Tao SVN has moved to Sourceforge

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Tao SVN has moved to Sourceforge

by David_Hudson :: Rate this Message:

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Hi,

In order to make it easier to manage developer access, we have moved the
svn repository from Mono to Sourceforge (where the binary releases are
located). You can access the project page at:
http://sourceforge.net/projects/taoframework.

The SVN repository is at:
https://taoframework.svn.sourceforge.net/svnroot/taoframework/trunk

You can browse the repository at:
http://taoframework.svn.sourceforge.net/viewvc/taoframework/trunk/

Dave

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Re: Tao SVN has moved to Sourceforge

by Rob Loach :: Rate this Message:

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Finally!  I think this is a great move.

--
Rob Loach
http://www.robloach.net


On 15/11/2007, David_Hudson@... <David_Hudson@...> wrote:

>
> Hi,
>
> In order to make it easier to manage developer access, we have moved the
> svn repository from Mono to Sourceforge (where the binary releases are
> located). You can access the project page at:
> http://sourceforge.net/projects/taoframework.
>
> The SVN repository is at:
> https://taoframework.svn.sourceforge.net/svnroot/taoframework/trunk
>
> You can browse the repository at:
> http://taoframework.svn.sourceforge.net/viewvc/taoframework/trunk/
>
> Dave
>
> _______________________________________________
> Tao-list mailing list
> Tao-list@...
> http://galactus.ximian.com/mailman/listinfo/tao-list
>


--
Rob Loach
http://www.robloach.net
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Re: Tao SVN has moved to Sourceforge

by David_Hudson :: Rate this Message:

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Hey Rob! Good to hear from you. I updated Tao.Ode to 0.8 if you need it for
OdeDotNet. BTW, I am thinking of removing prebuild. It is unsupported and
is not as useful as it once was.

Dave

tao-list-bounces@... wrote on 11/15/2007 02:59:27 PM:

> Finally!  I think this is a great move.
>
> --
> Rob Loach
> http://www.robloach.net
>
>
> On 15/11/2007, David_Hudson@... <David_Hudson@...>
wrote:
> >
> > Hi,
> >
> > In order to make it easier to manage developer access, we have moved
the

> > svn repository from Mono to Sourceforge (where the binary releases are
> > located). You can access the project page at:
> > http://sourceforge.net/projects/taoframework.
> >
> > The SVN repository is at:
> > https://taoframework.svn.sourceforge.net/svnroot/taoframework/trunk
> >
> > You can browse the repository at:
> > http://taoframework.svn.sourceforge.net/viewvc/taoframework/trunk/
> >
> > Dave
> >
> > _______________________________________________
> > Tao-list mailing list
> > Tao-list@...
> > http://galactus.ximian.com/mailman/listinfo/tao-list
> >
>
>
> --
> Rob Loach
> http://www.robloach.net
> _______________________________________________
> Tao-list mailing list
> Tao-list@...
> http://galactus.ximian.com/mailman/listinfo/tao-list

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Re: Tao SVN has moved to Sourceforge

by Rob Loach :: Rate this Message:

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Hey Dave,

Sure thing!  Since MonoDevelop now supports the VS2005 solution files,
seems like Prebuild is worthless now.  I also heard that a Debian
package is around the corner for Tao?

I've been busy at a web development company lately so I haven't had
much time for Mono or game development.  I'd really like to get back
into it though.  Someone contacted me about putting together an XNA
game with them, but that's XNA, not Tao!  Definitely not the same.

Last I heard, dmoonfire took reigns with BooGame. He told me he
abstracted away the dependency on FreeGLUT, so that it could work with
any window manager (SDL.NET, FreeGLUT, GLFW, etc).  Haven't talked to
him since though...

Did you ever get a chance to work on your SDL.NET game?

--
Rob Loach
http://www.robloach.net



On 15/11/2007, David_Hudson@... <David_Hudson@...> wrote:

> Hey Rob! Good to hear from you. I updated Tao.Ode to 0.8 if you need it for
> OdeDotNet. BTW, I am thinking of removing prebuild. It is unsupported and
> is not as useful as it once was.
>
> Dave
>
> tao-list-bounces@... wrote on 11/15/2007 02:59:27 PM:
>
> > Finally!  I think this is a great move.
> >
> > --
> > Rob Loach
> > http://www.robloach.net
> >
> >
> > On 15/11/2007, David_Hudson@... <David_Hudson@...>
> wrote:
> > >
> > > Hi,
> > >
> > > In order to make it easier to manage developer access, we have moved
> the
> > > svn repository from Mono to Sourceforge (where the binary releases are
> > > located). You can access the project page at:
> > > http://sourceforge.net/projects/taoframework.
> > >
> > > The SVN repository is at:
> > > https://taoframework.svn.sourceforge.net/svnroot/taoframework/trunk
> > >
> > > You can browse the repository at:
> > > http://taoframework.svn.sourceforge.net/viewvc/taoframework/trunk/
> > >
> > > Dave
> > >
> > > _______________________________________________
> > > Tao-list mailing list
> > > Tao-list@...
> > > http://galactus.ximian.com/mailman/listinfo/tao-list
> > >
> >
> >
> > --
> > Rob Loach
> > http://www.robloach.net
> > _______________________________________________
> > Tao-list mailing list
> > Tao-list@...
> > http://galactus.ximian.com/mailman/listinfo/tao-list
>
>
_______________________________________________
Tao-list mailing list
Tao-list@...
http://galactus.ximian.com/mailman/listinfo/tao-list

Re: Tao SVN has moved to Sourceforge

by David_Hudson :: Rate this Message:

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Hey Rob!

Good luck at the new job!

As far as the debian package goes, Sam Hocevar has been working on it.
Hopefully he have a chance to get the autotools build working again.

I will start removing Prebuild. I agree. Since SharpDevelop and monoDevelop
now use VS2005 files, Prebuild usefulness has lessened. The autotool
generation never worked well. That leaves NAnt. I may as well write those
by hand anyways.

As far as my SDL.NET game goes... I never really got a new game going.
Someday I hope :-)

Dave



"Rob Loach" <robloach@...> wrote on 11/15/2007 04:01:35 PM:

> Hey Dave,
>
> Sure thing!  Since MonoDevelop now supports the VS2005 solution files,
> seems like Prebuild is worthless now.  I also heard that a Debian
> package is around the corner for Tao?
>
> I've been busy at a web development company lately so I haven't had
> much time for Mono or game development.  I'd really like to get back
> into it though.  Someone contacted me about putting together an XNA
> game with them, but that's XNA, not Tao!  Definitely not the same.
>
> Last I heard, dmoonfire took reigns with BooGame. He told me he
> abstracted away the dependency on FreeGLUT, so that it could work with
> any window manager (SDL.NET, FreeGLUT, GLFW, etc).  Haven't talked to
> him since though...
>
> Did you ever get a chance to work on your SDL.NET game?
>
> --
> Rob Loach
> http://www.robloach.net
>
>
>
> On 15/11/2007, David_Hudson@... <David_Hudson@...>
wrote:
> > Hey Rob! Good to hear from you. I updated Tao.Ode to 0.8 if you need it
for
> > OdeDotNet. BTW, I am thinking of removing prebuild. It is unsupported
and

> > is not as useful as it once was.
> >
> > Dave
> >
> > tao-list-bounces@... wrote on 11/15/2007 02:59:27 PM:
> >
> > > Finally!  I think this is a great move.
> > >
> > > --
> > > Rob Loach
> > > http://www.robloach.net
> > >
> > >
> > > On 15/11/2007, David_Hudson@... <David_Hudson@...>
> > wrote:
> > > >
> > > > Hi,
> > > >
> > > > In order to make it easier to manage developer access, we have
moved
> > the
> > > > svn repository from Mono to Sourceforge (where the binary releases
are

> > > > located). You can access the project page at:
> > > > http://sourceforge.net/projects/taoframework.
> > > >
> > > > The SVN repository is at:
> > > > https://taoframework.svn.sourceforge.net/svnroot/taoframework/trunk
> > > >
> > > > You can browse the repository at:
> > > > http://taoframework.svn.sourceforge.net/viewvc/taoframework/trunk/
> > > >
> > > > Dave
> > > >
> > > > _______________________________________________
> > > > Tao-list mailing list
> > > > Tao-list@...
> > > > http://galactus.ximian.com/mailman/listinfo/tao-list
> > > >
> > >
> > >
> > > --
> > > Rob Loach
> > > http://www.robloach.net
> > > _______________________________________________
> > > Tao-list mailing list
> > > Tao-list@...
> > > http://galactus.ximian.com/mailman/listinfo/tao-list
> >
> >

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