|
View:
New views
6 Messages
—
Rating Filter:
Alert me
|
|
|
TuxPaint UI: Undo/Redo Icon. Tools icons.Hi all! Sorry if something wrong, this is my first post to TuxPaint Dev. list I have some ideas for TuxPaint emprovement. Let me start from simple things. 1. Undo/Redo icons.
I think that tools icons needs changes, let me present my version of Undo / Redo icons. What do you think about it? ![]() Also TuxPaint icons can be just little corrected (just repaint it). But Undo/Redo icons must show direction of action (Backward / Forward). ![]() 2. Tools icon titles.
I think that text under most of tools is junk. Just for problems with localisation and fonts.
Good icons are understandable (clear) without any text.
![]() ![]() 3. I think that icons should be able to be colorful. ![]() ![]() ----- Ivan Alekseev ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Tuxpaint-devel mailing list Tuxpaint-devel@... https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
|
|
Re: TuxPaint UI: Undo/Redo Icon. Tools icons.On Mon, Aug 31, 2009 at 3:34 AM, Ivan Alekseev<nakrill@...> wrote:
> 1. Undo/Redo icons. > I think that tools icons needs changes, let me present my version of Undo / > Redo icons. What do you think about it? > Also TuxPaint icons can be just little corrected (just repaint it). But > Undo/Redo icons must show direction of action (Backward / Forward). You equate "backward" with undo, but not everybody does. Really we should do gettext("someicon.png") for all of these. Undo can then be the thumb, backwards arrow, forwards arrow, clockwise arrow, counterclockwise arrow, X, etc. > 2. Tools icon titles. > I think that text under most of tools is junk. Just for problems with > localisation and fonts. > Good icons are understandable (clear) without any text. The point is that kids need to learn the words. > 3. I think that icons should be able to be colorful. This is trouble. It reduces consistency. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Tuxpaint-devel mailing list Tuxpaint-devel@... https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
|
|
Re: TuxPaint UI: Undo/Redo Icon. Tools icons.
I'll think about it. Really we should do gettext("someicon.png") for all of these. You mean themed (skined) icons? So TuxPaint can be just a base code for any UI, so UI protocol needed. Or TuxPaint will be just one product with just one UI? Or one product with many skins?
There are three different ways. Which one is? The point is that kids need to learn the words. So font is too small for young kinds, and too junk for older kids. I think so. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Tuxpaint-devel mailing list Tuxpaint-devel@... https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
|
|
Re: TuxPaint UI: Undo/Redo Icon. Tools icons.On Mon, Aug 31, 2009 at 10:31:33PM +0300, Ivan Alekseev wrote:
> You equate "backward" with undo, but not everybody does. > > I'll think about it. One of the problem with the thumbs-up and thumbs-down icons is that some hand signs are offensive in some cultures. Also, while thumbs-up (yes, good job, I agree, etc.) and thumbs-down (no, I don't want that, failure) are common in MY culture, they aren't obvious in others. So I agree with Albert that we need to make it easy to localize these. (I don't think I had thought about using gettext() for that...) <snip> > So TuxPaint can be just a base code for any UI, so UI protocol needed. > Or TuxPaint will be just one product with just one UI? Or one product with > many skins? > There are three different ways. Which one is? In the end, I want to support themes, mostly for accessibility reasons (larger buttons and text, high contrast themes, etc.) -bill! ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Tuxpaint-devel mailing list Tuxpaint-devel@... https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
|
|
Re: TuxPaint UI: Undo/Redo Icon. Tools icons.On Mon, Aug 31, 2009 at 3:31 PM, Ivan Alekseev<nakrill@...> wrote:
>> Really we should do gettext("someicon.png") for all of these. >> Undo can then be the thumb, backwards arrow, forwards arrow, >> clockwise arrow, counterclockwise arrow, X, etc. > > You mean themed (skined) icons? > So TuxPaint can be just a base code for any UI, so UI protocol needed. > Or TuxPaint will be just one product with just one UI? Or one product with > many skins? > There are three different ways. Which one is? I mean localized. It's theming according to country/language. We adjust much more than just the text. For example, the whole interface is left-right swapped for some languages. >> The point is that kids need to learn the words. > > So font is too small for young kinds, and too junk for > older kids. I think so. It's a bit blurry because it's rendered to an almost-correct size and then crudely scaled to fit. Ideally we'd render directly to to required size. Pixel-perfect sizing can be had with a binary search or, better, a search that uses an initial rendering to make a size estimate. Next best would be rendering at least 4x to 5x taller than the final result. Perhaps linear scaling should be used instead of the box-filter scaling we currently use. (Note: cubic is awful for text) ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Tuxpaint-devel mailing list Tuxpaint-devel@... https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
|
|
Re: TuxPaint UI: Undo/Redo Icon. Tools icons.On Mon, Aug 31, 2009 at 3:45 PM, Bill Kendrick<nbs@...> wrote:
> On Mon, Aug 31, 2009 at 10:31:33PM +0300, Ivan Alekseev wrote: >> You equate "backward" with undo, but not everybody does. >> >> I'll think about it. > > One of the problem with the thumbs-up and thumbs-down icons is that > some hand signs are offensive in some cultures. Also, while > thumbs-up (yes, good job, I agree, etc.) and thumbs-down (no, I don't want > that, failure) are common in MY culture, they aren't obvious in others. Of course, there is something to be said for encouraging cultural unification. Especially if other people adopt my culture. :-) > In the end, I want to support themes, mostly for accessibility reasons > (larger buttons and text, high contrast themes, etc.) I think it's way more maintainable to make things adjustable in other ways. Remember that the buttons are still sized for a 640x480 display. They were huge until we cranked up the screen resolution. I'd wanted to scale the buttons, but the rest was hard enough to do! As a first step toward that, I suggest making the icons get scaled when Tux Paint starts up. The second step is to scale up the *.png files. (then, as desired, rework the ones that look pixelated at large sizes) Finally we can add the code to scale the UI. Probably it should scale like the default stamp sizes do. Other things that may need scaling: stamp outline stiple, default and minimum font sizes, the **saved** starter thumbnails (performance), the mouse pointers, the brick sizes, various other magic tools, etc. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Tuxpaint-devel mailing list Tuxpaint-devel@... https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
| Free embeddable forum powered by Nabble | Forum Help |