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events not caught... loadMovie movieClip onRollOverHello :)
when you use a loadMovie your movieclip is delete by the FlashPlayer ... 1 - use a movieclip in your container and apply the onRollOver event on the container 2 - use MovieClipLoader class (existe in MX2004 & Flash8) var loader:MovieClipLoader = new MovieClipLoader() ; var url_up:String = "final-fond.jpg" ; var url_down:String = "final-fond-down.jpg" ; var bt:MovieClip = _target.createEmptyMovieClip("container", 1); var picture:MovieClip = bt.createEmptyMovieClip("picture", 1) ; loader.loadClip( picture , url_up ) ; bt.onRollOver = function () { loader.loadClip( this.picture, url_down ) ; } .... but it's more easy use flash.display.BitmapData class to keep the bitmaps (2 jpg) in memory and use it with draw's API -> use attachBitmap method : import flash.display.BitmapData ; import flash.geom.Rectangle ; var bmp:BitmapData = new BitmapData(100, 139) ; var onLoadInit:Function = function ( target:MovieClip ) { trace("> onLoadInit : " + target) ; bmp.draw(target) ; target.removeMovieClip() ; // remove the container } var loadBitmap:Function = function ( url ):Void { var mc:MovieClip = createEmptyMovieClip("container", 10000) ; var loader:MovieClipLoader = new MovieClipLoader() ; loader.addListener(this) ; loader.loadClip(url, mc) ; } var url:String = "picture/picture.jpg" ; loadBitmap(url) ; var picture:MovieClip = createEmptyMovieClip("picture", 1) ; picture._x = 100 ; picture._y = 100 ; Key.addListener(this) ; onKeyDown = function () { picture.attachBitmap(bmp, 1) ; } You can load at the begining of you animation the bt views.... and use this method to implement your visual in onRollOver etc... :) PS : sorry for my english EKA+ :) 2006/7/23, Raphaël ARBUZ <raphaelarbuz at netcourrier.com>: > > Hi to all of you, > >I'm a very beginner in ActionScript and MTASC especially and here is my >prob: > >I have following code below, but the "onRollOver" method is never >called.... I tried with other events with no more success: looks like no >events are handled. > >Any clue? > >Thanks very much, > >Raph > >My code: > >class FameMain{ > > static function main():Void > { > var recorder:Recorder = new Recorder(); > } > >} > >class Recorder { > > public var _target:MovieClip = _root; > public var vSkin:MovieClip; > public function Recorder() { > this.vSkin= this._target.createEmptyMovieClip("skin_mc", >this._target.getNextHighestDepth()); > this.vSkin.loadMovie("final-fond.jpg"); > this.vSkin.onRollOver = function() { > this.loadMovie("final-fond-down.jpg"); > } > } >} > >-- >MTASC : no more coffee break while compiling > > ##################################### ##################################### I found that the 'loadClip version' of the above code did not work [Flash Pro 8]. I don't have time to investigate the all of the real reasons. Code below is what worked for me. var holder = _root.createEmptyMovieClip("_holder", 10); //determine which levels you want to load var mc = holder.createmptyMovieClip("mc", 15); //into loader.loadClip("your_image.gif", mc); //per se actionscript reference method definition mc._x = 100; //your movieclip positions mc._y = 100; Hope this helps others. "The being that has not satisfied its needs dies." --E. Levinas _________________________________________________________________ PC Magazines 2007 editors choice for best Web mailaward-winning Windows Live Hotmail. http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_pcmag_0507 -- MTASC : no more coffee break while compiling |
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