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WhitevoidHello,
I'm sure you've all seen the beautiful application at Whitevoid, www.whitevoid.com/application. Anyone who could give a simple analyse of this site? I was thinking about things as: papervision, tweener, paperclouds, tiltviewer Any idea? Thanks in advantage, Michael ten Pas |
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Re: WhitevoidLooks like it was done with Papervision3D 1.5 and tweener. Just my guess.
Hello, I'm sure you've all seen the beautiful application at Whitevoid, www.whitevoid.com/application. Anyone who could give a simple analyse of this site? I was thinking about things as: papervision, tweener, paperclouds, tiltviewer Any idea? Thanks in advantage, Michael ten Pas -- View this message in context: http://www.nabble.com/Whitevoid-tp16537452p16537452.html Sent from the Papervision3D mailing list archive at Nabble.com. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: WhitevoidI saw this site a while back and figured that I would try to duplicate it (more or less) as my first pv3d project. Done with Great White. Stil need to figure out how to add interactivity to the planes (such as scrolling text or something).
http://www.reactionplus.com/# It doesn't compare to their site ... not even close. But, it has been a good learning experience for me.
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Re: WhitevoidDude its nice.. what were the major pains of the project.. good rip. it looks smooth and nice.. > Date: Wed, 9 Apr 2008 14:43:03 -0700 > From: craig@... > To: papervision3D@... > Subject: Re: [Papervision3D] Whitevoid > > > I saw this site a while back and figured that I would try to duplicate it > (more or less) as my first pv3d project. Done with Great White. Stil need to > figure out how to add interactivity to the planes (such as scrolling text or > something). > > http://www.reactionplus.com/# > > It doesn't compare to their site ... not even close. But, it has been a good > learning experience for me. > > > > Mscofield wrote: > > > > Hello, > > > > I'm sure you've all seen the beautiful application at Whitevoid, > > www.whitevoid.com/application. > > Anyone who could give a simple analyse of this site? > > I was thinking about things as: papervision, tweener, paperclouds, > > tiltviewer > > > > Any idea? > > > > Thanks in advantage, > > Michael ten Pas > > > > -- > View this message in context: http://www.nabble.com/Whitevoid-tp16537452p16597553.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org Get in touch in an instant. Get Windows Live Messenger now. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: WhitevoidThanks. It was more of an exercise in experimentation, trial and error. Honestly, I probably have some things wrong ... or it could be done more efficiently. I just don't have a grasp of pv3d yet and I am having a hard time finding good tutorials, example, and documentation.
I came across this: http://www.flashbookmarks.com/PV3D-Effects-DOC/class-summary.html. Took me a while to find docs for GW. If you want to help me improve the code I would be happy to send it to you via email. Cheers, Craig
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Re: WhitevoidWow, it looks very nice! I would like to see the sources and (try to) help you with it.
You can mail me at mail@michaelscofield.nl or add me: michaeltpas@hotmail.com thanks
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Re: Whitevoid"It was more of an exercise in experimentation, trial and error"
"I just don't have a grasp of pv3d yet " I know folks produce good work and are humble..Sorry man To do that u gotta have a good grasp of pv3d. How long did it take you from start to finish? Sent via The CrackBerry from T-Mobile -----Original Message----- From: UKLA <craig@...> Date: Thu, 10 Apr 2008 06:35:02 To:papervision3D@... Subject: Re: [Papervision3D] Whitevoid Thanks. It was more of an exercise in experimentation, trial and error. Honestly, I probably have some things wrong ... or it could be done more efficiently. I just don't have a grasp of pv3d yet and I am having a hard time finding good tutorials, example, and documentation. I came across this: http://www.flashbookmarks.com/PV3D-Effects-DOC/class-summary.html. Took me a while to find docs for GW. If you want to help me improve the code I would be happy to send it to you via email. Cheers, Craig dwayneneckles wrote: > > > Dude its nice.. what were the major pains of the project.. good rip. it > looks smooth and nice.. > > > >> Date: Wed, 9 Apr 2008 14:43:03 -0700 >> From: craig@... >> To: papervision3D@... >> Subject: Re: [Papervision3D] Whitevoid >> >> >> I saw this site a while back and figured that I would try to duplicate it >> (more or less) as my first pv3d project. Done with Great White. Stil need >> to >> figure out how to add interactivity to the planes (such as scrolling text >> or >> something). >> >> http://www.reactionplus.com/# >> >> It doesn't compare to their site ... not even close. But, it has been a >> good >> learning experience for me. >> >> >> >> Mscofield wrote: >> > >> > Hello, >> > >> > I'm sure you've all seen the beautiful application at Whitevoid, >> > www.whitevoid.com/application. >> > Anyone who could give a simple analyse of this site? >> > I was thinking about things as: papervision, tweener, paperclouds, >> > tiltviewer >> > >> > Any idea? >> > >> > Thanks in advantage, >> > Michael ten Pas >> > >> >> -- >> View this message in context: >> http://www.nabble.com/Whitevoid-tp16537452p16597553.html >> Sent from the Papervision3D mailing list archive at Nabble.com. >> >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _________________________________________________________________ > Get in touch in an instant. Get Windows Live Messenger now. > http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_getintouch_042008 > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > -- View this message in context: http://www.nabble.com/Whitevoid-tp16537452p16608595.html Sent from the Papervision3D mailing list archive at Nabble.com. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: WhitevoidLet me tool around with it a bit more and clean it up. We are moving our office tomorrow so hopefully I can get this put together a little better next week.
My biggest struggle is the interactivity of viewport, planes, and the materials that make up the plane. I need to figure out how to alter interactivity once you zoom into a "sub plane".
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Re: WhitevoidToo funny!
Honestly, I don't have a good grasp (maybe a very narrow grasp of certain aspects). I started messing with it for the first time last week. Prior to that I did a couple of Lee Brimelow's tutorials on gotoandlearn.com. These tutorials were very helpful in getting me started - understanding viewport, scene, renderer, camera and adding planes. When I look at the class documents I have no idea how to use 95% of them! Even those that I am using in my example ... I don't know what all of the properties and methods mean. That is why I said there was a lot of trial and error. Mostly error! But, what has helped me is the fact that I started reading Essential AS3 right when it came out. I guess that I applied the same principals that I would apply to a 2D flash movie. I appreciate the compliments. My goal is to get people involved with helping and understanding pv3d. Currently, in my opinion, there isn't much support yet. I feel alone and confused in the pv3d world (very sad). That is why I want to gather with others and really get a better grasp by sharing ideas and knowledge as we all learn this together.
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Re: WhitevoidI absolutely agree with you! Great to have people like you around in the scene.
Looking forward to the source.
On Thu, Apr 10, 2008 at 8:30 PM, UKLA <craig@...> wrote:
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: WhitevoidOK ... here are my files: http://www.nabble.com/file/p16627839/pv3d_gallery.zip pv3d_gallery.zip Here is a live example: http://www.reactionplus.com/# I need to figure out how to show the hand cursor when you roll over the "button test" button. Really, the point is to figure out how to make material in a plane fully interactive - whether we are loading external swfs or using a simple button as this example shows. It is my hope that someone with better knowledge will improve the code. Please be constructive and positive. No need to bash me or my code. I am a noob and I know that. Let's have fun and help each other learn. I love criticism when it is constructive and beneficial to the community! Cheers, Craig > > UKLA wrote: >> >> I saw this site a while back and figured that I would try to duplicate it >> (more or less) as my first pv3d project. Done with Great White. Stil need >> to figure out how to add interactivity to the planes (such as scrolling >> text or something). >> >> http://www.reactionplus.com/# >> >> It doesn't compare to their site ... not even close. But, it has been a >> good learning experience for me. >> > > > Mscofield wrote: >> >> Hello, >> >> I'm sure you've all seen the beautiful application at Whitevoid, >> www.whitevoid.com/application. >> Anyone who could give a simple analyse of this site? >> I was thinking about things as: papervision, tweener, paperclouds, >> tiltviewer >> >> Any idea? >> >> Thanks in advantage, >> Michael ten Pas >> > > -- View this message in context: http://www.nabble.com/Whitevoid-tp16537452p16627839.html Sent from the Papervision3D mailing list archive at Nabble.com. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: WhitevoidFiles:pv3d_gallery.zip Here is a live example: http://www.reactionplus.com/# I need to figure out how to show the hand cursor when you roll over the "button test" button. Really, the point is to figure out how to make material in a plane fully interactive - whether we are loading external swfs or using a simple button as this example shows. It is my hope that someone with better knowledge will improve the code. Please be constructive and positive. No need to bash me or my code. I am a noob and I know that. Let's have fun and help each other learn. I love criticism when it is constructive and beneficial to the community! Cheers, Craig -----------------------
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Re: WhitevoidThanks Craig. Looking forward to working on this.
Richard On Fri, Apr 11, 2008 at 11:54 AM, UKLA <craig@...> wrote:
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: WhitevoidTry this http://www.nabble.com/file/p16628182/pv3d_gallery.zip Cheers! Carlos De:
papervision3d-bounces@... [mailto:papervision3d-bounces@...] Em nome de Michael ten Pas Your file has been
deleted :< On Fri, Apr 11, 2008 at 4:33 PM, UKLA <craig@...> wrote:
View this message in context: http://www.nabble.com/Whitevoid-tp16537452p16627839.html Sent from the Papervision3D mailing list archive at Nabble.com. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: WhitevoidWe did a similar thing with http://tree3d.zerofractal.com/Live_Example.html
Papervision Greatwhite and tweener. Basically load Movieclips onto 3d planes and using the over and click events on the planes spring up new planes via tweener and so on... Best, Alejandro González Studio Director Zerofractal Studio On Apr 7, 2008, at 9:06 AM, Mscofield wrote:
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org Alejandro González
Studio Director
Zerofractal Studio
alejandro.gonzalez@zerofractal.com
www.zerofractal.com |
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Re: WhitevoidNice work! I saw that on Friday while I was at work. Very similar indeed ... except mine is dumbed down 1000 percent!
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org.papervision3d.eventsHey guys, i noticed the papervision events are not overriding the clone method so you should probably fix that.
Actually AnimationEvent has it but the other ones don't. A runtime error comes up if you try to re-dispatch a custom event that doesn't override the clone method. See you guys in Toronto. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Orbiting a FreeCamera3D using parenting...Hi,
I'm trying to orbit a camera around my scene by parenting it to an empty DisplayObject3D and rotation that. For some reason transformations applied to the parent (rotations and translations) do not seem to be filtering down to the camera. Is such a thing possible? I thought there might be some sort of updateTransformationMatrix function I should be calling... Thanks for any help, David _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Orbiting a FreeCamera3D using parenting...Hi David,
You could try creating a DisplayObject3D group but instead of adding the camera into it, add another DisplayObject3D and move that instead. Then have an enter-frame loop which positions the camera at the same coordinates of the child DisplayObject3D. scene = new Scene3D(); camPos = new DisplayObject3D(); camPos.z = -150; camPosGroup = new DisplayObject3D(); camPosGroup.addChild(camPos); scene.addChild(camPosGroup); stage.addEventListener(Event.ENTER_FRAME, update); private function update(e:Event):void { camPosGroup.rotationY = mouseX / stage.stageWidth * 360; camPosGroup.rotationX = mouseY / stage.stageHeight * 180; camera.x = camPos.sceneX; camera.y = camPos.sceneY; camera.z = camPos.sceneZ; } ...or something like that. Hope that helps, Paul. On 16/04/2008, David Peek <ninjascript@...> wrote: > Hi, > > I'm trying to orbit a camera around my scene by parenting it to an > empty DisplayObject3D and rotation that. For some reason > transformations applied to the parent (rotations and translations) do > not seem to be filtering down to the camera. > > Is such a thing possible? I thought there might be some sort of > updateTransformationMatrix function I should be calling... > > Thanks for any help, > David > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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