;&lt;br&gt;I was surfing the internet and i found in these page:
&lt;br&gt;&lt;a href=&quot;http://vrshed.com/sketchlife/about3d_warehouse.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://vrshed.com/sketchlife/about3d_warehouse.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The Terms of Service for Google's 3D Warehouse (see especially section 4, under the heading &amp;quot;Your Rights&amp;quot;) &amp;nbsp;give Google and its end-users (that's us) a worldwide, royalty-free, non-exclusive, perpetual &amp;nbsp;license to exercise the rights in the Content, as stated below: 
&lt;br&gt;&amp;nbsp; &amp;nbsp; 1. to reproduce the Content;
&lt;br&gt;&amp;nbsp; &amp;nbsp; 2. to create and reproduce derivative works of &amp;nbsp;the Content;
&lt;br&gt;&amp;nbsp; &amp;nbsp; 3. to display publicly and distribute copies of &amp;nbsp;the Content;
&lt;br&gt;&amp;nbsp; &amp;nbsp; 4. to display publicly and distribute copies of &amp;nbsp;derivative works of the content.
&lt;br&gt;...
&lt;br&gt;&lt;br&gt;&lt;br&gt;Wat do you think about the the license of the Google's 3D Warehouse models? We
&lt;br&gt;can use these models into torcs?
&lt;br&gt;&lt;br&gt;Please help me to find out if it's posible to use these models for torcs and if it's posible
&lt;br&gt;i will import some nice models for torcs.
&lt;br&gt;&lt;br&gt;The full terms of service of Google's 3D Warehouse are here: 
&lt;br&gt;&lt;a href=&quot;http://www.google.com/intl/en/sketchup/3dwh/tos.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.google.com/intl/en/sketchup/3dwh/tos.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thanks for your reply
&lt;br&gt;&lt;br&gt;Vicente
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26040881</id>
	<title>Re: From Torcs to POV-Ray</title>
	<published>2009-10-24T09:51:42Z</published>
	<updated>2009-10-24T09:51:42Z</updated>
	<author>
		<name>Enrico Mattea</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;I think that those images are really amazing, I wouldn't distinguish 
&lt;br&gt;most of them from a real photo.
&lt;br&gt;Just a small &amp;nbsp;suggestion: looking at
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.ignorancia.org/uploads/torcs2pov/wips/alpine-2-10.jpg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org/uploads/torcs2pov/wips/alpine-2-10.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;you can see those low-poly lines, and they aren't very realistic:
&lt;br&gt;I suggest you try adding the following line into the xml file, at the 
&lt;br&gt;definition of each segment:
&lt;br&gt;&lt;br&gt;&amp;lt;attnum name=&amp;quot;profil steps&amp;quot; val=&amp;quot;45&amp;quot;/&amp;gt;
&lt;br&gt;&lt;br&gt;That defines the number of poligons; it won't slow down so much trackgen 
&lt;br&gt;or the final render.
&lt;br&gt;Bye,
&lt;br&gt;Ocirne
&lt;br&gt;&lt;br&gt;P.S.: I'm eager to see your tutorials
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26037026</id>
	<title>Re: From Torcs to POV-Ray</title>
	<published>2009-10-24T01:21:06Z</published>
	<updated>2009-10-24T01:21:06Z</updated>
	<author>
		<name>Jaime Vives Piqueres</name>
	</author>
	<content type="html">On Wed, 21 Oct 2009 20:56:01 +0200
&lt;br&gt;Bernhard Wymann &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26037026&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;berniw@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &lt;a href=&quot;http://www.ignorancia.org/en/index.php?page=torcs2pov&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org/en/index.php?page=torcs2pov&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; This look very nice, great work:-)
&lt;br&gt;&lt;br&gt;&amp;nbsp; Thanks! 
&lt;br&gt;&lt;br&gt;&amp;nbsp; BTW, I've added a few more shots to the page now, to show the real
&lt;br&gt;intent of my experiment. I'm using trackeditor and trackgen as tools
&lt;br&gt;to generate roads for POV-Ray. I have now a POV-Ray scene which takes
&lt;br&gt;the track geometry and the terrain elevation map, and populates it with
&lt;br&gt;trees, huts and other road scenery... I'm still adding more things like
&lt;br&gt;ads, birds, and anything that I can think of. ;)
&lt;br&gt;&lt;br&gt;&amp;nbsp; Regards,
&lt;br&gt;&amp;nbsp; 
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Jaime Vives Piqueres
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;La Persistencia de la Ignorancia
&lt;br&gt;&lt;a href=&quot;http://www.ignorancia.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26037028</id>
	<title>[SPAM] Vacation reply</title>
	<published>2009-10-24T01:21:00Z</published>
	<updated>2009-10-24T01:21:00Z</updated>
	<author>
		<name>dnndhlovu</name>
	</author>
	<content type="html">&lt;p class=EC_MsoNormal style=&quot;&quot;&gt;&lt;span lang=EN-US style=&quot;font-size:12pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dear friend:&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=EC_MsoNormal style=&quot;&quot;&gt;&lt;span lang=EN-US style=&quot;font-size:12pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;span style=&quot;&quot;&gt;     &lt;/span&gt;This is the greeting from coshopcn LTD.,one of the&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;big Electrical wholesaler and Retailer in China.We mainly sell electrical product such as digital cameras,&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;mobile,LCD TV,xbox, Laptops,DV,Mp4, GPS, please visit&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;our website: &lt;span style=&quot;color:blue&quot;&gt;coshopcn.com&lt;/span&gt; We can offer you both high quality products and good price .All items we list on this website are brand new and original with sealed box. and come with official warranty .&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=EC_MsoNormal style=&quot;&quot;&gt;&lt;span lang=EN-US style=&quot;font-size:12pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt; &lt;/font&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=EC_MsoNormal style=&quot;&quot;&gt;&lt;span lang=EN-US style=&quot;font-size:12pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;MSN&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;:&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;&lt;span style=&quot;color:blue&quot;&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26037028&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;coshopcn_01@...&lt;/a&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;
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&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
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&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25998484</id>
	<title>Trailor</title>
	<published>2009-10-21T12:13:56Z</published>
	<updated>2009-10-21T12:13:56Z</updated>
	<author>
		<name>Chris McInnish</name>
	</author>
	<content type="html">&lt;br&gt;Hello,
&lt;br&gt;&lt;br&gt;My name is Chris McInnish and I work for the Envizions Computer
&lt;br&gt;Entertainment Corporation. We are wrapping up development of our new
&lt;br&gt;console called EVO. It is a Linux based system and we are getting ready to
&lt;br&gt;do a live conference that will be broad casted on the Internet and TV as
&lt;br&gt;well as have a small audience at the event. At the event, we are promoting
&lt;br&gt;open source games and would like to use TORCS as part of our
&lt;br&gt;promotion. &amp;nbsp;If you are interested, could you send any high resolution
&lt;br&gt;videos or trailors you have that we can play at the event. 
&lt;br&gt;If you need any more information, feel free to contact me with any
&lt;br&gt;questions. Thank you for your time. 
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Chris McInnish
&lt;br&gt;Envizions Computer Entertainment Corporation
&lt;br&gt;Chief Technical Officer &amp; Vice President of Engineering
&lt;br&gt;256-741-8466
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<entry>
	<id>tag:old.nabble.com,2006:post-25998217</id>
	<title>Re: From Torcs to POV-Ray</title>
	<published>2009-10-21T11:56:01Z</published>
	<updated>2009-10-21T11:56:01Z</updated>
	<author>
		<name>Bernhard Wymann</name>
	</author>
	<content type="html">Hi Jaime
&lt;br&gt;&lt;br&gt;This look very nice, great work:-)
&lt;br&gt;&lt;br&gt;Best regards
&lt;br&gt;&lt;br&gt;Bernhard
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi All:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; Years ago, when I found TORCS, I was looking for an open source
&lt;br&gt;&amp;gt; racing game which will let me export the tracks and cars to POV-Ray, so
&lt;br&gt;&amp;gt; I could render some realistic road scenes. TORCS looked like a very
&lt;br&gt;&amp;gt; good candidate, and indeed it was possible to export the geometry to
&lt;br&gt;&amp;gt; POV-Ray via Blender, but I didn't find any automatic way to get a
&lt;br&gt;&amp;gt; spline for the track path (so that I could place the cars and camera).
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; I abandoned the project and started to get addicted to race with
&lt;br&gt;&amp;gt; TORCS... 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; But recently I figured out a way to get the track spline into
&lt;br&gt;&amp;gt; POV-Ray, via Wings3D. The method is bit convoluted, and I still have
&lt;br&gt;&amp;gt; some problems, but the results are starting to look good:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &lt;a href=&quot;http://www.ignorancia.org/en/index.php?page=torcs2pov&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org/en/index.php?page=torcs2pov&lt;/a&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; The page is still blank, it contains just the images... I will put
&lt;br&gt;&amp;gt; there a little tutorial about the process, ASAP. Comments are welcome,
&lt;br&gt;&amp;gt; and the TORCS Team are free to use any of these images for any purpose.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; Regards,
&lt;br&gt;&amp;gt; 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25993058</id>
	<title>Odd stuff happening at second 1.0</title>
	<published>2009-10-21T06:56:51Z</published>
	<updated>2009-10-21T06:56:51Z</updated>
	<author>
		<name>Enrico Mattea</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;I've found that when s-&amp;gt;currentTime reaches 1.0, human driver (whichever
&lt;br&gt;its car is) sets accel to 0.0, just to gradually reapply it in the
&lt;br&gt;following 5 timesteps. This happens in all gears, with all tracks. And I
&lt;br&gt;think it's not very realistic... I've found in human.cpp the following
&lt;br&gt;lines:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; if (s-&amp;gt;currentTime &amp;gt; 1.0) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // thanks Christos for the following: gradual accel/brake
&lt;br&gt;changes for on/off controls.
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; const tdble inc_rate = 0.2f;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (cmd[CMD_BRAKE].type == GFCTRL_TYPE_JOY_BUT ||
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; cmd[CMD_BRAKE].type == GFCTRL_TYPE_MOUSE_BUT ||
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; cmd[CMD_BRAKE].type == GFCTRL_TYPE_KEYBOARD ||
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; cmd[CMD_BRAKE].type == GFCTRL_TYPE_SKEYBOARD)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; tdble d_brake = car-&amp;gt;_brakeCmd - HCtx[idx]-&amp;gt;pbrake;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (fabs(d_brake) &amp;gt; inc_rate &amp;&amp; car-&amp;gt;_brakeCmd &amp;gt;
&lt;br&gt;HCtx[idx]-&amp;gt;pbrake) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; car-&amp;gt;_brakeCmd = MIN(car-&amp;gt;_brakeCmd, HCtx[idx]-&amp;gt;pbrake +
&lt;br&gt;inc_rate*d_brake/fabs(d_brake));
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; HCtx[idx]-&amp;gt;pbrake = car-&amp;gt;_brakeCmd;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (cmd[CMD_THROTTLE].type == GFCTRL_TYPE_JOY_BUT ||
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; cmd[CMD_THROTTLE].type == GFCTRL_TYPE_MOUSE_BUT ||
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; cmd[CMD_THROTTLE].type == GFCTRL_TYPE_KEYBOARD ||
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; cmd[CMD_THROTTLE].type == GFCTRL_TYPE_SKEYBOARD)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; tdble d_accel = car-&amp;gt;_accelCmd - HCtx[idx]-&amp;gt;paccel;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (fabs(d_accel) &amp;gt; inc_rate &amp;&amp; car-&amp;gt;_accelCmd &amp;gt;
&lt;br&gt;HCtx[idx]-&amp;gt;paccel) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; car-&amp;gt;_accelCmd = MIN(car-&amp;gt;_accelCmd, HCtx[idx]-&amp;gt;paccel +
&lt;br&gt;inc_rate*d_accel/fabs(d_accel));
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; HCtx[idx]-&amp;gt;paccel = car-&amp;gt;_accelCmd;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&lt;br&gt;and, setting inc_rate at line 3 to 1.0f, the bug doesn't seem to happen
&lt;br&gt;anymore. The problem is that I suppose line 3 is important for other
&lt;br&gt;things, so my remedy must be changed into something else.
&lt;br&gt;&lt;br&gt;The problem disappears also commenting lines 17 to 27, but, as for the
&lt;br&gt;previous stuff, I think those lines are useful for something.
&lt;br&gt;&lt;br&gt;So, what would it possible to do?
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Ocirne.
&lt;br&gt;&lt;br&gt;P.S.: I'm not sure whether it has been made intentionally or not. If
&lt;br&gt;that's the case, and it's useful for something, sorry for all the spam
&lt;br&gt;above.
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<entry>
	<id>tag:old.nabble.com,2006:post-25969291</id>
	<title>Re: my site back online + new track</title>
	<published>2009-10-19T20:43:33Z</published>
	<updated>2009-10-19T20:43:33Z</updated>
	<author>
		<name>Bugzilla from percy.camilo.ta@gmail.com</name>
	</author>
	<content type="html">... good news ;) &lt;br&gt;&lt;br&gt;cheers,&lt;br&gt;Percy&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Tue, Oct 13, 2009 at 1:46 PM, manfariel &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25969291&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;manfariel_pr@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;
&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;Hi&lt;br&gt;
&lt;br&gt;
I did a server migration and there were problems in it. has now been fixed.&lt;br&gt;
renewed only dns lack access to the new location.&lt;br&gt;
I uploaded a new track Zepan (Sepang Circuit)&lt;br&gt;
&lt;br&gt;
cheers&lt;br&gt;
&lt;br&gt;
--------------------------------------------------------------------&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://apr-free.info&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://apr-free.info&lt;/a&gt;&lt;br&gt;
Recursos para Torcs, Cante y Técnica TV.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
      ____________________________________________________________________________________&lt;br&gt;
¡Obtén la mejor experiencia en la web!&lt;br&gt;
Descarga gratis el nuevo Internet Explorer 8.&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-25890609</id>
	<title>Re: From Torcs to POV-Ray</title>
	<published>2009-10-14T05:56:14Z</published>
	<updated>2009-10-14T05:56:14Z</updated>
	<author>
		<name>Albert Vilella</name>
	</author>
	<content type="html">The white van in the picture is pretty cool:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.ignorancia.org/uploads/torcs2pov/wips/alpine-2-09.jpg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org/uploads/torcs2pov/wips/alpine-2-09.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;
On Wed, Oct 14, 2009 at 12:12 PM, Jaime Vives Piqueres &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25890609&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jaime@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
On Wed, 14 Oct 2009 07:40:06 +0200&lt;br&gt;
Eric Espie &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25890609&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;eric.espie@...&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;
&lt;br&gt;
&amp;gt; Great, very nice !&lt;br&gt;
&lt;br&gt;
  Thanks!&lt;br&gt;
&lt;div class=&quot;im&quot;&gt;&lt;br&gt;
&amp;gt; I see that you&amp;#39;re always a fan of the Citroën GS :)&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;  Well... just because it&amp;#39;s the only real car I modelled with&lt;br&gt;
success. ;)&lt;br&gt;
&lt;br&gt;
  BTW, the other non-torcs cars on the images are free models from DMI&lt;br&gt;
(&lt;a href=&quot;http://dmi.chez-alice.fr&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;dmi.chez-alice.fr&lt;/a&gt;).&lt;br&gt;
&lt;div class=&quot;im&quot;&gt;&lt;br&gt;
  Regards,&lt;br&gt;
&lt;br&gt;
--&lt;br&gt;
Jaime Vives Piqueres&lt;br&gt;
&lt;br&gt;
La Persistencia de la Ignorancia&lt;br&gt;
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&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/torcs-users&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/torcs-users&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/torcs-users-f3607.html&quot; embed=&quot;fixTarget[3607]&quot; target=&quot;_top&quot; &gt;torcs-users&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25889141</id>
	<title>Re: From Torcs to POV-Ray</title>
	<published>2009-10-14T04:11:44Z</published>
	<updated>2009-10-14T04:11:44Z</updated>
	<author>
		<name>Jaime Vives Piqueres</name>
	</author>
	<content type="html">On Wed, 14 Oct 2009 07:40:06 +0200
&lt;br&gt;Eric Espie &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25889141&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;eric.espie@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Great, very nice ! 
&lt;br&gt;&lt;br&gt;&amp;nbsp; Thanks!
&lt;br&gt;&lt;br&gt;&amp;gt; I see that you're always a fan of the Citroën GS :)
&lt;br&gt;&lt;br&gt;&amp;nbsp; Well... just because it's the only real car I modelled with
&lt;br&gt;success. ;)
&lt;br&gt;&lt;br&gt;&amp;nbsp; BTW, the other non-torcs cars on the images are free models from DMI
&lt;br&gt;(dmi.chez-alice.fr). 
&lt;br&gt;&lt;br&gt;&amp;nbsp; Regards,
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Jaime Vives Piqueres
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;La Persistencia de la Ignorancia
&lt;br&gt;&lt;a href=&quot;http://www.ignorancia.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
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&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/torcs-users&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/torcs-users&lt;/a&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/torcs-users-f3607.html&quot; embed=&quot;fixTarget[3607]&quot; target=&quot;_top&quot; &gt;torcs-users&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25885617</id>
	<title>Re: From Torcs to POV-Ray</title>
	<published>2009-10-13T22:40:06Z</published>
	<updated>2009-10-13T22:40:06Z</updated>
	<author>
		<name>Eric Espie</name>
	</author>
	<content type="html">Great, very nice ! I see that you're always a fan of the Citroën GS :)
&lt;br&gt;&lt;br&gt;Eric.
&lt;br&gt;&lt;br&gt;Jaime Vives Piqueres a écrit :
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi All:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; Years ago, when I found TORCS, I was looking for an open source
&lt;br&gt;&amp;gt; racing game which will let me export the tracks and cars to POV-Ray, so
&lt;br&gt;&amp;gt; I could render some realistic road scenes. TORCS looked like a very
&lt;br&gt;&amp;gt; good candidate, and indeed it was possible to export the geometry to
&lt;br&gt;&amp;gt; POV-Ray via Blender, but I didn't find any automatic way to get a
&lt;br&gt;&amp;gt; spline for the track path (so that I could place the cars and camera).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; I abandoned the project and started to get addicted to race with
&lt;br&gt;&amp;gt; TORCS... 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; But recently I figured out a way to get the track spline into
&lt;br&gt;&amp;gt; POV-Ray, via Wings3D. The method is bit convoluted, and I still have
&lt;br&gt;&amp;gt; some problems, but the results are starting to look good:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; &lt;a href=&quot;http://www.ignorancia.org/en/index.php?page=torcs2pov&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org/en/index.php?page=torcs2pov&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; The page is still blank, it contains just the images... I will put
&lt;br&gt;&amp;gt; there a little tutorial about the process, ASAP. Comments are welcome,
&lt;br&gt;&amp;gt; and the TORCS Team are free to use any of these images for any purpose.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; Regards,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25880310</id>
	<title>From Torcs to POV-Ray</title>
	<published>2009-10-13T12:37:21Z</published>
	<updated>2009-10-13T12:37:21Z</updated>
	<author>
		<name>Jaime Vives Piqueres</name>
	</author>
	<content type="html">Hi All:
&lt;br&gt;&lt;br&gt;&amp;nbsp; Years ago, when I found TORCS, I was looking for an open source
&lt;br&gt;racing game which will let me export the tracks and cars to POV-Ray, so
&lt;br&gt;I could render some realistic road scenes. TORCS looked like a very
&lt;br&gt;good candidate, and indeed it was possible to export the geometry to
&lt;br&gt;POV-Ray via Blender, but I didn't find any automatic way to get a
&lt;br&gt;spline for the track path (so that I could place the cars and camera).
&lt;br&gt;&lt;br&gt;&amp;nbsp; I abandoned the project and started to get addicted to race with
&lt;br&gt;TORCS... 
&lt;br&gt;&lt;br&gt;&amp;nbsp; But recently I figured out a way to get the track spline into
&lt;br&gt;POV-Ray, via Wings3D. The method is bit convoluted, and I still have
&lt;br&gt;some problems, but the results are starting to look good:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &lt;a href=&quot;http://www.ignorancia.org/en/index.php?page=torcs2pov&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org/en/index.php?page=torcs2pov&lt;/a&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; The page is still blank, it contains just the images... I will put
&lt;br&gt;there a little tutorial about the process, ASAP. Comments are welcome,
&lt;br&gt;and the TORCS Team are free to use any of these images for any purpose.
&lt;br&gt;&lt;br&gt;&amp;nbsp; Regards,
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Jaime Vives Piqueres
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;La Persistencia de la Ignorancia
&lt;br&gt;&lt;a href=&quot;http://www.ignorancia.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ignorancia.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25878491</id>
	<title>my site back online + new track</title>
	<published>2009-10-13T11:46:37Z</published>
	<updated>2009-10-13T11:46:37Z</updated>
	<author>
		<name>Manfariel</name>
	</author>
	<content type="html">Hi
&lt;br&gt;&lt;br&gt;I did a server migration and there were problems in it. has now been fixed.
&lt;br&gt;renewed only dns lack access to the new location.
&lt;br&gt;I uploaded a new track Zepan (Sepang Circuit)
&lt;br&gt;&lt;br&gt;cheers
&lt;br&gt;&lt;br&gt;--------------------------------------------------------------------
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://apr-free.info&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://apr-free.info&lt;/a&gt;&lt;br&gt;Recursos para Torcs, Cante y Técnica TV.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ____________________________________________________________________________________
&lt;br&gt;¡Obtén la mejor experiencia en la web!
&lt;br&gt;Descarga gratis el nuevo Internet Explorer 8. 
&lt;br&gt;&lt;a href=&quot;http://downloads.yahoo.com/ieak8/?l=e1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://downloads.yahoo.com/ieak8/?l=e1&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Torcs-users mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25878490</id>
	<title>my site back online + new track</title>
	<published>2009-10-13T11:46:37Z</published>
	<updated>2009-10-13T11:46:37Z</updated>
	<author>
		<name>Manfariel</name>
	</author>
	<content type="html">Hi
&lt;br&gt;&lt;br&gt;I did a server migration and there were problems in it. has now been fixed.
&lt;br&gt;renewed only dns lack access to the new location.
&lt;br&gt;I uploaded a new track Zepan (Sepang Circuit)
&lt;br&gt;&lt;br&gt;cheers
&lt;br&gt;&lt;br&gt;--------------------------------------------------------------------
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://apr-free.info&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://apr-free.info&lt;/a&gt;&lt;br&gt;Recursos para Torcs, Cante y Técnica TV.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ____________________________________________________________________________________
&lt;br&gt;¡Obtén la mejor experiencia en la web!
&lt;br&gt;Descarga gratis el nuevo Internet Explorer 8. 
&lt;br&gt;&lt;a href=&quot;http://downloads.yahoo.com/ieak8/?l=e1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://downloads.yahoo.com/ieak8/?l=e1&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
&lt;br&gt;&lt;a href=&quot;http://p.sf.net/sfu/devconference&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://p.sf.net/sfu/devconference&lt;/a&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Torcs-devel mailing list
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25855252</id>
	<title>Re: Display errors with TORCS 1.3.0</title>
	<published>2009-10-12T05:47:49Z</published>
	<updated>2009-10-12T05:47:49Z</updated>
	<author>
		<name>nepal google</name>
	</author>
	<content type="html">On Mon, 12 Oct 2009 14:20:34 +0200
&lt;br&gt;Enrico Mattea &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25855252&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;ocirne94@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Hi, try to set video mode to compatible, because with best mode it
&lt;br&gt;&amp;gt; seems to always have that problem.
&lt;br&gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt; Ocirne
&lt;br&gt;&lt;br&gt;****************THANKYOU*********************
&lt;br&gt;&lt;br&gt;I just tried this on the long spring track and it worked perfectly, now
&lt;br&gt;I have a new toy again. I'll check all the other tracks now and see if
&lt;br&gt;they work too.
&lt;br&gt;&lt;br&gt;&lt;br&gt;thankyou!
&lt;br&gt;&lt;br&gt;nepal.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
&lt;br&gt;developing skills, take BlackBerry mobile applications to market and stay 
&lt;br&gt;ahead of the curve. Join us from November 9 - 12, 2009. Register now!
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25855016</id>
	<title>Re: Display errors with TORCS 1.3.0</title>
	<published>2009-10-12T05:33:47Z</published>
	<updated>2009-10-12T05:33:47Z</updated>
	<author>
		<name>nepal google</name>
	</author>
	<content type="html">On Sun, 11 Oct 2009 23:49:22 -0500
&lt;br&gt;Gian Paolo Mureddu &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25855016&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;gmureddu@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; TORCS 1.3.0 either the officially distributed one, or the one offered
&lt;br&gt;&amp;gt; from my distribution's repository (Fedora) have display errors which
&lt;br&gt;&amp;gt; cause some models to turn transparent and not display properly. This
&lt;br&gt;&amp;gt; applies to both terrain and the cars themselves. Here are some links
&lt;br&gt;&amp;gt; to screenshots I just took, I got these with the binary distribution
&lt;br&gt;&amp;gt; of TORCS as offered in the website as well as with the one found in
&lt;br&gt;&amp;gt; the Fedora repositories.
&lt;br&gt;&lt;br&gt;I have had this problem with every version of both TORCS and Linux
&lt;br&gt;that I have used over the past 5 or so years, since first trying TORCS.
&lt;br&gt;Not all tracks are this way but a lot of them, some like the very long
&lt;br&gt;track &amp;quot;spring&amp;quot; something? especially. This is the track I always check
&lt;br&gt;first on a new installation.
&lt;br&gt;&lt;br&gt;the odd thing is the last installation of Linux and TORCS was when I
&lt;br&gt;installed Ubuntu 9.04 and right out of the box, I am sure I tried this
&lt;br&gt;track, noticed that it was not broken in the way you described, so
&lt;br&gt;excitedly I went and made my usual settings, and the track was broken.
&lt;br&gt;I did try to return to the default, I tried uninstalling and
&lt;br&gt;reinstalling but nothing corrected this problem and I ended up
&lt;br&gt;wondering if I was mistaken to begin with. I have virtually given up on
&lt;br&gt;TORCS for this reason and because it seems the developers are now more
&lt;br&gt;interested in doing windblows versions.
&lt;br&gt;&lt;br&gt;nepal.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Come build with us! The BlackBerry(R) Developer Conference in SF, CA
&lt;br&gt;is the only developer event you need to attend this year. Jumpstart your
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<entry>
	<id>tag:old.nabble.com,2006:post-25854814</id>
	<title>Re: Display errors with TORCS 1.3.0</title>
	<published>2009-10-12T05:20:34Z</published>
	<updated>2009-10-12T05:20:34Z</updated>
	<author>
		<name>Enrico Mattea</name>
	</author>
	<content type="html">&lt;!DOCTYPE html PUBLIC &quot;-//W3C//DTD HTML 4.01 Transitional//EN&quot;&gt;
&lt;html&gt;
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&lt;body bgcolor=&quot;#ffffff&quot; text=&quot;#000000&quot;&gt;
Gian Paolo Mureddu ha scritto:
&lt;blockquote cite=&quot;mid:993548240910112149mbdbdd85iada2c5391ca7fd2e@mail.gmail.com&quot; type=&quot;cite&quot;&gt;TORCS 1.3.0 either the officially distributed one, or the
one offered
from my distribution's repository (Fedora) have display errors which
cause some models to turn transparent and not display properly. This
applies to both terrain and the cars themselves. Here are some links to
screenshots I just took, I got these with the binary distribution of
TORCS as offered in the website as well as with the one found in the
Fedora repositories.&lt;br&gt;
  &lt;br&gt;
  &lt;a moz-do-not-send=&quot;true&quot; href=&quot;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230747.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230747.jpg&lt;/a&gt;&lt;br&gt;
  &lt;a moz-do-not-send=&quot;true&quot; href=&quot;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230744.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230744.jpg&lt;/a&gt;&lt;br&gt;
  &lt;a moz-do-not-send=&quot;true&quot; href=&quot;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230732.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230732.jpg&lt;/a&gt;&lt;br&gt;
  &lt;br&gt;
At
this point I'm not sure what the problem might be, I have these
problems on a system with an NVIDIA GeForce 9800 GT, Linux driver
1.80.60, with and without AA/AF (the effect is the same, the
screenshots have AA, I believe). TORCS is using the best video mode,
maximum texture size of 4096 and texture compression is disabled, are
these problems due to driver/NVIDIA GL library? Is there something I
could do to correct these?
  &lt;pre wrap=&quot;&quot;&gt;
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  &lt;/pre&gt;
&lt;/blockquote&gt;
Hi, try to set video mode to compatible, because with best mode it
seems to always have that problem.&lt;br&gt;
Cheers,&lt;br&gt;
Ocirne&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-25851213</id>
	<title>Re: Display errors with TORCS 1.3.0</title>
	<published>2009-10-11T23:52:17Z</published>
	<updated>2009-10-11T23:52:17Z</updated>
	<author>
		<name>kilo-2</name>
	</author>
	<content type="html">Hi Gian Paolo,
&lt;br&gt;&lt;br&gt;&lt;br&gt;On Mon, Oct 12, 2009 at 6:49 AM, Gian Paolo Mureddu &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25851213&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;gmureddu@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; TORCS 1.3.0 either the officially distributed one, or the one offered from
&lt;br&gt;&amp;gt; my distribution's repository (Fedora) have display errors which cause some
&lt;br&gt;&amp;gt; models to turn transparent and not display properly. This applies to both
&lt;br&gt;&amp;gt; terrain and the cars themselves.
&lt;br&gt;...
&lt;br&gt;&amp;gt; compression is disabled, are these problems due to driver/NVIDIA GL library?
&lt;br&gt;&lt;br&gt;AFAIK these clipping errors are caused by the video drivers, not TORCS
&lt;br&gt;itself. Please check if you can install a more recent version of your
&lt;br&gt;drivers.
&lt;br&gt;Though v1.3.1 does *not* handle graphics differently I suggest you
&lt;br&gt;download and try it, as it has many improvements over v1.3.0
&lt;br&gt;&lt;br&gt;Cheers
&lt;br&gt;&lt;br&gt;kilo
&lt;br&gt;Gabor Kmetyko
&lt;br&gt;&lt;a href=&quot;http://kiloandtorcs.blogspot.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://kiloandtorcs.blogspot.com&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;&lt;a href=&quot;http://three.sentenc.es&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://three.sentenc.es&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-25850484</id>
	<title>Display errors with TORCS 1.3.0</title>
	<published>2009-10-11T21:49:22Z</published>
	<updated>2009-10-11T21:49:22Z</updated>
	<author>
		<name>Gian Paolo Mureddu-3</name>
	</author>
	<content type="html">TORCS 1.3.0 either the officially distributed one, or the one offered
from my distribution&amp;#39;s repository (Fedora) have display errors which
cause some models to turn transparent and not display properly. This
applies to both terrain and the cars themselves. Here are some links to
screenshots I just took, I got these with the binary distribution of
TORCS as offered in the website as well as with the one found in the
Fedora repositories.&lt;br&gt;
&lt;br&gt;&lt;a href=&quot;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230747.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230747.jpg&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230744.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230744.jpg&lt;/a&gt;&lt;br&gt;

&lt;a href=&quot;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230732.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230732.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;At
this point I&amp;#39;m not sure what the problem might be, I have these
problems on a system with an NVIDIA GeForce 9800 GT, Linux driver
1.80.60, with and without AA/AF (the effect is the same, the
screenshots have AA, I believe). TORCS is using the best video mode,
maximum texture size of 4096 and texture compression is disabled, are
these problems due to driver/NVIDIA GL library? Is there something I
could do to correct these?
&lt;br /&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-25846414</id>
	<title>Re: rally car drivers</title>
	<published>2009-10-11T11:50:35Z</published>
	<updated>2009-10-11T11:50:35Z</updated>
	<author>
		<name>Enrico Mattea</name>
	</author>
	<content type="html">Hello Albert,
&lt;br&gt;&lt;br&gt;&amp;gt; Is it true in general that copying a driver directory to 
&lt;br&gt;&amp;gt; /usr/share/torcs/drivers is enough? Same for cars and tracks?
&lt;br&gt;&lt;br&gt;I think it's not enough, you also need to copy the driver's library to 
&lt;br&gt;/usr/lib/torcs (also, check if in /usr/lib &amp;nbsp;you find a folder named 
&lt;br&gt;torcs, because I'm not sure about the location of default folders for 
&lt;br&gt;package install).
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; How can I duplicate a driver? For example, create a new set of damned 
&lt;br&gt;&amp;gt; drivers out of the current ones by copying/editing the xml files?
&lt;br&gt;&lt;br&gt;&lt;br&gt;I think you have to download the whole torcs sources and compile them; 
&lt;br&gt;to copy an existing robot (but in sources you'll already find berniw 
&lt;br&gt;two), copy sources from the existing robot, modify them (you'll have to 
&lt;br&gt;modify the robot's name into the sources and into the xml file, see 
&lt;br&gt;www.berniw.org, torcs section, robot tutorial sub-section, chapter one); 
&lt;br&gt;after that, you have to compile the new robot, after setting up some 
&lt;br&gt;environment variables: copy the following lines at the end of .bashrc 
&lt;br&gt;file in your home directory
&lt;br&gt;&lt;br&gt;export LD_LIBRARY_PATH=the path where is located torcs folder with robot 
&lt;br&gt;libraries, default is /usr/local/lib
&lt;br&gt;export TORCS_BASE=the folder where torcs sources are located (if it's on 
&lt;br&gt;your Desktop, it should be /home/name/Desktop/torcs-1.3.1)
&lt;br&gt;export MAKE_DEFAULT=${TORCS_BASE}/Make-default.mk
&lt;br&gt;&lt;br&gt;To compile the new robot, open a shell into your robot's sources 
&lt;br&gt;directory (F4) and run &amp;quot;make&amp;quot; and &amp;quot;make install&amp;quot; commands.
&lt;br&gt;&lt;br&gt;Bye,
&lt;br&gt;Ocirne
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-25843465</id>
	<title>Re: rally car drivers</title>
	<published>2009-10-11T06:29:19Z</published>
	<updated>2009-10-11T06:29:19Z</updated>
	<author>
		<name>Albert Vilella</name>
	</author>
	<content type="html">I installed the package in ubuntu:&lt;br&gt;&lt;br&gt;dpkg -l torcs&lt;br&gt;Desired=Unknown/Install/Remove/Purge/Hold&lt;br&gt;| Status=Not/Inst/Cfg-files/Unpacked/Failed-cfg/Half-inst/trig-aWait/Trig-pend&lt;br&gt;|/ Err?=(none)/Hold/Reinst-required/X=both-problems (Status,Err: uppercase=bad)&lt;br&gt;
||/ Name                              Version                           Description&lt;br&gt;+++-=================================-=================================-==================================================================================&lt;br&gt;
ii  torcs                             1.3.0-3build1                     3D racing cars simulator game using OpenGL&lt;br&gt;&lt;br&gt;Is it true in general that copying a driver directory to /usr/share/torcs/drivers is enough? Same for cars and tracks?&lt;br&gt;
&lt;br&gt;How can I duplicate a driver? For example, create a new set of damned drivers out of the current ones by copying/editing the xml files?&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Sat, Oct 10, 2009 at 3:37 PM, Enrico Mattea &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25843465&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;ocirne94@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;
&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;


  
  

&lt;div bgcolor=&quot;#ffffff&quot; text=&quot;#000000&quot;&gt;
Albert Vilella ha scritto:
&lt;blockquote type=&quot;cite&quot;&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class=&quot;h5&quot;&gt;Hi,&lt;br&gt;
  &lt;br&gt;
I have installed torcs on ubuntu 9.04 and added the rally cars by
copying the content of the cars/ dir in:&lt;br&gt;
  &lt;br&gt;
TORCS-1.3.1-data-cars-*.tgz&lt;br&gt;
  &lt;br&gt;
to /usr/share/games/torcs/cars/&lt;br&gt;
  &lt;br&gt;
I only see 6 &amp;quot;Damned&amp;quot; robots for these cars but I remember having had
at least 6 more robots for them.&lt;br&gt;
Can anybody tell me where to download these extra robots from?&lt;br&gt;
  &lt;br&gt;
Cheers&lt;br&gt;
  &lt;/div&gt;&lt;/div&gt;&lt;pre&gt;&lt;hr size=&quot;4&quot; width=&quot;90%&quot;&gt;
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  &lt;/pre&gt;
&lt;/blockquote&gt;
Hi,&lt;br&gt;
The other robots you&amp;#39;re talking about are berniw two 1-6, and they
should be installed by default; if they aren&amp;#39;t, how did you install
Torcs?&lt;br&gt;
Cheers,&lt;br&gt;
Ocirne&lt;br&gt;
&lt;/div&gt;

&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-25838759</id>
	<title>site apr-free.info down temporarily</title>
	<published>2009-10-10T14:47:50Z</published>
	<updated>2009-10-10T14:47:50Z</updated>
	<author>
		<name>Manfariel</name>
	</author>
	<content type="html">I'm sorry. my site is temporarily down. I hop to fix it as soon as possible.
&lt;br&gt;cheers
&lt;br&gt;&lt;br&gt;----------------------------------------------------------------
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&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ____________________________________________________________________________________
&lt;br&gt;¡Obtén la mejor experiencia en la web!
&lt;br&gt;Descarga gratis el nuevo Internet Explorer 8. 
&lt;br&gt;&lt;a href=&quot;http://downloads.yahoo.com/ieak8/?l=e1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://downloads.yahoo.com/ieak8/?l=e1&lt;/a&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-25838754</id>
	<title>site apr-free.info down temporarily</title>
	<published>2009-10-10T14:47:50Z</published>
	<updated>2009-10-10T14:47:50Z</updated>
	<author>
		<name>Manfariel</name>
	</author>
	<content type="html">I'm sorry. my site is temporarily down. I hop to fix it as soon as possible.
&lt;br&gt;cheers
&lt;br&gt;&lt;br&gt;----------------------------------------------------------------
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&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ____________________________________________________________________________________
&lt;br&gt;¡Obtén la mejor experiencia en la web!
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<entry>
	<id>tag:old.nabble.com,2006:post-25834978</id>
	<title>[SPAM] Vacation reply</title>
	<published>2009-10-10T08:01:17Z</published>
	<updated>2009-10-10T08:01:17Z</updated>
	<author>
		<name>dnndhlovu</name>
	</author>
	<content type="html">&lt;p class=EC_MsoNormal style=&quot;&quot;&gt;&lt;span lang=EN-US style=&quot;font-size:12pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dear friend:&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=EC_MsoNormal style=&quot;&quot;&gt;&lt;span lang=EN-US style=&quot;font-size:12pt&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;span style=&quot;&quot;&gt;     &lt;/span&gt;This is the greeting from coshopcn LTD.,one of the&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;big Electrical wholesaler and Retailer in China.We mainly sell electrical product such as digital cameras,&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;mobile,LCD TV,xbox, Laptops,DV,Mp4, GPS, please visit&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;our website: &lt;span style=&quot;color:blue&quot;&gt;coshopcn.com&lt;/span&gt; We can offer you both high quality products and good price .All items we list on this website are brand new and original with sealed box. and come with official warranty .&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-25834967</id>
	<title>Re: other track to download</title>
	<published>2009-10-10T08:00:40Z</published>
	<updated>2009-10-10T08:00:40Z</updated>
	<author>
		<name>nepal google</name>
	</author>
	<content type="html">On Tue, 29 Sep 2009 08:15:26 -0700 (PDT)
&lt;br&gt;manfariel &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=25834967&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;manfariel_pr@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; this time the track is estempul (istanbul park/turquia).
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; enjoy
&lt;br&gt;&lt;br&gt;Are these tracks you are providing, are they supposed to be playable,
&lt;br&gt;i.e. not just the actual layout. I have gone to your site each time of
&lt;br&gt;your announced new track but have not yet found a single track to
&lt;br&gt;download.
&lt;br&gt;&lt;br&gt;In fact I just went to the address 
&lt;br&gt;&lt;br&gt;&amp;nbsp; &lt;a href=&quot;http://apr-free.info&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://apr-free.info&lt;/a&gt;&lt;br&gt;&lt;br&gt;and can not find even a link to anything TORCS related.
&lt;br&gt;&lt;br&gt;can you help?
&lt;br&gt;&lt;br&gt;nepal.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25834761</id>
	<title>Re: rally car drivers</title>
	<published>2009-10-10T07:37:18Z</published>
	<updated>2009-10-10T07:37:18Z</updated>
	<author>
		<name>Enrico Mattea</name>
	</author>
	<content type="html">&lt;!DOCTYPE html PUBLIC &quot;-//W3C//DTD HTML 4.01 Transitional//EN&quot;&gt;
&lt;html&gt;
&lt;head&gt;
  &lt;meta content=&quot;text/html;charset=ISO-8859-1&quot; http-equiv=&quot;Content-Type&quot;&gt;
  &lt;title&gt;&lt;/title&gt;
&lt;/head&gt;
&lt;body bgcolor=&quot;#ffffff&quot; text=&quot;#000000&quot;&gt;
Albert Vilella ha scritto:
&lt;blockquote cite=&quot;mid:358f4d650910100700g3fa5310aj3f4162b441112f5d@mail.gmail.com&quot; type=&quot;cite&quot;&gt;Hi,&lt;br&gt;
  &lt;br&gt;
I have installed torcs on ubuntu 9.04 and added the rally cars by
copying the content of the cars/ dir in:&lt;br&gt;
  &lt;br&gt;
TORCS-1.3.1-data-cars-*.tgz&lt;br&gt;
  &lt;br&gt;
to /usr/share/games/torcs/cars/&lt;br&gt;
  &lt;br&gt;
I only see 6 &quot;Damned&quot; robots for these cars but I remember having had
at least 6 more robots for them.&lt;br&gt;
Can anybody tell me where to download these extra robots from?&lt;br&gt;
  &lt;br&gt;
Cheers&lt;br&gt;
  &lt;pre wrap=&quot;&quot;&gt;
&lt;hr size=&quot;4&quot; width=&quot;90%&quot;&gt;
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&lt;hr size=&quot;4&quot; width=&quot;90%&quot;&gt;
_______________________________________________
Torcs-users mailing list
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  &lt;/pre&gt;
&lt;/blockquote&gt;
Hi,&lt;br&gt;
The other robots you're talking about are berniw two 1-6, and they
should be installed by default; if they aren't, how did you install
Torcs?&lt;br&gt;
Cheers,&lt;br&gt;
Ocirne&lt;br&gt;
&lt;/body&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-25834415</id>
	<title>rally car drivers</title>
	<published>2009-10-10T07:00:23Z</published>
	<updated>2009-10-10T07:00:23Z</updated>
	<author>
		<name>Albert Vilella</name>
	</author>
	<content type="html">Hi,&lt;br&gt;&lt;br&gt;I have installed torcs on ubuntu 9.04 and added the rally cars by copying the content of the cars/ dir in:&lt;br&gt;&lt;br&gt;TORCS-1.3.1-data-cars-*.tgz&lt;br&gt;&lt;br&gt;to /usr/share/games/torcs/cars/&lt;br&gt;&lt;br&gt;I only see 6 &amp;quot;Damned&amp;quot; robots for these cars but I remember having had at least 6 more robots for them.&lt;br&gt;
Can anybody tell me where to download these extra robots from?&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;
&lt;br /&gt;------------------------------------------------------------------------------
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