Hi,
No problems here with my simple 1-dynamic-capsule-vs-lots-of-static-
meshes project!
Mark
On Oct 19, 6:30 am, Oleh Derevenko <
Oleh.Dereve...@...> wrote:
> Hi,
>
> At last I have found some time to find and fix the bug in my redesign of dWorldStep() to get rid of alloca() and now I can present the community the raw version of the changes.
> It is still necessary to remove some dead code and unused preprocessor defines. Also, I'm going to do the final code review yet. However the changes attached are fully functional and complete.
> Enjoy!
>
> Oleh Derevenko
> -- Skype with underscore
>
> step-no-alloca.patch.zip
> 41KViewDownload
>
> smime.p7s
> 3KViewDownload
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