You can give geoms different category bits and, by testing those bits in
your callback functions, handle collisions between various types in
different ways.
----- Original Message -----
From: "gq" <
guanqing.ou@...>
To: "ode-users" <
ode-users@...>
Sent: Tuesday, October 27, 2009 8:58 AM
Subject: [ode-users] creating separate spaces for interactions
>
> Hi,
>
> I'm trying to simulate ground vehicle interactions with unfirm ground,
> and want to try to to separate within-body collisions from body-ground
> interactions. Is this possible? Is there a good way to go about this?
>
> Thanks,
> G.
>
> >
>
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