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iPhone SDK <-> SDL LicenseOkay, so my favorite media sdk is up and running with my iPhone SDK
Simulator now. I'm almost done with a prototype for a game already, which i would like to create for the iPhone using SDL and the official iPhone SDK. What do i have to make sure (SDL License wise), to be able to eventually distribute my iPhone Application on the App Store. This is my assumptions: - I have to link to SDL as a shared object. - I have to let the user know that i'm using the SDL library. Please help me cast some light over it, as i certainly don't want to break any license rules if my application eventually is going to the App Store :-) Kind regards Mathias Hansen _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseAs long as you are dynamically linking you're done. The LGP does not have an advertising clause, you dont have to tell your users that you are using SDL.
On Wed, Oct 15, 2008 at 12:10 AM, Mathias Hansen <info@...> wrote: Okay, so my favorite media sdk is up and running with my iPhone SDK Simulator now. _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseOn Oct 14, 2008, at 4:10 PM, Mathias Hansen wrote: > What do i have to make sure (SDL License wise), to be able to > eventually distribute my iPhone Application on the App Store. > > This is my assumptions: > - I have to link to SDL as a shared object. > - I have to let the user know that i'm using the SDL library. > > Please help me cast some light over it, as i certainly don't want to > break any license rules if my application eventually is going to the > App Store :-) Hello Mathias, The LGPL allows you to _link_ to the libSDL library without releasing any code. However, if you incorporate any source code (eg: copy/paste) or modify any libSDL source code then those changes must be made available under the LGPL. Hope this helps, Jeshua Lacock Founder/Programmer 3DTOPO Incorporated <http://3DTOPO.com> Phone: 877.240.1364 _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL License> What do i have to make sure (SDL License wise), to be able to eventually
> distribute my iPhone Application on the App Store. > This is my assumptions: > - I have to link to SDL as a shared object. > - I have to let the user know that i'm using the SDL library. These are the normal rules for linking under the LGPL. Unfortunately, the Apple iPhone developer agreement specifically prevents you from dynamic linking to frameworks and dynamically loading object code. Thus, as far as I can tell, unless you release the source for your program there is no way to comply with the LGPL. However, I am currently in the process of forming a small company to handle commercial SDL licensing. The license gives you the standard rights to use the SDL library in your application. The cost covers a single product across all supported platforms, with discount pricing for multiple products available. This license is only available for SDL 1.3 and newer, and all contributors to the SDL 1.3 code must allow me to redistribute their changes under both the LGPL and the alternative commercial license. Please send me private e-mail if you're interested in pricing and more information. See ya! -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseOn Wed, Oct 15, 2008 at 02:07:42PM -0700, Mason Wheeler wrote:
> What's the rationale behind that? I'd think that on an embedded system with limited storage space, you'd want to *promote* dynamic linking in order to keep binary sizes as small as possible. > I don't know much (read: anything) about the iPhone platform, but on other mobile platforms (BREW and J2ME), apps live in their own sandbox. On BREW, there are ways, if I recall correctly, to provide services based on unique class IDs, but not many outside of Qualcomm themselves did that. (Pretty much ALL functionality was handled this way... if you want graphics primitives... if you want sound... if you want video playback... you had to request it via these class IDs.) So in the end, it's likely that any app that uses some lib. on the iPhone would need its own copy that lib. sitting in its own sandbox _anyway_, therefore, no dynamic hoo-haw. *shrug* I'll let someone more in-the-know correct my assumptions here. ;) -- -bill! "Tux Paint" - free children's drawing software for Windows / Mac OS X / Linux! Download it today! http://www.tuxpaint.org/ _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseOn Oct 15, 2008, at 3:11 PM, Bill Kendrick wrote: > So in the end, it's likely that any app that uses some lib. on the > iPhone would > need its own copy that lib. sitting in its own sandbox _anyway_, > therefore, > no dynamic hoo-haw. You are correct, the iPhone does run applications in a sand box. I guess I don't understand why a lib cannot be linked if it resides in the applications sand box... Cheers, Jeshua Lacock Founder/Programmer 3DTOPO Incorporated <http://3DTOPO.com> Phone: 877.240.1364 _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL License> What's the rationale behind that? It's not a technical limitation; the iPhone has dynamic libraries and frameworks like Mac OS X, and apps can link to the system libs as such...you just can't supply your own. Why? I don't know. --ryan. _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL License"""
* Or, the object files for the app are available (user relinks with newer SDL. """ So maybe you can use LGPL stuff if you make your apps object files available. I think that satisfies all the silly requirements. On Thu, Oct 16, 2008 at 8:35 AM, Ryan C. Gordon <icculus@...> wrote: > >> What's the rationale behind that? > > It's not a technical limitation; the iPhone has dynamic libraries and > frameworks like Mac OS X, and apps can link to the system libs as such...you > just can't supply your own. > > Why? I don't know. > > --ryan. > > _______________________________________________ > SDL mailing list > SDL@... > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseOn Wed, 15 Oct 2008, Ryan C. Gordon wrote:
> It's not a technical limitation; the iPhone has dynamic libraries and > frameworks like Mac OS X, and apps can link to the system libs as such...you > just can't supply your own. You actually can provide your own .dylibs within the app bundle, too. It requires a bit of tweaking though, but seems to work. Don't know/remember what the SDK license says about this, though... // Martin _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL License> You actually can provide your own .dylibs within the app bundle, too. It
> requires a bit of tweaking though, but seems to work. Don't know/remember > what the SDK license says about this, though... It says don't. :) -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseOn Oct 16, 2008, at 6:06 AM, Sam Lantinga wrote: >> You actually can provide your own .dylibs within the app bundle, >> too. It >> requires a bit of tweaking though, but seems to work. Don't know/ >> remember >> what the SDK license says about this, though... > > It says don't. :) I wonder if this might have been changed or if I am missing something, because I just went over the iPhone SDK Agreement version 608 Final, and I did not see language prohibiting dynamic libraries. Can you point me in the right direction? Thanks, Jeshua Lacock Founder/Programmer 3DTOPO Incorporated <http://3DTOPO.com> Phone: 877.240.1364 _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseHello there,
I have researched for a couple of hours now. About an official confirmation, wether it is legal to run applications on the devices using a shared library aka. dynamic linked library. The "iPhone SDK Agreement" is the legal document, which describes the *rules*. The only thing i could find, closing to this matter, is the following part: -------------------------------------------------------------------------- 3.3 Program Requirements for Applications Any Application developed using this SDK must comply with these criteria and requirements, as they may be modified by Apple form time to time: APIs and Functionality: 3.3.1 Applications may only use Published APIs in the manner prescribed by Apple and must not use or call any unpublished or private APIs -------------------------------------------------------------------------- I translate this part to: That it isn't legally possible to acces API's already residing on the iPhone, which is not published by Apple already (e.g. by dissambling, etc.) -------------------------------------------------------------------------- 3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plugin-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s) -------------------------------------------------------------------------- I translate this part to: That it isn't legally possible to make an application which intepreter(s) scripting languages, or alike ... or launch other executable code by any means ... This doesn't specifically say anything about shared libraries. I called the Apple Developer Connection center, and the Apple worker told me that if the iPhone SDK Agreement, didn't clearly state that dynamic linking was against the terms, then he would say it wasn't. I suppose that this it the part, which Sam is translating to... making dynamic linking of the SDL library a no-go? What do you think? Kind regards Mathias Hansen Sam Lantinga skrev: >> What do i have to make sure (SDL License wise), to be able to eventually >> distribute my iPhone Application on the App Store. > >> This is my assumptions: >> - I have to link to SDL as a shared object. >> - I have to let the user know that i'm using the SDL library. > > These are the normal rules for linking under the LGPL. > > Unfortunately, the Apple iPhone developer agreement specifically prevents > you from dynamic linking to frameworks and dynamically loading object code. > Thus, as far as I can tell, unless you release the source for your program > there is no way to comply with the LGPL. > > However, I am currently in the process of forming a small company to handle > commercial SDL licensing. The license gives you the standard rights to use > the SDL library in your application. The cost covers a single product > across all supported platforms, with discount pricing for multiple products > available. > > This license is only available for SDL 1.3 and newer, and all contributors > to the SDL 1.3 code must allow me to redistribute their changes under both > the LGPL and the alternative commercial license. > > Please send me private e-mail if you're interested in pricing and more > information. > > See ya! > -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseOn Fri, Oct 17, 2008 at 9:17 AM, Mathias Hansen <info@...> wrote: Hello there, While... I'm not sure if the SDK is no longer under NDA or not, it's available from wikileaks. Perhaps this might answer a lot of people's questions.
-Will
_______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL LicenseOn Fri, Oct 17, 2008 at 3:17 PM, Mathias Hansen <info@...> wrote:
> Hello there, > > I have researched for a couple of hours now. <snip> The Apple engineers are adamant that dynamic linking is covered by 3.3.2. ("Framework" is an OS X term for a dynamic library accompanied by its headers.) They have stated so in the new iPhone Developer Forums at http://devforums.apple.com/ (see in the Getting Started forum when it comes back up -- it's down as I write). For example, the only templates available for iPhone projects in Xcode are "application" and "static library", just to underline the point. - ∞ _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL License> Hello there,
> I have researched for a couple of hours now. > About an official confirmation, wether it is legal to run applications > on the devices using a shared library aka. dynamic linked library. It is not legal to run applications that load shared libraries or frameworks. The SDL projects for iPhone do not build a framework, they build a static library. In order to distribute an application linking with SDL as a static library you must either provide your source or object files so that someone can relink your application with a modified version of SDL (satisfying the LGPL) or you must contact me for commercial licensing of SDL 1.3. Note that this option is not available for most commercial consoles, so if you use SDL or another emulator or library that uses SDL on those consoles you will need to contact me for commercial licensing. See ya! -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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iPhone SDK <-> SDL MixerHello, i'm not sure it is the right place to ask the question but is
there a project to port SDL_MIXER on iPhone ? _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: iPhone SDK <-> SDL MixerHello,
There is currently no port of SDL_Mixer for iPhone. It could probably be done -- it's just all the dependencies need to be built for iPhone too. Also I'm not sure how great the performance would be versus Apple's audio libraries. - Holmes On Oct 28, 2008, at 10:17 AM, emmanuel de roux wrote: > Hello, i'm not sure it is the right place to ask the question but is > there a project to port SDL_MIXER on iPhone ? > _______________________________________________ > SDL mailing list > SDL@... > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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