|
View:
New views
2 Messages
—
Rating Filter:
Alert me
|
|
|
Why is different?Hi Christian!
You are a little disapear !! Probably you have much to do in this days...or perhaps you silent working to the new release... Don't worry! We are waiting. I want to show you another little problem: Why the patches in the pics attached are rendered in a different way? You can see a white line around the first patch, but I have used exactly the same image with the same resolution, the difference is that in the first case I have drawn the door inside the wall (using photoshop), so the first is a transparent png and the second is a normal opaque png. Why in the first case Pipmak draw an white edge? (Probably is not white, but transparent, and the color inside the room is white...) I have tryed to debug code but without success.... Do you think to correct these issues? And how you are planed to develop little more Pipmak? We hope soon...!!! I think these little problems was introduced with the arbitrary patch positioning. I try to resume the issues remained unresolved: 1) Consecutive patches have a gap between them 2) If you modify an image (with manipulation tools) and use both unmodified one than modified image, sometime (often..) you got the same image (the modified): this means that image cache management doesn't work correctly (Pipmak take the image from the cache, but the image was modified, so it should reload an unmodified image form the disk....) 3) Transparent PNG and opaque PNG are rendered in a different way (with a different gap around..see point 1) I hope this can help you. Bye Andrea ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
|
|
Re: Why is different?Andrea Viarengo wrote:
> Why the patches in the pics attached are rendered in a different way? > > You can see a white line around the first patch, but I have used exactly > the same image with the same resolution, the difference is that in the > first case I have drawn the door inside the wall (using photoshop), so > the first is a transparent png and the second is a normal opaque png. > ... > 3) Transparent PNG and opaque PNG are rendered in a different way (with > a different gap around..see point 1) I can't reproduce this in r170, at least with the specific location in autocubic v8 that I've tried. I get the same gap for PNGs with or without alpha (texture/31/front.png, front1.png). If this still occurs for you, can you prepare a minimal reproducing example? -Christian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Pipmak-Devel mailing list Pipmak-Devel@... news://news.gmane.org/gmane.games.devel.pipmak.devel https://lists.sourceforge.net/lists/listinfo/pipmak-devel |
| Free embeddable forum powered by Nabble | Forum Help |