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	<id>tag:old.nabble.com,2006:forum-3940</id>
	<title>Nabble - The OpenGL Extension Wrangler Library</title>
	<updated>2009-12-18T07:17:27Z</updated>
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	<subtitle type="html">The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris. The OpenGL Extension Wrangler Library home is &lt;a href=&quot;http://sourceforge.net/projects/glew/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-26844893</id>
	<title>Re: 288 C:\glew-1.5.1-src\glew\src\glew.c parse error before &quot;__glewPointParameteri&quot;</title>
	<published>2009-12-18T07:17:27Z</published>
	<updated>2009-12-18T07:17:27Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">Ahmet,
&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;gt; this error happens when compiled from gcc /mingw release .
&lt;br&gt;&amp;nbsp;&amp;gt; and what could be wrong there ?
&lt;br&gt;&lt;br&gt;There are some pre-built GLEW .DevPaks here:
&lt;br&gt;&lt;a href=&quot;http://devpaks.org/category.php?category=OpenGL&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://devpaks.org/category.php?category=OpenGL&lt;/a&gt;&lt;br&gt;&lt;br&gt;- Nigel
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<entry>
	<id>tag:old.nabble.com,2006:post-26841036</id>
	<title>288 C:\glew-1.5.1-src\glew\src\glew.c parse error before &quot;__glewPointParameteri&quot;</title>
	<published>2009-12-18T01:29:42Z</published>
	<updated>2009-12-18T01:29:42Z</updated>
	<author>
		<name>ahmet ali</name>
	</author>
	<content type="html">this error happens when compiled from gcc /mingw release .
&lt;br&gt;and what could be wrong there ?
&lt;br&gt;288 C:\Documents and
&lt;br&gt;Settings\BG\Desktop\ico\glew-1.5.1-src\glew\src\glew.c parse error
&lt;br&gt;before &amp;quot;__glewPointParameteri&amp;quot;
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<entry>
	<id>tag:old.nabble.com,2006:post-26840958</id>
	<title>288 C:\glew-1.5.1-src\glew\src\glew.c parse error before &quot;__glewPointParameteri&quot;</title>
	<published>2009-12-18T01:22:01Z</published>
	<updated>2009-12-18T01:22:01Z</updated>
	<author>
		<name>ahmet ali</name>
	</author>
	<content type="html">this error happens when compiled from gcc /mingw release .
&lt;br&gt;and what could be wrong there ?
&lt;br&gt;288 C:\Documents and
&lt;br&gt;Settings\BG\Desktop\ico\glew-1.5.1-src\glew\src\glew.c parse error
&lt;br&gt;before &amp;quot;__glewPointParameteri&amp;quot;
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<entry>
	<id>tag:old.nabble.com,2006:post-26779362</id>
	<title>Re: How could i use glew in C#?</title>
	<published>2009-12-14T07:13:49Z</published>
	<updated>2009-12-14T07:13:49Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt; I want to use glew in C#.
&lt;br&gt;&lt;br&gt;I'd suggest trying Tao for C# OpenGL bindings:
&lt;br&gt;&lt;a href=&quot;http://taoframework.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://taoframework.com/&lt;/a&gt;&lt;br&gt;&lt;br&gt;- Nigel
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<entry>
	<id>tag:old.nabble.com,2006:post-26778834</id>
	<title>How could i use glew in C#?</title>
	<published>2009-12-14T02:44:23Z</published>
	<updated>2009-12-14T02:44:23Z</updated>
	<author>
		<name>朱 良雄</name>
	</author>
	<content type="html">&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
&lt;HTML&gt;&lt;HEAD&gt;
&lt;META content=text/html;charset=gb2312 http-equiv=Content-Type&gt;
&lt;META name=GENERATOR content=&quot;MSHTML 8.00.7600.16466&quot;&gt;&lt;/HEAD&gt;
&lt;BODY style=&quot;PADDING-LEFT: 10px; PADDING-RIGHT: 10px; PADDING-TOP: 15px&quot; id=MailContainerBody leftMargin=0 topMargin=0 CanvasTabStop=&quot;true&quot; name=&quot;Compose message area&quot;&gt;
&lt;DIV&gt;&lt;FONT face=Calibri&gt;Hi there,&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=Calibri&gt;I want to use glew in C#. So I download the precompiled 
binarys.&amp;nbsp;However the name of functions are changed by C++ compiler ,so the 
CLR can not recognize function name from a dll. The solution is prefix a extern 
&quot;C&quot; to each function. I read the source code and it seems that if I predefine 
the __cplusplus symbol, extern &quot;C&quot; will be added. However, after I define that 
symbol, it can not be compiled. so many compile errors!&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=Calibri&gt;could anybody tell me how could I do then the source 
code could be compiled to a format that CLR can recognize?&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=Calibri&gt;I use Windows 7 x64 with Visual Studio 2008 SP1 and the 
version of glew is 1.5.1&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=Calibri&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=Calibri&gt;Many Thanks.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=Calibri&gt;Liangxiong Zhu&lt;/FONT&gt;&lt;/DIV&gt;&lt;/BODY&gt;&lt;/HTML&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26670716</id>
	<title>Re: Some small patches for minor issues</title>
	<published>2009-12-06T16:10:11Z</published>
	<updated>2009-12-06T16:10:11Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">Nigel Stewart &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26670716&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nstewart@...&lt;/a&gt;&amp;gt; writes:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; This patch got dropped / forgotten / is still awaiting review.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Tom,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I get a whole lot of &amp;quot;matched no regex&amp;quot; and broken generated
&lt;br&gt;&amp;gt; source on Cygwin, with and without your patch. &amp;nbsp;Any hints?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; We tend to install Cygwin in DOS line-ending mode, could
&lt;br&gt;&amp;gt; that be the reason?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; bin/make_header.pl GLAPIENTRY GL extensions/GL_* &amp;gt;&amp;gt; ../include/GL/glew.h
&lt;br&gt;&amp;gt; no keys in table!
&lt;/div&gt;[snip]
&lt;br&gt;&amp;gt; 'GL_FRAGMENT_PROGRAM_ARB 0x8804^M' matched no regex.
&lt;br&gt;&lt;br&gt;Hrm. &amp;nbsp;Seems likely.
&lt;br&gt;&lt;br&gt;I just re-setup my Cygwin install in DOS mode (I've always used Unix),
&lt;br&gt;did a fresh checkout of svn trunk, and gave the build a try. &amp;nbsp;I got a
&lt;br&gt;ton of errors like these ones.
&lt;br&gt;&lt;br&gt;I guess we could consider making the regexps sensitive to line
&lt;br&gt;differencing. &amp;nbsp;I need Unix mode for another tool I use though, so it
&lt;br&gt;doesn't concern me much personally.
&lt;br&gt;&lt;br&gt;-tom
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26650934</id>
	<title>Re: Some small patches for minor issues</title>
	<published>2009-12-04T15:27:09Z</published>
	<updated>2009-12-04T15:27:09Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt; This patch got dropped / forgotten / is still awaiting review.
&lt;br&gt;&lt;br&gt;Tom,
&lt;br&gt;&lt;br&gt;I get a whole lot of &amp;quot;matched no regex&amp;quot; and broken generated
&lt;br&gt;source on Cygwin, with and without your patch. &amp;nbsp;Any hints?
&lt;br&gt;&lt;br&gt;We tend to install Cygwin in DOS line-ending mode, could
&lt;br&gt;that be the reason?
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;---------------------------------
&lt;br&gt;&lt;br&gt;...
&lt;br&gt;bin/make_header.pl GLAPIENTRY GL extensions/GL_* &amp;gt;&amp;gt; ../include/GL/glew.h
&lt;br&gt;no keys in table!
&lt;br&gt;no keys in table!
&lt;br&gt;no keys in table!
&lt;br&gt;no keys in table!
&lt;br&gt;no keys in table!
&lt;br&gt;no keys in table!
&lt;br&gt;no keys in table!
&lt;br&gt;no keys in table!
&lt;br&gt;'GL_FRAGMENT_PROGRAM_ARB 0x8804^M' matched no regex.
&lt;br&gt;'GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805^M' matched no regex.
&lt;br&gt;'GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806^M' matched no regex.
&lt;br&gt;'GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807^M' matched no regex.
&lt;br&gt;'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808^M' matched no regex.
&lt;br&gt;'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809^M' matched no regex.
&lt;br&gt;'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A^M' matched no regex.
&lt;br&gt;'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B^M' matched no regex.
&lt;br&gt;'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C^M' matched no regex.
&lt;br&gt;'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D^M' matched no regex.
&lt;br&gt;'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E^M' matched no regex.
&lt;br&gt;'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F^M' matched no regex.
&lt;br&gt;'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810^M' matched no regex.
&lt;br&gt;'GL_MAX_TEXTURE_COORDS_ARB 0x8871^M' matched no regex.
&lt;br&gt;'GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872^M' matched no regex.
&lt;br&gt;...
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<entry>
	<id>tag:old.nabble.com,2006:post-26650072</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-04T14:14:21Z</published>
	<updated>2009-12-04T14:14:21Z</updated>
	<author>
		<name>Svilen-2</name>
	</author>
	<content type="html">Tom,
&lt;br&gt;On 12/04/2009 09:32 PM, tom fogal wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Svilen&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26650072&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;krustev.svilen@...&lt;/a&gt;&amp;gt; &amp;nbsp;writes:
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; On 12/03/2009 10:45 PM, Nigel Stewart wrote:
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Svilen,
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Meanwhile I'm trying to confirm with the user that this is not a
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; problem of invalid glx visual as it was suggested by Tom.
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; Here is the report from the user.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; (gdb) run
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt; [snip]
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; Program received signal SIGSEGV, Segmentation fault.
&lt;br&gt;&amp;gt;&amp;gt; 0x00000000 in ?? ()
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt; [snip]
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; (gdb) call glXGetCurrentContext()
&lt;br&gt;&amp;gt;&amp;gt; $1 = (struct __GLXcontextRec *) 0x82546e8
&lt;br&gt;&amp;gt;&amp;gt; (gdb)
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt; Looks like everything is setup fine.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;/div&gt;It looks fine to me as well.
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt; It clearly shows a non NULL pointer to the current context.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Then there is one remaining question - why the pointer to
&lt;br&gt;&amp;gt;&amp;gt; glGenBuffers is NULL then? Provided that the function is supposed to
&lt;br&gt;&amp;gt;&amp;gt; be existing in the driver according to GLEW reports?
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt; GLEW really isn't doing anything special; basically just:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;__glewGenBuffersARB = glXGetProcAddress(&amp;quot;glGenBuffers&amp;quot;);
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; and it has a define:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;#define glGenBuffersARB __glewGenBuffers
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; for user code.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;/div&gt;I agree. The finger is certainly not pointing to glew. Just to use the 
&lt;br&gt;opportunity and to say - great job guys!
&lt;br&gt;&amp;gt; so, my guess is the driver is reporting this extension but not giving
&lt;br&gt;&amp;gt; back a valid pointer for this function. &amp;nbsp;I would set a breakpoint
&lt;br&gt;&amp;gt; in _glewInit_GL_ARB_vertex_buffer_object&amp;&amp; &amp;nbsp;step through the code
&lt;br&gt;&amp;gt; until you get to the line where glewGetProcAddress is called for this
&lt;br&gt;&amp;gt; function. &amp;nbsp;Verify that it's giving a null pointer. &amp;nbsp;At that point, your
&lt;br&gt;&amp;gt; next step is to step into glXGetProcAddress and see what's going wrong,
&lt;br&gt;&amp;gt; but you're jumping into Mesa then.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;Thanks for the tip. Unfortunately I can't do it with that 
&lt;br&gt;driver/hardware - i don't have it. The user is very helpful, but this 
&lt;br&gt;might be beyond his expertise. Besides he is an user at the end of the 
&lt;br&gt;day even though in the open source world!
&lt;br&gt;I already had a contact with Mesa guys - hopefully they will help.
&lt;br&gt;&lt;br&gt;Thanks again &amp; Regards
&lt;br&gt;Svilen
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26649958</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-04T14:05:44Z</published>
	<updated>2009-12-04T14:05:44Z</updated>
	<author>
		<name>Svilen-2</name>
	</author>
	<content type="html">Nigel,
&lt;br&gt;On 12/04/2009 09:27 PM, Nigel Stewart wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; Toped on x86_86 Fedora 12 starts up just fine for me
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; in Mesa software rendering mode. (See attachments.)
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I've got an impression that you're going to try to reproduce it with 
&lt;br&gt;&amp;gt;&amp;gt; 945GM driver. This is still a very good check for me - thanks for that!
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I don't have a 945GM handy. &amp;nbsp;But I would
&lt;br&gt;&amp;gt; recommend an Nvidia GPU as a solution, if
&lt;br&gt;&amp;gt; it wasn't for the (unrelated) xorg bug in
&lt;br&gt;&amp;gt; Fedora 12. :-)
&lt;br&gt;&amp;gt;
&lt;/div&gt;That's OK. I have no known troubles with other platforms. I'm using 
&lt;br&gt;myself Nvidia on Fedora 11 though. The point is that I can't recomend to 
&lt;br&gt;the user to change his hardware and even if I do - guess what the reply 
&lt;br&gt;will be :)
&lt;br&gt;&lt;br&gt;Thanks!
&lt;br&gt;Svilen
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Join us December 9, 2009 for the Red Hat Virtual Experience,
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<entry>
	<id>tag:old.nabble.com,2006:post-26649604</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-04T13:35:27Z</published>
	<updated>2009-12-04T13:35:27Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">tom fogal &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26649604&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tfogal@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&amp;gt; GLEW really isn't doing anything special; basically just:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; __glewGenBuffersARB = glXGetProcAddress(&amp;quot;glGenBuffers&amp;quot;);
&lt;br&gt;&lt;br&gt;... &amp;quot;glGenBuffersARB&amp;quot;, of course. &amp;nbsp;Sorry,
&lt;br&gt;&lt;br&gt;-tom
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26649572</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-04T13:32:40Z</published>
	<updated>2009-12-04T13:32:40Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">Svilen &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26649572&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;krustev.svilen@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&amp;gt; On 12/03/2009 10:45 PM, Nigel Stewart wrote:
&lt;br&gt;&amp;gt; &amp;gt; Svilen,
&lt;br&gt;&amp;gt; &amp;gt;
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; Meanwhile I'm trying to confirm with the user that this is not a
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; problem of invalid glx visual as it was suggested by Tom.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Here is the report from the user.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; (gdb) run
&lt;br&gt;[snip]
&lt;br&gt;&amp;gt; Program received signal SIGSEGV, Segmentation fault.
&lt;br&gt;&amp;gt; 0x00000000 in ?? ()
&lt;br&gt;[snip]
&lt;br&gt;&amp;gt; (gdb) call glXGetCurrentContext()
&lt;br&gt;&amp;gt; $1 = (struct __GLXcontextRec *) 0x82546e8
&lt;br&gt;&amp;gt; (gdb)
&lt;br&gt;&lt;br&gt;Looks like everything is setup fine.
&lt;br&gt;&lt;br&gt;&amp;gt; It clearly shows a non NULL pointer to the current context.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Then there is one remaining question - why the pointer to
&lt;br&gt;&amp;gt; glGenBuffers is NULL then? Provided that the function is supposed to
&lt;br&gt;&amp;gt; be existing in the driver according to GLEW reports?
&lt;br&gt;&lt;br&gt;GLEW really isn't doing anything special; basically just:
&lt;br&gt;&lt;br&gt;&amp;nbsp; __glewGenBuffersARB = glXGetProcAddress(&amp;quot;glGenBuffers&amp;quot;);
&lt;br&gt;&lt;br&gt;and it has a define:
&lt;br&gt;&lt;br&gt;&amp;nbsp; #define glGenBuffersARB __glewGenBuffers
&lt;br&gt;&lt;br&gt;for user code.
&lt;br&gt;&lt;br&gt;so, my guess is the driver is reporting this extension but not giving
&lt;br&gt;back a valid pointer for this function. &amp;nbsp;I would set a breakpoint
&lt;br&gt;in _glewInit_GL_ARB_vertex_buffer_object &amp;&amp; step through the code
&lt;br&gt;until you get to the line where glewGetProcAddress is called for this
&lt;br&gt;function. &amp;nbsp;Verify that it's giving a null pointer. &amp;nbsp;At that point, your
&lt;br&gt;next step is to step into glXGetProcAddress and see what's going wrong,
&lt;br&gt;but you're jumping into Mesa then.
&lt;br&gt;&lt;br&gt;-tom
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Join us December 9, 2009 for the Red Hat Virtual Experience,
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<entry>
	<id>tag:old.nabble.com,2006:post-26649496</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-04T13:27:09Z</published>
	<updated>2009-12-04T13:27:09Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">Svilen,
&lt;br&gt;&lt;br&gt;&amp;gt;&amp;gt; Toped on x86_86 Fedora 12 starts up just fine for me
&lt;br&gt;&amp;gt;&amp;gt; in Mesa software rendering mode. (See attachments.)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt; I've got an impression that you're going to try to reproduce it with 
&lt;br&gt;&amp;gt; 945GM driver. This is still a very good check for me - thanks for that!
&lt;br&gt;&lt;br&gt;I don't have a 945GM handy. &amp;nbsp;But I would
&lt;br&gt;recommend an Nvidia GPU as a solution, if
&lt;br&gt;it wasn't for the (unrelated) xorg bug in
&lt;br&gt;Fedora 12. :-)
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
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&lt;br&gt;confidential information. &amp;nbsp;Any unauthorized review, use, disclosure or distribution
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&lt;br&gt;reply email and destroy all copies of the original message.
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<entry>
	<id>tag:old.nabble.com,2006:post-26649397</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-04T13:19:57Z</published>
	<updated>2009-12-04T13:19:57Z</updated>
	<author>
		<name>Svilen-2</name>
	</author>
	<content type="html">&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.01 Transitional//EN&quot;&gt;
&lt;html&gt;
&lt;head&gt;
  &lt;meta content=&quot;text/html; charset=ISO-8859-1&quot; http-equiv=&quot;Content-Type&quot;&gt;
&lt;/head&gt;
&lt;body bgcolor=&quot;#ffffff&quot; text=&quot;#000000&quot;&gt;
&lt;br&gt;
On 12/03/2009 10:45 PM, Nigel Stewart wrote:
&lt;blockquote cite=&quot;mid:4B183F95.4060806@nvidia.com&quot; type=&quot;cite&quot;&gt;Svilen,
  &lt;br&gt;
  &lt;br&gt;
  &lt;blockquote type=&quot;cite&quot;&gt;Meanwhile I'm trying to confirm with the user
that this is not a problem of invalid&amp;nbsp; glx visual as it was suggested
by Tom.
    &lt;br&gt;
  &lt;/blockquote&gt;
  &lt;br&gt;
&lt;/blockquote&gt;
Here is the report from the user.
&lt;br&gt;
&lt;br&gt;
(gdb) run
&lt;br&gt;
Starting program: /usr/bin/toped
&lt;br&gt;
warning: .dynamic section for &quot;/lib/libresolv.so.2&quot; is not at the
expected address
&lt;br&gt;
warning: difference appears to be caused by prelink, adjusting
expectations
&lt;br&gt;
[Thread debugging using libthread_db enabled]
&lt;br&gt;
warning: .dynamic section for &quot;/usr/lib/libcanberra-gtk.so.0&quot; is not at
the expected address
&lt;br&gt;
warning: difference appears to be caused by prelink, adjusting
expectations
&lt;br&gt;
warning: .dynamic section for &quot;/usr/lib/libcanberra.so.0&quot; is not at the
expected address
&lt;br&gt;
warning: difference appears to be caused by prelink, adjusting
expectations
&lt;br&gt;
warning: .dynamic section for &quot;/usr/lib/libltdl.so.7&quot; is not at the
expected address
&lt;br&gt;
warning: difference appears to be caused by prelink, adjusting
expectations
&lt;br&gt;
Missing separate debuginfo for /usr/lib/libtdb.so.1
&lt;br&gt;
Try: yum --enablerepo='*-debuginfo' install &lt;i class=&quot;moz-txt-slash&quot;&gt;&lt;span class=&quot;moz-txt-tag&quot;&gt;/&lt;/span&gt;usr/lib/debug&lt;span class=&quot;moz-txt-tag&quot;&gt;/&lt;/span&gt;&lt;/i&gt;.build-id/a9/d89f5a179340f6dc46499bbcdce21d2f85a644.debug
&lt;br&gt;
warning: .dynamic section for &quot;/usr/lib/libfam.so.0&quot; is not at the
expected address
&lt;br&gt;
warning: difference appears to be caused by prelink, adjusting
expectations
&lt;br&gt;
&lt;br&gt;
Program received signal SIGSEGV, Segmentation fault.
&lt;br&gt;
0x00000000 in ?? ()
&lt;br&gt;
Missing separate debuginfos, use: debuginfo-install
GConf2-2.28.0-2.fc12.i686 ORBit2-2.14.17-3.fc12.i686
PackageKit-gtk-module-0.5.4-0.4.20091029git.fc12.i686
SDL-1.2.13-10.fc12.i686 atk-1.28.0-1.fc12.i686 cairo-1.8.8-3.fc12.i686
dbus-glib-0.82-2.fc12.i686 dbus-libs-1.2.16-8.fc12.i686
expat-2.0.1-7.i686 fontconfig-2.7.3-1.fc12.i686
freetype-2.3.9-6.fc12.i686 gamin-0.1.10-5.fc12.i686
glib2-2.22.2-3.fc12.i686 gtk2-2.18.3-22.fc12.i686
gtk2-engines-2.18.4-4.fc12.i686 gtk2-immodule-xim-2.18.3-22.fc12.i686
gvfs-1.4.2-1.fc12.i686 ibus-gtk-1.2.0.20091124-1.fc12.i686
ibus-libs-1.2.0.20091124-1.fc12.i686 libICE-1.0.6-1.fc12.i686
libSM-1.1.0-7.fc12.i686 libX11-1.3-1.fc12.i686 libXau-1.0.5-1.fc12.i686
libXcomposite-0.4.1-2.fc12.i686 libXcursor-1.1.10-1.fc12.i686
libXdamage-1.1.2-1.fc12.i686 libXext-1.1-1.fc12.i686
libXfixes-4.0.4-1.fc12.i686 libXi-1.3-1.fc12.i686
libXinerama-1.1-1.fc12.i686 libXrandr-1.3.0-3.fc12.i686
libXrender-0.9.5-1.fc12.i686 libXxf86vm-1.1.0-1.fc12.i686
libcanberra-0.22-1.fc12.i686 libcanberra-gtk2-0.22-1.fc12.i686
libcap-ng-0.6.2-3.fc12.i686 libdrm-2.4.15-4.fc12.i686
libjpeg-6b-46.fc12.i686 libogg-1.1.4-2.fc12.i686
libpng-1.2.39-1.fc12.i686 libselinux-2.0.87-1.fc12.i686
libtiff-3.8.2-15.fc12.i686 libtool-ltdl-2.2.6-15.fc12.i686
libudev-145-14.fc12.i686 libuuid-2.16-10.3.fc12.i686
libvorbis-1.2.3-3.fc12.i686 libxcb-1.4-1.fc12.i686
pango-1.26.0-1.fc12.i686 pixman-0.16.2-1.fc12.i686
zlib-1.2.3-23.fc12.i686
&lt;br&gt;
(gdb) call glXGetCurrentContext()
&lt;br&gt;
$1 = (struct __GLXcontextRec *) 0x82546e8
&lt;br&gt;
(gdb)
&lt;br&gt;
&lt;br&gt;
It clearly shows a non NULL pointer to the current context.
&lt;br&gt;
&lt;br&gt;
Then there is one remaining question - why the pointer to
glGenBuffers is NULL then? Provided that the function is supposed to be
existing in the driver according to GLEW reports?
&lt;br&gt;
&lt;br&gt;
&lt;blockquote cite=&quot;mid:4B183F95.4060806@nvidia.com&quot; type=&quot;cite&quot;&gt;Toped on
x86_86 Fedora 12 starts up just fine for me
  &lt;br&gt;
in Mesa software rendering mode. (See attachments.)
  &lt;br&gt;
  &lt;br&gt;
&lt;/blockquote&gt;
I've got an impression that you're going to try to reproduce it with
945GM driver. This is still a very good check for me - thanks for that!&lt;br&gt;
&lt;br&gt;
Regards&lt;br&gt;
Svilen&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/body&gt;
&lt;/html&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26648091</id>
	<title>Re: Some small patches for minor issues</title>
	<published>2009-12-04T11:40:26Z</published>
	<updated>2009-12-04T11:40:26Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt; This patch got dropped / forgotten / is still awaiting review.
&lt;br&gt;&lt;br&gt;Tom,
&lt;br&gt;&lt;br&gt;It fell of my radar since I don't tend to use Windows/Cygwin
&lt;br&gt;as my primary platform. &amp;nbsp;I'll give a try today.
&lt;br&gt;&lt;br&gt;I think it would be good to be as Windows/Cygwin friendly
&lt;br&gt;as possible (within reason).
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
&lt;br&gt;This email message is for the sole use of the intended recipient(s) and may contain
&lt;br&gt;confidential information. &amp;nbsp;Any unauthorized review, use, disclosure or distribution
&lt;br&gt;is prohibited. &amp;nbsp;If you are not the intended recipient, please contact the sender by
&lt;br&gt;reply email and destroy all copies of the original message.
&lt;br&gt;-----------------------------------------------------------------------------------
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
&lt;br&gt;Join us December 9, 2009 for the Red Hat Virtual Experience,
&lt;br&gt;a free event focused on virtualization and cloud computing. 
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26647323</id>
	<title>Re: Some small patches for minor issues</title>
	<published>2009-12-04T10:48:32Z</published>
	<updated>2009-12-04T10:48:32Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">tom fogal &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26647323&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tfogal@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&amp;gt; &amp;nbsp; 4. &amp;nbsp;Windows basically locks every file it opens, making it difficult
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; to edit a file in place. &amp;nbsp;Use a perl option to create backup
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; files, such that we don't need in-place modifications. &amp;nbsp;I've
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; tested &amp;&amp; this does *not* leave &amp;quot;.bak&amp;quot; files laying around the
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; tree, at least on Linux w/ perl 5.10.
&lt;br&gt;&lt;br&gt;This patch got dropped / forgotten / is still awaiting review.
&lt;br&gt;&lt;br&gt;In the past 24 hours I've started creating/building the GLEW source
&lt;br&gt;from Cygwin, with this patch, so I can now confirm that it's working.
&lt;br&gt;&lt;br&gt;-tom
&lt;br&gt;&lt;br&gt;&lt;br /&gt;From adc0969ec8e18df44f406ac6c8d3722a085ef9d2 Mon Sep 17 00:00:00 2001
&lt;br&gt;From: Jianrong Shu &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26647323&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jshu@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Date: Fri, 2 Oct 2009 03:19:03 -0600
&lt;br&gt;Subject: [PATCH 4/4] Fixes for perl scripts on Windows.
&lt;br&gt;&lt;br&gt;Changed option '-pi' to '-pi.bak' so perl scripts can run successfully
&lt;br&gt;on Windows under Cygwin and MinGW.
&lt;br&gt;---
&lt;br&gt;&amp;nbsp;auto/bin/fix_OML_sync_control.sh | &amp;nbsp; 16 ++++++++--------
&lt;br&gt;&amp;nbsp;auto/bin/update_ext.sh &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; | &amp;nbsp; 18 +++++++++---------
&lt;br&gt;&amp;nbsp;2 files changed, 17 insertions(+), 17 deletions(-)
&lt;br&gt;&lt;br&gt;diff --git a/auto/bin/fix_OML_sync_control.sh b/auto/bin/fix_OML_sync_control.sh
&lt;br&gt;index 2579ab4..7e92c07 100755
&lt;br&gt;--- a/auto/bin/fix_OML_sync_control.sh
&lt;br&gt;+++ b/auto/bin/fix_OML_sync_control.sh
&lt;br&gt;@@ -7,12 +7,12 @@
&lt;br&gt;&amp;nbsp;## General Public License Version 2 as published by the Free Software
&lt;br&gt;&amp;nbsp;## Foundation or, at your option, any later version.
&lt;br&gt;&amp;nbsp;
&lt;br&gt;-perl -e 's/#ifndef GLX_OML_sync_control/#if !defined(GLX_OML_sync_control) \&amp;\&amp; defined(__STDC_VERSION__) \&amp;\&amp; (__STDC_VERSION__ &amp;gt;= 199901L)\n#include &amp;lt;inttypes.h&amp;gt;/;' -pi $1
&lt;br&gt;-perl -e 's/#ifdef GLX_OML_sync_control/#if defined(GLX_OML_sync_control) \&amp;\&amp; defined(__STDC_VERSION__) \&amp;\&amp; (__STDC_VERSION__ &amp;gt;= 199901L)\n#include &amp;lt;inttypes.h&amp;gt;/;' -pi $1
&lt;br&gt;-perl -e 's/(extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;)/#ifdef GLX_OML_sync_control\n\1/' -pi $1
&lt;br&gt;-perl -e 's/(extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;)/\1\n#endif/' -pi $1
&lt;br&gt;-perl -e 's/(extern GLboolean __GLXEW_OML_sync_control;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi $1
&lt;br&gt;-perl -e 's/(PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;)/#ifdef GLX_OML_sync_control\n\1/' -pi $1
&lt;br&gt;-perl -e 's/(PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;)/\1\n#endif/' -pi $1
&lt;br&gt;-perl -e 's/(GLboolean __GLXEW_OML_sync_control = GL_FALSE;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi $1
&lt;br&gt;+perl -e 's/#ifndef GLX_OML_sync_control/#if !defined(GLX_OML_sync_control) \&amp;\&amp; defined(__STDC_VERSION__) \&amp;\&amp; (__STDC_VERSION__ &amp;gt;= 199901L)\n#include &amp;lt;inttypes.h&amp;gt;/;' -pi.bak $1
&lt;br&gt;+perl -e 's/#ifdef GLX_OML_sync_control/#if defined(GLX_OML_sync_control) \&amp;\&amp; defined(__STDC_VERSION__) \&amp;\&amp; (__STDC_VERSION__ &amp;gt;= 199901L)\n#include &amp;lt;inttypes.h&amp;gt;/;' -pi.bak $1
&lt;br&gt;+perl -e 's/(extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;)/#ifdef GLX_OML_sync_control\n\1/' -pi.bak $1
&lt;br&gt;+perl -e 's/(extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;)/\1\n#endif/' -pi.bak $1
&lt;br&gt;+perl -e 's/(extern GLboolean __GLXEW_OML_sync_control;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi.bak $1
&lt;br&gt;+perl -e 's/(PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;)/#ifdef GLX_OML_sync_control\n\1/' -pi.bak $1
&lt;br&gt;+perl -e 's/(PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;)/\1\n#endif/' -pi.bak $1
&lt;br&gt;+perl -e 's/(GLboolean __GLXEW_OML_sync_control = GL_FALSE;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi.bak $1
&lt;br&gt;&amp;nbsp;rm -f $1.bak
&lt;br&gt;diff --git a/auto/bin/update_ext.sh b/auto/bin/update_ext.sh
&lt;br&gt;index 3e17c82..de020a3 100755
&lt;br&gt;--- a/auto/bin/update_ext.sh
&lt;br&gt;+++ b/auto/bin/update_ext.sh
&lt;br&gt;@@ -59,13 +59,13 @@ EOT
&lt;br&gt;&amp;nbsp;# fix GL_NV_occlusion_query and GL_HP_occlusion_test
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;grep -v '_HP' $1/GL_NV_occlusion_query &amp;gt; tmp
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;mv tmp $1/GL_NV_occlusion_query
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi \
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi.bak \
&lt;br&gt;&amp;nbsp;	$1/GL_HP_occlusion_test
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi \
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi.bak \
&lt;br&gt;&amp;nbsp;	$1/GL_HP_occlusion_test
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# fix GLvoid in GL_ARB_vertex_buffer_objects
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/ void\*/ GLvoid\*/g' -pi \
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/ void\*/ GLvoid\*/g' -pi.bak \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$1/GL_ARB_vertex_buffer_object
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# add deprecated constants to GL_ATI_fragment_shader
&lt;br&gt;@@ -162,10 +162,10 @@ EOT
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;rm -f $1/GL_SUN_multi_draw_arrays
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# change variable names in GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/v0/x/g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/v1/y/g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/v2/z/g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/v3/w/g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/v0/x/g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/v1/y/g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/v2/z/g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/v3/w/g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader, 
&lt;br&gt;&amp;nbsp;# and GL_ARB_vertex_shader
&lt;br&gt;@@ -206,7 +206,7 @@ EOT
&lt;br&gt;&amp;nbsp;# fix bugs in GL_ARB_vertex_shader
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;grep -v &amp;quot;GL_FLOAT&amp;quot; $1/GL_ARB_vertex_shader &amp;gt; tmp
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;mv tmp $1/GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/handle /GLhandleARB /g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# fix bugs in GL_ARB_shader_objects
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;grep -v &amp;quot;GL_FLOAT &amp;quot; $1/GL_ARB_shader_objects &amp;gt; tmp
&lt;br&gt;@@ -235,7 +235,7 @@ EOT
&lt;br&gt;&amp;nbsp;EOT
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# fix const correctness in GL_ARB_shader_objects
&lt;br&gt;-# &amp;nbsp; &amp;nbsp;perl -e 's/(.+glUniform.*(fv|iv).+)(GLfloat\*.+|GLint\*.+)/\1const \3/;' -pi $1/GL_ARB_shader_objects
&lt;br&gt;+# &amp;nbsp; &amp;nbsp;perl -e 's/(.+glUniform.*(fv|iv).+)(GLfloat\*.+|GLint\*.+)/\1const \3/;' -pi.bak $1/GL_ARB_shader_objects
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# clean up
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;rm -f $1/*.bak
&lt;br&gt;-- 
&lt;br&gt;1.6.3.3
&lt;br&gt;&lt;br&gt;&lt;br /&gt;------------------------------------------------------------------------------
&lt;br&gt;Join us December 9, 2009 for the Red Hat Virtual Experience,
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26634829</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-03T14:45:41Z</published>
	<updated>2009-12-03T14:45:41Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">Svilen,
&lt;br&gt;&lt;br&gt;&amp;gt; Meanwhile I'm trying to confirm with the user that this is not a problem of 
&lt;br&gt;&amp;gt; invalid &amp;nbsp;glx visual as it was suggested by Tom.
&lt;br&gt;&lt;br&gt;Toped on x86_86 Fedora 12 starts up just fine for me
&lt;br&gt;in Mesa software rendering mode. (See attachments.)
&lt;br&gt;&lt;br&gt;(I'm wondering when it will be &amp;quot;safe&amp;quot; to use an Nvidia driver...
&lt;br&gt;&amp;nbsp; &lt;a href=&quot;https://bugzilla.redhat.com/show_bug.cgi?id=533620&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://bugzilla.redhat.com/show_bug.cgi?id=533620&lt;/a&gt;&amp;nbsp;Argh!)
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
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&lt;br&gt;confidential information. &amp;nbsp;Any unauthorized review, use, disclosure or distribution
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&lt;br&gt;&lt;br /&gt;...
&lt;br&gt;Dependencies Resolved
&lt;br&gt;&lt;br&gt;================================================================================
&lt;br&gt;&amp;nbsp;Package &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Arch &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Version &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Repository &amp;nbsp; &amp;nbsp; Size
&lt;br&gt;================================================================================
&lt;br&gt;Installing:
&lt;br&gt;&amp;nbsp;toped &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;x86_64 &amp;nbsp; &amp;nbsp; &amp;nbsp; 0.9.5-1.fc12 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; fedora &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;1.1 M
&lt;br&gt;Installing for dependencies:
&lt;br&gt;&amp;nbsp;electronics-menu &amp;nbsp; &amp;nbsp; &amp;nbsp; noarch &amp;nbsp; &amp;nbsp; &amp;nbsp; 1.0-7.fc12 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; fedora &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 55 k
&lt;br&gt;&amp;nbsp;glew &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; x86_64 &amp;nbsp; &amp;nbsp; &amp;nbsp; 1.5.1-3.fc12 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; fedora &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;109 k
&lt;br&gt;&amp;nbsp;wxBase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; x86_64 &amp;nbsp; &amp;nbsp; &amp;nbsp; 2.8.10-7.fc12 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;updates &amp;nbsp; &amp;nbsp; &amp;nbsp; 587 k
&lt;br&gt;&amp;nbsp;wxGTK &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;x86_64 &amp;nbsp; &amp;nbsp; &amp;nbsp; 2.8.10-7.fc12 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;updates &amp;nbsp; &amp;nbsp; &amp;nbsp; 3.0 M
&lt;br&gt;&amp;nbsp;wxGTK-gl &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; x86_64 &amp;nbsp; &amp;nbsp; &amp;nbsp; 2.8.10-7.fc12 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;updates &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;31 k
&lt;br&gt;&lt;br&gt;...
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;name of display: :0.0
&lt;br&gt;display: :0 &amp;nbsp;screen: 0
&lt;br&gt;direct rendering: Yes
&lt;br&gt;server glx vendor string: SGI
&lt;br&gt;server glx version string: 1.2
&lt;br&gt;server glx extensions:
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_MESA_copy_sub_buffer
&lt;br&gt;client glx vendor string: SGI
&lt;br&gt;client glx version string: 1.4
&lt;br&gt;client glx extensions:
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
&lt;br&gt;GLX version: 1.2
&lt;br&gt;GLX extensions:
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
&lt;br&gt;OpenGL vendor string: Mesa Project
&lt;br&gt;OpenGL renderer string: Software Rasterizer
&lt;br&gt;OpenGL version string: 2.1 Mesa 7.7-devel
&lt;br&gt;OpenGL shading language version string: 1.20
&lt;br&gt;OpenGL extensions:
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_depth_clamp, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_map_buffer_range, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_provoking_vertex, GL_ARB_shader_objects, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_texture_border_clamp, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_fog_coord, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_rescale_normal, GL_EXT_secondary_color, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_3DFX_texture_compression_FXT1, GL_APPLE_packed_pixels, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ATI_envmap_bumpmap, GL_ATI_texture_env_combine3, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ATI_texture_mirror_once, GL_ATI_fragment_shader, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_resize_buffers, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_MESA_texture_array, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_NV_blend_square, GL_NV_depth_clamp, GL_NV_fragment_program, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_NV_light_max_exponent, GL_NV_point_sprite, GL_NV_texture_env_combine4, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGI_color_matrix, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_SGI_color_table, GL_SGI_texture_color_table, GL_SGIS_generate_mipmap, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
&lt;br&gt;&lt;br&gt;64 GLX Visuals
&lt;br&gt;&amp;nbsp; &amp;nbsp;visual &amp;nbsp;x &amp;nbsp;bf lv rg d st colorbuffer ax dp st accumbuffer &amp;nbsp;ms &amp;nbsp;cav
&lt;br&gt;&amp;nbsp;id dep cl sp sz l &amp;nbsp;ci b ro &amp;nbsp;r &amp;nbsp;g &amp;nbsp;b &amp;nbsp;a bf th cl &amp;nbsp;r &amp;nbsp;g &amp;nbsp;b &amp;nbsp;a ns b eat
&lt;br&gt;----------------------------------------------------------------------
&lt;br&gt;0x21 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x22 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xff 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x100 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x101 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x102 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x103 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x104 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x105 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x106 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x107 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x108 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x109 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x10a 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x10b 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x10c 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x10d 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x10e 24 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x10f 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x110 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x111 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x112 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x113 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x114 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x115 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x116 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x117 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x118 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x119 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x11a 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x11b 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x11c 24 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x11d 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x11e 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x11f 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x120 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x121 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x122 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x123 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x124 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x125 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x126 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x127 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x128 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x129 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x12a 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x12b 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x12c 24 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x12d 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x12e 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x12f 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x130 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x131 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x132 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x133 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x134 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x135 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x136 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x137 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x138 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x139 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x13a 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x13b 24 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0x7e 32 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;&lt;br&gt;128 GLXFBConfigs:
&lt;br&gt;&amp;nbsp; &amp;nbsp;visual &amp;nbsp;x &amp;nbsp;bf lv rg d st colorbuffer ax dp st accumbuffer &amp;nbsp;ms &amp;nbsp;cav
&lt;br&gt;&amp;nbsp;id dep cl sp sz l &amp;nbsp;ci b ro &amp;nbsp;r &amp;nbsp;g &amp;nbsp;b &amp;nbsp;a bf th cl &amp;nbsp;r &amp;nbsp;g &amp;nbsp;b &amp;nbsp;a ns b eat
&lt;br&gt;----------------------------------------------------------------------
&lt;br&gt;0x7f &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x80 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x81 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x82 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x83 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x84 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x85 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x86 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x87 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x88 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x89 &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x8a &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x8b &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x8c &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x8d &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x8e &amp;nbsp;0 tc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x8f &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x90 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x91 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x92 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x93 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x94 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x95 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x96 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x97 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x98 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x99 &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x9a &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x9b &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x9c &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x9d &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0x9e &amp;nbsp;0 tc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0x9f &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xa0 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xa1 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xa2 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xa3 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xa4 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xa5 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xa6 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xa7 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xa8 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xa9 &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xaa &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xab &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xac &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xad &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xae &amp;nbsp;0 tc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xaf &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xb0 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xb1 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xb2 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xb3 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xb4 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xb5 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xb6 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xb7 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xb8 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xb9 &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xba &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xbb &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xbc &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xbd &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xbe &amp;nbsp;0 tc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xbf &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xc0 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xc1 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xc2 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xc3 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xc4 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xc5 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xc6 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xc7 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xc8 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xc9 &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xca &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xcb &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xcc &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xcd &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xce &amp;nbsp;0 dc &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;3 &amp;nbsp;3 &amp;nbsp;2 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xcf &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xd0 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xd1 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xd2 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xd3 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xd4 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xd5 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xd6 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xd7 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xd8 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xd9 &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xda &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xdb &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xdc &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xdd &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xde &amp;nbsp;0 dc &amp;nbsp;0 16 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;5 &amp;nbsp;6 &amp;nbsp;5 &amp;nbsp;0 &amp;nbsp;0 16 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xdf &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xe0 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xe1 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xe2 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xe3 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xe4 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xe5 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xe6 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xe7 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xe8 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xe9 &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xea &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xeb &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xec &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xed &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xee &amp;nbsp;0 dc &amp;nbsp;0 24 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 &amp;nbsp;0 &amp;nbsp;0 0 Slow
&lt;br&gt;0xef &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xf0 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xf1 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xf2 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xf3 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xf4 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xf5 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xf6 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xf7 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xf8 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xf9 &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xfa &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;0 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xfb &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xfc &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;. &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;0xfd &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 &amp;nbsp;0 0 None
&lt;br&gt;0xfe &amp;nbsp;0 dc &amp;nbsp;0 32 &amp;nbsp;0 r &amp;nbsp;y &amp;nbsp;. &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;8 &amp;nbsp;0 24 &amp;nbsp;8 16 16 16 16 &amp;nbsp;0 0 Slow
&lt;br&gt;&lt;br&gt;&lt;br /&gt;---------------------------
&lt;br&gt;&amp;nbsp; &amp;nbsp; GLEW Extension Info
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GLEW version 1.5.1
&lt;br&gt;Reporting capabilities of display :0.0, visual 0x101
&lt;br&gt;Running on a Software Rasterizer from Mesa Project
&lt;br&gt;OpenGL version 2.1 Mesa 7.7-devel is supported
&lt;br&gt;&lt;br&gt;GL_VERSION_1_1: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&lt;br&gt;GL_VERSION_1_2: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glCopyTexSubImage3D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDrawRangeElements: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glTexImage3D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glTexSubImage3D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_VERSION_1_3: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glActiveTexture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glClientActiveTexture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCompressedTexImage1D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCompressedTexImage2D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCompressedTexImage3D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCompressedTexSubImage1D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCompressedTexSubImage2D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCompressedTexSubImage3D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetCompressedTexImage: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glLoadTransposeMatrixd: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glLoadTransposeMatrixf: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultTransposeMatrixd: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultTransposeMatrixf: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSampleCoverage: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_VERSION_1_4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glBlendColor: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBlendEquation: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glBlendFuncSeparate: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFogCoordPointer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFogCoordd: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFogCoorddv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFogCoordf: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFogCoordfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiDrawArrays: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiDrawElements: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glPointParameterf: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glPointParameterfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glPointParameteri: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glPointParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3b: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3bv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3ub: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3ubv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3us: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3usv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColorPointer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_VERSION_1_5: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glBeginQuery: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBindBuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBufferData: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBufferSubData: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteBuffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteQueries: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glEndQuery: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenBuffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenQueries: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetBufferParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetBufferPointerv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetBufferSubData: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetQueryObjectiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetQueryObjectuiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetQueryiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIsBuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIsQuery: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMapBuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUnmapBuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_VERSION_2_0: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glAttachShader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBindAttribLocation: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBlendEquationSeparate: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCompileShader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCreateProgram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCreateShader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDeleteProgram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteShader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDetachShader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDisableVertexAttribArray: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDrawBuffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glEnableVertexAttribArray: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetActiveAttrib: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetActiveUniform: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetAttachedShaders: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetAttribLocation: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramInfoLog: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetShaderInfoLog: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetShaderSource: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetShaderiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetUniformLocation: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetUniformfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetUniformiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribPointerv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribdv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glIsProgram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glIsShader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glLinkProgram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glShaderSource: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glStencilFuncSeparate: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glStencilMaskSeparate: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glStencilOpSeparate: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform1f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform1fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform1i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform1iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform2f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform2fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform2i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform2iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform3f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform3fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform3i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform3iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform4f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform4fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform4i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform4iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniformMatrix2fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniformMatrix3fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniformMatrix4fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUseProgram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glValidateProgram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4Nbv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4Niv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4Nsv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4Nub: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4Nubv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4Nuiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4Nusv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4bv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4d: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4dv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4f: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4s: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4ubv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4usv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribPointer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_VERSION_2_1: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glUniformMatrix2x3fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniformMatrix2x4fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniformMatrix3x2fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniformMatrix3x4fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniformMatrix4x2fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniformMatrix4x3fv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_VERSION_3_0: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glBeginConditionalRender: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBeginTransformFeedback: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindBufferBase: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindBufferRange: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glBindFragDataLocation: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glClampColor: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glClearBufferfi: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glClearBufferfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glClearBufferiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glClearBufferuiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glColorMaski: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glDisablei: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glEnablei: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glEndConditionalRender: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glEndTransformFeedback: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetBooleani_v: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetFragDataLocation: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetIntegeri_v: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetStringi: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetTexParameterIiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetTexParameterIuiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetTransformFeedbackVarying: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetUniformuiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVertexAttribIiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetVertexAttribIuiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glIsEnabledi: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexParameterIiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexParameterIuiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTransformFeedbackVaryings: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniform1ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUniform1uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniform2ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUniform2uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniform3ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUniform3uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniform4ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUniform4uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI1i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI1iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI1ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI1uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI2i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI2iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI2ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI2uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI3i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI3iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI3ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI3uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4bv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4i: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4iv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4sv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4ubv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4ui: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4uiv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4usv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribIPointer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_3DFX_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_3DFX_tbuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------
&lt;br&gt;&amp;nbsp; glTbufferMask3DFX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_3DFX_texture_compression_FXT1: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------------
&lt;br&gt;&lt;br&gt;GL_APPLE_client_storage: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_APPLE_element_array: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glDrawElementArrayAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDrawRangeElementArrayAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glElementPointerAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiDrawElementArrayAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiDrawRangeElementArrayAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_APPLE_fence: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glDeleteFencesAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFinishFenceAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFinishObjectAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGenFencesAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glIsFenceAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glSetFenceAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTestFenceAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTestObjectAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_APPLE_float_pixels: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_APPLE_flush_buffer_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK [MISSING]
&lt;br&gt;----------------------------
&lt;br&gt;&amp;nbsp; glBufferParameteriAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFlushMappedBufferRangeAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_APPLE_pixel_buffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_APPLE_specular_vector: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GL_APPLE_texture_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK [MISSING]
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glGetTexParameterPointervAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glTextureRangeAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_APPLE_transform_hint: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_APPLE_vertex_array_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------------
&lt;br&gt;&amp;nbsp; glBindVertexArrayAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDeleteVertexArraysAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGenVertexArraysAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIsVertexArrayAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_APPLE_vertex_array_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------
&lt;br&gt;&amp;nbsp; glFlushVertexArrayRangeAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexArrayParameteriAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexArrayRangeAPPLE: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_APPLE_ycbcr_422: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_ARB_color_buffer_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glClampColorARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_ARB_depth_buffer_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_depth_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_ARB_draw_buffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glDrawBuffersARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_draw_instanced: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glDrawArraysInstancedARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glDrawElementsInstancedARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_ARB_fragment_program: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_fragment_program_shadow: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_fragment_shader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_ARB_framebuffer_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING [OK]
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glBindFramebuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glBindRenderbuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBlitFramebuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCheckFramebufferStatus: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDeleteFramebuffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDeleteRenderbuffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFramebufferRenderbuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFramebufferTexturLayer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFramebufferTexture1D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFramebufferTexture2D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFramebufferTexture3D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenFramebuffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGenRenderbuffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenerateMipmap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetFramebufferAttachmentParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetRenderbufferParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIsFramebuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glIsRenderbuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glRenderbufferStorage: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glRenderbufferStorageMultisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_framebuffer_sRGB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_geometry_shader4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glFramebufferTextureARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFramebufferTextureFaceARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFramebufferTextureLayerARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramParameteriARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_ARB_half_float_pixel: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_half_float_vertex: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_imaging: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glBlendEquation: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glColorSubTable: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glColorTable: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glColorTableParameterfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glColorTableParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glConvolutionFilter1D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glConvolutionFilter2D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glConvolutionParameterf: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glConvolutionParameterfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glConvolutionParameteri: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glConvolutionParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCopyColorSubTable: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCopyColorTable: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCopyConvolutionFilter1D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCopyConvolutionFilter2D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetColorTable: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetColorTableParameterfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetColorTableParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetConvolutionFilter: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetConvolutionParameterfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetConvolutionParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetHistogram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetHistogramParameterfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetHistogramParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetMinmax: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetMinmaxParameterfv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetMinmaxParameteriv: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetSeparableFilter: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glHistogram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMinmax: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glResetHistogram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glResetMinmax: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSeparableFilter2D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_ARB_instanced_arrays: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glVertexAttribDivisorARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_ARB_map_buffer_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glFlushMappedBufferRange: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMapBufferRange: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_matrix_palette: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glCurrentPaletteMatrixARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixIndexPointerARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixIndexubvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixIndexuivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixIndexusvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_ARB_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glSampleCoverageARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_ARB_multitexture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glActiveTextureARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glClientActiveTextureARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord1svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord2svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord3svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiTexCoord4svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_ARB_occlusion_query: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glBeginQueryARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteQueriesARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glEndQueryARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGenQueriesARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetQueryObjectivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetQueryObjectuivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetQueryivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glIsQueryARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_pixel_buffer_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_point_parameters: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glPointParameterfARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glPointParameterfvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_ARB_point_sprite: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_ARB_shader_objects: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glAttachObjectARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCompileShaderARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCreateProgramObjectARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCreateShaderObjectARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteObjectARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDetachObjectARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetActiveUniformARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetAttachedObjectsARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetHandleARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetInfoLogARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetObjectParameterfvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetObjectParameterivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetShaderSourceARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetUniformLocationARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetUniformfvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetUniformivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glLinkProgramARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glShaderSourceARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform1fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform1fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform1iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform1ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform2fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform2fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform2iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform2ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform3fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform3fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform3iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform3ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform4fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform4fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniform4iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUniform4ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniformMatrix2fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniformMatrix3fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUniformMatrix4fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUseProgramObjectARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glValidateProgramARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_shading_language_100: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_shadow: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------
&lt;br&gt;&lt;br&gt;GL_ARB_shadow_ambient: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_border_clamp: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_buffer_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------
&lt;br&gt;&amp;nbsp; glTexBufferARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_ARB_texture_compression: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&amp;nbsp; glCompressedTexImage1DARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCompressedTexImage2DARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCompressedTexImage3DARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCompressedTexSubImage1DARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCompressedTexSubImage2DARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCompressedTexSubImage3DARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetCompressedTexImageARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_texture_compression_rgtc: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_cube_map: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_env_add: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_env_combine: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_env_crossbar: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_env_dot3: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_mirrored_repeat: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_non_power_of_two: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_rectangle: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GL_ARB_texture_rg: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&lt;br&gt;GL_ARB_transpose_matrix: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glLoadTransposeMatrixdARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glLoadTransposeMatrixfARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultTransposeMatrixdARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMultTransposeMatrixfARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_ARB_vertex_array_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&amp;nbsp; glBindVertexArray: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteVertexArrays: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenVertexArrays: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glIsVertexArray: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_ARB_vertex_blend: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glVertexBlendARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glWeightPointerARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glWeightbvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glWeightdvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glWeightfvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glWeightivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glWeightsvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glWeightubvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glWeightuivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glWeightusvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_ARB_vertex_buffer_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------------
&lt;br&gt;&amp;nbsp; glBindBufferARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glBufferDataARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glBufferSubDataARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDeleteBuffersARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenBuffersARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetBufferParameterivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetBufferPointervARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetBufferSubDataARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glIsBufferARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glMapBufferARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glUnmapBufferARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_vertex_program: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glBindProgramARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDeleteProgramsARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDisableVertexAttribArrayARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glEnableVertexAttribArrayARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenProgramsARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetProgramEnvParameterdvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramEnvParameterfvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramLocalParameterdvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramLocalParameterfvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramStringARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribPointervARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribdvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribfvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIsProgramARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramEnvParameter4dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramEnvParameter4dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramEnvParameter4fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramEnvParameter4fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramLocalParameter4dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramLocalParameter4dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramLocalParameter4fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramLocalParameter4fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramStringARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4NbvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4NivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4NsvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4NubARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4NubvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4NuivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4NusvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4bvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4ubvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4uivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4usvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttribPointerARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_vertex_shader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glBindAttribLocationARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetActiveAttribARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetAttribLocationARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ARB_window_pos: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------
&lt;br&gt;&amp;nbsp; glWindowPos2dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3dARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3dvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3fARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3fvARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3iARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3ivARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3sARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3svARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_ATIX_point_sprites: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_ATIX_texture_env_combine3: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------
&lt;br&gt;&lt;br&gt;GL_ATIX_texture_env_route: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&lt;br&gt;GL_ATIX_vertex_shader_output_point_size: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------------------
&lt;br&gt;&lt;br&gt;GL_ATI_draw_buffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK [MISSING]
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glDrawBuffersATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ATI_element_array: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glDrawElementArrayATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDrawRangeElementArrayATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glElementPointerATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_ATI_envmap_bumpmap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glGetTexBumpParameterfvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetTexBumpParameterivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glTexBumpParameterfvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glTexBumpParameterivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_ATI_fragment_shader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glAlphaFragmentOp1ATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glAlphaFragmentOp2ATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glAlphaFragmentOp3ATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glBeginFragmentShaderATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBindFragmentShaderATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glColorFragmentOp1ATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glColorFragmentOp2ATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glColorFragmentOp3ATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteFragmentShaderATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glEndFragmentShaderATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenFragmentShadersATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glPassTexCoordATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSampleMapATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSetFragmentShaderConstantATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ATI_map_object_buffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glMapObjectBufferATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUnmapObjectBufferATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_ATI_pn_triangles: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glPNTrianglesfATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glPNTrianglesiATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_ATI_separate_stencil: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glStencilFuncSeparateATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glStencilOpSeparateATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_ATI_shader_texture_lod: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&lt;br&gt;GL_ATI_text_fragment_shader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_ATI_texture_compression_3dc: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------------
&lt;br&gt;&lt;br&gt;GL_ATI_texture_env_combine3: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_ATI_texture_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_ATI_texture_mirror_once: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_ATI_vertex_array_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&amp;nbsp; glArrayObjectATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFreeObjectBufferATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetArrayObjectfvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetArrayObjectivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetObjectBufferfvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetObjectBufferivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetVariantArrayObjectfvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetVariantArrayObjectivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glIsObjectBufferATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNewObjectBufferATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUpdateObjectBufferATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVariantArrayObjectATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_ATI_vertex_attrib_array_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------------
&lt;br&gt;&amp;nbsp; glGetVertexAttribArrayObjectfvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVertexAttribArrayObjectivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribArrayObjectATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_ATI_vertex_streams: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glClientActiveVertexStreamATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3bATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3bvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3dATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3dvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3fATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3fvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3iATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3ivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3sATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNormalStream3svATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexBlendEnvfATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexBlendEnviATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream2dATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream2dvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream2fATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream2fvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream2iATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream2ivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream2sATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream2svATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream3dATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream3dvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream3fATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream3fvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream3iATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream3ivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream3sATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream3svATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream4dATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream4dvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream4fATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream4fvATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream4iATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream4ivATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexStream4sATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexStream4svATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_422_pixels: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&lt;br&gt;GL_EXT_Cg_shader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------
&lt;br&gt;&lt;br&gt;GL_EXT_abgr: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------
&lt;br&gt;&lt;br&gt;GL_EXT_bgra: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------
&lt;br&gt;&lt;br&gt;GL_EXT_bindable_uniform: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glGetUniformBufferSizeEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetUniformOffsetEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniformBufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_blend_color: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glBlendColorEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_EXT_blend_equation_separate: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------------
&lt;br&gt;&amp;nbsp; glBlendEquationSeparateEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_blend_func_separate: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&amp;nbsp; glBlendFuncSeparateEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_blend_logic_op: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_EXT_blend_minmax: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glBlendEquationEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_blend_subtract: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_EXT_clip_volume_hint: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_cmyka: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------
&lt;br&gt;&lt;br&gt;GL_EXT_color_subtable: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK [MISSING]
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glColorSubTableEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCopyColorSubTableEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_compiled_vertex_array: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------------
&lt;br&gt;&amp;nbsp; glLockArraysEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glUnlockArraysEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_EXT_convolution: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glConvolutionFilter1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glConvolutionFilter2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glConvolutionParameterfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glConvolutionParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glConvolutionParameteriEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glConvolutionParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCopyConvolutionFilter1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCopyConvolutionFilter2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetConvolutionFilterEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetConvolutionParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetConvolutionParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetSeparableFilterEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSeparableFilter2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_coordinate_frame: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glBinormalPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTangentPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_copy_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glCopyTexImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCopyTexImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCopyTexSubImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCopyTexSubImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCopyTexSubImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_cull_vertex: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK [MISSING]
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glCullParameterdvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCullParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_depth_bounds_test: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glDepthBoundsEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_direct_state_access: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&amp;nbsp; glBindMultiTextureEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCheckNamedFramebufferStatusEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glClientAttribDefaultEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCompressedMultiTexImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCompressedMultiTexImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCompressedMultiTexImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCompressedMultiTexSubImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCompressedMultiTexSubImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCompressedMultiTexSubImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCompressedTextureImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCompressedTextureImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCompressedTextureImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCompressedTextureSubImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCompressedTextureSubImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCompressedTextureSubImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCopyMultiTexImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCopyMultiTexImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCopyMultiTexSubImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCopyMultiTexSubImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCopyMultiTexSubImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCopyTextureImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCopyTextureImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glCopyTextureSubImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCopyTextureSubImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glCopyTextureSubImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glDisableClientStateIndexedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glEnableClientStateIndexedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFramebufferDrawBufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFramebufferDrawBuffersEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFramebufferReadBufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGenerateMultiTexMipmapEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGenerateTextureMipmapEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetCompressedMultiTexImageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetCompressedTextureImageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetDoubleIndexedvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetFloatIndexedvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetFramebufferParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexEnvfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexEnvivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexGendvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexGenfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexGenivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexImageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexLevelParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexLevelParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexParameterIivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexParameterIuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMultiTexParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetNamedBufferParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetNamedBufferPointervEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetNamedBufferSubDataEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetNamedFramebufferAttachmentParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetNamedProgramLocalParameterIivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetNamedProgramLocalParameterIuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetNamedProgramLocalParameterdvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetNamedProgramLocalParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetNamedProgramStringEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetNamedProgramivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetNamedRenderbufferParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetPointerIndexedvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetTextureImageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetTextureLevelParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetTextureLevelParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetTextureParameterIivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetTextureParameterIuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetTextureParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetTextureParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMapNamedBufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixFrustumEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixLoadIdentityEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixLoadTransposedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixLoadTransposefEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixLoaddEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixLoadfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixMultTransposedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixMultTransposefEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixMultdEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixMultfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixOrthoEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixPopEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixPushEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixRotatedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixRotatefEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMatrixScaledEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixScalefEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixTranslatedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMatrixTranslatefEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexBufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoordPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexEnvfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexEnvfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexEnviEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexEnvivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexGendEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexGendvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexGenfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexGenfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexGeniEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexGenivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexParameterIivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexParameterIuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexParameterfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexParameteriEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexRenderbufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexSubImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexSubImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexSubImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedBufferDataEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedBufferSubDataEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedFramebufferRenderbufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedFramebufferTexture1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedFramebufferTexture2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedFramebufferTexture3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedFramebufferTextureEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedFramebufferTextureFaceEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedFramebufferTextureLayerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameter4dEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameter4dvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameter4fEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameter4fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameterI4iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameterI4ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameterI4uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameterI4uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParameters4fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParametersI4ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramLocalParametersI4uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedProgramStringEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedRenderbufferStorageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNamedRenderbufferStorageMultisampleCoverageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNamedRenderbufferStorageMultisampleEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform1fEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform1fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform1iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform1ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform1uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform1uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform2fEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform2fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform2iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform2ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform2uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform2uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform3fEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform3fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform3iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform3ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform3uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform3uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform4fEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform4fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform4iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform4ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform4uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniform4uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix2fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix2x3fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix2x4fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix3fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix3x2fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix3x4fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix4fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix4x2fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramUniformMatrix4x3fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glPushClientAttribDefaultEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTextureBufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTextureImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTextureImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTextureImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTextureParameterIivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTextureParameterIuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTextureParameterfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTextureParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTextureParameteriEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTextureParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTextureRenderbufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTextureSubImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTextureSubImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTextureSubImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUnmapNamedBufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_draw_buffers2: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glColorMaskIndexedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDisableIndexedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glEnableIndexedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetBooleanIndexedvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetIntegerIndexedvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glIsEnabledIndexedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_draw_instanced: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glDrawArraysInstancedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glDrawElementsInstancedEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_draw_range_elements: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&amp;nbsp; glDrawRangeElementsEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_fog_coord: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------
&lt;br&gt;&amp;nbsp; glFogCoordPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFogCoorddEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFogCoorddvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFogCoordfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFogCoordfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_EXT_fragment_lighting: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glFragmentColorMaterialEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightModelfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightModelfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightModeliEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightModelivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentMaterialfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentMaterialfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentMaterialiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentMaterialivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetFragmentLightfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetFragmentLightivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetFragmentMaterialfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetFragmentMaterialivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glLightEnviEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_framebuffer_blit: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glBlitFramebufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_framebuffer_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------------
&lt;br&gt;&amp;nbsp; glRenderbufferStorageMultisampleEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_framebuffer_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glBindFramebufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBindRenderbufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCheckFramebufferStatusEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteFramebuffersEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteRenderbuffersEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFramebufferRenderbufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFramebufferTexture1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFramebufferTexture2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFramebufferTexture3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGenFramebuffersEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenRenderbuffersEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGenerateMipmapEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetFramebufferAttachmentParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetRenderbufferParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glIsFramebufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIsRenderbufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glRenderbufferStorageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_framebuffer_sRGB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_geometry_shader4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glFramebufferTextureEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFramebufferTextureFaceEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFramebufferTextureLayerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramParameteriEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_gpu_program_parameters: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------------
&lt;br&gt;&amp;nbsp; glProgramEnvParameters4fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramLocalParameters4fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_gpu_shader4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glBindFragDataLocationEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetFragDataLocationEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetUniformuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetVertexAttribIivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVertexAttribIuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUniform1uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniform1uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUniform2uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniform2uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUniform3uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniform3uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glUniform4uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glUniform4uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI1iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI1ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI1uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI1uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI2iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI2ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI2uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI2uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI3iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI3ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI3uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI3uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4bvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4svEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4ubvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribI4usvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribIPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_histogram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------
&lt;br&gt;&amp;nbsp; glGetHistogramEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetHistogramParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetHistogramParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetMinmaxEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetMinmaxParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetMinmaxParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glHistogramEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMinmaxEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glResetHistogramEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glResetMinmaxEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_index_array_formats: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_index_func: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&amp;nbsp; glIndexFuncEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_index_material: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glIndexMaterialEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_index_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_EXT_light_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glApplyTextureEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTextureLightEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTextureMaterialEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_misc_attribute: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_EXT_multi_draw_arrays: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glMultiDrawArraysEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiDrawElementsEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK [MISSING]
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glSampleMaskEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSamplePatternEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_packed_depth_stencil: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_packed_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_EXT_packed_pixels: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_EXT_paletted_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glColorTableEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetColorTableEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetColorTableParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetColorTableParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_EXT_pixel_buffer_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_pixel_transform: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glGetPixelTransformParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetPixelTransformParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glPixelTransformParameterfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glPixelTransformParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glPixelTransformParameteriEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glPixelTransformParameterivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_pixel_transform_color_table: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_point_parameters: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glPointParameterfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glPointParameterfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_EXT_polygon_offset: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glPolygonOffsetEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_rescale_normal: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_EXT_scene_marker: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glBeginSceneEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glEndSceneEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_secondary_color: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glSecondaryColor3bEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3bvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3dEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3dvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3fEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3fvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3iEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3ivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3sEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3svEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3ubEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3ubvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3uiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3uivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3usEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSecondaryColor3usvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSecondaryColorPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_separate_specular_color: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_shadow_funcs: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_EXT_shared_texture_palette: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_stencil_clear_tag: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_stencil_two_side: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glActiveStencilFaceEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_stencil_wrap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_EXT_subtexture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------
&lt;br&gt;&amp;nbsp; glTexSubImage1DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glTexSubImage2DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glTexSubImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture3D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------
&lt;br&gt;&amp;nbsp; glTexImage3DEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_EXT_texture_array: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_buffer_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------
&lt;br&gt;&amp;nbsp; glTexBufferEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_texture_compression_dxt1: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_compression_latc: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_compression_rgtc: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_compression_s3tc: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_cube_map: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_edge_clamp: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_env: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_env_add: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_env_combine: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_env_dot3: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_filter_anisotropic: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_integer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glClearColorIiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glClearColorIuiEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetTexParameterIivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetTexParameterIuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexParameterIivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexParameterIuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_texture_lod_bias: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_mirror_clamp: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glAreTexturesResidentEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glBindTextureEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glDeleteTexturesEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGenTexturesEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIsTextureEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glPrioritizeTexturesEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_EXT_texture_perturb_normal: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------------
&lt;br&gt;&amp;nbsp; glTextureNormalEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_texture_rectangle: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_sRGB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_shared_exponent: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_texture_swizzle: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_EXT_timer_query: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK [MISSING]
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glGetQueryObjecti64vEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetQueryObjectui64vEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_transform_feedback: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glBeginTransformFeedbackEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glBindBufferBaseEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glBindBufferOffsetEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glBindBufferRangeEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glEndTransformFeedbackEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetTransformFeedbackVaryingEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTransformFeedbackVaryingsEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_vertex_array: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glArrayElementEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glColorPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDrawArraysEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glEdgeFlagPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetPointervEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIndexPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glNormalPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glTexCoordPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_EXT_vertex_array_bgra: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GL_EXT_vertex_shader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glBeginVertexShaderEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindLightParameterEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glBindMaterialParameterEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindParameterEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindTexGenParameterEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindTextureUnitParameterEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glBindVertexShaderEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDeleteVertexShaderEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDisableVariantClientStateEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glEnableVariantClientStateEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glEndVertexShaderEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glExtractComponentEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGenSymbolsEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGenVertexShadersEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetInvariantBooleanvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetInvariantFloatvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetInvariantIntegervEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetLocalConstantBooleanvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetLocalConstantFloatvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetLocalConstantIntegervEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVariantBooleanvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVariantFloatvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVariantIntegervEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVariantPointervEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glInsertComponentEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glIsVariantEnabledEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glSetInvariantEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glSetLocalConstantEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glShaderOp1EXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glShaderOp2EXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glShaderOp3EXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glSwizzleEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVariantPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVariantbvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVariantdvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVariantfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVariantivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVariantsvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVariantubvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVariantuivEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVariantusvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glWriteMaskEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_EXT_vertex_weighting: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glVertexWeightPointerEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexWeightfEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexWeightfvEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_GREMEDY_frame_terminator: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------
&lt;br&gt;&amp;nbsp; glFrameTerminatorGREMEDY: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_GREMEDY_string_marker: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glStringMarkerGREMEDY: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_HP_convolution_border_modes: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------------
&lt;br&gt;&lt;br&gt;GL_HP_image_transform: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glGetImageTransformParameterfvHP: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetImageTransformParameterivHP: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glImageTransformParameterfHP: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glImageTransformParameterfvHP: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glImageTransformParameteriHP: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glImageTransformParameterivHP: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_HP_occlusion_test: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_HP_texture_lighting: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_IBM_cull_vertex: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_IBM_multimode_draw_arrays: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------------
&lt;br&gt;&amp;nbsp; glMultiModeDrawArraysIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glMultiModeDrawElementsIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_IBM_rasterpos_clip: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_IBM_static_data: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_IBM_texture_mirrored_repeat: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------------
&lt;br&gt;&lt;br&gt;GL_IBM_vertex_array_lists: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glColorPointerListIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glEdgeFlagPointerListIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFogCoordPointerListIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glIndexPointerListIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNormalPointerListIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glSecondaryColorPointerListIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoordPointerListIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexPointerListIBM: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_INGR_color_clamp: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_INGR_interlace_read: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_INTEL_parallel_arrays: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glColorPointervINTEL: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNormalPointervINTEL: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoordPointervINTEL: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexPointervINTEL: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_INTEL_texture_scissor: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glTexScissorFuncINTEL: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexScissorINTEL: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_KTX_buffer_region: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glBufferRegionEnabledEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glDeleteBufferRegionEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDrawBufferRegionEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNewBufferRegionEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReadBufferRegionEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_MESAX_texture_stack: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_MESA_pack_invert: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_MESA_resize_buffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glResizeBuffersMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_MESA_window_pos: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glWindowPos2dMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2dvMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2fMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2fvMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2iMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2ivMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos2sMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos2svMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3dMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3dvMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3fMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3fvMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3iMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3ivMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos3sMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos3svMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos4dMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos4dvMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos4fMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos4fvMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos4iMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos4ivMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glWindowPos4sMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glWindowPos4svMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_MESA_ycbcr_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_NV_blend_square: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_NV_conditional_render: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glBeginConditionalRenderNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glEndConditionalRenderNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_copy_depth_to_color: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&lt;br&gt;GL_NV_depth_buffer_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glClearDepthdNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDepthBoundsdNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glDepthRangedNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_NV_depth_clamp: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------
&lt;br&gt;&lt;br&gt;GL_NV_depth_range_unclamped: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_NV_evaluators: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------
&lt;br&gt;&amp;nbsp; glEvalMapsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetMapAttribParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMapAttribParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMapControlPointsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMapParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetMapParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMapControlPointsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMapParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMapParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_explicit_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&amp;nbsp; glGetMultisamplefvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glSampleMaskIndexedNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexRenderbufferNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_NV_fence: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK [MISSING]
&lt;br&gt;------------
&lt;br&gt;&amp;nbsp; glDeleteFencesNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glFinishFenceNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGenFencesNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetFenceivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glIsFenceNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glSetFenceNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glTestFenceNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_NV_float_buffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_NV_fog_distance: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_NV_fragment_program: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glGetProgramNamedParameterdvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetProgramNamedParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramNamedParameter4dNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramNamedParameter4dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramNamedParameter4fNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramNamedParameter4fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_NV_fragment_program2: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_NV_fragment_program4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_NV_fragment_program_option: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------------
&lt;br&gt;&lt;br&gt;GL_NV_framebuffer_multisample_coverage: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------------------
&lt;br&gt;&amp;nbsp; glRenderbufferStorageMultisampleCoverageNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_geometry_program4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glProgramVertexLimitNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_geometry_shader4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_NV_gpu_program4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glProgramEnvParameterI4iNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramEnvParameterI4ivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramEnvParameterI4uiNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramEnvParameterI4uivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramEnvParametersI4ivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramEnvParametersI4uivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramLocalParameterI4iNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramLocalParameterI4ivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramLocalParameterI4uiNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramLocalParameterI4uivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramLocalParametersI4ivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramLocalParametersI4uivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_NV_half_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------
&lt;br&gt;&amp;nbsp; glColor3hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glColor3hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glColor4hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glColor4hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFogCoordhNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFogCoordhvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoord1hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoord1hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoord2hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoord2hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoord3hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoord3hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoord4hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glMultiTexCoord4hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNormal3hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNormal3hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glSecondaryColor3hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glSecondaryColor3hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord1hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord1hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord3hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord3hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord4hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord4hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertex2hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertex2hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertex3hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertex3hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertex4hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertex4hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttrib1hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttrib1hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttrib2hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttrib2hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttrib3hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttrib3hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttrib4hNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttrib4hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribs1hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribs2hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribs3hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexAttribs4hvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glVertexWeighthNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVertexWeighthvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_light_max_exponent: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GL_NV_multisample_filter_hint: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------------
&lt;br&gt;&lt;br&gt;GL_NV_occlusion_query: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glBeginOcclusionQueryNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDeleteOcclusionQueriesNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glEndOcclusionQueryNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGenOcclusionQueriesNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetOcclusionQueryivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetOcclusionQueryuivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glIsOcclusionQueryNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_packed_depth_stencil: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_NV_parameter_buffer_object: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------------
&lt;br&gt;&amp;nbsp; glProgramBufferParametersIivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glProgramBufferParametersIuivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glProgramBufferParametersfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_NV_pixel_data_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glFlushPixelDataRangeNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glPixelDataRangeNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_point_sprite: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glPointParameteriNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glPointParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_NV_present_video: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glGetVideoi64vNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetVideoivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetVideoui64vNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVideouivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glPresentFrameDualFillNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glPresentFrameKeyedNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glVideoParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_primitive_restart: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glPrimitiveRestartIndexNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glPrimitiveRestartNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_NV_register_combiners: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK [MISSING]
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glCombinerInputNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCombinerOutputNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCombinerParameterfNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCombinerParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCombinerParameteriNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glCombinerParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glFinalCombinerInputNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetCombinerInputParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetCombinerInputParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetCombinerOutputParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetCombinerOutputParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetFinalCombinerInputParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetFinalCombinerInputParameterivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_NV_register_combiners2: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glCombinerStageParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetCombinerStageParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_NV_texgen_emboss: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_NV_texgen_reflection: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_NV_texture_compression_vtc: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------------
&lt;br&gt;&lt;br&gt;GL_NV_texture_env_combine4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_NV_texture_expand_normal: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_NV_texture_rectangle: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_NV_texture_shader: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_NV_texture_shader2: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_NV_texture_shader3: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_NV_transform_feedback: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glActiveVaryingNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glBeginTransformFeedbackNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindBufferBaseNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindBufferOffsetNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glBindBufferRangeNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glEndTransformFeedbackNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetActiveVaryingNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetTransformFeedbackVaryingNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetVaryingLocationNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTransformFeedbackAttribsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTransformFeedbackVaryingsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_NV_vertex_array_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK [MISSING]
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glFlushVertexArrayRangeNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexArrayRangeNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_NV_vertex_array_range2: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&lt;br&gt;GL_NV_vertex_program: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glAreProgramsResidentNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glBindProgramNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glDeleteProgramsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glExecuteProgramNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGenProgramsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramParameterdvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramParameterfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetProgramStringNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetProgramivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetTrackMatrixivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribPointervNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribdvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribfvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetVertexAttribivNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glIsProgramNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glLoadProgramNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramParameter4dNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramParameter4dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramParameter4fNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramParameter4fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glProgramParameters4dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glProgramParameters4fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glRequestResidentProgramsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glTrackMatrixNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1dNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1fNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1sNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib1svNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2dNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2fNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2sNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib2svNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3dNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3fNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3sNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib3svNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4dNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4fNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4sNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4svNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4ubNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttrib4ubvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribPointerNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glVertexAttribs1dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs1fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs1svNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs2dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs2fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs2svNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs3dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs3fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs3svNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs4dvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs4fvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs4svNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glVertexAttribs4ubvNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_NV_vertex_program1_1: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_NV_vertex_program2: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_NV_vertex_program2_option: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------
&lt;br&gt;&lt;br&gt;GL_NV_vertex_program3: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_NV_vertex_program4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_OES_byte_coordinates: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_OES_compressed_paletted_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------------
&lt;br&gt;&lt;br&gt;GL_OES_read_format: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_OES_single_precision: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glClearDepthfOES: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glClipPlanefOES: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDepthRangefOES: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFrustumfOES: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetClipPlanefOES: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glOrthofOES: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_OML_interlace: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------
&lt;br&gt;&lt;br&gt;GL_OML_resample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------
&lt;br&gt;&lt;br&gt;GL_OML_subsample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------
&lt;br&gt;&lt;br&gt;GL_PGI_misc_hints: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&lt;br&gt;GL_PGI_vertex_hints: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_REND_screen_coordinates: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_S3_s3tc: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------
&lt;br&gt;&lt;br&gt;GL_SGIS_color_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_SGIS_detail_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glDetailTexFuncSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetDetailTexFuncSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_SGIS_fog_function: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glFogFuncSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetFogFuncSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_SGIS_generate_mipmap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_SGIS_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK [MISSING]
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glSampleMaskSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glSamplePatternSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_SGIS_pixel_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_SGIS_point_line_texgen: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&lt;br&gt;GL_SGIS_sharpen_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glGetSharpenTexFuncSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glSharpenTexFuncSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_SGIS_texture4D: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&amp;nbsp; glTexImage4DSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexSubImage4DSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SGIS_texture_border_clamp: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------------
&lt;br&gt;&lt;br&gt;GL_SGIS_texture_edge_clamp: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_SGIS_texture_filter4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glGetTexFilterFuncSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexFilterFuncSGIS: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SGIS_texture_lod: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_SGIS_texture_select: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_async: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------
&lt;br&gt;&amp;nbsp; glAsyncMarkerSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glDeleteAsyncMarkersSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFinishAsyncSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGenAsyncMarkersSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glIsAsyncMarkerSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glPollAsyncSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SGIX_async_histogram: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_async_pixel: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_blend_alpha_minmax: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_clipmap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------
&lt;br&gt;&lt;br&gt;GL_SGIX_convolution_accuracy: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_depth_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_flush_raster: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glFlushRasterSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SGIX_fog_offset: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_fog_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glTextureFogSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_SGIX_fragment_specular_lighting: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------------
&lt;br&gt;&amp;nbsp; glFragmentColorMaterialSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightModelfSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightModelfvSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightModeliSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightModelivSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightfSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightfvSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightiSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentLightivSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentMaterialfSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentMaterialfvSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glFragmentMaterialiSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glFragmentMaterialivSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetFragmentLightfvSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetFragmentLightivSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGetFragmentMaterialfvSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGetFragmentMaterialivSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SGIX_framezoom: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&amp;nbsp; glFrameZoomSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SGIX_interlace: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_ir_instrument1: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_list_priority: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_pixel_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK [MISSING]
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glPixelTexGenSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GL_SGIX_pixel_texture_bits: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_reference_plane: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&amp;nbsp; glReferencePlaneSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_SGIX_resample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------
&lt;br&gt;&lt;br&gt;GL_SGIX_shadow: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------
&lt;br&gt;&lt;br&gt;GL_SGIX_shadow_ambient: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_sprite: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------
&lt;br&gt;&amp;nbsp; glSpriteParameterfSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glSpriteParameterfvSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glSpriteParameteriSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glSpriteParameterivSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SGIX_tag_sample_buffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glTagSampleBufferSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SGIX_texture_add_env: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_texture_coordinate_clamp: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_texture_lod_bias: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_texture_multi_buffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_texture_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_texture_scale_bias: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_vertex_preclip: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_vertex_preclip_hint: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GL_SGIX_ycrcb: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------
&lt;br&gt;&lt;br&gt;GL_SGI_color_matrix: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_SGI_color_table: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glColorTableParameterfvSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glColorTableParameterivSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glColorTableSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glCopyColorTableSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetColorTableParameterfvSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetColorTableParameterivSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glGetColorTableSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GL_SGI_texture_color_table: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GL_SUNX_constant_data: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glFinishTextureSUNX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SUN_convolution_border_modes: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------------
&lt;br&gt;&lt;br&gt;GL_SUN_global_alpha: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glGlobalAlphaFactorbSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGlobalAlphaFactordSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGlobalAlphaFactorfSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGlobalAlphaFactoriSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGlobalAlphaFactorsSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glGlobalAlphaFactorubSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGlobalAlphaFactoruiSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glGlobalAlphaFactorusSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_SUN_mesh_array: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&lt;br&gt;GL_SUN_read_video_pixels: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glReadVideoPixelsSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_SUN_slice_accum: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&lt;br&gt;GL_SUN_triangle_list: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glReplacementCodePointerSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeubSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeubvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuivSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeusSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeusvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GL_SUN_vertex: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------
&lt;br&gt;&amp;nbsp; glColor3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glColor3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glColor4fNormal3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glColor4fNormal3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glColor4ubVertex2fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glColor4ubVertex2fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glColor4ubVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glColor4ubVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glNormal3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glNormal3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiColor3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiColor3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiColor4fNormal3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiColor4fNormal3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiColor4ubVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiColor4ubVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiNormal3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiNormal3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiTexCoord2fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiTexCoord2fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glReplacementCodeuiVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fColor3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fColor3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fColor4fNormal3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fColor4fNormal3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fColor4ubVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fColor4ubVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fNormal3fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fNormal3fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fVertex3fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord2fVertex3fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord4fColor4fNormal3fVertex4fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glTexCoord4fColor4fNormal3fVertex4fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord4fVertex4fSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glTexCoord4fVertex4fvSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GL_WIN_phong_shading: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GL_WIN_specular_fog: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GL_WIN_swap_hint: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------
&lt;br&gt;&amp;nbsp; glAddSwapHintRectWIN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GLX_VERSION_1_2: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------
&lt;br&gt;&amp;nbsp; glXGetCurrentDisplay: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_VERSION_1_3: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------
&lt;br&gt;&amp;nbsp; glXChooseFBConfig: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXCreateNewContext: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXCreatePbuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXCreatePixmap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXCreateWindow: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXDestroyPbuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXDestroyPixmap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXDestroyWindow: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXGetCurrentReadDrawable: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXGetFBConfigAttrib: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXGetFBConfigs: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXGetSelectedEvent: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXGetVisualFromFBConfig: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXMakeContextCurrent: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXQueryContext: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXQueryDrawable: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXSelectEvent: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_VERSION_1_4: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------
&lt;br&gt;&lt;br&gt;GLX_3DFX_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GLX_ARB_create_context: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glXCreateContextAttribsARB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GLX_ARB_fbconfig_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&lt;br&gt;GLX_ARB_framebuffer_sRGB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GLX_ARB_get_proc_address: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GLX_ARB_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GLX_ATI_pixel_format_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------------
&lt;br&gt;&lt;br&gt;GLX_ATI_render_texture: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glXBindTexImageATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXDrawableAttribATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXReleaseTexImageATI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GLX_EXT_fbconfig_packed_float: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------------
&lt;br&gt;&lt;br&gt;GLX_EXT_framebuffer_sRGB: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GLX_EXT_import_context: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glXFreeContextEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXGetContextIDEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXImportContextEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXQueryContextInfoEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_EXT_scene_marker: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GLX_EXT_texture_from_pixmap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------------
&lt;br&gt;&amp;nbsp; glXBindTexImageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXReleaseTexImageEXT: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GLX_EXT_visual_info: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GLX_EXT_visual_rating: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;----------------------
&lt;br&gt;&lt;br&gt;GLX_MESA_agp_offset: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glXGetAGPOffsetMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GLX_MESA_copy_sub_buffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glXCopySubBufferMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_MESA_pixmap_colormap: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK [MISSING]
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glXCreateGLXPixmapMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_MESA_release_buffers: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK [MISSING]
&lt;br&gt;-------------------------
&lt;br&gt;&amp;nbsp; glXReleaseBuffersMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GLX_MESA_set_3dfx_mode: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-----------------------
&lt;br&gt;&amp;nbsp; glXSet3DfxModeMESA: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GLX_NV_float_buffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GLX_NV_present_video: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glXBindVideoDeviceNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXEnumerateVideoDevicesNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GLX_NV_swap_group: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------
&lt;br&gt;&amp;nbsp; glXBindSwapBarrierNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXJoinSwapGroupNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXQueryFrameCountNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXQueryMaxSwapGroupsNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXQuerySwapGroupNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXResetFrameCountNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GLX_NV_vertex_array_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glXAllocateMemoryNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXFreeMemoryNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GLX_NV_video_output: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glXBindVideoImageNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXGetVideoDeviceNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXGetVideoInfoNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXReleaseVideoDeviceNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXReleaseVideoImageNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXSendPbufferToVideoNV: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GLX_OML_swap_method: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------
&lt;br&gt;&lt;br&gt;GLX_SGIS_blended_overlay: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------------
&lt;br&gt;&lt;br&gt;GLX_SGIS_color_range: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GLX_SGIS_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------
&lt;br&gt;&lt;br&gt;GLX_SGIS_shared_multisample: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------------
&lt;br&gt;&lt;br&gt;GLX_SGIX_fbconfig: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;------------------
&lt;br&gt;&amp;nbsp; glXChooseFBConfigSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXCreateContextWithConfigSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXCreateGLXPixmapWithConfigSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXGetFBConfigAttribSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXGetFBConfigFromVisualSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXGetVisualFromFBConfigSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_SGIX_hyperpipe: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glXBindHyperpipeSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXDestroyHyperpipeConfigSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXHyperpipeAttribSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXHyperpipeConfigSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXQueryHyperpipeAttribSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXQueryHyperpipeBestAttribSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXQueryHyperpipeConfigSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXQueryHyperpipeNetworkSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&lt;br&gt;GLX_SGIX_pbuffer: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------
&lt;br&gt;&amp;nbsp; glXCreateGLXPbufferSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXDestroyGLXPbufferSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXGetSelectedEventSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&amp;nbsp; glXQueryGLXPbufferSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXSelectEventSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_SGIX_swap_barrier: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK [MISSING]
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glXBindSwapBarrierSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXQueryMaxSwapBarriersSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GLX_SGIX_swap_group: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK [MISSING]
&lt;br&gt;--------------------
&lt;br&gt;&amp;nbsp; glXJoinSwapGroupSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_SGIX_video_resize: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------------
&lt;br&gt;&amp;nbsp; glXBindChannelToWindowSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXChannelRectSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXChannelRectSyncSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXQueryChannelDeltasSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&amp;nbsp; glXQueryChannelRectSGIX: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GLX_SGIX_visual_select_group: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-----------------------------
&lt;br&gt;&lt;br&gt;GLX_SGI_cushion: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;----------------
&lt;br&gt;&amp;nbsp; glXCushionSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GLX_SGI_make_current_read: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK 
&lt;br&gt;--------------------------
&lt;br&gt;&amp;nbsp; glXGetCurrentReadDrawableSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXMakeCurrentReadSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GLX_SGI_swap_control: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glXSwapIntervalSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&lt;br&gt;GLX_SGI_video_sync: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK 
&lt;br&gt;-------------------
&lt;br&gt;&amp;nbsp; glXGetVideoSyncSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;OK
&lt;br&gt;&amp;nbsp; glXWaitVideoSyncSGI: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OK
&lt;br&gt;&lt;br&gt;GLX_SUN_get_transparent_index: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING 
&lt;br&gt;------------------------------
&lt;br&gt;&amp;nbsp; glXGetTransparentIndexSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br&gt;GLX_SUN_video_resize: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING 
&lt;br&gt;---------------------
&lt;br&gt;&amp;nbsp; glXGetVideoResizeSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;MISSING
&lt;br&gt;&amp;nbsp; glXVideoResizeSUN: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; MISSING
&lt;br&gt;&lt;br /&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26633343</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-03T13:17:10Z</published>
	<updated>2009-12-03T13:17:10Z</updated>
	<author>
		<name>Svilen-2</name>
	</author>
	<content type="html">On 12/03/2009 03:56 AM, Nigel Stewart wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Svilen,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It is clear that the application crashes on the first call to
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; glGenBuffers() after the call to glewInit().
&lt;br&gt;&amp;gt;&amp;gt; It looks like a null pointer according to the core dump
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; I guess that's the current Mesa driver which Fedora 12 uses by default. 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The glewinfo output on bugzilla certainly suggests that glGenBuffers
&lt;br&gt;&amp;gt; is detected properly.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Please correct me if I'm wrong. The report says glGenBuffers() and 
&lt;br&gt;&amp;gt;&amp;gt; glGenBuffersARB() are available. Well if the mainstream version 
&lt;br&gt;&amp;gt;&amp;gt; exists shall I care about the glGenBuffersARB()? Aren't they supposed 
&lt;br&gt;&amp;gt;&amp;gt; to be the same thing? Or is it for compatibility?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; They're not necessarily the same, in my understanding. &amp;nbsp;And it's
&lt;br&gt;&amp;gt; possible to have some GL implementation that doesn't implement it
&lt;br&gt;&amp;gt; as core, but does happen to have the extension. &amp;nbsp;GLEW doesn't
&lt;br&gt;&amp;gt; automatically remap glGenBuffers to glGenBuffersARB (for example)
&lt;br&gt;&amp;gt; as far as I know.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The comment thread at bugzilla seems to suggest this isn't a GLEW
&lt;br&gt;&amp;gt; bug. &amp;nbsp;I'll see if it will repro for me at the office tomorrow.
&lt;br&gt;&amp;gt; (And I can try a TOT GLEW too)
&lt;/div&gt;&lt;br&gt;I've got a confirmation from the driver developer that in this case 
&lt;br&gt;glGenBuffers and glGenBuffersARB are the same.
&lt;br&gt;&lt;br&gt;Nigel,
&lt;br&gt;I'll really appreciate your effort to reproduce the problem. Meanwhile 
&lt;br&gt;I'm trying to confirm with the user that this is not a problem of 
&lt;br&gt;invalid &amp;nbsp;glx visual as it was suggested by Tom.
&lt;br&gt;&lt;br&gt;Regards
&lt;br&gt;Svilen
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<entry>
	<id>tag:old.nabble.com,2006:post-26620676</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-02T19:56:31Z</published>
	<updated>2009-12-02T19:56:31Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">Svilen,
&lt;br&gt;&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; It is clear that the application crashes on the first call to
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; glGenBuffers() after the call to glewInit().
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt; It looks like a null pointer according to the core dump
&lt;br&gt;&lt;br&gt;&amp;gt; I guess that's the current Mesa driver which Fedora 12 uses by default. 
&lt;br&gt;&lt;br&gt;The glewinfo output on bugzilla certainly suggests that glGenBuffers
&lt;br&gt;is detected properly.
&lt;br&gt;&lt;br&gt;&amp;gt; Please correct me if I'm wrong. The report says glGenBuffers() and 
&lt;br&gt;&amp;gt; glGenBuffersARB() are available. Well if the mainstream version exists 
&lt;br&gt;&amp;gt; shall I care about the glGenBuffersARB()? Aren't they supposed to be the 
&lt;br&gt;&amp;gt; same thing? Or is it for compatibility?
&lt;br&gt;&lt;br&gt;They're not necessarily the same, in my understanding. &amp;nbsp;And it's
&lt;br&gt;possible to have some GL implementation that doesn't implement it
&lt;br&gt;as core, but does happen to have the extension. &amp;nbsp;GLEW doesn't
&lt;br&gt;automatically remap glGenBuffers to glGenBuffersARB (for example)
&lt;br&gt;as far as I know.
&lt;br&gt;&lt;br&gt;The comment thread at bugzilla seems to suggest this isn't a GLEW
&lt;br&gt;bug. &amp;nbsp;I'll see if it will repro for me at the office tomorrow.
&lt;br&gt;(And I can try a TOT GLEW too)
&lt;br&gt;&lt;br&gt;- Nigel
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<entry>
	<id>tag:old.nabble.com,2006:post-26619764</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-02T17:46:32Z</published>
	<updated>2009-12-02T17:46:32Z</updated>
	<author>
		<name>Svilen-2</name>
	</author>
	<content type="html">Hi Tom,
&lt;br&gt;&lt;br&gt;On 12/03/2009 12:29 AM, tom fogal wrote:
&lt;br&gt;&amp;gt; Svilen&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26619764&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;krustev.svilen@...&lt;/a&gt;&amp;gt; &amp;nbsp;writes:
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; It is clear that the application crashes on the first call to
&lt;br&gt;&amp;gt;&amp;gt; glGenBuffers() after the call to glewInit(). it looks like it is
&lt;br&gt;&amp;gt;&amp;gt; dereferencing a pointer to unexisting function.
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt; It should be a null pointer, not just a bad pointer, if the driver does
&lt;br&gt;&amp;gt; not support it. &amp;nbsp;Is this the case?
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;It looks like a null pointer according to the core dump
&lt;br&gt;&lt;br&gt;Thread 1 (Thread 2000):
&lt;br&gt;#0 &amp;nbsp;0x00000000 in ?? ()
&lt;br&gt;No symbol table info available.
&lt;br&gt;#1 &amp;nbsp;0x02663bce in layprop::FontLibrary::FontLibrary (
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;this=&amp;lt;value optimized out&amp;gt;, fontfile=&amp;lt;value optimized out&amp;gt;,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;fti=&amp;lt;value optimized out&amp;gt;) at drawprop.cpp:366
&lt;br&gt;No locals.
&lt;br&gt;&lt;br&gt;...
&lt;br&gt;&amp;gt; Is glGenBuffers the *first* OpenGL call after glewInit()? &amp;nbsp;Your context
&lt;br&gt;&amp;gt; might be invalid if so. &amp;nbsp;Is the application threaded? &amp;nbsp;You might need
&lt;br&gt;&amp;gt; to force a glXMakeCurrent when switching threads.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;I did have a funny experience in the past with the contexts and I think 
&lt;br&gt;that if that was the problem I should've got different execution 
&lt;br&gt;pattern. This is a possibility, but quite remote. There are protections 
&lt;br&gt;in place in case the required context is not obtained and the checks are 
&lt;br&gt;done before glewInit()
&lt;br&gt;It is a multithread application, but all the graphics is done from the 
&lt;br&gt;main thread. I'm pretty sure that it is not a thread problem, it crashes 
&lt;br&gt;at start-up, long before it can even think about threads.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Your user is using a development branch of Mesa. &amp;nbsp;Both 7.6.1 and
&lt;br&gt;&amp;gt; 7.7 will be out soon; you might consider trying one of the release
&lt;br&gt;&amp;gt; candidates.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;I guess that's the current Mesa driver which Fedora 12 uses by default. 
&lt;br&gt;I'm not sure he will be happy to reinstall his driver, besides it's a 
&lt;br&gt;good corner case platform for me. In all cases it's a cross-platform 
&lt;br&gt;application and it runs on mutiply cards &amp; drivers including of course MESA.
&lt;br&gt;&amp;gt;&amp;gt; To add to the confusion I can see that &amp;quot;GL_ARB_vertex_buffer_object&amp;quot;
&lt;br&gt;&amp;gt;&amp;gt; extension is supported as well. Is that OK if the related functions
&lt;br&gt;&amp;gt;&amp;gt; are supposed to be included in the mainstream 1.5 and on top of this
&lt;br&gt;&amp;gt;&amp;gt; listed as &amp;quot;OK&amp;quot; a bit earlier in the same report?
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt; I feel like I do not understand this question. &amp;nbsp;Are you asking if it's
&lt;br&gt;&amp;gt; okay for a function to be listed twice in glewinfo's output?
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;Please correct me if I'm wrong. The report says glGenBuffers() and 
&lt;br&gt;glGenBuffersARB() are available. Well if the mainstream version exists 
&lt;br&gt;shall I care about the glGenBuffersARB()? Aren't they supposed to be the 
&lt;br&gt;same thing? Or is it for compatibility?
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; So the question is - shall I try to call &amp;nbsp;the ARB functions i.e.
&lt;br&gt;&amp;gt;&amp;gt; glGenBuffersARB()? How to distinguish between such platforms?
&lt;br&gt;&amp;gt;&amp;gt; for example - is this safe?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; if (glewIsSupported(&amp;quot;GL_VERSION_1_4 GL_EXT_multi_draw_arrays
&lt;br&gt;&amp;gt;&amp;gt; GL_ARB_vertex_buffer_object&amp;quot;))
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; glGenBuffersARB( ... )
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt; Well, yes, but it's too conservative. &amp;nbsp;If all you care about is VBOs,
&lt;br&gt;&amp;gt; you should only check for VBOs. &amp;nbsp;The above `if' would fail on a driver
&lt;br&gt;&amp;gt; that supports VBOs but not multi_draw_arrays, or only reports 1.1
&lt;br&gt;&amp;gt; support. &amp;nbsp;Yet your code path inside the `if' will work fine on such a
&lt;br&gt;&amp;gt; card.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;/div&gt;I do care about VBO's and GL_EXT_multi_draw_arrays. Are you suggest that 
&lt;br&gt;the overall check for the version is redundant (too conservative)?
&lt;br&gt;&amp;gt; After you establish that you've got a valid, active context, post
&lt;br&gt;&amp;gt; a reproducible test case or a backtrace here. &amp;nbsp;If you know the
&lt;br&gt;&amp;gt; card supports what you're asking of it, I would just remove the
&lt;br&gt;&amp;gt; glewIsSupported checks temporarily to forego any confusion.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; One of the people listening here should be able to identify whether
&lt;br&gt;&amp;gt; this is a GLEW bug in that case; you might need to forward this to the
&lt;br&gt;&amp;gt; Mesa folks, but it's too soon to tell from this.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;I can't reproduce the crash on my side simply because I don't have the 
&lt;br&gt;hardware. Would you please have a look at the links I've posted 
&lt;br&gt;previously - they contain all the information I've got. We can ask the 
&lt;br&gt;user for more if needed. For your convenience here is one of them again
&lt;br&gt;&lt;a href=&quot;https://bugzilla.redhat.com/show_bug.cgi?id=541879&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://bugzilla.redhat.com/show_bug.cgi?id=541879&lt;/a&gt;&lt;br&gt;&lt;br&gt;I've already contacted the DRI developers @ MESA. Part of the 
&lt;br&gt;correspondence is here
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg45063.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.mail-archive.com/dri-devel@.../msg45063.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;The rest ended-up between us only, but does not carry anything really 
&lt;br&gt;valuable.
&lt;br&gt;&lt;br&gt;And finally - something basic that I could be missing. When I'm using 
&lt;br&gt;GLEW shall I care about the name extensions of the functions I'm 
&lt;br&gt;calling? For example - &amp;nbsp;glGenBuffers() or glGenBuffersARB()? Please 
&lt;br&gt;correct me if I'm wrong but it seems I read somewhere that GLEW is 
&lt;br&gt;taking care for me so I can always use the &amp;quot;short&amp;quot; versions? The 
&lt;br&gt;question concerns of course only the functions which are already 
&lt;br&gt;included in the core openGL.
&lt;br&gt;&lt;br&gt;Regards
&lt;br&gt;Svilen
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26619167</id>
	<title>Re: glGenBuffers crash</title>
	<published>2009-12-02T16:29:02Z</published>
	<updated>2009-12-02T16:29:02Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">Svilen &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26619167&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;krustev.svilen@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&amp;gt; It is clear that the application crashes on the first call to
&lt;br&gt;&amp;gt; glGenBuffers() after the call to glewInit(). it looks like it is
&lt;br&gt;&amp;gt; dereferencing a pointer to unexisting function.
&lt;br&gt;&lt;br&gt;It should be a null pointer, not just a bad pointer, if the driver does
&lt;br&gt;not support it. &amp;nbsp;Is this the case?
&lt;br&gt;&lt;br&gt;Is glGenBuffers the *first* OpenGL call after glewInit()? &amp;nbsp;Your context
&lt;br&gt;might be invalid if so. &amp;nbsp;Is the application threaded? &amp;nbsp;You might need
&lt;br&gt;to force a glXMakeCurrent when switching threads.
&lt;br&gt;&lt;br&gt;&amp;gt; Running on a Mesa DRI Intel(R) 945GM GEM 20090712 2009Q2 RC3 &amp;nbsp;from Tungsten G
&lt;br&gt;&amp;gt; raphics, Inc
&lt;br&gt;&amp;gt; OpenGL version 1.4 Mesa 7.7-devel is supported
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; So 1.4 only is supported after all. Then why in the 1.5 list below all 
&lt;br&gt;&amp;gt; functions including the glGenBuffers() are reported &amp;quot;OK&amp;quot;?
&lt;br&gt;&lt;br&gt;I'm not keen on what glewinfo is doing to report &amp;quot;version &amp;lt;X.Y&amp;gt; is
&lt;br&gt;supported&amp;quot; or not. &amp;nbsp;However, at the function level, drivers are free
&lt;br&gt;to give back valid function pointers for whatever they want, and that
&lt;br&gt;doesn't necessarily need to correspond with what OpenGL version the
&lt;br&gt;driver supports. &amp;nbsp;Certainly, it seems rather silly that a driver would
&lt;br&gt;support every function in OGL 1.5 &amp;&amp; yet report it as implementing OGL
&lt;br&gt;1.4, but it's perfectly legal.
&lt;br&gt;&lt;br&gt;Your user is using a development branch of Mesa. &amp;nbsp;Both 7.6.1 and
&lt;br&gt;7.7 will be out soon; you might consider trying one of the release
&lt;br&gt;candidates.
&lt;br&gt;&lt;br&gt;&amp;gt; To add to the confusion I can see that &amp;quot;GL_ARB_vertex_buffer_object&amp;quot;
&lt;br&gt;&amp;gt; extension is supported as well. Is that OK if the related functions
&lt;br&gt;&amp;gt; are supposed to be included in the mainstream 1.5 and on top of this
&lt;br&gt;&amp;gt; listed as &amp;quot;OK&amp;quot; a bit earlier in the same report?
&lt;br&gt;&lt;br&gt;I feel like I do not understand this question. &amp;nbsp;Are you asking if it's
&lt;br&gt;okay for a function to be listed twice in glewinfo's output?
&lt;br&gt;&lt;br&gt;&amp;gt; So the question is - shall I try to call &amp;nbsp;the ARB functions i.e. 
&lt;br&gt;&amp;gt; glGenBuffersARB()? How to distinguish between such platforms?
&lt;br&gt;&amp;gt; for example - is this safe?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; if (glewIsSupported(&amp;quot;GL_VERSION_1_4 GL_EXT_multi_draw_arrays 
&lt;br&gt;&amp;gt; GL_ARB_vertex_buffer_object&amp;quot;))
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;glGenBuffersARB( ... )
&lt;br&gt;&lt;br&gt;Well, yes, but it's too conservative. &amp;nbsp;If all you care about is VBOs,
&lt;br&gt;you should only check for VBOs. &amp;nbsp;The above `if' would fail on a driver
&lt;br&gt;that supports VBOs but not multi_draw_arrays, or only reports 1.1
&lt;br&gt;support. &amp;nbsp;Yet your code path inside the `if' will work fine on such a
&lt;br&gt;card.
&lt;br&gt;&lt;br&gt;&amp;gt; or this
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; if (glewIsSupported(&amp;quot;GL_VERSION_1_5 GL_EXT_multi_draw_arrays&amp;quot;))
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp;glGenBuffers( ... )
&lt;br&gt;&lt;br&gt;Again safe, and again too conservative.
&lt;br&gt;&lt;br&gt;&amp;gt; I presume checking for GL_VERSION_1_5 and GL_ARB_vertex_buffer_object
&lt;br&gt;&amp;gt; at the same time is not quite clever?
&lt;br&gt;&lt;br&gt;Checking for both does seem a little silly.
&lt;br&gt;&lt;br&gt;&amp;gt; What am I missing here?
&lt;br&gt;&lt;br&gt;After you establish that you've got a valid, active context, post
&lt;br&gt;a reproducible test case or a backtrace here. &amp;nbsp;If you know the
&lt;br&gt;card supports what you're asking of it, I would just remove the
&lt;br&gt;glewIsSupported checks temporarily to forego any confusion.
&lt;br&gt;&lt;br&gt;One of the people listening here should be able to identify whether
&lt;br&gt;this is a GLEW bug in that case; you might need to forward this to the
&lt;br&gt;Mesa folks, but it's too soon to tell from this.
&lt;br&gt;&lt;br&gt;-tom
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26618791</id>
	<title>glGenBuffers crash</title>
	<published>2009-12-02T15:53:56Z</published>
	<updated>2009-12-02T15:53:56Z</updated>
	<author>
		<name>Svilen-2</name>
	</author>
	<content type="html">&lt;br&gt;Hi Guys,
&lt;br&gt;&lt;br&gt;I'm chasing a bug in an application which uses GLEW. The bug was 
&lt;br&gt;reported initially here:
&lt;br&gt;&lt;a href=&quot;https://bugzilla.redhat.com/show_bug.cgi?id=541879&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://bugzilla.redhat.com/show_bug.cgi?id=541879&lt;/a&gt;&lt;br&gt;and also replicated here:
&lt;br&gt;&lt;a href=&quot;http://code.google.com/p/toped/issues/detail?id=21&amp;colspec=ID%20Type%20Summary%20Component%20OpSys%20Owner%20Status%20Priority&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://code.google.com/p/toped/issues/detail?id=21&amp;colspec=ID%20Type%20Summary%20Component%20OpSys%20Owner%20Status%20Priority&lt;/a&gt;&lt;br&gt;&lt;br&gt;It is clear that the application crashes on the first call to 
&lt;br&gt;glGenBuffers() after the call to glewInit(). it looks like it is 
&lt;br&gt;dereferencing a pointer to unexisting function. The application itself 
&lt;br&gt;is calling beforehand
&lt;br&gt;&lt;br&gt;glewIsSupported(&amp;quot;GL_VERSION_1_4 GL_EXT_multi_draw_arrays&amp;quot;)
&lt;br&gt;&lt;br&gt;so - OK it is not checking for 1.5 where glGenBuffers() is supported - 
&lt;br&gt;so it crashes.
&lt;br&gt;&lt;br&gt;Now the part which confuses me. Looking at the glewinfo report (attached 
&lt;br&gt;to the original bug report) you can see clearly that glGenBuffers() is 
&lt;br&gt;supported. Then why it crashes? In the same time, the same report at the 
&lt;br&gt;top says:
&lt;br&gt;&lt;br&gt;Running on a Mesa DRI Intel(R) 945GM GEM 20090712 2009Q2 RC3 &amp;nbsp;from Tungsten Graphics, Inc
&lt;br&gt;OpenGL version 1.4 Mesa 7.7-devel is supported
&lt;br&gt;&lt;br&gt;So 1.4 only is supported after all. Then why in the 1.5 list below all 
&lt;br&gt;functions including the glGenBuffers() are reported &amp;quot;OK&amp;quot;?
&lt;br&gt;To add to the confusion I can see that &amp;quot;GL_ARB_vertex_buffer_object&amp;quot; 
&lt;br&gt;extension is supported as well. Is that OK if the related functions are 
&lt;br&gt;supposed to be included in the mainstream 1.5 and on top of this listed 
&lt;br&gt;as &amp;quot;OK&amp;quot; a bit earlier in the same report?
&lt;br&gt;&lt;br&gt;So the question is - shall I try to call &amp;nbsp;the ARB functions i.e. 
&lt;br&gt;glGenBuffersARB()? How to distinguish between such platforms?
&lt;br&gt;for example - is this safe?
&lt;br&gt;&lt;br&gt;if (glewIsSupported(&amp;quot;GL_VERSION_1_4 GL_EXT_multi_draw_arrays 
&lt;br&gt;GL_ARB_vertex_buffer_object&amp;quot;))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;glGenBuffersARB( ... )
&lt;br&gt;&lt;br&gt;or this
&lt;br&gt;&lt;br&gt;if (glewIsSupported(&amp;quot;GL_VERSION_1_5 GL_EXT_multi_draw_arrays&amp;quot;))
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;glGenBuffers( ... )
&lt;br&gt;&lt;br&gt;I presume checking for GL_VERSION_1_5 and GL_ARB_vertex_buffer_object at 
&lt;br&gt;the same time is not quite clever?
&lt;br&gt;&lt;br&gt;What am I missing here?
&lt;br&gt;&lt;br&gt;Regards
&lt;br&gt;Svilen
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26599221</id>
	<title>Proposed patch for OSX Snow Leopard</title>
	<published>2009-12-01T13:19:22Z</published>
	<updated>2009-12-01T13:19:22Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">Hello all,
&lt;br&gt;&lt;br&gt;On the Sourceforge Tracker under patches, there is item 2865218
&lt;br&gt;which indicates that there is a gl.h for SnowLeopard that
&lt;br&gt;uses __X_GL_H rather than __gl_h_ or __GL_H__.
&lt;br&gt;&lt;br&gt;Reviews of this change would be appreciated.
&lt;br&gt;&lt;br&gt;/Developer/SDKs/MacOSX10.6.sdk/usr/X11/include/GL/gl.h
&lt;br&gt;&lt;br&gt;...
&lt;br&gt;#ifndef __X_GL_H
&lt;br&gt;#define __X_GL_H
&lt;br&gt;...
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;&lt;br&gt;Index: auto/src/glew_head.h
&lt;br&gt;===================================================================
&lt;br&gt;--- auto/src/glew_head.h	(revision 564)
&lt;br&gt;+++ auto/src/glew_head.h	(working copy)
&lt;br&gt;@@ -2,7 +2,7 @@
&lt;br&gt;&amp;nbsp; #define __glew_h__
&lt;br&gt;&amp;nbsp; #define __GLEW_H__
&lt;br&gt;&lt;br&gt;-#if defined(__gl_h_) || defined(__GL_H__)
&lt;br&gt;+#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
&lt;br&gt;&amp;nbsp; #error gl.h included before glew.h
&lt;br&gt;&amp;nbsp; #endif
&lt;br&gt;&amp;nbsp; #if defined(__glext_h_) || defined(__GLEXT_H_)
&lt;br&gt;@@ -14,6 +14,7 @@
&lt;br&gt;&lt;br&gt;&amp;nbsp; #define __gl_h_
&lt;br&gt;&amp;nbsp; #define __GL_H__
&lt;br&gt;+#define __X_GL_H
&lt;br&gt;&amp;nbsp; #define __glext_h_
&lt;br&gt;&amp;nbsp; #define __GLEXT_H_
&lt;br&gt;&amp;nbsp; #define __gl_ATI_h_
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<entry>
	<id>tag:old.nabble.com,2006:post-26579464</id>
	<title>Re: GLEW and FLTK</title>
	<published>2009-11-30T10:21:53Z</published>
	<updated>2009-11-30T10:21:53Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">loicus &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26579464&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;loicus@...&lt;/a&gt;&amp;gt; writes:
&lt;br&gt;&amp;gt; I am trying to use GLEW with in an fltk window... it works fine under
&lt;br&gt;&amp;gt; windows, but under linux, I don't know for which reason, it just
&lt;br&gt;&amp;gt; doesn't work...
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; does anyone have any experience of FLTK+GLEW ? should I use GLEW_MX
&lt;br&gt;&amp;gt; preprocessor command to tell glew that I may have different opengl
&lt;br&gt;&amp;gt; context?
&lt;br&gt;&lt;br&gt;You only want to use GLEW_MX if you will have *multiple* active GL
&lt;br&gt;contexts at one time, and both need to use GLEW. &amp;nbsp;Although, to be
&lt;br&gt;honest, on Linux it is probably irrelevant because the pointers
&lt;br&gt;returned by glXGetProcAddress are context independent.
&lt;br&gt;&lt;br&gt;&amp;gt; here is the code I've placed just after the 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; void draw(){
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if ( !valid() ) {
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; valid(1);
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Fl::gl_visual(FL_RGB|FL_DOUBLE|FL_DEPTH);
&lt;br&gt;[snip]
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(GL_ARB_vertex_buffer_object){
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;fprintf(stdout,&amp;quot;VBO SUPPORTED\n&amp;quot;);
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (glewGetExtension(&amp;quot;glGenBuffersARB&amp;quot;)!=GL_TRUE){
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; std::cout&amp;lt;&amp;lt;&amp;quot;GetExtension:glGenBuffersARB
&lt;br&gt;&amp;gt; failed\n&amp;quot;;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;I think you want to pass the extension name here, not a function's
&lt;br&gt;name, e.g.:
&lt;br&gt;&lt;br&gt;&amp;nbsp; glewGetExtension(&amp;quot;GL_ARB_vertex_buffer_object&amp;quot;) != ...
&lt;br&gt;&lt;br&gt;&amp;gt; as you can see from this code, I've made many tests,the printout of
&lt;br&gt;&amp;gt; these is:
&lt;br&gt;&lt;br&gt;Anyway, I don't immediately see what's wrong. &amp;nbsp;Could you post a full
&lt;br&gt;compilable test program instead of just a fragment?
&lt;br&gt;&lt;br&gt;-tom
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26579113</id>
	<title>GLEW and FLTK</title>
	<published>2009-11-30T10:03:23Z</published>
	<updated>2009-11-30T10:03:23Z</updated>
	<author>
		<name>loicus</name>
	</author>
	<content type="html">Hi all,
&lt;br&gt;&lt;br&gt;I am trying to use GLEW with in an fltk window...
&lt;br&gt;it works fine under windows, but under linux, I don't know for which reason, it just doesn't work...
&lt;br&gt;&lt;br&gt;does anyone have any experience of FLTK+GLEW ?
&lt;br&gt;should I use GLEW_MX preprocessor command to tell glew that I may have different opengl context?
&lt;br&gt;&lt;br&gt;&lt;br&gt;here is the code I've placed just after the 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; void draw(){
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if ( !valid() ) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; valid(1);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Fl::gl_visual(FL_RGB|FL_DOUBLE|FL_DEPTH);
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; GLenum err = glewInit();
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (GLEW_OK != err){
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; fprintf(stderr, &amp;quot;Problem with GLEW Initialisation:\n&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; fprintf(stderr, &amp;quot;Error: %s\n&amp;quot;, glewGetErrorString(err));
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(GL_ARB_vertex_buffer_object){
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;fprintf(stdout,&amp;quot;VBO SUPPORTED\n&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (glewGetExtension(&amp;quot;glGenBuffersARB&amp;quot;)!=GL_TRUE){
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; std::cout&amp;lt;&amp;lt;&amp;quot;GetExtension:glGenBuffersARB failed\n&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; #ifdef linux
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(!glGenBuffersARB &amp;nbsp; ){glGenBuffersARB &amp;nbsp; &amp;nbsp;= (PFNGLGENBUFFERSARBPROC &amp;nbsp; )glXGetProcAddress((const GLubyte*)&amp;quot;glGenBuffersARB&amp;quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp;std::cout&amp;lt;&amp;lt;&amp;quot;glew failed\n&amp;quot;;}
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(!glBindBufferARB &amp;nbsp; ){glBindBufferARB &amp;nbsp; &amp;nbsp;= (PFNGLBINDBUFFERARBPROC &amp;nbsp; )glXGetProcAddress((const GLubyte*)&amp;quot;glBindBufferARB&amp;quot;); &amp;nbsp; &amp;nbsp; &amp;nbsp;std::cout&amp;lt;&amp;lt;&amp;quot;glew failed\n&amp;quot;;}
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(!glBufferDataARB &amp;nbsp; ){glBufferDataARB &amp;nbsp; &amp;nbsp;= (PFNGLBUFFERDATAARBPROC &amp;nbsp; )glXGetProcAddress((const GLubyte*)&amp;quot;glBufferDataARB &amp;quot;); &amp;nbsp; &amp;nbsp; std::cout&amp;lt;&amp;lt;&amp;quot;glew failed\n&amp;quot;;}
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(!glDeleteBuffersARB){glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glXGetProcAddress((const GLubyte*)&amp;quot;glDeleteBuffersARB&amp;quot;); &amp;nbsp; std::cout&amp;lt;&amp;lt;&amp;quot;glew failed\n&amp;quot;;}
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; #endif
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(!glGenBuffersARB &amp;nbsp; )std::cout &amp;lt;&amp;lt; &amp;quot;glGenBuffersARB &amp;nbsp; &amp;nbsp;is not well loaded\n&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(!glBindBufferARB &amp;nbsp; )std::cout &amp;lt;&amp;lt; &amp;quot;glBindBufferARB &amp;nbsp; &amp;nbsp;is not well loaded\n&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(!glBufferDataARB &amp;nbsp; )std::cout &amp;lt;&amp;lt; &amp;quot;glBufferDataARB &amp;nbsp; &amp;nbsp;is not well loaded\n&amp;quot;;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if(!glDeleteBuffersARB)std::cout &amp;lt;&amp;lt; &amp;quot;glDeleteBuffersARB is not well loaded\n&amp;quot;;
&lt;br&gt;&lt;br&gt;&lt;br&gt;....
&lt;br&gt;&lt;br&gt;&lt;br&gt;}
&lt;br&gt;&lt;br&gt;as you can see from this code, I've made many tests,the printout of these is:
&lt;br&gt;VBO SUPPORTED
&lt;br&gt;GetExtension:glGenBuffersARB failed
&lt;br&gt;glew failed
&lt;br&gt;glew failed
&lt;br&gt;glew failed
&lt;br&gt;glew failed
&lt;br&gt;&lt;br&gt;which seems to indicate that when I use the simple glXGetProcAddress, I am able to get the pointer of the function...
&lt;br&gt;but not when using glew's API
&lt;br&gt;&lt;br&gt;any idea?
&lt;br&gt;&lt;br&gt;thanks a lot for help,
&lt;br&gt;Loic&lt;p&gt;From forum: &lt;a href=&quot;http://old.nabble.com/glew-users-f3942.html&quot; embed=&quot;fixTarget[3942]&quot; target=&quot;_top&quot; &gt;glew-users&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26394586</id>
	<title>Re: glu.h dependency in glew.h</title>
	<published>2009-11-17T09:59:14Z</published>
	<updated>2009-11-17T09:59:14Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">Nigel Stewart &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26394586&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nstewart@...&lt;/a&gt;&amp;gt; writes:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;gt; 3. GLU isn't needed to use GLEW. Further, we should not force
&lt;br&gt;&amp;gt; &amp;gt; clients to utilize or even have GLU. Don't include it in our
&lt;br&gt;&amp;gt; &amp;gt; headers, but add the include into visualinfo.c to make sure it
&lt;br&gt;&amp;gt; &amp;gt; still compiles.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; In a way, I see your point about GLU.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; But -
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 1. They may be a significant number of applications using GLEW
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; which will no longer build.
&lt;/div&gt;&lt;br&gt;Sure.
&lt;br&gt;&lt;br&gt;For the dynamic loading patch, there's a minor API change (and, I
&lt;br&gt;haven't verified but probably significant ABI change), so maybe this
&lt;br&gt;should be considered in that context when we post that patch to the ML.
&lt;br&gt;&lt;br&gt;I also note that some apps, e.g. Google's Chrome, have modified GLEW so
&lt;br&gt;that it will not import GLU [1,2].
&lt;br&gt;&lt;br&gt;&amp;gt; 2. It is convenient to have GLEW as the &amp;quot;OpenGL universe&amp;quot; including
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;core, extensions, and GLU.
&lt;br&gt;&lt;br&gt;We still have e.g. glxew and wglew header files, so there was some
&lt;br&gt;desire at some point that users could use GL functions without having
&lt;br&gt;to pull in GL-windowing code. &amp;nbsp;I view GLU in the same light.
&lt;br&gt;&lt;br&gt;I'd bet some distros would like to remove GLU as a build-dep from their
&lt;br&gt;GLEW packages, too.
&lt;br&gt;&lt;br&gt;&amp;gt; I don't favour making this change, unless there is widespread
&lt;br&gt;&amp;gt; support/passion/agreement. &amp;nbsp;I would be more inclined to support a
&lt;br&gt;&amp;gt; patch that introduced a #ifdef which would be optional, and allow
&lt;br&gt;&amp;gt; glu.h to be ignored.
&lt;br&gt;&lt;br&gt;Yeah, that's what Chrome's GLEW does actually.
&lt;br&gt;&lt;br&gt;Anyway, let's drop the issue for now and I'll raise it again when
&lt;br&gt;posting the dynamic loading patch.
&lt;br&gt;&lt;br&gt;-tom
&lt;br&gt;&lt;br&gt;[1]
&lt;br&gt;&lt;a href=&quot;http://src.chromium.org/viewvc/chrome/trunk/src/third_party/glew/include/GL/glew.h?view=log&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://src.chromium.org/viewvc/chrome/trunk/src/third_party/glew/include/GL/glew.h?view=log&lt;/a&gt;&lt;br&gt;[2]
&lt;br&gt;&lt;a href=&quot;http://src.chromium.org/viewvc/chrome/trunk/src/third_party/glew/include/GL/glew.h?r1=27404&amp;r2=28062&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://src.chromium.org/viewvc/chrome/trunk/src/third_party/glew/include/GL/glew.h?r1=27404&amp;r2=28062&lt;/a&gt;&lt;br&gt;[] .. I'll also note that they've implemented what Jianrong and I
&lt;br&gt;&amp;nbsp; &amp;nbsp;have done, not just months after I announced it here but months
&lt;br&gt;&amp;nbsp; &amp;nbsp;after we'd already been using it ourselves. &amp;nbsp;So they obviously
&lt;br&gt;&amp;nbsp; &amp;nbsp;didn't even google around before going off and implementing it
&lt;br&gt;&amp;nbsp; &amp;nbsp;themselves... grr. &amp;nbsp;I'll be sure to prod them about being more
&lt;br&gt;&amp;nbsp; &amp;nbsp;community-oriented in the future, eventually..
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26383615</id>
	<title>Re: build binaries from the object files</title>
	<published>2009-11-16T18:54:07Z</published>
	<updated>2009-11-16T18:54:07Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">Tom,
&lt;br&gt;&lt;br&gt;&amp;gt; 1. Build the binaries from the object files instead of the .c files.
&lt;br&gt;&lt;br&gt;Committed as revision 564.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26383539</id>
	<title>glu.h dependency in glew.h</title>
	<published>2009-11-16T18:44:00Z</published>
	<updated>2009-11-16T18:44:00Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">Tom,
&lt;br&gt;&lt;br&gt;&amp;gt; 3. GLU isn't needed to use GLEW. Further, we should not force
&lt;br&gt;&amp;gt; clients to utilize or even have GLU. Don't include it in our
&lt;br&gt;&amp;gt; headers, but add the include into visualinfo.c to make sure it
&lt;br&gt;&amp;gt; still compiles.
&lt;br&gt;&lt;br&gt;In a way, I see your point about GLU.
&lt;br&gt;&lt;br&gt;But -
&lt;br&gt;&lt;br&gt;1. They may be a significant number of applications using GLEW
&lt;br&gt;&amp;nbsp; &amp;nbsp; which will no longer build.
&lt;br&gt;&lt;br&gt;2. It is convenient to have GLEW as the &amp;quot;OpenGL universe&amp;quot; including
&lt;br&gt;&amp;nbsp; &amp;nbsp; core, extensions, and GLU.
&lt;br&gt;&lt;br&gt;I don't favour making this change, unless there is widespread
&lt;br&gt;support/passion/agreement. &amp;nbsp;I would be more inclined to support
&lt;br&gt;a patch that introduced a #ifdef which would be optional, and
&lt;br&gt;allow glu.h to be ignored.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;--------------------------
&lt;br&gt;&lt;br&gt;&lt;br&gt;diff --git a/auto/src/glew_head.h b/auto/src/glew_head.h
&lt;br&gt;index cffa472..ae5ecfe 100644
&lt;br&gt;--- a/auto/src/glew_head.h
&lt;br&gt;+++ b/auto/src/glew_head.h
&lt;br&gt;@@ -1053,13 +1053,3 @@ GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei heigh
&lt;br&gt;&amp;nbsp; #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
&lt;br&gt;&lt;br&gt;&amp;nbsp; #endif /* GL_VERSION_1_1 */
&lt;br&gt;-
&lt;br&gt;-/* ---------------------------------- GLU ---------------------------------- */
&lt;br&gt;-
&lt;br&gt;-/* this is where we can safely include GLU */
&lt;br&gt;-#if defined(__APPLE__) &amp;&amp; defined(__MACH__)
&lt;br&gt;-#include &amp;lt;OpenGL/glu.h&amp;gt;
&lt;br&gt;-#else
&lt;br&gt;-#include &amp;lt;GL/glu.h&amp;gt;
&lt;br&gt;-#endif
&lt;br&gt;-
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26311050</id>
	<title>Re: GL_EXT_direct_state_access handling patch</title>
	<published>2009-11-11T15:52:53Z</published>
	<updated>2009-11-11T15:52:53Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt; Anyway, I haven't tested the patch below but it looks like this would
&lt;br&gt;&amp;gt; work, and it would certainly clip less than what I sent before. &amp;nbsp;LGTM.
&lt;br&gt;&lt;br&gt;Done deal.
&lt;br&gt;Committed revision 563.
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26310113</id>
	<title>Re: GLEW_SPLIT_SOURCE</title>
	<published>2009-11-11T14:41:46Z</published>
	<updated>2009-11-11T14:41:46Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt; auto/Makefile has targets for glew_def.c, glew_init.c,
&lt;br&gt;&amp;gt; glew_str.c - do we need those targets anymore?
&lt;br&gt;&lt;br&gt;Tom,
&lt;br&gt;&lt;br&gt;Looking at auto/Makefile, there seems to be support for a
&lt;br&gt;GLEW_SPLIT_SOURCE mode (disabled by default) that generates
&lt;br&gt;glew_def.c, glew_init.c and glew_str.c.
&lt;br&gt;&lt;br&gt;So it seems to be that glew_utils.h is needed unless there
&lt;br&gt;is a broader decision to discontinue GLEW_SPLIT_SOURCE mode.
&lt;br&gt;&lt;br&gt;My inclination to leave this one alone. &amp;nbsp;But I personally
&lt;br&gt;don't see much need for GLEW_SPLIT_SOURCE.
&lt;br&gt;&lt;br&gt;The only mention I can find of it on the web is:
&lt;br&gt;&lt;a href=&quot;http://glew.sourceforge.net/log.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://glew.sourceforge.net/log.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;...
&lt;br&gt;1.3.3 [05-16-05]
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;* New feature:
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;o Code generation option to split source into multiple files
&lt;br&gt;...
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;...
&lt;br&gt;ifeq (yes,$(GLEW_SPLIT_SOURCE))
&lt;br&gt;S.TARGETS = \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glew_def.c \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glew_init.c \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glew_str.c \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glewinfo.c
&lt;br&gt;else
&lt;br&gt;S.TARGETS = \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glew.c \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$(S.DEST)/glewinfo.c
&lt;br&gt;endif
&lt;br&gt;...
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<entry>
	<id>tag:old.nabble.com,2006:post-26310101</id>
	<title>Re: GL_EXT_direct_state_access handling patch</title>
	<published>2009-11-11T14:41:34Z</published>
	<updated>2009-11-11T14:41:34Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">Nigel Stewart &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26310101&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nstewart@...&lt;/a&gt;&amp;gt; writes:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;nbsp; 0002 -- A recent change to a registry spec has confused GLEWs parsing
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; code. &amp;nbsp;Please review *carefully*, I'm a bit worried about
&lt;br&gt;&amp;gt; &amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; this one!
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Tom,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I propose this alternative patch for the handling of
&lt;br&gt;&amp;gt; GL_EXT_direct_state_access handling. &amp;nbsp;The problem seems to be that
&lt;br&gt;&amp;gt; parse_spec is reading line-by-line and attempting to convert the
&lt;br&gt;&amp;gt; accumulated lines into a function prototype. &amp;nbsp;In the situation that a
&lt;br&gt;&amp;gt; comment line ended in ) normalize_prototype would fail to strip away
&lt;br&gt;&amp;gt; the (unfinished) comment.
&lt;/div&gt;&lt;br&gt;Yeah. &amp;nbsp;It would be best (IMHO) if parse_spec could read by &amp;quot;chunk&amp;quot;,
&lt;br&gt;e.g. by paragraph, but I'm not sure I'd trust a regexp that coalesced
&lt;br&gt;multiple lines; I think it'd end up putting some functions on the same
&lt;br&gt;lines as explanatory text. &amp;nbsp;Or, at least it would if I wrote it ;)
&lt;br&gt;Perhaps there's someone with more regexp-fu listening in... ?
&lt;br&gt;&lt;br&gt;Anyway, I haven't tested the patch below but it looks like this would
&lt;br&gt;work, and it would certainly clip less than what I sent before. &amp;nbsp;LGTM.
&lt;br&gt;&lt;br&gt;-tom
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Index: auto/bin/parse_spec.pl
&lt;br&gt;&amp;gt; ===================================================================
&lt;br&gt;&amp;gt; --- auto/bin/parse_spec.pl	(revision 562)
&lt;br&gt;&amp;gt; +++ auto/bin/parse_spec.pl	(working copy)
&lt;br&gt;&amp;gt; @@ -140,6 +140,7 @@
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; local $_ = join(&amp;quot; &amp;quot;, @_);
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s+/ /g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# multiple whitespace -&amp;gt; single space
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\&amp;lt;.*\&amp;gt;//g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# remove &amp;lt;comments&amp;gt; from direct state access 
&lt;br&gt;&amp;gt; extension
&lt;br&gt;&amp;gt; + &amp;nbsp; &amp;nbsp;s/\&amp;lt;.*$//g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; # remove incomplete &amp;lt;comments&amp;gt; from direct sta
&lt;br&gt;&amp;gt; te access extension
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\(\s*/ \(/; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# exactly one space before ( and none after
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\)\s*/\)/; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; # no after before or after )
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\*([a-zA-Z])/\* $1/; # &amp;quot;* identifier&amp;quot;
&lt;/div&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26309728</id>
	<title>Re: GL_EXT_direct_state_access handling patch</title>
	<published>2009-11-11T14:17:11Z</published>
	<updated>2009-11-11T14:17:11Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&amp;gt;&amp;gt; &amp;nbsp; 0002 -- A recent change to a registry spec has confused GLEWs parsing
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; code. &amp;nbsp;Please review *carefully*, I'm a bit worried about
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; this one!
&lt;br&gt;&lt;br&gt;Tom,
&lt;br&gt;&lt;br&gt;I propose this alternative patch for the handling of
&lt;br&gt;GL_EXT_direct_state_access handling. &amp;nbsp;The problem seems
&lt;br&gt;to be that parse_spec is reading line-by-line and attempting
&lt;br&gt;to convert the accumulated lines into a function prototype.
&lt;br&gt;In the situation that a comment line ended in )
&lt;br&gt;normalize_prototype would fail to strip away the (unfinished)
&lt;br&gt;comment.
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;Index: auto/bin/parse_spec.pl
&lt;br&gt;===================================================================
&lt;br&gt;--- auto/bin/parse_spec.pl	(revision 562)
&lt;br&gt;+++ auto/bin/parse_spec.pl	(working copy)
&lt;br&gt;@@ -140,6 +140,7 @@
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; local $_ = join(&amp;quot; &amp;quot;, @_);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s+/ /g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# multiple whitespace -&amp;gt; single space
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\&amp;lt;.*\&amp;gt;//g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# remove &amp;lt;comments&amp;gt; from direct state access extension
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;s/\&amp;lt;.*$//g; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; # remove incomplete &amp;lt;comments&amp;gt; from direct state access extension
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\(\s*/ \(/; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;# exactly one space before ( and none after
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\)\s*/\)/; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; # no after before or after )
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; s/\s*\*([a-zA-Z])/\* $1/; # &amp;quot;* identifier&amp;quot;
&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26275701</id>
	<title>Re: glew_utils.c</title>
	<published>2009-11-09T15:30:38Z</published>
	<updated>2009-11-09T15:30:38Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&amp;gt; 2. glew_utils.c doesn't seem to be used ever. Historical artifact?
&lt;br&gt;&amp;gt; Remove it.
&lt;br&gt;&lt;br&gt;There appears to be a glew_utils.h to go along with it.
&lt;br&gt;&lt;br&gt;auto/Makefile has targets for glew_def.c, glew_init.c,
&lt;br&gt;glew_str.c - do we need those targets anymore?
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26272263</id>
	<title>Re: A few patches to fix current trunk</title>
	<published>2009-11-09T11:24:22Z</published>
	<updated>2009-11-09T11:24:22Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; 0003 -- NVIDIA's video_capture.txt extension is breaking the build
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; due to parse issues.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I'm fine with skipping NV_video_capture, and I'll put the change in.
&lt;br&gt;&amp;gt; But I'll also see if there is an appropriate upstream fix.
&lt;br&gt;&lt;br&gt;The problem with NV_video_capture is that it mixes GL, WGL and GLX
&lt;br&gt;functions and enums into the one spec, which I guess would require some
&lt;br&gt;extra handling by GLEW.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.opengl.org/registry/specs/NV/video_capture.txt&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.opengl.org/registry/specs/NV/video_capture.txt&lt;/a&gt;&lt;br&gt;&lt;br&gt;So for now, let's just leave it out of GLEW.
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26270475</id>
	<title>Re: A few patches to fix current trunk</title>
	<published>2009-11-09T09:36:29Z</published>
	<updated>2009-11-09T09:36:29Z</updated>
	<author>
		<name>Nigel Stewart-2</name>
	</author>
	<content type="html">Tom,
&lt;br&gt;&lt;br&gt;&amp;gt; &amp;nbsp; 0001 -- A patch I sent earlier was missing a &amp;quot;\n&amp;quot; in a debug print.
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; This fixes that.
&lt;br&gt;&lt;br&gt;Looks fine to me. &amp;nbsp;I'll put it in today.
&lt;br&gt;&lt;br&gt;&amp;gt; &amp;nbsp; 0002 -- A recent change to a registry spec has confused GLEWs parsing
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; code. &amp;nbsp;Please review *carefully*, I'm a bit worried about
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; this one!
&lt;br&gt;&lt;br&gt;Ouch. &amp;nbsp;I'll go ask Mark Kilgard if there is an established
&lt;br&gt;convention for what GL_EXT_direct_state_access is trying
&lt;br&gt;to convey.
&lt;br&gt;&lt;br&gt;&amp;gt; &amp;nbsp; 0003 -- NVIDIA's video_capture.txt extension is breaking the build
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; due to parse issues. &amp;nbsp;I didn't look deeply, but my guess is
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; that function prototypes are using glX types either without
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; defining them or without including the necessary X/glX
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; header.
&lt;br&gt;&lt;br&gt;I'm fine with skipping NV_video_capture, and I'll put the change in.
&lt;br&gt;But I'll also see if there is an appropriate upstream fix.
&lt;br&gt;&lt;br&gt;&amp;gt; Is there any sort of GLEW nightly builder? &amp;nbsp;I feel like I keep putting
&lt;br&gt;&amp;gt; down and picking up GLEW, and extension parsing changes bite/confuse
&lt;br&gt;&amp;gt; me every time.
&lt;br&gt;&lt;br&gt;I understand, I'm tempted to set that up internally here - except that
&lt;br&gt;then I'd be catching _all_ of the breaks. &amp;nbsp;One practical issue is that
&lt;br&gt;I wouldn't want to be downloading the entire extension repository
&lt;br&gt;all the time - I wonder if wget or curl can mirror that in an
&lt;br&gt;efficient manner.
&lt;br&gt;&lt;br&gt;- Nigel
&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-26249047</id>
	<title>Some small patches for minor issues</title>
	<published>2009-11-07T13:59:59Z</published>
	<updated>2009-11-07T13:59:59Z</updated>
	<author>
		<name>tom fogal-3</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;Attached are a few small patches on the SCI branch of GLEW which I feel
&lt;br&gt;are somewhat trivial. &amp;nbsp;The hope is that they'll be easy to review &amp;&amp;
&lt;br&gt;can thus be applied quickly. &amp;nbsp;The larger hope is that we get things
&lt;br&gt;upstream in bite-size pieces, so that the &amp;quot;dynamically load OpenGL&amp;quot;
&lt;br&gt;functionality doesn't feel like a ton of work to review.
&lt;br&gt;&lt;br&gt;Overview:
&lt;br&gt;&lt;br&gt;&amp;nbsp; 1. &amp;nbsp;Build the binaries from the object files instead of the .c files.
&lt;br&gt;&lt;br&gt;&amp;nbsp; 2. &amp;nbsp;glew_utils.c doesn't seem to be used ever. &amp;nbsp;Historical artifact?
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; Remove it.
&lt;br&gt;&lt;br&gt;&amp;nbsp; 3. &amp;nbsp;GLU isn't needed to use GLEW. &amp;nbsp;Further, we should not force
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; clients to utilize or even have GLU. &amp;nbsp;Don't include it in our
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; headers, but add the include into visualinfo.c to make sure it
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; still compiles.
&lt;br&gt;&lt;br&gt;&amp;nbsp; 4. &amp;nbsp;Windows basically locks every file it opens, making it difficult
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; to edit a file in place. &amp;nbsp;Use a perl option to create backup
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; files, such that we don't need in-place modifications. &amp;nbsp;I've
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; tested &amp;&amp; this does *not* leave &amp;quot;.bak&amp;quot; files laying around the
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; tree, at least on Linux w/ perl 5.10.
&lt;br&gt;&lt;br&gt;Thanks,
&lt;br&gt;&lt;br&gt;-tom
&lt;br&gt;&lt;br&gt;&lt;br /&gt;From 9b6f5e7ceb2b4ca94cd6a65536cb0ac8552884a8 Mon Sep 17 00:00:00 2001
&lt;br&gt;From: Tom Fogal &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26249047&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tfogal@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Date: Mon, 12 Jan 2009 18:38:11 -0700
&lt;br&gt;Subject: [PATCH 1/4] Generate binaries from object files.
&lt;br&gt;&lt;br&gt;This modifies the targets to build binaries from the object files
&lt;br&gt;instead of directly from the source files.
&lt;br&gt;---
&lt;br&gt;&amp;nbsp;Makefile | &amp;nbsp; 12 ++++++------
&lt;br&gt;&amp;nbsp;1 files changed, 6 insertions(+), 6 deletions(-)
&lt;br&gt;&lt;br&gt;diff --git a/Makefile b/Makefile
&lt;br&gt;index 4c64a31..8d4f12b 100644
&lt;br&gt;--- a/Makefile
&lt;br&gt;+++ b/Makefile
&lt;br&gt;@@ -69,10 +69,10 @@ LIB.LIBS = $(GL_LDFLAGS)
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;GLEWINFO.BIN = glewinfo$(BIN.SUFFIX)
&lt;br&gt;&amp;nbsp;GLEWINFO.BIN.SRCS = src/glewinfo.c
&lt;br&gt;-GLEWINFO.BIN.OBJS = $(GLEWINFO_BIN.SRCS:.c=.o)
&lt;br&gt;+GLEWINFO.BIN.OBJS = $(GLEWINFO.BIN.SRCS:.c=.o)
&lt;br&gt;&amp;nbsp;VISUALINFO.BIN = visualinfo$(BIN.SUFFIX)
&lt;br&gt;&amp;nbsp;VISUALINFO.BIN.SRCS = src/visualinfo.c
&lt;br&gt;-VISUALINFO.BIN.OBJS = $(VISUALINFO_BIN.SRCS:.c=.o)
&lt;br&gt;+VISUALINFO.BIN.OBJS = $(VISUALINFO.BIN.SRCS:.c=.o)
&lt;br&gt;&amp;nbsp;BIN.LIBS = -Llib $(LDFLAGS.DYNAMIC) -l$(NAME) $(LDFLAGS.EXTRA) $(LDFLAGS.GL)
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;all debug: lib/$(LIB.SHARED) lib/$(LIB.STATIC) bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN)
&lt;br&gt;@@ -91,11 +91,11 @@ else
&lt;br&gt;&amp;nbsp;	$(LN) $(LIB.SHARED) lib/$(LIB.DEVLNK)
&lt;br&gt;&amp;nbsp;endif
&lt;br&gt;&amp;nbsp;
&lt;br&gt;-bin/$(GLEWINFO.BIN): $(GLEWINFO.BIN.SRCS) lib/$(LIB.SHARED)
&lt;br&gt;-	$(CC) $(CFLAGS) -o $@ $(GLEWINFO.BIN.SRCS) $(BIN.LIBS)
&lt;br&gt;+bin/$(GLEWINFO.BIN): $(GLEWINFO.BIN.OBJS) lib/$(LIB.SHARED)
&lt;br&gt;+	$(CC) $(CFLAGS) -o $@ $(GLEWINFO.BIN.OBJS) $(BIN.LIBS)
&lt;br&gt;&amp;nbsp;
&lt;br&gt;-bin/$(VISUALINFO.BIN): $(VISUALINFO.BIN.SRCS) lib/$(LIB.SHARED)
&lt;br&gt;-	$(CC) $(CFLAGS) -o $@ $(VISUALINFO.BIN.SRCS) $(BIN.LIBS)
&lt;br&gt;+bin/$(VISUALINFO.BIN): $(VISUALINFO.BIN.OBJS) lib/$(LIB.SHARED)
&lt;br&gt;+	$(CC) $(CFLAGS) -o $@ $(VISUALINFO.BIN.OBJS) $(BIN.LIBS)
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;%.o: %.c
&lt;br&gt;&amp;nbsp;	$(CC) -c $(CFLAGS) -o $@ $&amp;lt;
&lt;br&gt;-- 
&lt;br&gt;1.6.3.3
&lt;br&gt;&lt;br&gt;&lt;br /&gt;From 5ef23d2f64db30d03a0c16314072735d5d629ec5 Mon Sep 17 00:00:00 2001
&lt;br&gt;From: Tom Fogal &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26249047&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tfogal@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Date: Sun, 8 Mar 2009 16:03:22 -0700
&lt;br&gt;Subject: [PATCH 2/4] Remove glew_utils.c.
&lt;br&gt;&lt;br&gt;Seems to be subsumed by glew_head.c, and it's confusing to keep it
&lt;br&gt;around.
&lt;br&gt;---
&lt;br&gt;&amp;nbsp;auto/src/glew_utils.c | &amp;nbsp;162 -------------------------------------------------
&lt;br&gt;&amp;nbsp;1 files changed, 0 insertions(+), 162 deletions(-)
&lt;br&gt;&amp;nbsp;delete mode 100644 auto/src/glew_utils.c
&lt;br&gt;&lt;br&gt;diff --git a/auto/src/glew_utils.c b/auto/src/glew_utils.c
&lt;br&gt;deleted file mode 100644
&lt;br&gt;index 85fb57f..0000000
&lt;br&gt;--- a/auto/src/glew_utils.c
&lt;br&gt;+++ /dev/null
&lt;br&gt;@@ -1,162 +0,0 @@
&lt;br&gt;-/*
&lt;br&gt;-** The OpenGL Extension Wrangler Library
&lt;br&gt;-** Copyright (C) 2002-2008, Milan Ikits &amp;lt;milan ikits[]ieee org&amp;gt;
&lt;br&gt;-** Copyright (C) 2002-2008, Marcelo E. Magallon &amp;lt;mmagallo[]debian org&amp;gt;
&lt;br&gt;-** Copyright (C) 2002, Lev Povalahev
&lt;br&gt;-** All rights reserved.
&lt;br&gt;-** 
&lt;br&gt;-** Redistribution and use in source and binary forms, with or without 
&lt;br&gt;-** modification, are permitted provided that the following conditions are met:
&lt;br&gt;-** 
&lt;br&gt;-** * Redistributions of source code must retain the above copyright notice, 
&lt;br&gt;-** &amp;nbsp; this list of conditions and the following disclaimer.
&lt;br&gt;-** * Redistributions in binary form must reproduce the above copyright notice, 
&lt;br&gt;-** &amp;nbsp; this list of conditions and the following disclaimer in the documentation 
&lt;br&gt;-** &amp;nbsp; and/or other materials provided with the distribution.
&lt;br&gt;-** * The name of the author may be used to endorse or promote products 
&lt;br&gt;-** &amp;nbsp; derived from this software without specific prior written permission.
&lt;br&gt;-**
&lt;br&gt;-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &amp;quot;AS IS&amp;quot; 
&lt;br&gt;-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
&lt;br&gt;-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
&lt;br&gt;-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
&lt;br&gt;-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
&lt;br&gt;-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
&lt;br&gt;-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
&lt;br&gt;-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
&lt;br&gt;-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
&lt;br&gt;-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
&lt;br&gt;-** THE POSSIBILITY OF SUCH DAMAGE.
&lt;br&gt;-*/
&lt;br&gt;-
&lt;br&gt;-#include &amp;lt;GL/glew.h&amp;gt;
&lt;br&gt;-#if defined(_WIN32)
&lt;br&gt;-# &amp;nbsp;include &amp;lt;GL/wglew.h&amp;gt;
&lt;br&gt;-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
&lt;br&gt;-# &amp;nbsp;include &amp;lt;GL/glxew.h&amp;gt;
&lt;br&gt;-#endif
&lt;br&gt;-
&lt;br&gt;-#include &amp;quot;glew_utils.h&amp;quot;
&lt;br&gt;-
&lt;br&gt;-#if defined(__APPLE__)
&lt;br&gt;-#include &amp;lt;mach-o/dyld.h&amp;gt;
&lt;br&gt;-#include &amp;lt;stdlib.h&amp;gt;
&lt;br&gt;-#include &amp;lt;string.h&amp;gt;
&lt;br&gt;-
&lt;br&gt;-void* NSGLGetProcAddress (const GLubyte *name)
&lt;br&gt;-{
&lt;br&gt;- &amp;nbsp;NSSymbol symbol;
&lt;br&gt;- &amp;nbsp;char* symbolName;
&lt;br&gt;- &amp;nbsp;/* prepend a '_' for the Unix C symbol mangling convention */
&lt;br&gt;- &amp;nbsp;symbolName = malloc(strlen((const char*)name) + 2);
&lt;br&gt;- &amp;nbsp;strcpy(symbolName+1, (const char*)name);
&lt;br&gt;- &amp;nbsp;symbolName[0] = '_';
&lt;br&gt;- &amp;nbsp;symbol = NULL;
&lt;br&gt;- &amp;nbsp;if (NSIsSymbolNameDefined(symbolName))
&lt;br&gt;- &amp;nbsp; &amp;nbsp;symbol = NSLookupAndBindSymbol(symbolName);
&lt;br&gt;- &amp;nbsp;free(symbolName);
&lt;br&gt;- &amp;nbsp;return symbol ? NSAddressOfSymbol(symbol) : NULL;
&lt;br&gt;-}
&lt;br&gt;-#endif /* __APPLE__ */
&lt;br&gt;-
&lt;br&gt;-#if defined(__sgi) || defined (__sun)
&lt;br&gt;-#include &amp;lt;dlfcn.h&amp;gt;
&lt;br&gt;-#include &amp;lt;stdio.h&amp;gt;
&lt;br&gt;-#include &amp;lt;stdlib.h&amp;gt;
&lt;br&gt;-
&lt;br&gt;-void* dlGetProcAddress (const GLubyte* name)
&lt;br&gt;-{
&lt;br&gt;- &amp;nbsp;static void* h = NULL;
&lt;br&gt;- &amp;nbsp;static void* gpa;
&lt;br&gt;-
&lt;br&gt;- &amp;nbsp;if (h == NULL)
&lt;br&gt;- &amp;nbsp;{
&lt;br&gt;- &amp;nbsp; &amp;nbsp;if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
&lt;br&gt;- &amp;nbsp; &amp;nbsp;gpa = dlsym(h, &amp;quot;glXGetProcAddress&amp;quot;);
&lt;br&gt;- &amp;nbsp;}
&lt;br&gt;-
&lt;br&gt;- &amp;nbsp;if (gpa != NULL)
&lt;br&gt;- &amp;nbsp; &amp;nbsp;return ((void*(*)(const GLubyte*))gpa)(name);
&lt;br&gt;- &amp;nbsp;else
&lt;br&gt;- &amp;nbsp; &amp;nbsp;return dlsym(h, (const char*)name);
&lt;br&gt;-}
&lt;br&gt;-#endif /* __sgi || __sun */
&lt;br&gt;-
&lt;br&gt;-/*
&lt;br&gt;- * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
&lt;br&gt;- * These functions implement the functionality required in this file.
&lt;br&gt;- */
&lt;br&gt;-
&lt;br&gt;-GLuint _glewStrLen (const GLubyte* s)
&lt;br&gt;-{
&lt;br&gt;- &amp;nbsp;GLuint i=0;
&lt;br&gt;- &amp;nbsp;while (s+i != NULL &amp;&amp; s[i] != '\0') i++;
&lt;br&gt;- &amp;nbsp;return i;
&lt;br&gt;-}
&lt;br&gt;-
&lt;br&gt;-GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
&lt;br&gt;-{
&lt;br&gt;- &amp;nbsp;GLuint i=0;
&lt;br&gt;- &amp;nbsp;while (s+i != NULL &amp;&amp; s[i] != '\0' &amp;&amp; s[i] != c) i++;
&lt;br&gt;- &amp;nbsp;return i;
&lt;br&gt;-}
&lt;br&gt;-
&lt;br&gt;-GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
&lt;br&gt;-{
&lt;br&gt;- &amp;nbsp;GLuint i=0;
&lt;br&gt;- &amp;nbsp;while (i &amp;lt; n &amp;&amp; a+i != NULL &amp;&amp; b+i != NULL &amp;&amp; a[i] == b[i]) i++;
&lt;br&gt;- &amp;nbsp;return i == n ? GL_TRUE : GL_FALSE;
&lt;br&gt;-}
&lt;br&gt;-
&lt;br&gt;-GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
&lt;br&gt;-{
&lt;br&gt;- &amp;nbsp;while (*na &amp;gt; 0 &amp;&amp; (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
&lt;br&gt;- &amp;nbsp;{
&lt;br&gt;- &amp;nbsp; &amp;nbsp;*a++;
&lt;br&gt;- &amp;nbsp; &amp;nbsp;*na--;
&lt;br&gt;- &amp;nbsp;}
&lt;br&gt;- &amp;nbsp;if(*na &amp;gt;= nb)
&lt;br&gt;- &amp;nbsp;{
&lt;br&gt;- &amp;nbsp; &amp;nbsp;GLuint i=0;
&lt;br&gt;- &amp;nbsp; &amp;nbsp;while (i &amp;lt; nb &amp;&amp; *a+i != NULL &amp;&amp; b+i != NULL &amp;&amp; *a[i] == b[i]) i++;
&lt;br&gt;-	if(i == nb)
&lt;br&gt;-	{
&lt;br&gt;-		*a = *a + nb;
&lt;br&gt;-		*na = *na - nb;
&lt;br&gt;-		return GL_TRUE;
&lt;br&gt;-	}
&lt;br&gt;- &amp;nbsp;}
&lt;br&gt;- &amp;nbsp;return GL_FALSE;
&lt;br&gt;-}
&lt;br&gt;-
&lt;br&gt;-GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
&lt;br&gt;-{
&lt;br&gt;- &amp;nbsp;if(*na &amp;gt;= nb)
&lt;br&gt;- &amp;nbsp;{
&lt;br&gt;- &amp;nbsp; &amp;nbsp;GLuint i=0;
&lt;br&gt;- &amp;nbsp; &amp;nbsp;while (i &amp;lt; nb &amp;&amp; *a+i != NULL &amp;&amp; b+i != NULL &amp;&amp; *a[i] == b[i]) i++;
&lt;br&gt;-	if(i == nb)
&lt;br&gt;-	{
&lt;br&gt;-		*a = *a + nb;
&lt;br&gt;-		*na = *na - nb;
&lt;br&gt;-		return GL_TRUE;
&lt;br&gt;-	}
&lt;br&gt;- &amp;nbsp;}
&lt;br&gt;- &amp;nbsp;return GL_FALSE;
&lt;br&gt;-}
&lt;br&gt;-
&lt;br&gt;-GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
&lt;br&gt;-{
&lt;br&gt;- &amp;nbsp;if(*na &amp;gt;= nb)
&lt;br&gt;- &amp;nbsp;{
&lt;br&gt;- &amp;nbsp; &amp;nbsp;GLuint i=0;
&lt;br&gt;- &amp;nbsp; &amp;nbsp;while (i &amp;lt; nb &amp;&amp; *a+i != NULL &amp;&amp; b+i != NULL &amp;&amp; *a[i] == b[i]) i++;
&lt;br&gt;- &amp;nbsp; &amp;nbsp;if (i == nb &amp;&amp; (*na == nb || *a[i] == ' ' || *a[i] == '\n' || *a[i] == '\r' || *a[i] == '\t'))
&lt;br&gt;- &amp;nbsp; &amp;nbsp;{
&lt;br&gt;- &amp;nbsp; &amp;nbsp; &amp;nbsp;*a = *a + nb;
&lt;br&gt;- &amp;nbsp; &amp;nbsp; &amp;nbsp;*na = *na - nb;
&lt;br&gt;- &amp;nbsp; &amp;nbsp; &amp;nbsp;return GL_TRUE;
&lt;br&gt;- &amp;nbsp; &amp;nbsp;}
&lt;br&gt;- &amp;nbsp;}
&lt;br&gt;- &amp;nbsp;return GL_FALSE;
&lt;br&gt;-}
&lt;br&gt;-- 
&lt;br&gt;1.6.3.3
&lt;br&gt;&lt;br&gt;&lt;br /&gt;From e58731f3350cdf1d3571455d919ce8bca1006d5b Mon Sep 17 00:00:00 2001
&lt;br&gt;From: Tom Fogal &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26249047&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tfogal@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Date: Thu, 11 Jun 2009 13:12:58 -0600
&lt;br&gt;Subject: [PATCH 3/4] Don't automatically include GLU.
&lt;br&gt;&lt;br&gt;GLU is not needed, and GLEW shouldn't enforce that applications
&lt;br&gt;include the GLU headers anyway.
&lt;br&gt;&lt;br&gt;Include GLU in visualinfo.
&lt;br&gt;&lt;br&gt;Recent interface change: we don't force the user to include GLU.
&lt;br&gt;---
&lt;br&gt;&amp;nbsp;auto/src/glew_head.h | &amp;nbsp; 10 ----------
&lt;br&gt;&amp;nbsp;src/visualinfo.c &amp;nbsp; &amp;nbsp; | &amp;nbsp; &amp;nbsp;5 +++++
&lt;br&gt;&amp;nbsp;2 files changed, 5 insertions(+), 10 deletions(-)
&lt;br&gt;&lt;br&gt;diff --git a/auto/src/glew_head.h b/auto/src/glew_head.h
&lt;br&gt;index cffa472..ae5ecfe 100644
&lt;br&gt;--- a/auto/src/glew_head.h
&lt;br&gt;+++ b/auto/src/glew_head.h
&lt;br&gt;@@ -1053,13 +1053,3 @@ GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei heigh
&lt;br&gt;&amp;nbsp;#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;#endif /* GL_VERSION_1_1 */
&lt;br&gt;-
&lt;br&gt;-/* ---------------------------------- GLU ---------------------------------- */
&lt;br&gt;-
&lt;br&gt;-/* this is where we can safely include GLU */
&lt;br&gt;-#if defined(__APPLE__) &amp;&amp; defined(__MACH__)
&lt;br&gt;-#include &amp;lt;OpenGL/glu.h&amp;gt;
&lt;br&gt;-#else
&lt;br&gt;-#include &amp;lt;GL/glu.h&amp;gt;
&lt;br&gt;-#endif
&lt;br&gt;-
&lt;br&gt;diff --git a/src/visualinfo.c b/src/visualinfo.c
&lt;br&gt;index f3ae91f..4c70c88 100644
&lt;br&gt;--- a/src/visualinfo.c
&lt;br&gt;+++ b/src/visualinfo.c
&lt;br&gt;@@ -40,6 +40,11 @@
&lt;br&gt;&amp;nbsp;#else
&lt;br&gt;&amp;nbsp;#include &amp;lt;GL/glxew.h&amp;gt;
&lt;br&gt;&amp;nbsp;#endif
&lt;br&gt;+#if defined(__APPLE__)
&lt;br&gt;+# &amp;nbsp; include &amp;lt;AGL/glu.h&amp;gt;
&lt;br&gt;+#else
&lt;br&gt;+# &amp;nbsp; include &amp;lt;GL/glu.h&amp;gt;
&lt;br&gt;+#endif
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;#ifdef GLEW_MX
&lt;br&gt;&amp;nbsp;GLEWContext _glewctx;
&lt;br&gt;-- 
&lt;br&gt;1.6.3.3
&lt;br&gt;&lt;br&gt;&lt;br /&gt;From adc0969ec8e18df44f406ac6c8d3722a085ef9d2 Mon Sep 17 00:00:00 2001
&lt;br&gt;From: Jianrong Shu &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26249047&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;jshu@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Date: Fri, 2 Oct 2009 03:19:03 -0600
&lt;br&gt;Subject: [PATCH 4/4] Fixes for perl scripts on Windows.
&lt;br&gt;&lt;br&gt;Changed option '-pi' to '-pi.bak' so perl scripts can run successfully
&lt;br&gt;on Windows under Cygwin and MinGW.
&lt;br&gt;---
&lt;br&gt;&amp;nbsp;auto/bin/fix_OML_sync_control.sh | &amp;nbsp; 16 ++++++++--------
&lt;br&gt;&amp;nbsp;auto/bin/update_ext.sh &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; | &amp;nbsp; 18 +++++++++---------
&lt;br&gt;&amp;nbsp;2 files changed, 17 insertions(+), 17 deletions(-)
&lt;br&gt;&lt;br&gt;diff --git a/auto/bin/fix_OML_sync_control.sh b/auto/bin/fix_OML_sync_control.sh
&lt;br&gt;index 2579ab4..7e92c07 100755
&lt;br&gt;--- a/auto/bin/fix_OML_sync_control.sh
&lt;br&gt;+++ b/auto/bin/fix_OML_sync_control.sh
&lt;br&gt;@@ -7,12 +7,12 @@
&lt;br&gt;&amp;nbsp;## General Public License Version 2 as published by the Free Software
&lt;br&gt;&amp;nbsp;## Foundation or, at your option, any later version.
&lt;br&gt;&amp;nbsp;
&lt;br&gt;-perl -e 's/#ifndef GLX_OML_sync_control/#if !defined(GLX_OML_sync_control) \&amp;\&amp; defined(__STDC_VERSION__) \&amp;\&amp; (__STDC_VERSION__ &amp;gt;= 199901L)\n#include &amp;lt;inttypes.h&amp;gt;/;' -pi $1
&lt;br&gt;-perl -e 's/#ifdef GLX_OML_sync_control/#if defined(GLX_OML_sync_control) \&amp;\&amp; defined(__STDC_VERSION__) \&amp;\&amp; (__STDC_VERSION__ &amp;gt;= 199901L)\n#include &amp;lt;inttypes.h&amp;gt;/;' -pi $1
&lt;br&gt;-perl -e 's/(extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;)/#ifdef GLX_OML_sync_control\n\1/' -pi $1
&lt;br&gt;-perl -e 's/(extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;)/\1\n#endif/' -pi $1
&lt;br&gt;-perl -e 's/(extern GLboolean __GLXEW_OML_sync_control;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi $1
&lt;br&gt;-perl -e 's/(PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;)/#ifdef GLX_OML_sync_control\n\1/' -pi $1
&lt;br&gt;-perl -e 's/(PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;)/\1\n#endif/' -pi $1
&lt;br&gt;-perl -e 's/(GLboolean __GLXEW_OML_sync_control = GL_FALSE;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi $1
&lt;br&gt;+perl -e 's/#ifndef GLX_OML_sync_control/#if !defined(GLX_OML_sync_control) \&amp;\&amp; defined(__STDC_VERSION__) \&amp;\&amp; (__STDC_VERSION__ &amp;gt;= 199901L)\n#include &amp;lt;inttypes.h&amp;gt;/;' -pi.bak $1
&lt;br&gt;+perl -e 's/#ifdef GLX_OML_sync_control/#if defined(GLX_OML_sync_control) \&amp;\&amp; defined(__STDC_VERSION__) \&amp;\&amp; (__STDC_VERSION__ &amp;gt;= 199901L)\n#include &amp;lt;inttypes.h&amp;gt;/;' -pi.bak $1
&lt;br&gt;+perl -e 's/(extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;)/#ifdef GLX_OML_sync_control\n\1/' -pi.bak $1
&lt;br&gt;+perl -e 's/(extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;)/\1\n#endif/' -pi.bak $1
&lt;br&gt;+perl -e 's/(extern GLboolean __GLXEW_OML_sync_control;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi.bak $1
&lt;br&gt;+perl -e 's/(PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;)/#ifdef GLX_OML_sync_control\n\1/' -pi.bak $1
&lt;br&gt;+perl -e 's/(PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;)/\1\n#endif/' -pi.bak $1
&lt;br&gt;+perl -e 's/(GLboolean __GLXEW_OML_sync_control = GL_FALSE;)/#ifdef GLX_OML_sync_control\n\1\n#endif/' -pi.bak $1
&lt;br&gt;&amp;nbsp;rm -f $1.bak
&lt;br&gt;diff --git a/auto/bin/update_ext.sh b/auto/bin/update_ext.sh
&lt;br&gt;index 3e17c82..de020a3 100755
&lt;br&gt;--- a/auto/bin/update_ext.sh
&lt;br&gt;+++ b/auto/bin/update_ext.sh
&lt;br&gt;@@ -59,13 +59,13 @@ EOT
&lt;br&gt;&amp;nbsp;# fix GL_NV_occlusion_query and GL_HP_occlusion_test
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;grep -v '_HP' $1/GL_NV_occlusion_query &amp;gt; tmp
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;mv tmp $1/GL_NV_occlusion_query
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi \
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi.bak \
&lt;br&gt;&amp;nbsp;	$1/GL_HP_occlusion_test
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi \
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi.bak \
&lt;br&gt;&amp;nbsp;	$1/GL_HP_occlusion_test
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# fix GLvoid in GL_ARB_vertex_buffer_objects
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/ void\*/ GLvoid\*/g' -pi \
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/ void\*/ GLvoid\*/g' -pi.bak \
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$1/GL_ARB_vertex_buffer_object
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# add deprecated constants to GL_ATI_fragment_shader
&lt;br&gt;@@ -162,10 +162,10 @@ EOT
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;rm -f $1/GL_SUN_multi_draw_arrays
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# change variable names in GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/v0/x/g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/v1/y/g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/v2/z/g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/v3/w/g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/v0/x/g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/v1/y/g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/v2/z/g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/v3/w/g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader, 
&lt;br&gt;&amp;nbsp;# and GL_ARB_vertex_shader
&lt;br&gt;@@ -206,7 +206,7 @@ EOT
&lt;br&gt;&amp;nbsp;# fix bugs in GL_ARB_vertex_shader
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;grep -v &amp;quot;GL_FLOAT&amp;quot; $1/GL_ARB_vertex_shader &amp;gt; tmp
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;mv tmp $1/GL_ARB_vertex_shader
&lt;br&gt;- &amp;nbsp; &amp;nbsp;perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader
&lt;br&gt;+ &amp;nbsp; &amp;nbsp;perl -e 's/handle /GLhandleARB /g' -pi.bak $1/GL_ARB_vertex_shader
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# fix bugs in GL_ARB_shader_objects
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;grep -v &amp;quot;GL_FLOAT &amp;quot; $1/GL_ARB_shader_objects &amp;gt; tmp
&lt;br&gt;@@ -235,7 +235,7 @@ EOT
&lt;br&gt;&amp;nbsp;EOT
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# fix const correctness in GL_ARB_shader_objects
&lt;br&gt;-# &amp;nbsp; &amp;nbsp;perl -e 's/(.+glUniform.*(fv|iv).+)(GLfloat\*.+|GLint\*.+)/\1const \3/;' -pi $1/GL_ARB_shader_objects
&lt;br&gt;+# &amp;nbsp; &amp;nbsp;perl -e 's/(.+glUniform.*(fv|iv).+)(GLfloat\*.+|GLint\*.+)/\1const \3/;' -pi.bak $1/GL_ARB_shader_objects
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;# clean up
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;rm -f $1/*.bak
&lt;br&gt;-- 
&lt;br&gt;1.6.3.3
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