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Using SVG imagesCan we please develop better support for SVG please?
http://eduspaces.net/stevelee/weblog/756782.html -- Steve Lee |
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Re: Using SVG imagesSteve,
I regularly raise this issue with a number of the W3C working groups. The issue is complex and wont be resolved for some time. best ~:" Last week, I submitted a chapter proposal 'Beyond Open Source' for a soon to be published book, on a very closely related topic. Its my thesis that the specification process is structurally flawed, its not so much that the authoring tools have not been implemented rather that the specification was created by browser developers not by and for naive end-users, authors including non-technically literate teachers, authoring tool developers. any of the above who may require alternative affordances. testing with these groups, if there is any, is extremely limited. so one cannot be over-surprised by the results.... in particular I am in the process of raising awareness regarding the requirement for a W3C games working group also WHATWG etc... Flash and Java are amazingly successful, but not native to the browser. How did this get missed in the rush? |
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Re: Using SVG imagesThanks, I guessed you would have been active on this issue :-)
We can hope..... Steve 2009/10/8 "~:'' ありがとうございました" <j.chetwynd@...>: > Steve, > > I regularly raise this issue with a number of the W3C working groups. > The issue is complex and wont be resolved for some time. > > best > > ~:" > > > Last week, I submitted a chapter proposal 'Beyond Open Source' for a soon to > be published book, on a very closely related topic. > Its my thesis that the specification process is structurally flawed, > > its not so much that the authoring tools have not been implemented > rather that the specification was created by browser developers > not by and for > naive end-users, > authors including non-technically literate teachers, > authoring tool developers. > any of the above who may require alternative affordances. > > testing with these groups, if there is any, is extremely limited. > so one cannot be over-surprised by the results.... > > in particular I am in the process of raising awareness regarding the > requirement for a W3C games working group > also WHATWG etc... > > Flash and Java are amazingly successful, but not native to the browser. > How did this get missed in the rush? > > |
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Ang: Re: Using SVG imagesRegardless of any complications, you make a very good point Steeve, and I couldn't agree more! I will propel back up your challenge as best I can within the AEGIS, RtF and elsewhere. Cheers, Mats
Till: OATs Project Special Interest Group <oats-sig@...> |
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Re: Ang: Re: Using SVG images2009/10/12 Mats Lundälv <mats.lundalv@...>:
> I will propel back up your challenge as best I can within the AEGIS, RtF and > elsewhere. Excellent. Steve |
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Re: Ang: Re: Using SVG imagesThis interesting paper compares SVG and canvas support in web
browsers, and one of the conclusion is SVG support is somewhat 'stalled' and though there are puglins available native IE support seems very unlikely. http://is.gd/4fPwE Steve Lee 2009/10/12 Steve Lee <steve@...>: > 2009/10/12 Mats Lundälv <mats.lundalv@...>: >> I will propel back up your challenge as best I can within the AEGIS, RtF and >> elsewhere. |
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Re: Ang: Re: Using SVG imagesSteve,
many thanks for that... numerous assertions regarding the lacunae. ~:" On 12 Oct 2009, at 20:55, Steve Lee wrote: > This interesting paper compares SVG and canvas support in web > browsers, and one of the conclusion is SVG support is somewhat > 'stalled' and though there are puglins available native IE support > seems very unlikely. > > http://is.gd/4fPwE > > Steve Lee > > 2009/10/12 Steve Lee <steve@...>: >> 2009/10/12 Mats Lundälv <mats.lundalv@...>: >>> I will propel back up your challenge as best I can within the >>> AEGIS, RtF and >>> elsewhere. > > > |
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