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current Trends in Design Research, where are we going ?Hello list members
The main question I was wrestling with these days was about the current research trends in Design Research, mostly those research domains which are being done in Ph.D. or Post doctorates. About current resources for this question there was an interesting book published by Board of International Researchers in Design ,BIRD, entitled DESIGN RESEARCH NOW, which put had some examples from TU Delft, TU Eindhoven, University of Art and Design in Finland and Politecnico di Milano. However, there are many fields such as affordance based design or mass customization are not included in that book. The value of this research would be that we could find out in which area are we walking or who is with us as well. Moreover it could give us common areas of research with other disciplines , therefore there would be more opportunities for publishing. I hope we could reach a tangible result out of this. Best wishes Alireza Alireza Ajdari, Ph.D. Assistant Professor in Industrial Design; University of Tehran,Iran. ---- Address : Enghelab Ave. University of Tehran, Faculty of Fine Arts , Department of Industrial Design. Tell : +98-21-66415867 Cell: +98-9360467986 |
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Re: current Trends in Design Research, where are we going ?On 11 Sep 2009, at 10:27 am, Alireza Ajdari wrote:
> About current resources for this question there was an interesting > book > published by Board of International Researchers in Design ,BIRD, > entitled > DESIGN RESEARCH NOW, which put had some examples from TU Delft, TU > Eindhoven, University of Art and Design in Finland and Politecnico > di Milano. > However, there are many fields such as affordance based design or > mass > customization are not included in that book. As Alireza suggests, there are are several main fields of design research not mentioned in this book. I was asked to write a review for Design Studies journal earlier this year, and my impression was of a number of worthy articles showing some forms of design research, but that the book failed to provide an overview of the diversity of design research as claimed. My experience with a number of research staff projects and PhD candidates across design, architecture and related education across universities shows a much larger range of research, and more innovation than the book suggests. In other words, design research is in a much healthier and developing state than one might imagine from reading this rather limited text David ......................................................................... David Durling FDRS PhD http://durling.tel ......................................................................... |
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Re: current Trends in Design Research, where are we going ?Dear Alireza,
Below is a list of the research areas that a sample of design researchers claimed to be working in. Best wishes, Terry ____________________ Dr. Terence Love, FDRS, AMIMechE, PMACM Director Design-focused Research Group, Design Out Crime Research Group Researcher, Digital Ecosystems and Business Intelligence Institute Associate, Planning and Transport Research Centre Curtin University, PO Box U1987, Perth, Western Australia 6845 Mob: 0434 975 848, Fax +61(0)8 9305 7629, t.love@... Visiting Professor, Member of Scientific Council UNIDCOM/ IADE, Lisbon, Portugal Honorary Fellow, Institute of Entrepreneurship and Enterprise Development Management School, Lancaster University, Lancaster, UK ____________________ 19th century literature and art 3D modelling assistance accessibility access grid activism in design/cultural adaptive expertise advanced qualitative research methodologies aerospace design/architecture aesthetic aesthetics of design from a philosophical point of view aesthetics, research (by which I mean researching the theory of research) Al in design process alternative technology and innovation analogical reasoning and design analysis of design processes analysis of language analytic aesthetics analytical techniques anthropological theory anthropology applications and implications for studio pedagogy applied anthropology applied psychology Arabic typography architectural and urban education and theory architectural design & practice architecture architecture/design: programming Art and Design education art history art/design artefact/textiles artefacts (for generating understanding of the design space and for "use" in a broad sense augmented reality bamboo: as a development resource and a future material for human use: "post-mining human civilisation" or "post-hydrocarbon culture", an idea under development in India (in some limited circles) behavior branding structures built heritage business careers cars case study case-based design certification children's books illustration china Christian circularity/cybernetics cognition and design cognition/perception cognitive engineering of human, technology interfaces cognitive psychology / cognitive science cognitive risk tolerance: conceptual and practical implications collaborative design collaborative design research collaborative influences on the design process colour comics communication communication in design processes complexity of design activity computer aided design (systems and application) concept generation consumer anthropology consumer perceptions consumption contemporary and media archaeologies contemporary art coordination and collaboration in groups craft crafts and design for development: critical tools for solving poverty in India and elsewhere creative processes and design creativity creativity and computers in design critical thinking critics cross cultural design crossfield between designers CSCW (computer supported collaborative working) cultural analysis cultural analysis of design cultural anthropology cultural historical aspects of design cultural product concepts culture culture and design culture theories customisation decision theory and techniques design design & innovation processes design aesthetics design and branding design and creation of economic value design and culture design and development design and digital media design and disability design and emotion design and ethnic groups design and information technology design and interpretation design and marketing design and material design and metaphor design and organizational learning design and sustainability (not environmental design, please) design and the body design and the environment design and the internet design and voice design as scaffolding design briefing/programming design cognition design competence design concepts design construction design consultancy business design criticism design development based on local cultures/heritage design discourse design education design education of multilingual/multicultural students design education: building new schools for sector specific design education (crafts and bamboo) design effectiveness design ethics design ethnography design evaluation design for accessibility design for all design for healthcare design for sustainability design for the people design history design improvisations design in built heritage design information (visual analytics) design innovation design knowledge & expertise design knowledge and context-of-use design management design management education design management research design methodology Design methods (e.g. methodic design, TRIZ, value analysis etc.) design of diving equipment design of learning with ICT design of product/service systems design pedagogies design philosophy design planning design policy design process design process mapping design reasoning design representations design research design research methods design research methods for designers Design science design strategy design support or promotion design teacher, design teaching design teaching (basic level) design theories design theory of information technology design thinking design versus research design visualisation design/product semantics designer behaviours designer personality designerly theorization designers designing to improve comfort, safety and well-being developing countries development of physiological methods in design didactics in artefacts conception and use differences between words and images digital art and design digital design repositories digital museums and archives discourse analysis distance learning (and web delivery) doctoral education doctoral training Domain analysis Drawing dynamic interior environments eco design education educational institutions e-learning emotional ergonomics emotions in design emotions in/and subject-object relations empathic values empirical studies enabler engineering design enlightenment environment environmental design epistemology relative to design ergonomics ethical experience ethics ethnographic methodology ethnography ethnography Europe evaluation evolutionary approaches in / for design evolvable and adaptive intelligent systems design exhibitions experience experimental design & art expert design behaviour and reasoning expertise and design exporting creativity facilitation and coaching feminism and design feminism form generation formal systems (logic) in design foundations for doctoral research functional relevance and usability implications for design of technology future generative design generative research geometry and structure globalization graphic design graphic design (design processes) graphic design education graphic design history graphic design political graphics/social handicrafts health and design (vulnerable populations Hellenic Greek arts history history and philosophy of science history and theory of architecture history of aesthetics history of industrial design in the periphery history of mentality history of visual communication housing layout & density and passive solar design human centered design human factors and ergonomics human failures and limitations human modelling CAD systems human-centered innovation methodology ideological design, sub-cultural inspired design illustration image and text inclusive design industrial design industrial design education Industrial design research Industry information information design information processing and knowledge management in design information technology information visualization innovation innovation management innovation methods innovative design innovative technology and accessibility for the elderly & disabled integrated product development, methodologies and tools integrating design inter/multidisciplinary collaboration in design interaction interaction design interaction design research interaction design, specifically new media, mixed media and interactive visualization interactive media Interdisciplinarity interdisciplinary interface design, interiors and furniture and their 4000 years history/evolution internet culture issues connected to cultural sociology IT enabled development with design kansei engineering knowing in design knowledge acquisition (i.e. cognitive studies) knowledge based engineering (capture and formalisation of design rules) knowledge construction knowledge development knowledge exchange between design practise & academia knowledge management knowledge_for and knowledge_of knowledge-based economy Kondratieff's cycles language and communication as related to typography (visible language) LCD-life cycle design learning light Lisbon local design management management of innovation, design and NPD market creation marketing material culture material thinking materials materials and design practice measurement of the amount of relativistic information mechatronics medical products medical technology & innovation, E-health mental models in design teams method method and process methodological approaches in design methodologies methodology methods & tools for concept development methods & tools for idea generation methods of design research mixed-mode practice multilevel psychological model of risk tolerance multimodal-multisensory monitoring national design policies new industrial contexts and new design scenarios new product development of "public space" ontology of artefacts ontology optimisation outside the obvious fields of information design participation participatory action research participatory design participatory design (cooperative design space) participatory design research pattern and decoration patterning perception perception design perception enhancement performativity, place, space PhD in communication design phenomenology phenomenology in architecture, theory, criticism, rediscovered relevance philosophy philosophy of design philosophy of language photography image politicians and business-organisations popular post-structuralism practice practice design innovation practice-based practice-based methodology practice-based research practice-led research problem solving process facilitation process/methods product design product design and textiles product pleasure product semantics product taste, visual research product/graphic product/service definition professional software development practice psychology of art qualitative research methods for design qualitative user research real time rendering reflection reflective processes and methods reflexive capability regional culture regional design relation between digital and physical material, process influences, skills needed relational religion religion and design representation representation abstractions representations research research and education (integration of theory in practice, research based design, and design based research) research community development research management research methodology & education research methods scenario-building in design science of profession science semantics semiotics semiotics (and problems of user-research, reception research) semiotics and discourse analysis semiotics in/and design sensorial interfaces situations, communication technology skiamorph skeumorph social & economic development by design social and cultural human factors social contexts social design social interaction social network visualization social responsibility socialness of artefacts sociocultural aspects of design sociology sociology of design software design space and place specific issues for re-examination, currently focussing on: the discourse of beauty in the architecture studio strategic design strategic design planning strategic planning strategies of expert designers strategy student experience studio instruction style cognition subject-object relationships in the architectural studio supply chain integration sustainability system design systemic design and services systemic design systems theories related to design systems thinking tacit knowledge teaching technical communication (drawing rules, icons applications) technological and social change technologies and processes of construction technology and instruction: potential and problems technology studies, mobile multimedia messaging, picture sharing telepresence experience/telepistemology textile art and modern technology textile design textiles the aged the application of perception science or cognitive science to design the concept of research the social construction of form ideals (formbild) theory theory of design theory of innovation theory/design third world timeless, -ness tools for design town planning traditional textile arts traditions typography ubiquitous computing undesigned Planning usability usability of information/user testing user centered design user centred design research user experience user interface design user needs user participation user-centered design research methods user-centred design user-designer experience value value chain values vehicle ergonomics visual visual communication visual culture visual design research methods visual studies visual thinking visualising non-geometric welfare design word & image relations workshops (for generating understanding of the design space) workspace |
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Re: current Trends in Design Research, where are we going ?Hi Terry,
The list you have shown have been obtained from a survey? I am curious because i am not totally sure if some of the areas that appear could be included within 'design research', unless, we adopt the position that design research include all the disciplines that carry out some type of design process within their study and research; Then all the disciplines could be included? Best regards, Jose > Date: Fri, 11 Sep 2009 19:07:02 +0800 > From: t.love@... > Subject: Re: current Trends in Design Research, where are we going ? > To: PHD-DESIGN@... > > Dear Alireza, > Below is a list of the research areas that a sample of design researchers > claimed to be working in. > Best wishes, > Terry > ____________________ > > Dr. Terence Love, FDRS, AMIMechE, PMACM > > Director Design-focused Research Group, Design Out Crime Research Group > Researcher, Digital Ecosystems and Business Intelligence Institute > Associate, Planning and Transport Research Centre > Curtin University, PO Box U1987, Perth, Western Australia 6845 > Mob: 0434 975 848, Fax +61(0)8 9305 7629, t.love@... > Visiting Professor, Member of Scientific Council > UNIDCOM/ IADE, Lisbon, Portugal > Honorary Fellow, Institute of Entrepreneurship and Enterprise Development > Management School, Lancaster University, Lancaster, UK > ____________________ > > 19th century literature and art > 3D modelling assistance > accessibility > access grid > activism in design/cultural > adaptive expertise > advanced qualitative research methodologies > aerospace design/architecture > aesthetic > aesthetics of design from a philosophical point of view > aesthetics, research (by which I mean researching the theory of research) > Al in design process > alternative technology and innovation > analogical reasoning and design > analysis of design processes > analysis of language > analytic aesthetics > analytical techniques > anthropological theory > anthropology > applications and implications for studio pedagogy > applied anthropology > applied psychology > Arabic typography > architectural and urban education and theory > architectural design & practice > architecture > architecture/design: programming > Art and Design education > art history > art/design > artefact/textiles > artefacts (for generating understanding of the design space and for "use" in > a broad sense > augmented reality > bamboo: as a development resource and a future material for human use: > "post-mining human civilisation" or "post-hydrocarbon culture", an idea > under development in India (in some limited circles) > behavior > branding structures > built heritage > business > careers > cars > case study > case-based design > certification > children's books illustration > china > Christian > circularity/cybernetics > cognition and design > cognition/perception > cognitive engineering of human, technology interfaces > cognitive psychology / cognitive science > cognitive risk tolerance: conceptual and practical implications > collaborative design > collaborative design research > collaborative influences on the design process > colour > comics > communication > communication in design processes > complexity of design activity > computer aided design (systems and application) > concept generation > consumer anthropology > consumer perceptions > consumption > contemporary and media archaeologies > contemporary art > coordination and collaboration in groups > craft > crafts and design for development: critical tools for solving poverty in > India and elsewhere > creative processes and design > creativity > creativity and computers in design > critical thinking > critics > cross cultural design > crossfield between designers > CSCW (computer supported collaborative working) > cultural analysis > cultural analysis of design > cultural anthropology > cultural historical aspects of design > cultural product concepts > culture > culture and design > culture theories > customisation > decision theory and techniques > design > design & innovation processes > design aesthetics > design and branding > design and creation of economic value > design and culture > design and development > design and digital media > design and disability > design and emotion > design and ethnic groups > design and information technology > design and interpretation > design and marketing > design and material > design and metaphor > design and organizational learning > design and sustainability (not environmental design, please) > design and the body > design and the environment > design and the internet > design and voice > design as scaffolding > design briefing/programming > design cognition > design competence > design concepts > design construction > design consultancy business > design criticism > design development based on local cultures/heritage > design discourse > design education > design education of multilingual/multicultural students > design education: building new schools for sector specific design education > (crafts and bamboo) > design effectiveness > design ethics > design ethnography > design evaluation > design for accessibility > design for all > design for healthcare > design for sustainability > design for the people > design history > design improvisations > design in built heritage > design information (visual analytics) > design innovation > design knowledge & expertise > design knowledge and context-of-use > design management > design management education > design management research > design methodology > Design methods (e.g. methodic design, TRIZ, value analysis etc.) > design of diving equipment > design of learning with ICT > design of product/service systems > design pedagogies > design philosophy > design planning > design policy > design process > design process mapping > design reasoning > design representations > design research > design research methods > design research methods for designers > Design science > design strategy > design support or promotion > design teacher, > design teaching > design teaching (basic level) > design theories > design theory of information technology > design thinking > design versus research > design visualisation > design/product semantics > designer behaviours > designer personality > designerly theorization > designers > designing to improve comfort, safety and well-being > developing countries > development of physiological methods in design > didactics in artefacts conception and use > differences between words and images > digital art and design > digital design repositories > digital museums and archives > discourse analysis > distance learning (and web delivery) > doctoral education > doctoral training > Domain analysis > Drawing > dynamic interior environments > eco design > education > educational institutions > e-learning > emotional ergonomics > emotions in design > emotions in/and subject-object relations > empathic values > empirical studies > enabler > engineering design > enlightenment > environment > environmental design > epistemology relative to design > ergonomics > ethical experience > ethics > ethnographic methodology > ethnography > ethnography > Europe > evaluation > evolutionary approaches in / for design > evolvable and adaptive intelligent systems design > exhibitions > experience > experimental design & art > expert design behaviour and reasoning > expertise and design > exporting creativity > facilitation and coaching > feminism and design > feminism > form generation > formal systems (logic) in design > foundations for doctoral research > functional relevance and usability implications for design of technology > future > generative design > generative research > geometry and structure > globalization > graphic design > graphic design (design processes) > graphic design education > graphic design history > graphic design political > graphics/social > handicrafts > health and design (vulnerable populations > Hellenic Greek arts > history > history and philosophy of science > history and theory of architecture > history of aesthetics > history of industrial design in the periphery > history of mentality > history of visual communication > housing layout & density and passive solar design > human centered design > human factors and ergonomics > human failures and limitations > human modelling CAD systems > human-centered innovation methodology > ideological design, sub-cultural inspired design > illustration > image and text > inclusive design > industrial design > industrial design education > Industrial design research > Industry > information > information design > information processing and knowledge management in design > information technology > information visualization > innovation > innovation management > innovation methods > innovative design > innovative technology and accessibility for the elderly & disabled > integrated product development, methodologies and tools > integrating design > inter/multidisciplinary collaboration in design > interaction > interaction design > interaction design research > interaction design, specifically new media, mixed media and interactive > visualization > interactive media > Interdisciplinarity > interdisciplinary > interface design, > interiors and furniture and their 4000 years history/evolution > internet culture > issues connected to cultural sociology > IT enabled development with design > kansei engineering > knowing in design > knowledge acquisition (i.e. cognitive studies) > knowledge based engineering (capture and formalisation of design rules) > knowledge construction > knowledge development > knowledge exchange between design practise & academia > knowledge management > knowledge_for and knowledge_of > knowledge-based economy > Kondratieff's cycles > language and communication as related to typography (visible language) > LCD-life cycle design > learning > light > Lisbon > local design > management > management of innovation, design and NPD > market creation > marketing > material culture > material thinking > materials > materials and design practice > measurement of the amount of relativistic information > mechatronics > medical products > medical technology & innovation, E-health > mental models in design teams > method > method and process > methodological approaches in design > methodologies > methodology > methods & tools for concept development > methods & tools for idea generation > methods of design research > mixed-mode practice > multilevel psychological model of risk tolerance > multimodal-multisensory monitoring > national design policies > new industrial contexts and new design scenarios > new product development > of "public space" > ontology of artefacts > ontology > optimisation > outside the obvious fields of information design > participation > participatory action research > participatory design > participatory design (cooperative design space) > participatory design research > pattern and decoration > patterning > perception > perception design > perception enhancement > performativity, place, space > PhD in communication design > phenomenology > phenomenology in architecture, theory, criticism, rediscovered relevance > philosophy > philosophy of design > philosophy of language > photography image > politicians and business-organisations > popular > post-structuralism > practice > practice design innovation > practice-based > practice-based methodology > practice-based research > practice-led research > problem solving > process facilitation > process/methods > product design > product design and textiles > product pleasure > product semantics > product taste, visual research > product/graphic > product/service definition > professional software development practice > psychology of art > qualitative research methods for design > qualitative user research > real time rendering > reflection > reflective processes and methods > reflexive capability > regional culture > regional design > relation between digital and physical material, process influences, skills > needed > relational > religion > religion and design > representation > representation abstractions > representations > research > research and education (integration of theory in practice, research based > design, and design based research) > research community development > research management > research methodology & education > research methods > scenario-building in design > science of profession > science > semantics > semiotics > semiotics (and problems of user-research, reception research) > semiotics and discourse analysis > semiotics in/and design > sensorial interfaces > situations, communication technology > skiamorph skeumorph > social & economic development by design > social and cultural human factors > social contexts > social design > social interaction > social network visualization > social responsibility > socialness of artefacts > sociocultural aspects of design > sociology > sociology of design > software design > space and place > specific issues for re-examination, currently focussing on: the discourse of > beauty in the architecture studio > strategic design > strategic design planning > strategic planning > strategies of expert designers > strategy > student experience > studio instruction > style cognition > subject-object relationships in the architectural studio > supply chain integration > sustainability > system design > systemic design and services > systemic design > systems theories related to design > systems thinking > tacit knowledge > teaching > technical communication (drawing rules, icons applications) > technological and social change > technologies and processes of construction > technology and instruction: potential and problems > technology studies, mobile multimedia messaging, picture sharing > telepresence experience/telepistemology > textile art and modern technology > textile design > textiles > the aged > the application of perception science or cognitive science to design > the concept of research > the social construction of form ideals (formbild) > theory > theory of design > theory of innovation > theory/design > third world > timeless, -ness > tools for design > town planning > traditional textile arts > traditions > typography > ubiquitous computing > undesigned > Planning > usability > usability of information/user testing > user centered design > user centred design research > user experience > user interface design > user needs > user participation > user-centered design research methods > user-centred design > user-designer experience > value > value chain > values > vehicle ergonomics > visual > visual communication > visual culture > visual design research methods > visual studies > visual thinking > visualising non-geometric > welfare design > word & image relations > workshops (for generating understanding of the design space) > workspace _________________________________________________________________ Messenger cumple 10 años ¡Descárgate ya los nuevos emoticonos! http://www.vivelive.com/felicidades |
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Re: current Trends in Design Research, where are we going ?Dear Jose, Eduardo, Keith ,Fils, Mark and everyone,
Probably a bit of history might be useful. I started being interested in identifying the breadth and scope of design research in the 1970s and 80s but it wasnt until the 90s that it started to be more easily realistic to scan what people were doing via the early internet and the web precursors. There was a synchronicity in this and there were many others interested. One of the best attempts was the live DesignWeb survey in the mid 90s at the University of Bath. If I remember right, this also attempted to grade different design fields in terms of activity depending on submission frequency and also made a stab at identifying some sort of hierarchical relationships. At the time, I was mapping things manually. The Alison book of research supervision provided another few fields. Also in the late 90s Design Studies published their keyword list, which was effectively a list of subfields of design research. By the late 90s, Id collected together around 250-350 subfields. Ken Friedman raised a public discussion on design sub-fields and I started to put more effort into identifying them and at that point we reached around 600 subfields. About 3 year ago, Ken suggested we get together a group to explore this in more detail. The group comprises myself, Ken, Fils and MP Ranjan (please forgive me and correct me if Ive left anyone out as Im full of a cold and the group hasnt discussed things for a long time!). The Wonderground DRS gave a great opportunity to revisit the idea of a grand survey of design fields. Ken initiated it with Eduardo and Eduardos staff supported the idea and part of the Wonderground submission process resulted in the collection of a humongous list of design research subfield keywords from a very wide selection of the worlds design researchers. I combined and cleaned that Wonderground list with the previous lists and removed duplicates. In parallel, Fils has been working on an hierarchical model of design fields and design research areas of scholarship more details from Fils! Fils published something peripheral to his work on this at Sheffield DRS conference so it should be available from Chris site.. At the same time, over the last five year on and off, Ive worked on two other design subfield projects to identify design subfields according to two rules: 1) There must be a significant community of designers/design research practitioners, and 2) They must self identify themselves as designers or design researchers. The first project is an historical review over the last 100 years of book titles with the term Design in them in major international libraries. This is substantially completed and has some intriguing graphs! The attempt was mainly to look at the relative trajectories of growth and decline of design publications in terms of three categories: Technical design; Art and Design design, and Other design. The second project is a manual semi-systematic review of the web looking for previously unidentified design subfields (e.g. research into the design of economic development funding programs in the third world). The aim of the two projects has been also to try to get some idea of the flow of development of sub-fields across design research. At the same time, Ken and MP have been busy on their sides of things and hopefully, well bring it all together soon into a publication or two. Best wishes, Terry ____________________ Dr. Terence Love, FDRS, AMIMechE, PMACM Director Design-focused Research Group, Design Out Crime Research Group Researcher, Digital Ecosystems and Business Intelligence Institute Associate, Planning and Transport Research Centre Curtin University, PO Box U1987, Perth, Western Australia 6845 Mob: 0434 975 848, Fax +61(0)8 9305 7629, t.love@... Visiting Professor, Member of Scientific Council UNIDCOM/ IADE, Lisbon, Portugal Honorary Fellow, Institute of Entrepreneurship and Enterprise Development Management School, Lancaster University, Lancaster, UK ____________________ From: jose luis casamayor [mailto:casamayorjose_luis@...] Sent: Friday, 11 September 2009 8:46 PM To: t.love@...; phd-design@... Subject: RE: current Trends in Design Research, where are we going ? Hi Terry, The list you have shown have been obtained from a survey? I am curious because i am not totally sure if some of the areas that appear could be included within 'design research', unless, we adopt the position that design research include all the disciplines that carry out some type of design process within their study and research; Then all the disciplines could be included? Best regards, Jose > Date: Fri, 11 Sep 2009 19:07:02 +0800 > From: t.love@... > Subject: Re: current Trends in Design Research, where are we going ? > To: PHD-DESIGN@... > > Dear Alireza, > Below is a list of the research areas that a sample of design researchers > claimed to be working in. > Best wishes, > Terry > ____________________ > > Dr. Terence Love, FDRS, AMIMechE, PMACM > > Director Design-focused Research Group, Design Out Crime Research Group > Researcher, Digital Ecosystems and Business Intelligence Institute > Associate, Planning and Transport Research Centre > Curtin University, PO Box U1987, Perth, Western Australia 6845 > Mob: 0434 975 848, Fax +61(0)8 9305 7629, t.love@... > Visiting Professor, Member of Scientific Council > UNIDCOM/ IADE, Lisbon, Portugal > Honorary Fellow, Institute of Entrepreneurship and Enterprise Development > Management School, Lancaster University, Lancaster, UK > ____________________ > > 19th century literature and art > 3D modelling assistance > accessibility > access grid > activism in design/cultural > adaptive expertise > advanced qualitative research methodologies > aerospace design/architecture > aesthetic > aesthetics of design from a philosophical point of view > aesthetics, research (by which I mean researching the theory of research) > Al in design process > alternative technology and innovation > analogical reasoning and design > analysis of design processes > analysis of language > analytic aesthetics > analytical techniques > anthropological theory > anthropology > applications and implications for studio pedagogy > applied anthropology > applied psychology > Arabic typography > architectural and urban education and theory > architectural design & practice > architecture > architecture/design: programming > Art and Design education > art history > art/design > artefact/textiles > artefacts (for generating understanding of the design space and for "use" > a broad sense > augmented reality > bamboo: as a development resource and a future material for human use: > "post-mining human civilisation" or "post-hydrocarbon culture", an idea > under development in India (in some limited circles) > behavior > branding structures > built heritage > business > careers > cars > case study > case-based design > certification > children's books illustration > china > Christian > circularity/cybernetics > cognition and design > cognition/perception > cognitive engineering of human, technology interfaces > cognitive psychology / cognitive science > cognitive risk tolerance: conceptual and practical implications > collaborative design > collaborative design research > collaborative influences on the design process > colour > comics > communication > communication in design processes > complexity of design activity > computer aided design (systems and application) > concept generation > consumer anthropology > consumer perceptions > consumption > contemporary and media archaeologies > contemporary art > coordination and collaboration in groups > craft > crafts and design for development: critical tools for solving poverty in > India and elsewhere > creative processes and design > creativity > creativity and computers in design > critical thinking > critics > cross cultural design > crossfield between designers > CSCW (computer supported collaborative working) > cultural analysis > cultural analysis of design > cultural anthropology > cultural historical aspects of design > cultural product concepts > culture > culture and design > culture theories > customisation > decision theory and techniques > design > design & innovation processes > design aesthetics > design and branding > design and creation of economic value > design and culture > design and development > design and digital media > design and disability > design and emotion > design and ethnic groups > design and information technology > design and interpretation > design and marketing > design and material > design and metaphor > design and organizational learning > design and sustainability (not environmental design, please) > design and the body > design and the environment > design and the internet > design and voice > design as scaffolding > design briefing/programming > design cognition > design competence > design concepts > design construction > design consultancy business > design criticism > design development based on local cultures/heritage > design discourse > design education > design education of multilingual/multicultural students > design education: building new schools for sector specific design > (crafts and bamboo) > design effectiveness > design ethics > design ethnography > design evaluation > design for accessibility > design for all > design for healthcare > design for sustainability > design for the people > design history > design improvisations > design in built heritage > design information (visual analytics) > design innovation > design knowledge & expertise > design knowledge and context-of-use > design management > design management education > design management research > design methodology > Design methods (e.g. methodic design, TRIZ, value analysis etc.) > design of diving equipment > design of learning with ICT > design of product/service systems > design pedagogies > design philosophy > design planning > design policy > design process > design process mapping > design reasoning > design representations > design research > design research methods > design research methods for designers > Design science > design strategy > design support or promotion > design teacher, > design teaching > design teaching (basic level) > design theories > design theory of information technology > design thinking > design versus research > design visualisation > design/product semantics > designer behaviours > designer personality > designerly theorization > designers > designing to improve comfort, safety and well-being > developing countries > development of physiological methods in design > didactics in artefacts conception and use > differences between words and images > digital art and design > digital design repositories > digital museums and archives > discourse analysis > distance learning (and web delivery) > doctoral education > doctoral training > Domain analysis > Drawing > dynamic interior environments > eco design > education > educational institutions > e-learning > emotional ergonomics > emotions in design > emotions in/and subject-object relations > empathic values > empirical studies > enabler > engineering design > enlightenment > environment > environmental design > epistemology relative to design > ergonomics > ethical experience > ethics > ethnographic methodology > ethnography > ethnography > Europe > evaluation > evolutionary approaches in / for design > evolvable and adaptive intelligent systems design > exhibitions > experience > experimental design & art > expert design behaviour and reasoning > expertise and design > exporting creativity > facilitation and coaching > feminism and design > feminism > form generation > formal systems (logic) in design > foundations for doctoral research > functional relevance and usability implications for design of technology > future > generative design > generative research > geometry and structure > globalization > graphic design > graphic design (design processes) > graphic design education > graphic design history > graphic design political > graphics/social > handicrafts > health and design (vulnerable populations > Hellenic Greek arts > history > history and philosophy of science > history and theory of architecture > history of aesthetics > history of industrial design in the periphery > history of mentality > history of visual communication > housing layout & density and passive solar design > human centered design > human factors and ergonomics > human failures and limitations > human modelling CAD systems > human-centered innovation methodology > ideological design, sub-cultural inspired design > illustration > image and text > inclusive design > industrial design > industrial design education > Industrial design research > Industry > information > information design > information processing and knowledge management in design > information technology > information visualization > innovation > innovation management > innovation methods > innovative design > innovative technology and accessibility for the elderly & disabled > integrated product development, methodologies and tools > integrating design > inter/multidisciplinary collaboration in design > interaction > interaction design > interaction design research > interaction design, specifically new media, mixed media and interactive > visualization > interactive media > Interdisciplinarity > interdisciplinary > interface design, > interiors and furniture and their 4000 years history/evolution > internet culture > issues connected to cultural sociology > IT enabled development 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Re: current Trends in Design Research, where are we going ?Hi Terry,
My note to you was off-list, but thank you anyway for the acknowledgment of one of wonderground’s hardiest task: to map the field(or territory) trying to make a “geography” of design research without leaving any deserts behind. Since I read recently that from the four DRS “modern” international conferences only Wonderground was not “influential” I must thank you for the reference. Anyway, for programme purposes we had to group papers in categories. As I wrote in the abstract book the groups were: “Theory and Philosophy, Users Studies, Identity Studies and Architecture (from Interiors to Landscape) corresponding, in total, to almost two thirds of the conference. Three medium sized groups: Strategic Design, Digital Design and Sustainability Studies corresponding to less than one fourth of the conference; finally, the exquisite small groups of History and Engineering, corresponding roughly to ten per cent. We decided to dilute a track of Design Education in the others since, in the end, all is related with education.” (I hope that this helps, Alireza. I must add that both Design History and Engineering Design have their own forums so you shouldn’t think that they are weak trends). As for your book survey, Terry, may I suggest that you should concentrate on books not written in English. That would give you a clearer picture of what design is (globally understood) without the “noise” of other meanings for design in English. I give you an example: In Portuguese a book about “intelligent design” would never have in its title the word “Design”. Also I’ve collected “Shakespeare and Design”, “Swift and Design” and “Jane Austen and Design” in which is evident the use of design in English with other meanings other that a projectual activity. Cheers, Eduardo > |
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Re: current Trends in Design Research, where are we going ?about terry's long list of design research.
superficially, such a list seems overwhelming. it gives the impression that most of us have no clue what is going on outside of our particular interests. this might well be true, but not particularly helpful. i would suggest his list is more about the use of the two WORDS "design" and "research," not about the practices we seek to inform by inquiries. to narrow our area down to what professional designers -- not engineers (who design technically functioning mechanisms), not scientist (who design experiments and questionnaires), not economists (who design mathematical equations and financial products) -- do, i would say that design is and should be fundamentally human-centered, be concerned with all kinds of (individual and cultural) interfaces between humans and their artifacts, be they informative/appreciative (graphic, and artistic), interactively manipulable (usable), consumable, or organizational (like pursuing a design project). we should not let us be sidetracked by other professions' use of the word design. we don't own that word, but we will not advance our practices by thinking we can embrace everyone who uses it. klaus -----Original Message----- From: PhD-Design - This list is for discussion of PhD studies and related research in Design [mailto:PHD-DESIGN@...] On Behalf Of Eduardo Corte Real Sent: Friday, September 11, 2009 10:56 AM To: PHD-DESIGN@... Subject: Re: current Trends in Design Research, where are we going ? Hi Terry, My note to you was off-list, but thank you anyway for the acknowledgment of one of wonderground's hardiest task: to map the field(or territory) trying to make a "geography" of design research without leaving any deserts behind. Since I read recently that from the four DRS "modern" international conferences only Wonderground was not "influential" I must thank you for the reference. Anyway, for programme purposes we had to group papers in categories. As I wrote in the abstract book the groups were: "Theory and Philosophy, Users Studies, Identity Studies and Architecture (from Interiors to Landscape) corresponding, in total, to almost two thirds of the conference. Three medium sized groups: Strategic Design, Digital Design and Sustainability Studies corresponding to less than one fourth of the conference; finally, the exquisite small groups of History and Engineering, corresponding roughly to ten per cent. We decided to dilute a track of Design Education in the others since, in the end, all is related with education." (I hope that this helps, Alireza. I must add that both Design History and Engineering Design have their own forums so you shouldn't think that they are weak trends). As for your book survey, Terry, may I suggest that you should concentrate on books not written in English. That would give you a clearer picture of what design is (globally understood) without the "noise" of other meanings for design in English. I give you an example: In Portuguese a book about "intelligent design" would never have in its title the word "Design". Also I've collected "Shakespeare and Design", "Swift and Design" and "Jane Austen and Design" in which is evident the use of design in English with other meanings other that a projectual activity. Cheers, Eduardo > |
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Re: current Trends in Design Research, where are we going ?Klaus,
A couple of points. 1. To say that engineering designers are not concerned with human-centredness is naive and out of date. Sure, this was certainly the case in the past. And sure, to this day, not every engineering designer works in a human-centred way. But there are more and more of us moving toward the recognition that our products are used by people and that engineers have A LOT to contribute to that interface, and that to do this well, we MUST become human centred in our ways. 2. I don't mind if you take design as being fundamentally human-centred. But I also expect you to accept that I take design to be centred in whatever way is best suited to the situation. 3. While I agree we should not be side-tracked by other "professions" use of the word design, I would wager that most of the terms used in Terry's list came from people who would be pretty well qualified to call themselves designers (by my sense of designing). I can see that if you think design excludes things not human-centred, then that would have implications on who you'd say was a designer and therefore entitled to use the word. But the boundary between what is clearly designing and what isn't is rather thick, and we really should make allowances for that thick boundary layer (nice engineering analogy there) so long as there are so many disparate yet equally reasonable views on the matter. Cheers. Fil 2009/9/12 Klaus Krippendorff <kkrippendorff@...> > about terry's long list of design research. > > superficially, such a list seems overwhelming. it gives the impression that > most of us have no clue what is going on outside of our particular > interests. this might well be true, but not particularly helpful. > > i would suggest his list is more about the use of the two WORDS "design" > and > "research," not about the practices we seek to inform by inquiries. to > narrow our area down to what professional designers -- not engineers (who > design technically functioning mechanisms), not scientist (who design > experiments and questionnaires), not economists (who design mathematical > equations and financial products) -- do, i would say that design is and > should be fundamentally human-centered, be concerned with all kinds of > (individual and cultural) interfaces between humans and their artifacts, be > they informative/appreciative (graphic, and artistic), interactively > manipulable (usable), consumable, or organizational (like pursuing a design > project). > > we should not let us be sidetracked by other professions' use of the word > design. we don't own that word, but we will not advance our practices by > thinking we can embrace everyone who uses it. > > klaus > > > -----Original Message----- > From: PhD-Design - This list is for discussion of PhD studies and related > research in Design [mailto:PHD-DESIGN@...] On Behalf Of Eduardo > Corte Real > Sent: Friday, September 11, 2009 10:56 AM > To: PHD-DESIGN@... > Subject: Re: current Trends in Design Research, where are we going ? > > Hi Terry, > > My note to you was off-list, but thank you anyway for the acknowledgment of > one of wonderground's hardiest task: to map the field(or territory) trying > to make a "geography" of design research without leaving any deserts > behind. > Since I read recently that from the four DRS "modern" > international conferences only Wonderground was not "influential" I must > thank you for the reference. > > Anyway, for programme purposes we had to group papers in categories. As I > wrote in the abstract book the groups were: "Theory and Philosophy, Users > Studies, Identity Studies and Architecture (from Interiors to > Landscape) corresponding, in total, to almost two thirds of the conference. > Three medium sized groups: Strategic Design, Digital Design and > Sustainability Studies corresponding to less than one fourth of the > conference; finally, the exquisite small groups of History and Engineering, > corresponding roughly to ten per cent. We decided to dilute a track of > Design Education in the others since, in the end, all is related with > education." (I hope that this helps, Alireza. I must add that both Design > History and Engineering Design have their own forums so you shouldn't think > that they are weak trends). > > > > > > As for your book survey, Terry, may I suggest that you should concentrate > on > books not written in English. That would give you a clearer picture of what > design is (globally understood) without the "noise" of other meanings for > design in English. > > I give you an example: In Portuguese a book about "intelligent design" > would > never have in its title the word "Design". > > > > Also I've collected "Shakespeare and Design", "Swift and Design" and "Jane > Austen and Design" in which is evident the use of design in English with > other meanings other that a projectual activity. > > > > Cheers, > > > > Eduardo > > > > > > -- Filippo A. Salustri, Ph.D., P.Eng. Mechanical and Industrial Engineering Ryerson University 350 Victoria St, Toronto, ON M5B 2K3, Canada Tel: 416/979-5000 ext 7749 Fax: 416/979-5265 Email: salustri@... http://deseng.ryerson.ca/~fil/ |
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Re: current Trends in Design Research, where are we going ?Hi Fil,
I believe..that Klaus did not mean that design engineers or other disciplines with topics included in Terry’s list do not carry out design activities, of course they do, but the purpose and design parameters they use are different. Klaus was trying to make the point that to try to differentiate them is important. I agree totally, as i have seen some PhDs in 'product design' that might well be from other disciplines, i.e.: design engineering. Industrial, graphic, interior and interaction designers’ design activities are user-centred because the purpose of them is mainly aimed at experiences (where human/user are involved) rather than function. Design engineers can also do this job, although this is not their main role, and therefore, usually should not be carried out by them. In the same way that graphic designers do not try to design the software of the programs they use, for this role there are engineers who are more qualified. I hope this helps, Jose _________________________________________________________________ Con Vodafone disfruta de Hotmail gratis en tu móvil. ¡Pruébalo! http://serviciosmoviles.es.msn.com/hotmail/vodafone.aspx |
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Re: current Trends in Design Research, where are we going ?thanks,
jose, for amplifying my point. you are absolutely right. when a scientist designs an experiment to test a scientific hypothesis, they do design in the sense of creating something new. nobody can legislate the words they use in their literature. it entails displaying certain competences that not everyone shares, but it is done in the course of advancing science, not to make the experiment usable to others (avoiding the word everybody). this, i think is the crucial distinction between design that is not human centered and design that is. i think it is useful for the community of professional designers to be clear about what distinguishes them from, let us say, engineers who can calculate stress levels in beams, figure out the hardware of a machinery, or design the hardware of a computer. i am talking about particular kind of knowledge designers need to generate to make the interfaces between humans and artifacts work for their stakeholders. that knowledge is one of interaction between human cognitive and social abilities and perceived features in the world. engineering students do not generally learn about perception, have courses in ethnographic methods, social interaction, and how artifacts acquire meanings in use, which provide designers with the kind of knowledge they are most qualified to translate into artifacts that support human social activities. it would be a mistake to downplay the need for designers to be able to work with others, understand they vocabularies. most artifacts straddle the boundaries of several disciplines, production, mechanics, finance, social science, especially cultural anthropology and ecology, and it is not altogether impossible for designers to do something novel with knowledge from these disciplines. but this does not mean that designers could not generate and teach their own body of knowledge and argue from this strength in cooperation with others. professional designers can define their own profession and in fact do so by how its is taught, practiced, and talked about among themselves. there is no need to chase the uses of the word design by all disciplines klaus -----Original Message----- From: PhD-Design - This list is for discussion of PhD studies and related research in Design [mailto:PHD-DESIGN@...] On Behalf Of jose luis casamayor Sent: Saturday, September 12, 2009 10:00 PM To: PHD-DESIGN@... Subject: Re: current Trends in Design Research, where are we going ? Hi Fil, I believe..that Klaus did not mean that design engineers or other disciplines with topics included in Terrys list do not carry out design activities, of course they do, but the purpose and design parameters they use are different. Klaus was trying to make the point that to try to differentiate them is important. I agree totally, as i have seen some PhDs in 'product design' that might well be from other disciplines, i.e.: design engineering. Industrial, graphic, interior and interaction designers design activities are user-centred because the purpose of them is mainly aimed at experiences (where human/user are involved) rather than function. Design engineers can also do this job, although this is not their main role, and therefore, usually should not be carried out by them. In the same way that graphic designers do not try to design the software of the programs they use, for this role there are engineers who are more qualified. I hope this helps, Jose _________________________________________________________________ Con Vodafone disfruta de Hotmail gratis en tu móvil. ¡Pruébalo! http://serviciosmoviles.es.msn.com/hotmail/vodafone.aspx |
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Re: current Trends in Design Research, where are we going ?Jose,
You made the same mistake Klaus did. You wrote "Design engineers can also do this job, although this is not their main role, and therefore, usually should not be carried out by them." I agree with the 1st & 2nd clauses, but the conclusion (after the 'therefore') doesn't follow at all. It may be academically convenient to partition the typical responsibilities of one kind or another of designer, but in practise, I will not accept that a designer's disciplinary affiliation "should" (your word) prevent him/her from contributing substantively to design activities occurring in some other discipline. I have seen this happen in real life often enough; the interloper's input has been valuable often enough to convince me there is not necessary reason to exclude them just because their background is inappropriate by anyone's measure. I'm okay with saying something like "Design engineers can also do this job, although this is not their main role, and this may explain why they usually do not carry them out in practise." This is a statement of how things are. Using "should" makes me think you're saying this is how it's supposed to be. And that's where I disagree. I'm fine with differentiating between design activities. But saying that one or another of us "should not" do one thing or another is a value judgement I will resist absolutely, unless properly supported by an undeniable argument. Which is also lacking in this case. Cheers. Fil 2009/9/12 jose luis casamayor <casamayorjose_luis@...> > > Hi Fil, > > I believe..that Klaus did not mean that design engineers or other > disciplines with topics included in Terry’s list do not carry out design > activities, of course they do, but the purpose and design parameters they > use are different. Klaus was trying to make the point that to try to > differentiate them is important. I agree totally, as i have seen some PhDs > in 'product design' that might well be from other disciplines, i.e.: design > engineering. > > Industrial, graphic, interior and interaction designers’ design activities > are user-centred because the purpose of them is mainly aimed at experiences > (where human/user are involved) rather than function. Design engineers can > also do this job, although this is not their main role, and therefore, > usually should not be carried out by them. In the same way that graphic > designers do not try to design the software of the programs they use, for > this role there are engineers who are more qualified. > > I hope this helps, > > Jose > > ------------------------------ > Hay tantos ordenadores como personas. ¡Descubre ahora cuál eres tú!<http://www.quepceres.com/> > -- Filippo A. Salustri, Ph.D., P.Eng. Mechanical and Industrial Engineering Ryerson University 350 Victoria St, Toronto, ON M5B 2K3, Canada Tel: 416/979-5000 ext 7749 Fax: 416/979-5265 Email: salustri@... http://deseng.ryerson.ca/~fil/ |
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Re: current Trends in Design Research, where are we going ?See embedded comments.
2009/9/13 Klaus Krippendorff <kkrippendorff@...> > thanks, > jose, > for amplifying my point. you are absolutely right. > > when a scientist designs an experiment to test a scientific hypothesis, > they > do design in the sense of creating something new. nobody can legislate the > words they use in their literature. it entails displaying certain > competences that not everyone shares, but it is done in the course of > advancing science, not to make the experiment usable to others (avoiding > the > word everybody). this, i think is the crucial distinction between design > that is not human centered and design that is. > Exactly. There are many design engineers (and more every year) who will readily admit that they design their artifacts with the explicit and direct intent to make them "usable to others." This is a systemic realization creeping through the whole enterprise. While there are still many practising engineers who work for huge multinational corporations who have not yet recognized this, many, many engineers in smaller companies have. Educators and researchers have too, and are taking steps to ensure that future generations of design engineers. > i think it is useful for the community of professional designers to be > clear > about what distinguishes them from, let us say, engineers who can calculate > stress levels in beams, figure out the hardware of a machinery, or design > the hardware of a computer. This is a sadly narrow perspective of what engineers do. Some engineers do this. Many do not. > i am talking about particular kind of knowledge > designers need to generate to make the interfaces between humans and > artifacts work for their stakeholders. that knowledge is one of > interaction > between human cognitive and social abilities and perceived features in the > world. > > engineering students do not generally learn about perception, have courses > in ethnographic methods, social interaction, and how artifacts acquire > meanings in use, which provide designers with the kind of knowledge they > are > most qualified to translate into artifacts that support human social > activities. > This would have been true till recently. I remember this is how it was when I studied "engineering design" as an undergrad. But it's changing. And it will continue to change. And we could use the help of other design disciplines - who have a richer history in these areas - instead of having them tell us that basically we "should" not be doing this. > > it would be a mistake to downplay the need for designers to be able to work > with others, understand they vocabularies. most artifacts straddle the > boundaries of several disciplines, production, mechanics, finance, social > science, especially cultural anthropology and ecology, and it is not > altogether impossible for designers to do something novel with knowledge > from these disciplines. but this does not mean that designers could not > generate and teach their own body of knowledge and argue from this strength > in cooperation with others. > > professional designers can define their own profession and in fact do so by > how its is taught, practiced, and talked about among themselves. there is > no need to chase the uses of the word design by all disciplines > > klaus > > > > -----Original Message----- > From: PhD-Design - This list is for discussion of PhD studies and related > research in Design [mailto:PHD-DESIGN@...] On Behalf Of jose > luis > casamayor > Sent: Saturday, September 12, 2009 10:00 PM > To: PHD-DESIGN@... > Subject: Re: current Trends in Design Research, where are we going ? > > Hi Fil, > > > > I believe..that Klaus did not mean that design engineers or other > disciplines with topics included in Terry’s list do not carry out design > activities, of course they do, but the purpose and design parameters they > use are different. Klaus was trying to make the point that to try to > differentiate them is important. I agree totally, as i have seen some PhDs > in 'product design' that might well be from other disciplines, i.e.: design > engineering. > > > > Industrial, graphic, interior and interaction designers’ design activities > are user-centred because the purpose of them is mainly aimed at experiences > (where human/user are involved) rather than function. Design engineers can > also do this job, although this is not their main role, and therefore, > usually should not be carried out by them. In the same way that graphic > designers do not try to design the software of the programs they use, for > this role there are engineers who are more qualified. > > > > I hope this helps, > > > > Jose > > _________________________________________________________________ > Con Vodafone disfruta de Hotmail gratis en tu móvil. ¡Pruébalo! > http://serviciosmoviles.es.msn.com/hotmail/vodafone.aspx > -- Filippo A. Salustri, Ph.D., P.Eng. Mechanical and Industrial Engineering Ryerson University 350 Victoria St, Toronto, ON M5B 2K3, Canada Tel: 416/979-5000 ext 7749 Fax: 416/979-5265 Email: salustri@... http://deseng.ryerson.ca/~fil/ |
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Re: current Trends in Design Research, where are we going ?I'm very much with Fil and Klaus on this one. If we flip the statement
to read that designers should not involve themselves in any aspects of engineering, architecture etc., or indeed any aspects of another [art/ design] designer's role, then a good deal of valuably creative input would be lost - I imagine there would be howls of protest from the art/ design community as well. In these days of team working, the notion of a strict interpretation of a professional role seems rather outdated. Multiple views of difficult problems are to be valued. David ......................................................................... David Durling FDRS PhD http://durling.tel ......................................................................... On 13 Sep 2009, at 5:27 pm, Filippo A. Salustri wrote: > Jose, > > You made the same mistake Klaus did. You wrote "Design engineers > can also > do this job, although this is not their main role, and therefore, > usually > should not be carried out by them." I agree with the 1st & 2nd > clauses, but > the conclusion (after the 'therefore') doesn't follow at all. It > may be > academically convenient to partition the typical responsibilities of > one > kind or another of designer, but in practise, I will not accept that a > designer's disciplinary affiliation "should" (your word) prevent him/ > her > from contributing substantively to design activities occurring in > some other > discipline. I have seen this happen in real life often enough; the > interloper's input has been valuable often enough to convince me > there is > not necessary reason to exclude them just because their background is > inappropriate by anyone's measure. > > I'm okay with saying something like "Design engineers can also do > this job, > although this is not their main role, and this may explain why they > usually > do not carry them out in practise." This is a statement of how > things are. > Using "should" makes me think you're saying this is how it's > supposed to > be. And that's where I disagree. > > I'm fine with differentiating between design activities. But saying > that > one or another of us "should not" do one thing or another is a value > judgement I will resist absolutely, unless properly supported by an > undeniable argument. Which is also lacking in this case. > > Cheers. > Fil |
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Re: current Trends in Design Research, where are we going ?Hi Fil and David,
I apologise if the word ‘should’ might sound a bit like a personal judgement (which was not), but the point I tried to make was that design engineers (practitioners/researchers) have a range of knowledge and skills inherent of their disciplines (training, research training and experience) that differ from the knowledge and skills of, say, graphic designers. Therefore it is only too natural that they respectively will be more prepared (and feel more comfortable) to do their respective work than people who did not receive that specific training/experience. Of course, there might be design engineers with exceptional natural skills as a graphic designer but that is not the general rule. All This by no means imply that design engineers cannot collaborate with other type of designers, all the opposite, design is multidisciplinary by nature, so they usually have (should) to collaborate with design engineers, and this is usually the case in product development. But their respective disciplines have specific training, etc. that makes them different among them, although they can also have similarities. To make clear these differences not only have benefits for academic purposes but also for the professional world. i.e.: design engineers designing the casing of a product which might well be designed mainly by industrial designers; and the opposite, industrial designers having to design the functional part of the product which might well be designed mainly by design engineers (although this not so usual due to the type of skills required). Again, these ‘reference boundaries’ do not mean that there should not be open collaboration and discussion among all members of a team/academy involved in product development/research, but that each one should know which part of the design outcome they should be experts in for the benefit of the other members and the final outcome. I hope this helps, Jose _________________________________________________________________ Con Vodafone disfruta de Hotmail gratis en tu móvil. ¡Pruébalo! http://serviciosmoviles.es.msn.com/hotmail/vodafone.aspx |
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Re: current Trends in Design Research, where are we going ?Yes, it helps. I expected that that was what you meant. Dunno if Klaus
meant this. The one thing you're missing, IMHO, is that just because engineering designers have a different background from any other kind of designer does NOT mean they (could) share a substantive methodological background. I'm one of those apparently odd birds who thinks that designing is an activity the body of knowledge of which is NOT entirely dependent on the artifact being designed. That is to say, there is such a thing called design that is not associated with any particular discipline, and that it is rather like a methodological template. It gets instanced into a discipline and modified by/with the domain specific knowledge of that discipline, to yield engineering design, or graphic design, or [whatever] design. I have come to this view after years of listening to non-engineering designers and noticing startling methodological similarities between them all. And I think the biggest mistake we make, as design researchers, is in thinking that design is only what it is in the sundry disciplines. This is the undercurrent I perceive when reading posts like yours and Klaus's. I'm not saying you're wrong; I'm just saying that, based on my own experiences and studies, I disagree. Cheers. Fil 2009/9/13 jose luis casamayor <casamayorjose_luis@...> > Hi Fil and David, > > > I apologise if the word ‘should’ might sound a bit like a personal > judgement (which was not), but the point I tried to make was that design > engineers (practitioners/researchers) have a range of knowledge and skills > inherent of their disciplines (training, research training and experience) > that differ from the knowledge and skills of, say, graphic designers. > Therefore it is only too natural that they respectively will be more > prepared (and feel more comfortable) to do their respective work than people > who did not receive that specific training/experience. Of course, there > might be design engineers with exceptional natural skills as a graphic > designer but that is not the general rule. All This by no means imply that > design engineers cannot collaborate with other type of designers, all the > opposite, design is multidisciplinary by nature, so they usually have > (should) to collaborate with design engineers, and this is usually the case > in product development. > > But their respective disciplines have specific training, etc. that makes > them different among them, although they can also have similarities. To make > clear these differences not only have benefits for academic purposes but > also for the professional world. i.e.: design engineers designing the casing > of a product which might well be designed mainly by industrial designers; > and the opposite, industrial designers having to design the functional part > of the product which might well be designed mainly by design engineers > (although this not so usual due to the type of skills required). Again, > these ‘reference boundaries’ do not mean that there should not be open > collaboration and discussion among all members of a team/academy involved in > product development/research, but that each one should know which part of > the design outcome they should be experts in for the benefit of the other > members and the final outcome. > > I hope this helps, > > Jose > > > > _________________________________________________________________ > Con Vodafone disfruta de Hotmail gratis en tu móvil. ¡Pruébalo! > http://serviciosmoviles.es.msn.com/hotmail/vodafone.aspx > -- Filippo A. Salustri, Ph.D., P.Eng. Mechanical and Industrial Engineering Ryerson University 350 Victoria St, Toronto, ON M5B 2K3, Canada Tel: 416/979-5000 ext 7749 Fax: 416/979-5265 Email: salustri@... http://deseng.ryerson.ca/~fil/ |
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Re: current Trends in Design Research, where are we going ?fil,
i do agree with jose and david, in case you have doubts. however, i want to be a bit more clear about the difference between human-centered design and technology-centered design. you say that engineers also are concerned with the usefulness of the artifacts they design. sure in an abstract sense you are right. why would a chip designer work on trying to increase the speed of computation were it not for the knowledge that it would be appreciated by someone, or why would an architectural engineer be concerned with dimensioning a wall so that it doesn't collapse if it were not for the knowledge that a collapse is costly to someone. but this is not the only point. part of knowledge of value to human-centered designers is how the stakeholders and users of their design see, conceptualize, and use their artifacts. human-centered designers are primarily interested in making sure that artifacts work psychologically, sociologically, and culturally. technology centered designers (engineers) are more interested how an artifact works mechanically. human-centered designers cannot ignore that mechanical functioning but are fundamentally concerned with the conceptions and meanings people bring to it. for example, one concept of central importance for human-centered designers is the concept of affordance, the extent to which the conceptions of a user are supported by what the perceived artifact does. an affordance, gibson reminds us, is a relational concept, fundamentally routed in the relationship between human conceptions and what of it is supported by our environment. ask some engineers whether their design process is driven by the conceptions that potential users may bring to their design or from the conceptions of the logic of the mechanism they envision. i think engineers would prefer the latter. let me also say that i have and engineering design degree, so i know what i am talking about. personally, i think human-centered designers need to be able to do research, design, and argue from the unique strength of their knowledge of how humans interface with artifacts. they need to be able to offer engineers something engineers are not trained to conceptualize. designers who know a little bit of everything, none too deeply, are universal charlatans. as such, they are not likely to be consulted or respected by people who are very competent for what they do and superficially competent in what designers do. in my "semantic turn, a new foundation for design," i have made the case for the distinction between human-centered and technology-centered design, outlined some of the methods that are unique to human-centered design, all of which in order to strengthen professional design in its ability to earn its respect from other disciplines it needs to work with. klaus -----Original Message----- From: PhD-Design - This list is for discussion of PhD studies and related research in Design [mailto:PHD-DESIGN@...] On Behalf Of Filippo A. Salustri Sent: Sunday, September 13, 2009 7:07 PM To: PHD-DESIGN@... Subject: Re: current Trends in Design Research, where are we going ? Yes, it helps. I expected that that was what you meant. Dunno if Klaus meant this. The one thing you're missing, IMHO, is that just because engineering designers have a different background from any other kind of designer does NOT mean they (could) share a substantive methodological background. I'm one of those apparently odd birds who thinks that designing is an activity the body of knowledge of which is NOT entirely dependent on the artifact being designed. That is to say, there is such a thing called design that is not associated with any particular discipline, and that it is rather like a methodological template. It gets instanced into a discipline and modified by/with the domain specific knowledge of that discipline, to yield engineering design, or graphic design, or [whatever] design. I have come to this view after years of listening to non-engineering designers and noticing startling methodological similarities between them all. And I think the biggest mistake we make, as design researchers, is in thinking that design is only what it is in the sundry disciplines. This is the undercurrent I perceive when reading posts like yours and Klaus's. I'm not saying you're wrong; I'm just saying that, based on my own experiences and studies, I disagree. Cheers. Fil 2009/9/13 jose luis casamayor <casamayorjose_luis@...> > Hi Fil and David, > > > I apologise if the word should might sound a bit like a personal > judgement (which was not), but the point I tried to make was that > design engineers (practitioners/researchers) have a range of knowledge > and skills inherent of their disciplines (training, research training > and experience) that differ from the knowledge and skills of, say, graphic designers. > Therefore it is only too natural that they respectively will be more > prepared (and feel more comfortable) to do their respective work than > people who did not receive that specific training/experience. Of > course, there might be design engineers with exceptional natural > skills as a graphic designer but that is not the general rule. All > This by no means imply that design engineers cannot collaborate with > other type of designers, all the opposite, design is multidisciplinary > by nature, so they usually have > (should) to collaborate with design engineers, and this is usually the > case in product development. > > But their respective disciplines have specific training, etc. that > makes them different among them, although they can also have > similarities. To make clear these differences not only have benefits > for academic purposes but also for the professional world. i.e.: > design engineers designing the casing of a product which might well be > designed mainly by industrial designers; and the opposite, industrial > designers having to design the functional part of the product which > might well be designed mainly by design engineers (although this not > so usual due to the type of skills required). Again, these reference > boundaries do not mean that there should not be open collaboration > and discussion among all members of a team/academy involved in product > development/research, but that each one should know which part of the > design outcome they should be experts in for the benefit of the other > > I hope this helps, > > Jose > > > > _________________________________________________________________ > Con Vodafone disfruta de Hotmail gratis en tu móvil. ¡Pruébalo! > http://serviciosmoviles.es.msn.com/hotmail/vodafone.aspx > -- Filippo A. Salustri, Ph.D., P.Eng. Mechanical and Industrial Engineering Ryerson University 350 Victoria St, Toronto, ON M5B 2K3, Canada Tel: 416/979-5000 ext 7749 Fax: 416/979-5265 Email: salustri@... http://deseng.ryerson.ca/~fil/ |
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Re: current Trends in Design Research, where are we going ?Jumping in a little late in order to avoid working on my syllabus for
tomorrow morning... <snip/> > why would a chip designer work on trying to increase the speed of > computation were it > not for the knowledge that it would be appreciated by someone, <snip/> > part of knowledge of value to human-centered designers is how the > stakeholders and users of their design see, conceptualize, and use > their > artifacts. human-centered designers are primarily interested in > making sure > that artifacts work psychologically, sociologically, and culturally. <snip/> > for example, one concept of central importance for human-centered > designers > is the concept of affordance, the extent to which the conceptions of > a user > are supported by what the perceived artifact does. <snip/> Allow me to step in and channel an Intel chip designer (I'm not one, but I read Jon Stokes' work on Ars Technica a lot) for a moment. The people I have to consider as I'm developing the next iteration of the CPU include: - the compiler developers, who need to understand it's workings to complete their work and for who it has to make sense (e.g. if it's an X86 then it will act in a certain way under certain conditions) and who will expect it to embody certain assumptions and characteristics - the process engineers, who need to implement it physically - the marketing people, who need to explain to the public why it's desirable - my direct colleagues, who need to work with my proposed ideas - my future self, who will be limited by the design decisions I've made and will have to debug my work - myself, who has to be able to understand the nature of the design sufficient to carry it to completion - past chip designers, who have made decisions that have locked me into a path _unless_ I break compatibility - the graphics chip designers, who I'm competing against now that rendering is moving back onto the CPU - the technical sales people who will try and convince Nintendo to use the chip in their next console - researchers, who will try to improve on my design and from whom I am borrowing ideas I'm certain that there are more, but this is what jumps to mind. In every case the chip designer has to consider the impact of their technical decisions on the ability of others to comprehend, utilize, explain, and otherwise interact with their design. By virtue of being from Intel, this individual would have to make decisions that are recognizably "Intel" and not solve things as an engineer from Motorola or IBM would. I would draw particular attention to the compiler writers who in particular would have "conceptions that potential users may bring to their design". > ask some engineers whether their design process is driven by > the conceptions that potential users may bring to their design or > from the > conceptions of the logic of the mechanism they envision. i think > engineers > would prefer the latter. That may be their preference, just as some industrial designs might really prefer to tell users what they'll like (as caricatured by representations of Steve Jobs) as opposed to asking them or even considering them. Individual preferences are not a disciplinary belief system. Jason |
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Re: current Trends in Design Research, where are we going ?sure,
jason, hardly anyone works by him or herself, nowadays. this is what stakeholder theory articulates and clarifies. you give a good list of the stakeholders of chip designers. however, there is a difference between a consensus in the use of a rational-technical language within which engineering problems are stated and considered solved, and more or less public and ordinary discourse in which people talk, see, and interact with each other and their artifacts. for human-centered designers the latter is the prime decider on how a design is to proceed. in other words, technology-centered engineers can demonstrate to each other and to their stakeholders how something physically functions and satisfied given, often measurable specifications. human-centered designers, by contrast, do not have quite these luxuries as they have to listen to how others see what they are proposing and speculate where these considerations might be going.. there is a difference between first-order understanding -- the understanding of how something works -- and second-order understanding -- the understanding of others understanding of what something means to them, how one interacted with it accordingly, and how third-person others conceptualize, judge, and interact one's own use. i doubt that second-order understanding is evident in the discourse of engineering. it even escaped herbert simon's "sciences of the artificial," although he once did write a paper on the self-verifying process of public opinion predictions, which touched on the understanding of understanding. yet second-order understanding or knowing is foundational to human-centered design. so, don't just stay on the surface of this distinction klaus. -----Original Message----- From: Jason Foster [mailto:retsofaj@...] Sent: Sunday, September 13, 2009 9:26 PM To: PHD-DESIGN@... Cc: Klaus Krippendorff Subject: Re: current Trends in Design Research, where are we going ? Jumping in a little late in order to avoid working on my syllabus for tomorrow morning... <snip/> > why would a chip designer work on trying to increase the speed of > computation were it not for the knowledge that it would be appreciated > by someone, <snip/> > part of knowledge of value to human-centered designers is how the > stakeholders and users of their design see, conceptualize, and use > their artifacts. human-centered designers are primarily interested in > making sure that artifacts work psychologically, sociologically, and > culturally. <snip/> > for example, one concept of central importance for human-centered > designers is the concept of affordance, the extent to which the > conceptions of a user are supported by what the perceived artifact > does. <snip/> Allow me to step in and channel an Intel chip designer (I'm not one, but I read Jon Stokes' work on Ars Technica a lot) for a moment. The people I have to consider as I'm developing the next iteration of the CPU include: - the compiler developers, who need to understand it's workings to complete their work and for who it has to make sense (e.g. if it's an X86 then it will act in a certain way under certain conditions) and who will expect it to embody certain assumptions and characteristics - the process engineers, who need to implement it physically - the marketing people, who need to explain to the public why it's desirable - my direct colleagues, who need to work with my proposed ideas - my future self, who will be limited by the design decisions I've made and will have to debug my work - myself, who has to be able to understand the nature of the design sufficient to carry it to completion - past chip designers, who have made decisions that have locked me into a path _unless_ I break compatibility - the graphics chip designers, who I'm competing against now that rendering is moving back onto the CPU - the technical sales people who will try and convince Nintendo to use the chip in their next console - researchers, who will try to improve on my design and from whom I am borrowing ideas I'm certain that there are more, but this is what jumps to mind. In every case the chip designer has to consider the impact of their technical decisions on the ability of others to comprehend, utilize, explain, and otherwise interact with their design. By virtue of being from Intel, this individual would have to make decisions that are recognizably "Intel" and not solve things as an engineer from Motorola or IBM would. I would draw particular attention to the compiler writers who in particular would have "conceptions that potential users may bring to their design". > ask some engineers whether their design process is driven by the > conceptions that potential users may bring to their design or from the > conceptions of the logic of the mechanism they envision. i think > engineers would prefer the latter. That may be their preference, just as some industrial designs might really prefer to tell users what they'll like (as caricatured by representations of Steve Jobs) as opposed to asking them or even considering them. Individual preferences are not a disciplinary belief system. Jason |
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