iPhone SDK

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iPhone SDK

by Andreas Höschler :: Rate this Message:

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Hi all,

I just upgraded from MacOSX 10.2.8 to 10.5.2 in order to install the
iPhone SDK (PowerPC MiniMac). The SDK is installed and xCode is
available. However, something seems to be missing. I do not find
anything iPhone related in xCode. Shouldn't "New Project" also offer
iPhone application? I can select Cocoa application, Carbon
application,... but nothing iPhone related. What am I missing?

Thanks a lot!

Regards,

   Andreas

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Re: iPhone SDK

by Paul Naro :: Rate this Message:

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Per the About iPhone SDK.pdf in /Developer ...

iPhone SDK will run on Intel-based Macs running Mac OS X v10.5.2 and  
later.

On Mar 29, 2008, at 12:19 PM, Andreas Höschler wrote:

> Hi all,
>
> I just upgraded from MacOSX 10.2.8 to 10.5.2 in order to install the  
> iPhone SDK (PowerPC MiniMac). The SDK is installed and xCode is  
> available. However, something seems to be missing. I do not find  
> anything iPhone related in xCode. Shouldn't "New Project" also offer  
> iPhone application? I can select Cocoa application, Carbon  
> application,... but nothing iPhone related. What am I missing?
>
> Thanks a lot!
>
> Regards,
>
>  Andreas
>
> _______________________________________________
> MacOSX-dev mailing list
> MacOSX-dev@...
> http://www.omnigroup.com/mailman/listinfo/macosx-dev

Regards,

Paul Naro
Xcel Technologies, Inc.
719-332-4884
AOL IM:  PaulAtXcel

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Re: iPhone SDK

by Jon Gotow :: Rate this Message:

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At 5:19 PM +0100 3/29/08, Andreas Höschler wrote:

>Hi all,
>
>I just upgraded from MacOSX 10.2.8 to 10.5.2 in
>order to install the iPhone SDK (PowerPC
>MiniMac). The SDK is installed and xCode is
>available. However, something seems to be
>missing. I do not find anything iPhone related
>in xCode. Shouldn't "New Project" also offer
>iPhone application? I can select Cocoa
>application, Carbon application,... but nothing
>iPhone related. What am I missing?

The SDK requires an Intel-based Mac.  It's stated
in the system requirements somewhere.

  - Jon

--
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         Jon Gotow                     gotow@...
    St. Clair Software              http://www.stclairsoft.com/
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Re: iPhone SDK

by Heiko Kopp :: Rate this Message:

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Hey,

you might try this website: http://3by9.com/85/

It explains how to install the SDK on a PowerPC based Mac, although  
I've not tested it (do not have one anymore)

Greets,

Heiko


Am 29.03.2008 um 17:26 schrieb Paul Naro:

> Per the About iPhone SDK.pdf in /Developer ...
>
> iPhone SDK will run on Intel-based Macs running Mac OS X v10.5.2 and  
> later.
>
> On Mar 29, 2008, at 12:19 PM, Andreas Höschler wrote:
>> Hi all,
>>
>> I just upgraded from MacOSX 10.2.8 to 10.5.2 in order to install  
>> the iPhone SDK (PowerPC MiniMac). The SDK is installed and xCode is  
>> available. However, something seems to be missing. I do not find  
>> anything iPhone related in xCode. Shouldn't "New Project" also  
>> offer iPhone application? I can select Cocoa application, Carbon  
>> application,... but nothing iPhone related. What am I missing?
>>
>> Thanks a lot!
>>
>> Regards,
>>
>> Andreas
>>
>> _______________________________________________
>> MacOSX-dev mailing list
>> MacOSX-dev@...
>> http://www.omnigroup.com/mailman/listinfo/macosx-dev
>
> Regards,
>
> Paul Naro
> Xcel Technologies, Inc.
> 719-332-4884
> AOL IM:  PaulAtXcel
>
> _______________________________________________
> MacOSX-dev mailing list
> MacOSX-dev@...
> http://www.omnigroup.com/mailman/listinfo/macosx-dev

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Re: iPhone SDK

by Andreas Höschler :: Rate this Message:

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Hi all,

>> I just upgraded from MacOSX 10.2.8 to 10.5.2 in order to install the
>> iPhone SDK (PowerPC MiniMac). The SDK is installed and xCode is
>> available. However, something seems to be missing. I do not find
>> anything iPhone related in xCode. Shouldn't "New Project" also offer
>> iPhone application? I can select Cocoa application, Carbon
>> application,... but nothing iPhone related. What am I missing?

Thanks to

Paul Naro <paul@...>
Bennett Smith <bennettsmith@...>
Jon Gotow <gotow@...>

who all told me that iPhone SDK requires an Intel Mac. Fortunately this
is not true.

        http://3by9.com/85/

has all the details. I have the iPhone SDK running on my PowerPC Mac in
the meanwhile! :-)

Thanks,

   Andreas

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Re: iPhone SDK

by Michael Latta :: Rate this Message:

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I imagine that 1) using a PPC mac will not be supported, and 2) you  
may not be able to connect to the iPhone hardware with a PPC mac.  
There is a reason they make that a system requirement.  If it works in  
the mean time have fun, but expect that at a critical point it will  
fail.  If you are just playing around that may be fine, if you plan to  
build commercial apps, I would not rely on that long-term.

Michael



On Mar 29, 2008, at 10:39 AM, Andreas Höschler wrote:

> Hi all,
>
>>> I just upgraded from MacOSX 10.2.8 to 10.5.2 in order to install  
>>> the iPhone SDK (PowerPC MiniMac). The SDK is installed and xCode  
>>> is available. However, something seems to be missing. I do not  
>>> find anything iPhone related in xCode. Shouldn't "New Project"  
>>> also offer iPhone application? I can select Cocoa application,  
>>> Carbon application,... but nothing iPhone related. What am I  
>>> missing?
>
> Thanks to
>
> Paul Naro <paul@...>
> Bennett Smith <bennettsmith@...>
> Jon Gotow <gotow@...>
>
> who all told me that iPhone SDK requires an Intel Mac. Fortunately  
> this is not true.
>
> http://3by9.com/85/
>
> has all the details. I have the iPhone SDK running on my PowerPC Mac  
> in the meanwhile! :-)
>
> Thanks,
>
>  Andreas
>
> _______________________________________________
> MacOSX-dev mailing list
> MacOSX-dev@...
> http://www.omnigroup.com/mailman/listinfo/macosx-dev

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Re: iPhone SDK

by development2 :: Rate this Message:

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Well you can use a PPC Mac to run Xcode for iPhone, and debug your  
code using the simulator but it won't create the binaries for the  
iPhone or iPod touch. I am ding that right now, waiting on my new  
Intel Mac to get here. So basically you can't load your code on the  
iphone without an Intel Mac.


On Mar 29, 2008, at 11:47 AM, Michael Latta wrote:

> I imagine that 1) using a PPC mac will not be supported, and 2) you  
> may not be able to connect to the iPhone hardware with a PPC mac.  
> There is a reason they make that a system requirement.  If it works  
> in the mean time have fun, but expect that at a critical point it  
> will fail.  If you are just playing around that may be fine, if you  
> plan to build commercial apps, I would not rely on that long-term.
>
> Michael
>
>
>
> On Mar 29, 2008, at 10:39 AM, Andreas Höschler wrote:
>
>> Hi all,
>>
>>>> I just upgraded from MacOSX 10.2.8 to 10.5.2 in order to install  
>>>> the iPhone SDK (PowerPC MiniMac). The SDK is installed and xCode  
>>>> is available. However, something seems to be missing. I do not  
>>>> find anything iPhone related in xCode. Shouldn't "New Project"  
>>>> also offer iPhone application? I can select Cocoa application,  
>>>> Carbon application,... but nothing iPhone related. What am I  
>>>> missing?
>>
>> Thanks to
>>
>> Paul Naro <paul@...>
>> Bennett Smith <bennettsmith@...>
>> Jon Gotow <gotow@...>
>>
>> who all told me that iPhone SDK requires an Intel Mac. Fortunately  
>> this is not true.
>>
>> http://3by9.com/85/
>>
>> has all the details. I have the iPhone SDK running on my PowerPC  
>> Mac in the meanwhile! :-)
>>
>> Thanks,
>>
>> Andreas
>>
>> _______________________________________________
>> MacOSX-dev mailing list
>> MacOSX-dev@...
>> http://www.omnigroup.com/mailman/listinfo/macosx-dev
>
> _______________________________________________
> MacOSX-dev mailing list
> MacOSX-dev@...
> http://www.omnigroup.com/mailman/listinfo/macosx-dev
>

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Re: iPhone SDK

by Andreas Höschler :: Rate this Message:

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Hi all,

> Well you can use a PPC Mac to run Xcode for iPhone, and debug your
> code using the simulator but it won't create the binaries for the
> iPhone or iPod touch. I am ding that right now, waiting on my new
> Intel Mac to get here. So basically you can't load your code on the
> iphone without an Intel Mac.
>
>
> On Mar 29, 2008, at 11:47 AM, Michael Latta wrote:
>
>> I imagine that 1) using a PPC mac will not be supported, and 2) you
>> may not be able to connect to the iPhone hardware with a PPC mac.  
>> There is a reason they make that a system requirement.  If it works
>> in the mean time have fun, but expect that at a critical point it
>> will fail.  If you are just playing around that may be fine, if you
>> plan to build commercial apps, I would not rely on that long-term.

Just afte rinstalling the iPhone sdk downloaded a few days ago I
realized that there is even a newer SDK with some enhencements. I
downloaded and installed that. Then I downloaded the first demo project
HelloWorldClassic from the Apple page and gave that a shot. The source
code doe snot build. I get

#import <UIKit/UIKit.h>
         error: UIKit/UIKit.: No such file or directory

Now what is that? Is that PowerPC related or am I missing anything
else? At least the demo projects should build, shouldn't they?

Thanks a lot!

Regards,

   Andreas

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iPhone SDK is under NDA (was Re: iPhone SDK)

by Alastair Houghton :: Rate this Message:

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On 29 Mar 2008, at 22:32, Andreas Höschler wrote:

> Just afte rinstalling the iPhone sdk downloaded a few days ago I  
> realized that there is even a newer SDK with some enhencements. I  
> downloaded and installed that.

The iPhone SDK is under NDA.  When you downloaded and installed it,  
you promised to abide by a license agreement that says that you can't  
talk about it.

It *is* public knowledge that the iPhone SDK requires an Intel-based  
Mac.  It is also public knowledge that there is a second version of  
the SDK.  But beyond that, unless the information in question is  
public knowledge (which is defined in the license agreement), you  
can't discuss it with anyone except Apple employees.

It seems especially foolish to break this promise in this particular  
instance, as Apple is going to act as a gatekeeper for the App Store,  
and---depending on the seriousness of your license breach---it could  
very well turn around and ask you why Apple should trust you given  
that you broke your agreement last time around.  I'm not saying it's  
likely to happen in this case (or indeed in *any* case), but I do  
think a number of people are being far too careless about the NDA  
(perhaps because they downloaded the SDK for free and didn't read the  
license agreement they were signing up to?)

Kind regards,

Alastair.

--
http://alastairs-place.net


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Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by Paul Sargent :: Rate this Message:

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On 31 Mar 2008, at 16:10, Alastair Houghton wrote:

> On 29 Mar 2008, at 22:32, Andreas Höschler wrote:
>
>> Just afte rinstalling the iPhone sdk downloaded a few days ago I  
>> realized that there is even a newer SDK with some enhencements. I  
>> downloaded and installed that.
>
> The iPhone SDK is under NDA.  When you downloaded and installed it,  
> you promised to abide by a license agreement that says that you  
> can't talk about it.
>
> It *is* public knowledge that the iPhone SDK requires an Intel-based  
> Mac.

Personally I think that any information that has been distributed to  
100,000+ people with no real screening process could also be termed  
public knowledge.

Sure Apple don't see it like that, but I don't really understand the  
decision to put it under a click through NDA, and I'm not sure any  
legal professional would expect it to hold up.

(Sorry. Apple Developer Information and the NDAs is a pet peeve,  
especially as they don't provide any forums for discussion)_______________________________________________
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Parent Message unknown Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by John Joyce :: Rate this Message:

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>
> On 29 Mar 2008, at 22:32, Andreas Höschler wrote:
>
>> Just afte rinstalling the iPhone sdk downloaded a few days ago I  
>> realized that there is even a newer SDK with some enhencements. I  
>> downloaded and installed that.
>
> The iPhone SDK is under NDA.  When you downloaded and installed it,  
> you promised to abide by a license agreement that says that you  
> can't talk about it.
>
> It *is* public knowledge that the iPhone SDK requires an Intel-
> based Mac.  It is also public knowledge that there is a second  
> version of the SDK.  But beyond that, unless the information in  
> question is public knowledge (which is defined in the license  
> agreement), you can't discuss it with anyone except Apple employees.
>
> It seems especially foolish to break this promise in this  
> particular instance, as Apple is going to act as a gatekeeper for  
> the App Store, and---depending on the seriousness of your license  
> breach---it could very well turn around and ask you why Apple  
> should trust you given that you broke your agreement last time  
> around.  I'm not saying it's likely to happen in this case (or  
> indeed in *any* case), but I do think a number of people are being  
> far too careless about the NDA (perhaps because they downloaded the  
> SDK for free and didn't read the license agreement they were  
> signing up to?)
>
> Kind regards,
>
> Alastair.
>
> --
> http://alastairs-place.net
>
>
>
>
>
>
> From: Paul Sargent <psarge@...>
> Date: March 31, 2008 11:01:11 AM CDT
> To: MacOSX-Dev List <macosx-dev@...>
> Subject: Re: iPhone SDK is under NDA (was Re: iPhone SDK)
>
>
>
> On 31 Mar 2008, at 16:10, Alastair Houghton wrote:
>> On 29 Mar 2008, at 22:32, Andreas Höschler wrote:
>>
>>> Just afte rinstalling the iPhone sdk downloaded a few days ago I  
>>> realized that there is even a newer SDK with some enhencements. I  
>>> downloaded and installed that.
>>
>> The iPhone SDK is under NDA.  When you downloaded and installed  
>> it, you promised to abide by a license agreement that says that  
>> you can't talk about it.
>>
>> It *is* public knowledge that the iPhone SDK requires an Intel-
>> based Mac.
>
> Personally I think that any information that has been distributed  
> to 100,000+ people with no real screening process could also be  
> termed public knowledge.
>
> Sure Apple don't see it like that, but I don't really understand  
> the decision to put it under a click through NDA, and I'm not sure  
> any legal professional would expect it to hold up.
>
> (Sorry. Apple Developer Information and the NDAs is a pet peeve,  
> especially as they don't provide any forums for discussion)
>
>
I'm sure you would not feel the same way if the license agreement for  
your own software was violated...
When you agree to the license agreement, the keyword is agree...
By violating the terms you may well ruin it for yourself and others  
in the future.
Aside from that, you may well find trouble with Apple's legal  
department._______________________________________________
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Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by Paul Sargent :: Rate this Message:

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On 31 Mar 2008, at 21:36, John Joyce wrote:
>>
>> From: Paul Sargent <psarge@...>

>> Personally I think that any information that has been distributed  
>> to 100,000+ people with no real screening process could also be  
>> termed public knowledge.
>>
> I'm sure you would not feel the same way if the license agreement  
> for your own software was violated...

Actually I'm not too bothered, but that's just me. I was never going  
to have those people as customers anyway, and maybe, just maybe,  
they'll show my software to someone else.

Completely different situation though. I'm not a billion dollar  
corporation (if only I was).

> When you agree to the license agreement, the keyword is agree...
> By violating the terms you may well ruin it for yourself and others  
> in the future.
> Aside from that, you may well find trouble with Apple's legal  
> department.

Oh, don't get me wrong. I'm not saying people shouldn't abide by the  
NDA. I just find the concept of having one nonsensical and  
frustrating, especially as the main effect it has is to stop the  
developers talking to each other, and I personally can't see why you'd  
want to do that.(1)

In the end, it's there, we "agreed" to it, so we have to live with it.  
It just rubs me the wrong way when I see people needing to be  
policed(2) for asking innocent questions.

Paul (All opinions my own, blah, blah, blah)

(1) Actually, I think I do know the reason, and that is to put an  
embargo on the press printing any stories based on information in the  
unfinished SDK. I just really hope it's lifted for the non-beta SDK.

(2) ..which under the circumstances has to be done.
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Parent Message unknown Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by Gary L. Wade :: Rate this Message:

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>Actually I'm not too bothered, but that's just me. I was never going  
>to have those people as customers anyway, and maybe, just maybe,  
>they'll show my software to someone else.
...
>Oh, don't get me wrong. I'm not saying people shouldn't abide by the  
>NDA. I just find the concept of having one nonsensical and  
>frustrating, especially as the main effect it has is to stop the  
>developers talking to each other, and I personally can't see why you'd  
>want to do that.(1)
...
>Paul (All opinions my own, blah, blah, blah)

Well, Paul, you may not want Apple to be your customer, but you're their customer, and since that's the case, you should just get over it and check all the info you got with the iPhone SDK to see if there was a particular contact at Apple you should e-mail your questions.  If such a contact isn't available to you, you should then e-mail dts@....  If anyone would be authorized to answer your questions and/or talk about the iPhone SDK, that department will put you in touch with them.

Or, you could stay upset and risk having Steve Jobs call your parents.
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Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by Andreas Mayer :: Rate this Message:

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Am 31.03.2008 um 17:10 Uhr schrieb Alastair Houghton:

> It seems especially foolish to break this promise in this particular  
> instance, as Apple is going to act as a gatekeeper for the App  
> Store, and---depending on the seriousness of your license breach---
> it could very well turn around and ask you why Apple should trust  
> you given that you broke your agreement last time around.

Good point. Yet another reason why I think that funneling each and  
every application through Apple's store is a bad idea.

They are going to deny iPhone users certain applications just because  
the don't like that developer's nose.

Well, nothing I can do about it, really. Besides not buying an iPhone  
myself and recommending to friends not to buy one either.


Andreas
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Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by Matt Johnston :: Rate this Message:

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On 1 Apr 2008, at 01:06, Andreas Mayer wrote:

> Am 31.03.2008 um 17:10 Uhr schrieb Alastair Houghton:
>
>> It seems especially foolish to break this promise in this  
>> particular instance, as Apple is going to act as a gatekeeper for  
>> the App Store, and---depending on the seriousness of your license  
>> breach---it could very well turn around and ask you why Apple  
>> should trust you given that you broke your agreement last time  
>> around.
>
> Good point. Yet another reason why I think that funneling each and  
> every application through Apple's store is a bad idea.
> They are going to deny iPhone users certain applications just  
> because the don't like that developer's nose.

Well, if they're going to break a promise they made to Apple, they'll  
feel more loyalty to their paying customers? I think not.

End of the day, if you're a liar, then you get your just desserts.  
Doesn't happen enough to be honest.

> Well, nothing I can do about it, really. Besides not buying an  
> iPhone myself and recommending to friends not to buy one either.

That's just petty and stupid.

M
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Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by Andreas Mayer :: Rate this Message:

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Am 01.04.2008 um 02:28 Uhr schrieb Matt Johnston:

> Well, if they're going to break a promise they made to Apple,

I'm not talking about this specific case (nothing really happened,  
anyway).

> That's just petty and stupid.

*shrugs* I disagree.


Andreas
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Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by John Chandler-3 :: Rate this Message:

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On Mar 31, 2008, at 8:28 PM, Matt Johnston wrote:
>
> On 1 Apr 2008, at 01:06, Andreas Mayer wrote:
> End of the day, if you're a liar, then you get your just desserts.  
> Doesn't happen enough to be honest.

"Just deserts."  Not yummy.

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Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by Markus Hitter :: Rate this Message:

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Am 01.04.2008 um 02:06 schrieb Andreas Mayer:
> Well, nothing I can do about it, really. Besides not buying an  
> iPhone myself and recommending to friends not to buy one either.


Supporting open platforms would have a bigger impact. Write your  
applications using open source frameworks. There's nothing stopping  
you from creating equally nice software for other phones/PDAs.


Markus

- - - - - - - - - - - - - - - - - - -
Dipl. Ing. Markus Hitter
http://www.jump-ing.de/




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Re: iPhone SDK is under NDA (was Re: iPhone SDK)

by Andreas Mayer :: Rate this Message:

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Am 01.04.2008 um 11:04 Uhr schrieb Markus Hitter:

> There's nothing stopping you from creating equally nice software for  
> other phones/PDAs.

Yes there is. Lack of a decent a) OS  b) language c) SDK d) hardware.

Oh, well. I had to wait nearly 10 years before someone *finally* put a  
PDA and a mobile phone together as it should be. I guess it won't hurt  
to wait some more ...


Andreas
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Re: iPhone SDK

by davicente :: Rate this Message:

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I have the same error with a simple example:

"#import <UIKit/UIKit.h>
         error: UIKit/UIKit.: No such file or directory "

I have added framework UIkit to the project and it doesn´t work.
Can anybody help us?
Thank you.



Andreas Höschler wrote:
Hi all,

> Well you can use a PPC Mac to run Xcode for iPhone, and debug your
> code using the simulator but it won't create the binaries for the
> iPhone or iPod touch. I am ding that right now, waiting on my new
> Intel Mac to get here. So basically you can't load your code on the
> iphone without an Intel Mac.
>
>
> On Mar 29, 2008, at 11:47 AM, Michael Latta wrote:
>
>> I imagine that 1) using a PPC mac will not be supported, and 2) you
>> may not be able to connect to the iPhone hardware with a PPC mac.  
>> There is a reason they make that a system requirement.  If it works
>> in the mean time have fun, but expect that at a critical point it
>> will fail.  If you are just playing around that may be fine, if you
>> plan to build commercial apps, I would not rely on that long-term.

Just afte rinstalling the iPhone sdk downloaded a few days ago I
realized that there is even a newer SDK with some enhencements. I
downloaded and installed that. Then I downloaded the first demo project
HelloWorldClassic from the Apple page and gave that a shot. The source
code doe snot build. I get

#import <UIKit/UIKit.h>
         error: UIKit/UIKit.: No such file or directory

Now what is that? Is that PowerPC related or am I missing anything
else? At least the demo projects should build, shouldn't they?

Thanks a lot!

Regards,

   Andreas

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