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games/adventureMany many years ago, I remember playing a variant of this game that had
a few extra "features" that the current game doesn't have. For example, there was a "Puzzle Room" where you had to push to move the walls around in order to find an extra treasure as well as finding the exit. And there was a much more complex End Game. Does anyone else remember this extended variation? Or better, does anyone happen to have a copy of the sources for it? (Even if they're just original Fortan sources...) :) ------------------------------------------------------------------------- | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | | Kernel Developer | | pgoyette at netbsd.org | ------------------------------------------------------------------------- |
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Re: games/adventureOn Wed 18 Nov 2009 at 20:29:39 -0800, Paul Goyette wrote:
> Does anyone else remember this extended variation? Or better, does > anyone happen to have a copy of the sources for it? (Even if they're > just original Fortan sources...) Maybe it is here? http://www.ifarchive.org/if-archive/games/source/ -Olaf. -- ___ Olaf 'Rhialto' Seibert -- You author it, and I'll reader it. \X/ rhialto/at/xs4all.nl -- Cetero censeo "authored" delendum esse. |
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Re: games/adventurePaul Goyette wrote:
> Many many years ago, I remember playing a variant of this game that had > a few extra "features" that the current game doesn't have. For example, > there was a "Puzzle Room" where you had to push to move the walls around > in order to find an extra treasure as well as finding the exit. And > there was a much more complex End Game. > > Does anyone else remember this extended variation? Or better, does > anyone happen to have a copy of the sources for it? (Even if they're > just original Fortan sources...) > > :) You are describing DUNGEON, which is another game than ADVENTURE. You should be able to find it, if you search around. DUNGEON was also the genesis of the ZORK triology, and the inception of Infocom. Actally, DUNGEON was initially called ZORK, and was written in MDL. A person at DEC then did a reimplementation in FORTRAN, and called that version DUNGEON. A translation from FORTRAN to C exist, as well as a translation of the original MDL code into Inform. If you want to just play it, contact me and I'll point you at machines where you can log in and just play. Johnny -- Johnny Billquist || "I'm on a bus || on a psychedelic trip email: bqt@... || Reading murder books pdp is alive! || tryin' to stay hip" - B. Idol |
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Re: games/adventureOn Thu, 19 Nov 2009, Rhialto wrote:
>> Does anyone else remember this extended variation? Or better, does >> anyone happen to have a copy of the sources for it? (Even if they're >> just original Fortan sources...) > > Maybe it is here? http://www.ifarchive.org/if-archive/games/source/ Well, there are enough varsions and variations of adventure there! I would guess that if it is not there, it no longer exists. :) Thanks for the pointer. ------------------------------------------------------------------------- | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | | Kernel Developer | | pgoyette at netbsd.org | ------------------------------------------------------------------------- |
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Re: games/adventureI hope you saw my response that your memory is playing with you. The
puzzles and scenarios you describe aren't in adventure at all, but another (but rather similar) game from about the same era... Called ZORK or DUNGEON, depending on which version you stumbled on (the ZORK was on PDP-10 systems only, though, unless you count the ZORK trilology for home computers). Johnny Paul Goyette wrote: > On Thu, 19 Nov 2009, Rhialto wrote: > >>> Does anyone else remember this extended variation? Or better, does >>> anyone happen to have a copy of the sources for it? (Even if they're >>> just original Fortan sources...) >> >> Maybe it is here? http://www.ifarchive.org/if-archive/games/source/ > > Well, there are enough varsions and variations of adventure there! I > would guess that if it is not there, it no longer exists. :) > > Thanks for the pointer. > > > ------------------------------------------------------------------------- > | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | > | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | > | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | > | Kernel Developer | | pgoyette at netbsd.org | > ------------------------------------------------------------------------- |
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Re: games/adventureYep, saw your response, too. Having browsed through various sources at
the site Rhialto pointed to, I can definitely confirm that you are correct - the game I was playing was actually dungeon. (I did say that it had been "many many years" since I'd played, so a small lapse of the memory cells can perhaps be excused?) Thanks to both of you for the quick replies! On Thu, 19 Nov 2009, Johnny Billquist wrote: > I hope you saw my response that your memory is playing with you. The puzzles > and scenarios you describe aren't in adventure at all, but another (but > rather similar) game from about the same era... Called ZORK or DUNGEON, > depending on which version you stumbled on (the ZORK was on PDP-10 systems > only, though, unless you count the ZORK trilology for home computers). > > Johnny > > Paul Goyette wrote: >> On Thu, 19 Nov 2009, Rhialto wrote: >> >>>> Does anyone else remember this extended variation? Or better, does >>>> anyone happen to have a copy of the sources for it? (Even if they're >>>> just original Fortan sources...) >>> >>> Maybe it is here? http://www.ifarchive.org/if-archive/games/source/ >> >> Well, there are enough varsions and variations of adventure there! I would >> guess that if it is not there, it no longer exists. :) >> >> Thanks for the pointer. >> >> >> ------------------------------------------------------------------------- >> | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | >> | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | >> | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | >> | Kernel Developer | | pgoyette at netbsd.org | >> ------------------------------------------------------------------------- > ------------------------------------------------------------------------- | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | | Kernel Developer | | pgoyette at netbsd.org | ------------------------------------------------------------------------- |
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Re: games/adventure> Yep, saw your response, too. Having browsed through various sources at
> the site Rhialto pointed to, I can definitely confirm that you are > correct - the game I was playing was actually dungeon. (I did say that > it had been "many many years" since I'd played, so a small lapse of the > memory cells can perhaps be excused?) Hey, I've ported that code (dungeon, that is) before, to an old Norwegian-built 16-bit mini :) Regards, - HÃ¥vard |
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Re: games/adventureOn Nov 19, 2009, at 10:39 AM, Johnny Billquist wrote: > I hope you saw my response that your memory is playing with you. The puzzles and scenarios you describe aren't in adventure at all, but another (but rather similar) game from about the same era... Called ZORK or DUNGEON, depending on which version you stumbled on (the ZORK was on PDP-10 systems only, though, unless you count the ZORK trilology for home computers). I'm fairly certain I was playing it on 4.2[12]bsd on the Vax. Btw -- look at pkgsrc/games/frotz --Steve Bellovin, http://www.cs.columbia.edu/~smb |
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Re: games/adventureSteven Bellovin wrote:
> On Nov 19, 2009, at 10:39 AM, Johnny Billquist wrote: > >> I hope you saw my response that your memory is playing with you. The puzzles and scenarios you describe aren't in adventure at all, but another (but rather similar) game from about the same era... Called ZORK or DUNGEON, depending on which version you stumbled on (the ZORK was on PDP-10 systems only, though, unless you count the ZORK trilology for home computers). > > I'm fairly certain I was playing it on 4.2[12]bsd on the Vax. Yes. That would have been DUNGEON then. There is both the "original" FORTRAN version, and a c translation of it. The ZORK original was written in MDL, which you'll only find on TOPS-20, I think. > Btw -- look at pkgsrc/games/frotz Indeed. :-) Johnny -- Johnny Billquist || "I'm on a bus || on a psychedelic trip email: bqt@... || Reading murder books pdp is alive! || tryin' to stay hip" - B. Idol |
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Re: games/adventureBTW, I ran into a C-port of the dungeon-3.2B code
Translated and ported by Andrew Plotkin <erkyrath@...> This port is closely integrated with the author's own "Glk API" (not sure what it stands for). There are multiple GLK libraries available fro the author's website, but the "terminal window" library seems to be 32-bit centric (makes explicit and shameless assumptions that a pointer can fit into a 32-bit integer, for example). A "cheapglk" library works, but ends up ignoring the width of the user's terminal; text ouptut longer than one line just gets run-on into the next line, ignoring natural line-breaks, etc. Other than this Glk thing, it was fairly trivial to get Andrew's C code to compile and actually run! I'll be happy to make it available to anyone who wants to play. And in my spare time I'll see if I can make it into a real package, and maybe even fix up the glkterm issues to work on 64-bit machines. :) On Thu, 19 Nov 2009, Paul Goyette wrote: > Yep, saw your response, too. Having browsed through various sources at the > site Rhialto pointed to, I can definitely confirm that you are correct - the > game I was playing was actually dungeon. (I did say that it had been "many > many years" since I'd played, so a small lapse of the memory cells can > perhaps be excused?) > > Thanks to both of you for the quick replies! > > > On Thu, 19 Nov 2009, Johnny Billquist wrote: > >> I hope you saw my response that your memory is playing with you. The >> puzzles and scenarios you describe aren't in adventure at all, but another >> (but rather similar) game from about the same era... Called ZORK or >> DUNGEON, depending on which version you stumbled on (the ZORK was on PDP-10 >> systems only, though, unless you count the ZORK trilology for home >> computers). >> >> Johnny >> >> Paul Goyette wrote: >>> On Thu, 19 Nov 2009, Rhialto wrote: >>> >>>>> Does anyone else remember this extended variation? Or better, does >>>>> anyone happen to have a copy of the sources for it? (Even if they're >>>>> just original Fortan sources...) >>>> >>>> Maybe it is here? http://www.ifarchive.org/if-archive/games/source/ >>> >>> Well, there are enough varsions and variations of adventure there! I >>> would guess that if it is not there, it no longer exists. :) >>> >>> Thanks for the pointer. >>> >>> >>> ------------------------------------------------------------------------- >>> | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | >>> | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | >>> | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | >>> | Kernel Developer | | pgoyette at netbsd.org | >>> ------------------------------------------------------------------------- >> > > ------------------------------------------------------------------------- > | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | > | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | > | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | > | Kernel Developer | | pgoyette at netbsd.org | > ------------------------------------------------------------------------- > ------------------------------------------------------------------------- | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | | Kernel Developer | | pgoyette at netbsd.org | ------------------------------------------------------------------------- |
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Re: games/adventureOK, I finished cleaning things up!
I have created a dungeon-3.2b package for everyone to try out. I have only used it on port-amd64 systems, and I have not yet tried saving or restoring a game. But basic operations seem to work. The attached .tgz file can be unpacked in .../pkgsrc/games/ Then just cd to .../pkgsrc/games/dungeon and 'make install' I'll probably commit this to pkgsrc in another week or so, to give folks some time to report successes or failures. Enjoy the Great Underground Empire! ------------------------------------------------------------------------- | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | | Kernel Developer | | pgoyette at netbsd.org | ------------------------------------------------------------------------- |
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Re: ***UNCHECKED*** Re: games/adventureJust tested it on
NetBSD Junk.BQTnet.SE 3.99.8 NetBSD 3.99.8 (Junk) #0: Fri Nov 4 01:22:11 CET 2005 root@...:/usr/obj/sys/arch/i386/compile/Junk i386 Seems to work fine. Johnny Paul Goyette wrote: > OK, I finished cleaning things up! > > I have created a dungeon-3.2b package for everyone to try out. I have > only used it on port-amd64 systems, and I have not yet tried saving or > restoring a game. But basic operations seem to work. > > The attached .tgz file can be unpacked in .../pkgsrc/games/ Then just > cd to .../pkgsrc/games/dungeon and 'make install' > > I'll probably commit this to pkgsrc in another week or so, to give folks > some time to report successes or failures. > > Enjoy the Great Underground Empire! > > > > ------------------------------------------------------------------------- > | Paul Goyette | PGP DSS Key fingerprint: | E-mail addresses: | > | Customer Service | FA29 0E3B 35AF E8AE 6651 | paul at whooppee.com | > | Network Engineer | 0786 F758 55DE 53BA 7731 | pgoyette at juniper.net | > | Kernel Developer | | pgoyette at netbsd.org | > ------------------------------------------------------------------------- |
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