creating separate spaces for interactions

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creating separate spaces for interactions

by gq-3 :: Rate this Message:

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Hi,

I'm trying to simulate ground vehicle interactions with unfirm ground,
and want to try to to separate within-body collisions from body-ground
interactions. Is this possible? Is there a good way to go about this?

Thanks,
G.

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Re: creating separate spaces for interactions

by Bruce Veazie :: Rate this Message:

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You can give geoms different category bits and, by testing those bits in
your callback functions, handle collisions between various types in
different ways.

----- Original Message -----
From: "gq" <guanqing.ou@...>
To: "ode-users" <ode-users@...>
Sent: Tuesday, October 27, 2009 8:58 AM
Subject: [ode-users] creating separate spaces for interactions


>
> Hi,
>
> I'm trying to simulate ground vehicle interactions with unfirm ground,
> and want to try to to separate within-body collisions from body-ground
> interactions. Is this possible? Is there a good way to go about this?
>
> Thanks,
> G.
>
> >
>



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Re: creating separate spaces for interactions

by gq-3 :: Rate this Message:

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Thanks!

On Oct 29, 7:56 am, "Bruce Veazie" <bjvea...@...> wrote:

> You can give geoms different category bits and, by testing those bits in
> your callback functions, handle collisions between various types in
> different ways.
>
> ----- Original Message -----
> From: "gq" <guanqing...@...>
> To: "ode-users" <ode-users@...>
> Sent: Tuesday, October 27, 2009 8:58 AM
> Subject: [ode-users] creating separate spaces for interactions
>
> > Hi,
>
> > I'm trying to simulate ground vehicle interactions with unfirm ground,
> > and want to try to to separate within-body collisions from body-ground
> > interactions. Is this possible? Is there a good way to go about this?
>
> > Thanks,
> > G.
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