Unity3D Indie is now free

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Unity3D Indie is now free

by Nick Lowe-3 :: Rate this Message:

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http://unity3d.com/

Awesome!

- Nick


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Parent Message unknown Re: Unity3D Indie is now free

by Jon Hayward :: Rate this Message:

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More to the point, VS and SVN integration!

On Thu Oct 29  8:45 , Nick Lowe <nick@...> sent:

>http://unity3d.com/
>
>Awesome!
>
>- Nick
>
>
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Re: Unity3D Indie is now free

by Nick Lowe-3 :: Rate this Message:

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Unfortunately only in the Pro version... which is US$1500. :(

It seems that a fair few people were irate over this. Especially people
who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
comes out. Instead Unity3D Indie is discontinued (replaced by "standard"
Unity 2.6) and external version control integration is only part of the
expensive Unity Pro line.

I guess it comes down to: single-programmer developers can use Unity for
free (yay!), but serious development teams still need to shell out a lot
of money.

- Nick

On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:

> More to the point, VS and SVN integration!
>
> On Thu Oct 29  8:45 , Nick Lowe <nick@...> sent:
>
> >http://unity3d.com/
> >
> >Awesome!
> >
> >- Nick
> >
> >
> >---------------------------------------------------------------------
> >To unsubscribe, e-mail: pigmi-unsubscribe@...
> >For additional commands, e-mail: pigmi-help@...
> >
>
>
>
> ---------------------------------------------------------------------
> To unsubscribe, e-mail: pigmi-unsubscribe@...
> For additional commands, e-mail: pigmi-help@...
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Re: Unity3D Indie is now free

by Michael Hewett :: Rate this Message:

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theres always a catch to these things.

Re: Unity3D Indie is now free

by Andrew Hutchison :: Rate this Message:

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Re: [PIGMI] Unity3D Indie is now free Hi everyone,

To be fair to Unity3d...they do have to make an income in order to be able to keep producing the tool.

And 1500 is not 150,000.

Standard 2.6 still allows start-ups to develop proof of concept, up-skilling, etc.

Andrew



From: Michael Hewett <y2trooper@...>
Reply-To: <pigmi@...>
Date: Thu, 29 Oct 2009 10:55:56 +0800
To: <pigmi@...>
Subject: Re: [PIGMI] Unity3D Indie is now free

theres always a catch to these things.


Parent Message unknown Re: Unity3D Indie is now free

by Jon Hayward :: Rate this Message:

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o.0

That's so not cool, oh well, time to bitch on the forums ^_^;
Michael did set up a pretty epic method of handling Unity3d through SVN, it's a tad
messy but it works for us.  I guess we will keep on with that.

On Thu Oct 29 10:54 , Nick Lowe <nick@...> sent:

>Unfortunately only in the Pro version... which is US$1500. :(
>
>It seems that a fair few people were irate over this. Especially people
>who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>comes out. Instead Unity3D Indie is discontinued (replaced by "standard"
>Unity 2.6) and external version control integration is only part of the
>expensive Unity Pro line.
>
>I guess it comes down to: single-programmer developers can use Unity for
>free (yay!), but serious development teams still need to shell out a lot
>of money.
>
>- Nick
>
>On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>> More to the point, VS and SVN integration!
>>
>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>
>> >http://unity3d.com/
>> >
>> >Awesome!
>> >
>> >- Nick
>> >
>> >
>> >---------------------------------------------------------------------
>> >To unsubscribe, e-mail: pigmi-unsubscribe@...
>> >For additional commands, e-mail: pigmi-help@...
>> >
>>
>>
>>
>> ---------------------------------------------------------------------
>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>> For additional commands, e-mail: pigmi-help@...
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Re: Unity3D Indie is now free

by Joel Blackwell :: Rate this Message:

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That's an interesting move, but I'm happy with Shiva, myself :)

-Joel


Jon Hayward wrote:

> o.0
>
> That's so not cool, oh well, time to bitch on the forums ^_^;
> Michael did set up a pretty epic method of handling Unity3d through SVN, it's a tad
> messy but it works for us.  I guess we will keep on with that.
>
> On Thu Oct 29 10:54 , Nick Lowe <nick@...> sent:
>
>> Unfortunately only in the Pro version... which is US$1500. :(
>>
>> It seems that a fair few people were irate over this. Especially people
>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>> comes out. Instead Unity3D Indie is discontinued (replaced by "standard"
>> Unity 2.6) and external version control integration is only part of the
>> expensive Unity Pro line.
>>
>> I guess it comes down to: single-programmer developers can use Unity for
>> free (yay!), but serious development teams still need to shell out a lot
>> of money.
>>
>> - Nick
>>
>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>> More to the point, VS and SVN integration!
>>>
>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>
>>>> http://unity3d.com/
>>>>
>>>> Awesome!
>>>>
>>>> - Nick
>>>>
>>>>
>>>> ---------------------------------------------------------------------
>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>
>>>
>>> ---------------------------------------------------------------------
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>>
>> ---------------------------------------------------------------------
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>> )
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Re: Unity3D Indie is now free

by jezza-b :: Rate this Message:

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Great news hey.

Nick Lowe-3 wrote:
http://unity3d.com/

Awesome!

- Nick


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Re: Unity3D Indie is now free

by Simon Wittber-2 :: Rate this Message:

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Yeah, everything should be free. It sucks when people have the
arrogance to actually charge money for their hard work.



On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward <jhayward@...> wrote:

> o.0
>
> That's so not cool, oh well, time to bitch on the forums ^_^;
> Michael did set up a pretty epic method of handling Unity3d through SVN, it's a tad
> messy but it works for us.  I guess we will keep on with that.
>
> On Thu Oct 29 10:54 , Nick Lowe <nick@...> sent:
>
>>Unfortunately only in the Pro version... which is US$1500. :(
>>
>>It seems that a fair few people were irate over this. Especially people
>>who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>comes out. Instead Unity3D Indie is discontinued (replaced by "standard"
>>Unity 2.6) and external version control integration is only part of the
>>expensive Unity Pro line.
>>
>>I guess it comes down to: single-programmer developers can use Unity for
>>free (yay!), but serious development teams still need to shell out a lot
>>of money.
>>
>>- Nick
>>
>>On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>> More to the point, VS and SVN integration!
>>>
>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>
>>> >http://unity3d.com/
>>> >
>>> >Awesome!
>>> >
>>> >- Nick
>>> >
>>> >
>>> >---------------------------------------------------------------------
>>> >To unsubscribe, e-mail: pigmi-unsubscribe@...
>>> >For additional commands, e-mail: pigmi-help@...
>>> >
>>>
>>>
>>>
>>> ---------------------------------------------------------------------
>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>> For additional commands, e-mail: pigmi-help@...
>>>
>>
>>
>>---------------------------------------------------------------------
>>To unsubscribe, e-mail: pigmi-unsubscribe@...
>>For additional commands, e-mail: pigmi-help@...
>>
>>)
>
>
>
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Parent Message unknown Re: Unity3D Indie is now free

by Jon Hayward :: Rate this Message:

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My team has paid for four licenses of Indie.  I have been informed that if we pay
$1400 AUD we can upgrade each license to pro and not have "wasted our money".

I'd just be happy if they supplied basic functionality like being able to use a SVN.  
which was promised ages ago for future updates -_-;

On Thu Oct 29 12:01 , Simon Wittber <simonwittber@...> sent:

>Yeah, everything should be free. It sucks when people have the
>arrogance to actually charge money for their hard work.
>
>
>
>On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward jhayward@...> wrote:
>> o.0
>>
>> That's so not cool, oh well, time to bitch on the forums ^_^;
>> Michael did set up a pretty epic method of handling Unity3d through SVN, it's a
tad

>> messy but it works for us.  I guess we will keep on with that.
>>
>> On Thu Oct 29 10:54 , Nick Lowe nick@...> sent:
>>
>>>Unfortunately only in the Pro version... which is US$1500. :(
>>>
>>>It seems that a fair few people were irate over this. Especially people
>>>who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>comes out. Instead Unity3D Indie is discontinued (replaced by "standard"
>>>Unity 2.6) and external version control integration is only part of the
>>>expensive Unity Pro line.
>>>
>>>I guess it comes down to: single-programmer developers can use Unity for
>>>free (yay!), but serious development teams still need to shell out a lot
>>>of money.
>>>
>>>- Nick
>>>
>>>On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>> More to the point, VS and SVN integration!
>>>>
>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>
>>>> >http://unity3d.com/
>>>> >
>>>> >Awesome!
>>>> >
>>>> >- Nick
>>>> >
>>>> >
>>>> >---------------------------------------------------------------------
>>>> >To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> >For additional commands, e-mail: pigmi-help@...
>>>> >
>>>>
>>>>
>>>>
>>>> ---------------------------------------------------------------------
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>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>
>>>
>>>---------------------------------------------------------------------
>>>To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>For additional commands, e-mail: pigmi-help@...
>>>
>>>)
>>
>>
>>
>> ---------------------------------------------------------------------
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Re: Unity3D Indie is now free

by Joel Blackwell :: Rate this Message:

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Actually, that's a good deal for upgrading four licenses to Pro, as much
of a surprise as the timing might be.

As for SVN support, I agree that kind of thing would be helpful. But, in
the software world it's always a risky move to pay for a program in the
hope it'll one day have what you want. Software promises are often
cheap. Buying software should be saying, "Yes, this product is worth the
money at this time." Was Unity 2.5 worth the cash at the time? If it
was, it's not the Unity devs problem if the pricing model changes. (and
if it wasn't, it's still not their fault :))

The fact it's now free is just one of life's 'you win some, you lose
some' occurrences.

On a side note though, (and out of curiosity) are you within the 60 days
refund time?

-Joel


Jon Hayward wrote:

> My team has paid for four licenses of Indie.  I have been informed that if we pay
> $1400 AUD we can upgrade each license to pro and not have "wasted our money".
>
> I'd just be happy if they supplied basic functionality like being able to use a SVN.  
> which was promised ages ago for future updates -_-;
>
> On Thu Oct 29 12:01 , Simon Wittber <simonwittber@...> sent:
>
>> Yeah, everything should be free. It sucks when people have the
>> arrogance to actually charge money for their hard work.
>>
>>
>>
>> On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward jhayward@...> wrote:
>>> o.0
>>>
>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>> Michael did set up a pretty epic method of handling Unity3d through SVN, it's a
> tad
>>> messy but it works for us.  I guess we will keep on with that.
>>>
>>> On Thu Oct 29 10:54 , Nick Lowe nick@...> sent:
>>>
>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>
>>>> It seems that a fair few people were irate over this. Especially people
>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>> comes out. Instead Unity3D Indie is discontinued (replaced by "standard"
>>>> Unity 2.6) and external version control integration is only part of the
>>>> expensive Unity Pro line.
>>>>
>>>> I guess it comes down to: single-programmer developers can use Unity for
>>>> free (yay!), but serious development teams still need to shell out a lot
>>>> of money.
>>>>
>>>> - Nick
>>>>
>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>> More to the point, VS and SVN integration!
>>>>>
>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>
>>>>>> http://unity3d.com/
>>>>>>
>>>>>> Awesome!
>>>>>>
>>>>>> - Nick
>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>
>>>> ---------------------------------------------------------------------
>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>> )
>>>
>>>
>>> ---------------------------------------------------------------------
>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>> For additional commands, e-mail: pigmi-help@...
>>>
>>>
>> ---------------------------------------------------------------------
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>
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Re: Unity3D Indie is now free

by Andy H-3 :: Rate this Message:

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I loooove ShiVa - I have heard that Unity makes bloated apps - ie
impossible to make a build <10meg so not possible to download apps over 3g.


> That's an interesting move, but I'm happy with Shiva, myself :)
>
> -Joel
>
>
> Jon Hayward wrote:
>> o.0
>>
>> That's so not cool, oh well, time to bitch on the forums ^_^;
>> Michael did set up a pretty epic method of handling Unity3d through
>> SVN, it's a tad messy but it works for us.  I guess we will keep on
>> with that.
>>
>> On Thu Oct 29 10:54 , Nick Lowe <nick@...> sent:
>>
>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>
>>> It seems that a fair few people were irate over this. Especially people
>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>> comes out. Instead Unity3D Indie is discontinued (replaced by
>>> "standard"
>>> Unity 2.6) and external version control integration is only part of the
>>> expensive Unity Pro line.
>>>
>>> I guess it comes down to: single-programmer developers can use Unity
>>> for
>>> free (yay!), but serious development teams still need to shell out a
>>> lot
>>> of money.
>>>
>>> - Nick
>>>
>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>> More to the point, VS and SVN integration!
>>>>
>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>
>>>>> http://unity3d.com/
>>>>>
>>>>> Awesome!
>>>>>
>>>>> - Nick
>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>
>>>>
>>>> ---------------------------------------------------------------------
>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>
>>> ---------------------------------------------------------------------
>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>> For additional commands, e-mail: pigmi-help@...
>>>
>>> )
>>
>>
>>
>> ---------------------------------------------------------------------
>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>> For additional commands, e-mail: pigmi-help@...
>>
>>
>
>
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Parent Message unknown Re: Unity3D Indie is now free

by Jon Hayward :: Rate this Message:

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The money has been worth it, we've had a pretty good experience with it and I'm not
regretting it.  Plus I didn't buy it for future SVN support, I just wish I had
access to what can be considered basic usability.

On Thu Oct 29 12:36 , Joel Blackwell <joel@...> sent:

>Actually, that's a good deal for upgrading four licenses to Pro, as much
>of a surprise as the timing might be.
>
>As for SVN support, I agree that kind of thing would be helpful. But, in
>the software world it's always a risky move to pay for a program in the
>hope it'll one day have what you want. Software promises are often
>cheap. Buying software should be saying, "Yes, this product is worth the
>money at this time." Was Unity 2.5 worth the cash at the time? If it
>was, it's not the Unity devs problem if the pricing model changes. (and
>if it wasn't, it's still not their fault :))
>
>The fact it's now free is just one of life's 'you win some, you lose
>some' occurrences.
>
>On a side note though, (and out of curiosity) are you within the 60 days
>refund time?
>
>-Joel
>
>
>Jon Hayward wrote:
>> My team has paid for four licenses of Indie.  I have been informed that if we pay
>> $1400 AUD we can upgrade each license to pro and not have "wasted our money".
>>
>> I'd just be happy if they supplied basic functionality like being able to use a
SVN.  

>> which was promised ages ago for future updates -_-;
>>
>> On Thu Oct 29 12:01 , Simon Wittber simonwittber@...> sent:
>>
>>> Yeah, everything should be free. It sucks when people have the
>>> arrogance to actually charge money for their hard work.
>>>
>>>
>>>
>>> On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward jhayward@...> wrote:
>>>> o.0
>>>>
>>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>>> Michael did set up a pretty epic method of handling Unity3d through SVN, it's a
>> tad
>>>> messy but it works for us.  I guess we will keep on with that.
>>>>
>>>> On Thu Oct 29 10:54 , Nick Lowe nick@...> sent:
>>>>
>>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>>
>>>>> It seems that a fair few people were irate over this. Especially people
>>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>>> comes out. Instead Unity3D Indie is discontinued (replaced by "standard"
>>>>> Unity 2.6) and external version control integration is only part of the
>>>>> expensive Unity Pro line.
>>>>>
>>>>> I guess it comes down to: single-programmer developers can use Unity for
>>>>> free (yay!), but serious development teams still need to shell out a lot
>>>>> of money.
>>>>>
>>>>> - Nick
>>>>>
>>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>>> More to the point, VS and SVN integration!
>>>>>>
>>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>>
>>>>>>> http://unity3d.com/
>>>>>>>
>>>>>>> Awesome!
>>>>>>>
>>>>>>> - Nick
>>>>>>>
>>>>>>>
>>>>>>> ---------------------------------------------------------------------
>>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>>
>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>> )
>>>>
>>>>
>>>> ---------------------------------------------------------------------
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>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>>
>>> ---------------------------------------------------------------------
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>>>
>>
>>
>>
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Parent Message unknown Re: Unity3D Indie is now free

by Jon Hayward :: Rate this Message:

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Yes, cause of the libraries for Mono that Unity requires.  I looked at Shiva and
while what it promises is good, it's lack of visibility in the market concerned me.

On Thu Oct 29 12:53 , Andy Hawkins <andyhawkins@...> sent:

>I loooove ShiVa - I have heard that Unity makes bloated apps - ie
>impossible to make a build
>
>
>> That's an interesting move, but I'm happy with Shiva, myself :)
>>
>> -Joel
>>
>>
>> Jon Hayward wrote:
>>> o.0
>>>
>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>> Michael did set up a pretty epic method of handling Unity3d through
>>> SVN, it's a tad messy but it works for us.  I guess we will keep on
>>> with that.
>>>
>>> On Thu Oct 29 10:54 , Nick Lowe nick@...> sent:
>>>
>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>
>>>> It seems that a fair few people were irate over this. Especially people
>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>> comes out. Instead Unity3D Indie is discontinued (replaced by
>>>> "standard"
>>>> Unity 2.6) and external version control integration is only part of the
>>>> expensive Unity Pro line.
>>>>
>>>> I guess it comes down to: single-programmer developers can use Unity
>>>> for
>>>> free (yay!), but serious development teams still need to shell out a
>>>> lot
>>>> of money.
>>>>
>>>> - Nick
>>>>
>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>> More to the point, VS and SVN integration!
>>>>>
>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>
>>>>>> http://unity3d.com/
>>>>>>
>>>>>> Awesome!
>>>>>>
>>>>>> - Nick
>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>
>>>> ---------------------------------------------------------------------
>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>> )
>>>
>>>
>>>
>>> ---------------------------------------------------------------------
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>>> For additional commands, e-mail: pigmi-help@...
>>>
>>>
>>
>>
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RE: Unity3D Indie is now free

by Paul Turbett-3 :: Rate this Message:

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"Actually, that's a good deal for upgrading four licenses to Pro, as much of
a surprise as the timing might be."

I beleive that's 1400 each license, so more like $5600 in total. A lot less
than a 4 Maya or Max licenses, but still not small change (unless you're EA)
. And don't forget Visual Studio licence costs too, unless your happy to
program in Notepad (or some equivalent).

Hmmm, anybody know if VS integration allows debugging yet????

-----Original Message-----
From: Joel Blackwell [mailto:joel@...]
Sent: Thursday, 29 October 2009 12:37 PM
To: pigmi@...
Subject: Re: [PIGMI] Unity3D Indie is now free

Actually, that's a good deal for upgrading four licenses to Pro, as much
of a surprise as the timing might be.

As for SVN support, I agree that kind of thing would be helpful. But, in
the software world it's always a risky move to pay for a program in the
hope it'll one day have what you want. Software promises are often
cheap. Buying software should be saying, "Yes, this product is worth the
money at this time." Was Unity 2.5 worth the cash at the time? If it
was, it's not the Unity devs problem if the pricing model changes. (and
if it wasn't, it's still not their fault :))

The fact it's now free is just one of life's 'you win some, you lose
some' occurrences.

On a side note though, (and out of curiosity) are you within the 60 days
refund time?

-Joel


Jon Hayward wrote:
> My team has paid for four licenses of Indie.  I have been informed that if
we pay
> $1400 AUD we can upgrade each license to pro and not have "wasted our
money".
>
> I'd just be happy if they supplied basic functionality like being able to
use a SVN.  

> which was promised ages ago for future updates -_-;
>
> On Thu Oct 29 12:01 , Simon Wittber <simonwittber@...> sent:
>
>> Yeah, everything should be free. It sucks when people have the
>> arrogance to actually charge money for their hard work.
>>
>>
>>
>> On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward jhayward@...>
wrote:
>>> o.0
>>>
>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>> Michael did set up a pretty epic method of handling Unity3d through SVN,
it's a

> tad
>>> messy but it works for us.  I guess we will keep on with that.
>>>
>>> On Thu Oct 29 10:54 , Nick Lowe nick@...> sent:
>>>
>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>
>>>> It seems that a fair few people were irate over this. Especially people
>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>> comes out. Instead Unity3D Indie is discontinued (replaced by
"standard"
>>>> Unity 2.6) and external version control integration is only part of the
>>>> expensive Unity Pro line.
>>>>
>>>> I guess it comes down to: single-programmer developers can use Unity
for
>>>> free (yay!), but serious development teams still need to shell out a
lot

>>>> of money.
>>>>
>>>> - Nick
>>>>
>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>> More to the point, VS and SVN integration!
>>>>>
>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>
>>>>>> http://unity3d.com/
>>>>>>
>>>>>> Awesome!
>>>>>>
>>>>>> - Nick
>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>
>>>> ---------------------------------------------------------------------
>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>> )
>>>
>>>
>>> ---------------------------------------------------------------------
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>>> For additional commands, e-mail: pigmi-help@...
>>>
>>>
>> ---------------------------------------------------------------------
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Re: Unity3D Indie is now free

by Joel Blackwell :: Rate this Message:

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I'm not sure about that one, but regardless Shiva is still the cheapest
3D tool for iPhone development. For the PC it's no slouch either, and
every upgrade until 2.0 is free. So, even though the Unity has a free
version, it's definitely still a solution worth keeping in mind.

-Joel


Andy Hawkins wrote:

> I loooove ShiVa - I have heard that Unity makes bloated apps - ie
> impossible to make a build <10meg so not possible to download apps over 3g.
>
>
>> That's an interesting move, but I'm happy with Shiva, myself :)
>>
>> -Joel
>>
>>
>> Jon Hayward wrote:
>>> o.0
>>>
>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>> Michael did set up a pretty epic method of handling Unity3d through
>>> SVN, it's a tad messy but it works for us.  I guess we will keep on
>>> with that.
>>>
>>> On Thu Oct 29 10:54 , Nick Lowe <nick@...> sent:
>>>
>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>
>>>> It seems that a fair few people were irate over this. Especially people
>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>> comes out. Instead Unity3D Indie is discontinued (replaced by
>>>> "standard"
>>>> Unity 2.6) and external version control integration is only part of the
>>>> expensive Unity Pro line.
>>>>
>>>> I guess it comes down to: single-programmer developers can use Unity
>>>> for
>>>> free (yay!), but serious development teams still need to shell out a
>>>> lot
>>>> of money.
>>>>
>>>> - Nick
>>>>
>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>> More to the point, VS and SVN integration!
>>>>>
>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>
>>>>>> http://unity3d.com/
>>>>>>
>>>>>> Awesome!
>>>>>>
>>>>>> - Nick
>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>
>>>> ---------------------------------------------------------------------
>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>> )
>>>
>>>
>>>
>>> ---------------------------------------------------------------------
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>>> For additional commands, e-mail: pigmi-help@...
>>>
>>>
>>
>>
>> ---------------------------------------------------------------------
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Re: Unity3D Indie is now free

by Joel Blackwell :: Rate this Message:

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Heh, thanks Paul, I thought it sounded too good to be true :)

"The money has been worth it, we've had a pretty good experience with it
and I'm not regretting it.  Plus I didn't buy it for future SVN support,
I just wish I had access to what can be considered basic usability."

Cool, I see, no problem!

-Joel


Paul Turbett wrote:

> "Actually, that's a good deal for upgrading four licenses to Pro, as much of
> a surprise as the timing might be."
>
> I beleive that's 1400 each license, so more like $5600 in total. A lot less
> than a 4 Maya or Max licenses, but still not small change (unless you're EA)
> . And don't forget Visual Studio licence costs too, unless your happy to
> program in Notepad (or some equivalent).
>
> Hmmm, anybody know if VS integration allows debugging yet????
>
> -----Original Message-----
> From: Joel Blackwell [mailto:joel@...]
> Sent: Thursday, 29 October 2009 12:37 PM
> To: pigmi@...
> Subject: Re: [PIGMI] Unity3D Indie is now free
>
> Actually, that's a good deal for upgrading four licenses to Pro, as much
> of a surprise as the timing might be.
>
> As for SVN support, I agree that kind of thing would be helpful. But, in
> the software world it's always a risky move to pay for a program in the
> hope it'll one day have what you want. Software promises are often
> cheap. Buying software should be saying, "Yes, this product is worth the
> money at this time." Was Unity 2.5 worth the cash at the time? If it
> was, it's not the Unity devs problem if the pricing model changes. (and
> if it wasn't, it's still not their fault :))
>
> The fact it's now free is just one of life's 'you win some, you lose
> some' occurrences.
>
> On a side note though, (and out of curiosity) are you within the 60 days
> refund time?
>
> -Joel
>
>
> Jon Hayward wrote:
>> My team has paid for four licenses of Indie.  I have been informed that if
> we pay
>> $1400 AUD we can upgrade each license to pro and not have "wasted our
> money".
>> I'd just be happy if they supplied basic functionality like being able to
> use a SVN.  
>> which was promised ages ago for future updates -_-;
>>
>> On Thu Oct 29 12:01 , Simon Wittber <simonwittber@...> sent:
>>
>>> Yeah, everything should be free. It sucks when people have the
>>> arrogance to actually charge money for their hard work.
>>>
>>>
>>>
>>> On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward jhayward@...>
> wrote:
>>>> o.0
>>>>
>>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>>> Michael did set up a pretty epic method of handling Unity3d through SVN,
> it's a
>> tad
>>>> messy but it works for us.  I guess we will keep on with that.
>>>>
>>>> On Thu Oct 29 10:54 , Nick Lowe nick@...> sent:
>>>>
>>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>>
>>>>> It seems that a fair few people were irate over this. Especially people
>>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>>> comes out. Instead Unity3D Indie is discontinued (replaced by
> "standard"
>>>>> Unity 2.6) and external version control integration is only part of the
>>>>> expensive Unity Pro line.
>>>>>
>>>>> I guess it comes down to: single-programmer developers can use Unity
> for
>>>>> free (yay!), but serious development teams still need to shell out a
> lot
>>>>> of money.
>>>>>
>>>>> - Nick
>>>>>
>>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>>> More to the point, VS and SVN integration!
>>>>>>
>>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>>
>>>>>>> http://unity3d.com/
>>>>>>>
>>>>>>> Awesome!
>>>>>>>
>>>>>>> - Nick
>>>>>>>
>>>>>>>
>>>>>>> ---------------------------------------------------------------------
>>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>> )
>>>>
>>>> ---------------------------------------------------------------------
>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>>
>>> ---------------------------------------------------------------------
>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>> For additional commands, e-mail: pigmi-help@...
>>>
>>
>>
>> ---------------------------------------------------------------------
>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>> For additional commands, e-mail: pigmi-help@...
>>
>>
>
>
> ---------------------------------------------------------------------
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> For additional commands, e-mail: pigmi-help@...
>
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Parent Message unknown RE: Unity3D Indie is now free

by Jon Hayward :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Thanks paul, my english = fail today.  Yeah $1400 per license.  They cost $200 each
to begin with, so it's not much of a deal.

On Thu Oct 29 12:58 , 'Paul Turbett' <sls@...> sent:

>"Actually, that's a good deal for upgrading four licenses to Pro, as much of
>a surprise as the timing might be."
>
>I beleive that's 1400 each license, so more like $5600 in total. A lot less
>than a 4 Maya or Max licenses, but still not small change (unless you're EA)
>. And don't forget Visual Studio licence costs too, unless your happy to
>program in Notepad (or some equivalent).
>
>Hmmm, anybody know if VS integration allows debugging yet????
>
>-----Original Message-----
>From: Joel Blackwell [joel@...','','','')">joel@...]
>Sent: Thursday, 29 October 2009 12:37 PM
>To: pigmi@...
>Subject: Re: [PIGMI] Unity3D Indie is now free
>
>Actually, that's a good deal for upgrading four licenses to Pro, as much
>of a surprise as the timing might be.
>
>As for SVN support, I agree that kind of thing would be helpful. But, in
>the software world it's always a risky move to pay for a program in the
>hope it'll one day have what you want. Software promises are often
>cheap. Buying software should be saying, "Yes, this product is worth the
>money at this time." Was Unity 2.5 worth the cash at the time? If it
>was, it's not the Unity devs problem if the pricing model changes. (and
>if it wasn't, it's still not their fault :))
>
>The fact it's now free is just one of life's 'you win some, you lose
>some' occurrences.
>
>On a side note though, (and out of curiosity) are you within the 60 days
>refund time?
>
>-Joel
>
>
>Jon Hayward wrote:
>> My team has paid for four licenses of Indie.  I have been informed that if
>we pay
>> $1400 AUD we can upgrade each license to pro and not have "wasted our
>money".
>>
>> I'd just be happy if they supplied basic functionality like being able to
>use a SVN.  
>> which was promised ages ago for future updates -_-;
>>
>> On Thu Oct 29 12:01 , Simon Wittber simonwittber@...> sent:
>>
>>> Yeah, everything should be free. It sucks when people have the
>>> arrogance to actually charge money for their hard work.
>>>
>>>
>>>
>>> On Thu, Oct 29, 2009 at 11:07 AM, Jon Hayward jhayward@...>
>wrote:
>>>> o.0
>>>>
>>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>>> Michael did set up a pretty epic method of handling Unity3d through SVN,
>it's a
>> tad
>>>> messy but it works for us.  I guess we will keep on with that.
>>>>
>>>> On Thu Oct 29 10:54 , Nick Lowe nick@...> sent:
>>>>
>>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>>
>>>>> It seems that a fair few people were irate over this. Especially people
>>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>>> comes out. Instead Unity3D Indie is discontinued (replaced by
>"standard"
>>>>> Unity 2.6) and external version control integration is only part of the
>>>>> expensive Unity Pro line.
>>>>>
>>>>> I guess it comes down to: single-programmer developers can use Unity
>for
>>>>> free (yay!), but serious development teams still need to shell out a
>lot
>>>>> of money.
>>>>>
>>>>> - Nick
>>>>>
>>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>>> More to the point, VS and SVN integration!
>>>>>>
>>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>>
>>>>>>> http://unity3d.com/
>>>>>>>
>>>>>>> Awesome!
>>>>>>>
>>>>>>> - Nick
>>>>>>>
>>>>>>>
>>>>>>> ---------------------------------------------------------------------
>>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>>
>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>> )
>>>>
>>>>
>>>> ---------------------------------------------------------------------
>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>>
>>> ---------------------------------------------------------------------
>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>> For additional commands, e-mail: pigmi-help@...
>>>
>>
>>
>>
>> ---------------------------------------------------------------------
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>> For additional commands, e-mail: pigmi-help@...
>>
>>
>
>
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Re: Unity3D Indie is now free

by Chris McCormick :: Rate this Message:

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Not for iPhone, but I just thought I'd throw this one out there:

<http://blender-games.webs.com/>
<http://blender-games.webs.com/apps/photos/>

It's free, and it's also Free. :)

Chris.

On Thu, Oct 29, 2009 at 01:59:25PM +0900, Joel Blackwell wrote:

> I'm not sure about that one, but regardless Shiva is still the cheapest  
> 3D tool for iPhone development. For the PC it's no slouch either, and  
> every upgrade until 2.0 is free. So, even though the Unity has a free  
> version, it's definitely still a solution worth keeping in mind.
>
> -Joel
>
>
> Andy Hawkins wrote:
>> I loooove ShiVa - I have heard that Unity makes bloated apps - ie  
>> impossible to make a build <10meg so not possible to download apps over
>> 3g.
>>
>>
>>> That's an interesting move, but I'm happy with Shiva, myself :)
>>>
>>> -Joel
>>>
>>>
>>> Jon Hayward wrote:
>>>> o.0
>>>>
>>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>>> Michael did set up a pretty epic method of handling Unity3d through
>>>> SVN, it's a tad messy but it works for us.  I guess we will keep on
>>>> with that.
>>>>
>>>> On Thu Oct 29 10:54 , Nick Lowe <nick@...> sent:
>>>>
>>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>>
>>>>> It seems that a fair few people were irate over this. Especially people
>>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>>> comes out. Instead Unity3D Indie is discontinued (replaced by  
>>>>> "standard"
>>>>> Unity 2.6) and external version control integration is only part of the
>>>>> expensive Unity Pro line.
>>>>>
>>>>> I guess it comes down to: single-programmer developers can use
>>>>> Unity for
>>>>> free (yay!), but serious development teams still need to shell
>>>>> out a lot
>>>>> of money.
>>>>>
>>>>> - Nick
>>>>>
>>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>>> More to the point, VS and SVN integration!
>>>>>>
>>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>>
>>>>>>> http://unity3d.com/
>>>>>>>
>>>>>>> Awesome!
>>>>>>>
>>>>>>> - Nick
>>>>>>>
>>>>>>>
>>>>>>> ---------------------------------------------------------------------
>>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>>
>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>> )
>>>>
>>>>
>>>>
>>>> ---------------------------------------------------------------------
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>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>>
>>>
>>>
>>> ---------------------------------------------------------------------
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>>> For additional commands, e-mail: pigmi-help@...
>>>
>>>
>>
>>
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Re: Unity3D Indie is now free

by Joel Blackwell :: Rate this Message:

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If available middleware solutions weren't so darned good at the moment
I'd go back and have a look at how Blender's game maker has developed.
Last time I used it I wanted to shoot myself. Hopefully that's changed
somewhat from the horrid logic block thing. Even with a ton of python
scripting it wasn't much fun.

-Joel


Chris McCormick wrote:

> Not for iPhone, but I just thought I'd throw this one out there:
>
> <http://blender-games.webs.com/>
> <http://blender-games.webs.com/apps/photos/>
>
> It's free, and it's also Free. :)
>
> Chris.
>
> On Thu, Oct 29, 2009 at 01:59:25PM +0900, Joel Blackwell wrote:
>> I'm not sure about that one, but regardless Shiva is still the cheapest  
>> 3D tool for iPhone development. For the PC it's no slouch either, and  
>> every upgrade until 2.0 is free. So, even though the Unity has a free  
>> version, it's definitely still a solution worth keeping in mind.
>>
>> -Joel
>>
>>
>> Andy Hawkins wrote:
>>> I loooove ShiVa - I have heard that Unity makes bloated apps - ie  
>>> impossible to make a build <10meg so not possible to download apps over
>>> 3g.
>>>
>>>
>>>> That's an interesting move, but I'm happy with Shiva, myself :)
>>>>
>>>> -Joel
>>>>
>>>>
>>>> Jon Hayward wrote:
>>>>> o.0
>>>>>
>>>>> That's so not cool, oh well, time to bitch on the forums ^_^;
>>>>> Michael did set up a pretty epic method of handling Unity3d through
>>>>> SVN, it's a tad messy but it works for us.  I guess we will keep on
>>>>> with that.
>>>>>
>>>>> On Thu Oct 29 10:54 , Nick Lowe <nick@...> sent:
>>>>>
>>>>>> Unfortunately only in the Pro version... which is US$1500. :(
>>>>>>
>>>>>> It seems that a fair few people were irate over this. Especially people
>>>>>> who bought Unity3D Indie 2.5 expecting to have this feature when 2.6
>>>>>> comes out. Instead Unity3D Indie is discontinued (replaced by  
>>>>>> "standard"
>>>>>> Unity 2.6) and external version control integration is only part of the
>>>>>> expensive Unity Pro line.
>>>>>>
>>>>>> I guess it comes down to: single-programmer developers can use
>>>>>> Unity for
>>>>>> free (yay!), but serious development teams still need to shell
>>>>>> out a lot
>>>>>> of money.
>>>>>>
>>>>>> - Nick
>>>>>>
>>>>>> On Thu, 2009-10-29 at 10:39 +0800, Jon Hayward wrote:
>>>>>>> More to the point, VS and SVN integration!
>>>>>>>
>>>>>>> On Thu Oct 29  8:45 , Nick Lowe nick@...> sent:
>>>>>>>
>>>>>>>> http://unity3d.com/
>>>>>>>>
>>>>>>>> Awesome!
>>>>>>>>
>>>>>>>> - Nick
>>>>>>>>
>>>>>>>>
>>>>>>>> ---------------------------------------------------------------------
>>>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>>>
>>>>>>>
>>>>>>> ---------------------------------------------------------------------
>>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>>
>>>>>> ---------------------------------------------------------------------
>>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>>
>>>>>> )
>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------
>>>>> To unsubscribe, e-mail: pigmi-unsubscribe@...
>>>>> For additional commands, e-mail: pigmi-help@...
>>>>>
>>>>>
>>>>
>>>> ---------------------------------------------------------------------
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>>>> For additional commands, e-mail: pigmi-help@...
>>>>
>>>>
>>>
>>> ---------------------------------------------------------------------
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>>>
>>
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> -------------------
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>
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