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Hello again,
I'm having an issue getting 'csoundSetScoreOffsetSeconds' to work correctly when called on a .csd that uses the 'soundin' opcode. After calling 'csoundSetScoreOffsetSeconds', the 'soundin' opcode still reads the sound-file from wherever it left off from the previous performance. I've tried a few different ways of working around this, using 'loscil' with GEN01, 'diskin', 'diskin2', etc... but they all do the same thing as 'soundin'. Is there a way to play sound-files and still have them respond correctly to 'csoundSetScoreOffsetSeconds', without having to recompile the .csd?
Regards,
-andy.f