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bitmap warping when cube spinsHi I am rotating my cube and the material warps quite badly, I am
using a fairly standard setup (camera, render engine) Is there anything I can do to improve the quality? viewport = new Viewport3D(550, 400, false, true); addChild(viewport); //instantiates a Scene3D instance scene = new Scene3D(); //instantiates a Camera3D instance camera = new Camera3D(); //renderer draws the scene to the stage renderer = new BasicRenderEngine(); function onEnterFrame(e:Event):void { collada.rotationY += 1.5 renderer.renderScene(scene, camera, viewport); } _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: bitmap warping when cube spinsMy project experienced the same issue, it also happens when a material on a plane (i.e. a wall) is viewed from an angle.
We found two solutions that met our needs but may not work in every situation: 1. make a material that contains a pattern that seems random instead of structured (avoid horizontal and vertical lines) 2. increase the number of triangles that make up the plane, or in your case the cube Number 2 could cause a performance hit depending on the complexity of what is being rendered. I'm also curious to see what other responses there are to this question. On Thu, Jun 25, 2009 at 8:01 AM, Ross Hulford <ross@...> wrote: Hi I am rotating my cube and the material warps quite badly, I am using a fairly standard setup (camera, render engine) _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: bitmap warping when cube spinsNumber 1 will not work for me as the material is a cd cover with a front and back with images and text.
Number 2 may work, will try and let you know how I get on. Thanks, R. On 25 Jun 2009, at 13:16, Rex Kilian wrote: My project experienced the same issue, it also happens when a material on a plane (i.e. a wall) is viewed from an angle. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: bitmap warping when cube spinsmaterial.precise = true;
you can set the precision parameter in the constructor of all bitmapmaterials (bitmap, movie, etc). This will dynamically tesselate the faces based on perspective so that it doesn't skew. hth -andy On Jun 25, 2009, at 7:34 AM, Ross Hulford wrote:
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Re: bitmap warping when cube spinsAt some performance hit, you can set material.precise = true From iPhone.
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Re: bitmap warping when cube spinsAs a add-on question...
How would you do the same [material.precise = true;] if the material was not being applied via script, i.e loading a DAE file that links to a JPG file for a texture map? On Thu, Jun 25, 2009 at 8:47 AM, Andy Zupko <azupko@...> wrote:
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