I have a question about world management.
I have considering implementing an OctTree or some kind of tree like structure for 3D.
Does java3d internally sort the coordinates (x,y,z) in the BranchGraph?
That is, does it balance the BranchGraph somehow?
I could pass data into each node via the setUserData() but I am not to keen
on that idea.
Any advice or tips I would appreciate.
Regards
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