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Z-fighting/clipping issue with plotting objects on a globe (sphere)Hello,
I am starting work on a project where objects will be plotted on the earth. I've put together a quick test and found that when i position objects around a sphere, I have some clipping problems with the polygons of these objects. I put together an example to show what I'm talking about:
You can click to change from plotting planes to cubes. I've actually offset the planes a bit away from the radius of the sphere, but the clipping problem is still pretty severe. I once encountered something similar in an OpenGL project and it turned out to be z-fighting and after adjusting the near clip and far clip distance on my projection matrix, it was fine. I suspect something like this might be the cause of my problem, but I don't really understand the inner workings of the Papervision3D transformation pipeline.
Does anyone know how to get around this? Any tips? Thanks for any help. -Aaron
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Re: Z-fighting/clipping issue with plotting objects on a globe (sphere)Hi Aaron,
The sorting on your globe can perfectly solved with viewportLayers. The globe can be rendered at layer 1 and the planes at layer 2, so they will appear always on top. An example implementation of this looks as follows: var globe:Sphere = new Sphere(); scene.addChild(sphere); var plane:Plane = new Plane(); scene.addChild(plane); var globeLayer:ViewportLayer = viewport.getChildLayer(globe); var planeLayer:ViewportLayer = viewport.getChildLayer(plane); globeLayer.layerIndex = 1; planeLayer.layerIndex = 2; viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT; This is just one of the ways you can use viewport layers. I hope this helps. Paul On Jul 3, 2009, at 12:18 AM, Aaron Meyers wrote: Hello, _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Viewport layer sorting problemI’m
having a problem sorting some viewport layers. Two of the layers in the code
below, menuPlaneLayer and gameBoardLayer sort fine, but the one that contains
the Collada file (gameComponentsLayer) does not – it appears behind
everything. What am I doing wrong? var
testColladaMaterialsList:MaterialsList = new MaterialsList(); testColladaMaterialsList.addMaterial
( new ColorMaterial ( 0xD3C8AD), "ERDefaultMaterial"); var
testCollada:Collada = new
Collada("assets/componentmodels/testmodel1/testmodel1.dae",
testColladaMaterialsList); testCollada.rotationX
= -90; testCollada.z
= -100; _gameComponents.addChild(testCollada); //Create
gameboard plane var
planeMaterial:ColorMaterial = new ColorMaterial(0x); planeMaterial.doubleSided
= true; _gameboard
= new Plane(planeMaterial, 500, 400, 3, 3); _gameboard.addChild(_gameComponents); _gameboard.rotationX
= 70; //separate
and sort layers for proper clipping: var
menuPlaneLayer:ViewportLayer = _viewport.getChildLayer(_menuPlane); var
gameboardLayer:ViewportLayer = _viewport.getChildLayer(_gameboard); var
gameComponentsLayer:ViewportLayer = _viewport.getChildLayer(_gameComponents); menuPlaneLayer.layerIndex
= 1; gameboardLayer.layerIndex
= 2; gameComponentsLayer.layerIndex
= 3; _viewport.containerSprite.sortMode
= ViewportLayerSortMode.INDEX_SORT; _scene.addChild(_gameboard); Thanks
for any advice, Jason Merrill Bank of America Shared Services Solutions Development
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Re: Viewport layer sorting problemNevermind,
I figured it out. I wasn’t waiting for the Collada file to fully
load before assigning it to a layer. I did some further googling and found
this post: http://www.nabble.com/--Viewport-layers,-Colladas,-and-z-fighting-td19716296.html Jason Merrill Bank of America Shared Services Solutions Development
From:
Merrill, Jason I’m
having a problem sorting some viewport layers. Two of the layers in the
code below, menuPlaneLayer and gameBoardLayer sort fine, but the one that
contains the Collada file (gameComponentsLayer) does not – it appears behind
everything. What am I doing wrong? var
testColladaMaterialsList:MaterialsList = new MaterialsList(); testColladaMaterialsList.addMaterial
( new ColorMaterial ( 0xD3C8AD), "ERDefaultMaterial"); var
testCollada:Collada = new Collada("assets/componentmodels/testmodel1/testmodel1.dae",
testColladaMaterialsList); testCollada.rotationX
= -90; testCollada.z
= -100; _gameComponents.addChild(testCollada); //Create
gameboard plane var
planeMaterial:ColorMaterial = new ColorMaterial(0x); planeMaterial.doubleSided
= true; _gameboard
= new Plane(planeMaterial, 500, 400, 3, 3); _gameboard.addChild(_gameComponents); _gameboard.rotationX
= 70; //separate
and sort layers for proper clipping: var
menuPlaneLayer:ViewportLayer = _viewport.getChildLayer(_menuPlane); var
gameboardLayer:ViewportLayer = _viewport.getChildLayer(_gameboard); var
gameComponentsLayer:ViewportLayer = _viewport.getChildLayer(_gameComponents); menuPlaneLayer.layerIndex
= 1; gameboardLayer.layerIndex
= 2; gameComponentsLayer.layerIndex
= 3; _viewport.containerSprite.sortMode
= ViewportLayerSortMode.INDEX_SORT; _scene.addChild(_gameboard); Thanks
for any advice, Jason
Merrill Bank of America Shared Services Solutions Development
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