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Re: We should go for a single-window mode in 2.8Guillermo,
> What do you think about the method for splitting/joining views in > Blender 2.5? > It's fast, it kinda covers the idea of the image parade and it > allows to > float a section as a new window. > The only thing needed would be something to mark which is the active > image and that would be enough for most of the described cases. > > I prepared a brief screencast showing how it works. > http://dl.getdropbox.com/u/255376/Blender-UI.avi first I noticed this set-up has no rulers or scrollbars. we have and I am avoiding the replication of the all over the screen. you can see here sort of the same problem that that control bar below the canvas is repeated for each of them. that sort of hides that they have to repeat that clever divider/split handle for each pane (OK, we could only show it for the current active pane, but that is slower) another thing I see here is filling the new tile immediately with the same thing as the parent one. I thought I wanted to do that too, but then realised that in GIMP an empty tile would be automatically a drag-n-drop target to open an image, from the parade, file browser, etc. being empty does give a requirement where the new tile has to appear: for l-to-r locales it has to be on the right, so it would have to be 'pulled in' from the right. which would put that clever split handle in the corner where resize corners are found: bottom-right. ouch. float a tile as a new window: could be for multi-win (but how to not introduce visual clutter for this), not for single win. then there is a the arbitrary splitting. I have a funny feeling about that. has to do with how arbitrary the result is. and how, and how fast, do I build 9 (halfway) equally sized tiles to start filling with images? I know a fast way for that (View->Tile->9-square) but that is incompatible with arbitrary splitting. and how does blender define the current canvas one is working on? I would expect the load of inspectors on the right and bottom of the screen to track the current canvas. --ps founder + principal interaction architect man + machine interface works http://mmiworks.net/blog : on interaction architecture _______________________________________________ Gimp-developer mailing list Gimp-developer@... https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer |
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Re: We should go for a single-window mode in 2.8On Thu, Oct 1, 2009 at 3:17 AM, peter sikking <peter@...> wrote:
> another thing I see here is filling the new tile immediately with the > same thing as the parent one. I thought I wanted to do that too, but > then realised that in GIMP an empty tile would be automatically a > drag-n-drop target to open an image, from the parade, file browser, etc. Auto filling fits with blender UI concept but not with gimp-s. Its important to remember that in blender you can only have ONE project file open at any given time and all these tiles display different aspects of that same project. Not so in gimp. > then there is a the arbitrary splitting. I have a funny feeling about that. > has to do with how arbitrary the result is. and how, and how fast, do I > build 9 (halfway) equally sized tiles to start filling with images? > I know a fast way for that (View->Tile->9-square) but that is > incompatible with arbitrary splitting. How a bout using a modifier to span the split. Basically, when you start the split you can control the position by dragging and only the current pane, the one that you started to split is split, but if during split, before commiting by releasing the mouse button shift is pressed, the split is made to span the whole screen. This will mean that 9-square split will take total of 4 splits, two of those modified. > and how does blender define the current canvas one is working on? > I would expect the load of inspectors on the right and bottom of > the screen to track the current canvas. Actually, the current one is the one that has your mouse cursor and that's the only bit of info you need. It works surprisingly well for blender and its specifics, but I think it would be quite had to make it work for gimp because in a piece of pixel art, I want my mouse off canvas unless I'm actually using it. -- --Alexia _______________________________________________ Gimp-developer mailing list Gimp-developer@... https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer |
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Re: We should go for a single-window mode in 2.8Alexia Death wrote:
> On Thu, Oct 1, 2009 at 3:17 AM, peter sikking <peter@...> > wrote: >> another thing I see here is filling the new tile immediately with the >> same thing as the parent one. > Auto filling fits with blender UI concept but not with gimp-s. Its > important to remember that in blender you can only have ONE project > file open at any given time and all these tiles display different > aspects of that same project. Not so in gimp. that is what I suspected about blender. and right: "not so in gimp." >> then there is a the arbitrary splitting. I have a funny feeling >> about that. > How a bout using a modifier to span the split. you know, the quest here is really is speed-of-set-up. It has got to be so easy to knock these splits up from scratch that only a minority of users will have a urge to ask for saving these configurations (they will eventually, and one day we will, eventually). so thanks to the challenge and discussion in Guillermo’s email and this one I am also getting there on the flexibility front. I now have a system where in 4 (four) user actions a 12-way split (3 rows, 4 columns) can be set up with the size of the main image and of the 11 other ones set ‘just right.’ and then there is the flexibility that when each of these 12 tiles/images is the current image, there can be a different sizing of the main image and the 11 other ones. and I am working on keeping the clutter further down. >> and how does blender define the current canvas one is working on? > Actually, the current one is the one that has your mouse cursor and > that's the only bit of info you need. ah, right, cursor. I already realised that when someone wrote here or in a comment on my blog ‘to do it like xyz code editor’ that these apps have a cursor. which defines the focus. we do not have always a cursor. or we have multiple (highlighted paths). or it is in the other image (cloning). again: "not so in gimp." --ps founder + principal interaction architect man + machine interface works http://mmiworks.net/blog : on interaction architecture _______________________________________________ Gimp-developer mailing list Gimp-developer@... https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer |
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Re: We should go for a single-window mode in 2.8Just a couple of things:
- The splitting could display another "view" of the same image, just like in blender. That would make working with views a breeze (for icons or pixel art, for instance). It doesn't need to be empty if you dragged it from an existing image window - About the problem of arranged multiple views, it seems that one would use that amount of images just as reference, or for fast switch. Then, a view could have a "parade" mode that allows you to open a directory or a selection of images in a row. And you can use that row as a fast switcher to open (or drag as a layer in the active image) any of the images. In that case the parade won't be a group of opened images, but rather a thumbnailer. _______________________________________________ Gimp-developer mailing list Gimp-developer@... https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer |
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