image alignment

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image alignment

by NigeC :: Rate this Message:

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Motel node 1
I'm having a problem with the 3rd image being a pixel or so out, I'm using Bryce and I've never had this problem before on any other cubic node
I've moved the camera and tried again but still have the problem

If you look at the top along the molding above the bed also the between the door and dresser

thanks

Re: image alignment

by Christian Walther :: Rate this Message:

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NigeC wrote:
> http://www.nigecstudios.co.uk/games/motel..rar Motel node 1
> I'm having a problem with the 3rd image being a pixel or so out, I'm using
> Bryce and I've never had this problem before on any other cubic node
> I've moved the camera and tried again but still have the problem

That looks like your field of view is a tiny bit too big. If you're
following the instructions on
<http://pipmak.sourceforge.net/wiki/index.php/Making_Cubic_Panoramas#Bryce>:
I don't know where that number 112.75 comes from, but try making it a
bit smaller (starting with 112.65 or so) and see if you can get the
edges to fit better.

  -Christian


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Re: image alignment

by Christian Walther :: Rate this Message:

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I wrote:
> That looks like your field of view is a tiny bit too big. If you're
> following the instructions on
> <http://pipmak.sourceforge.net/wiki/index.php/Making_Cubic_Panoramas#Bryce>:
> I don't know where that number 112.75 comes from, but try making it a
> bit smaller (starting with 112.65 or so) and see if you can get the
> edges to fit better.

Some supplemental googling seems to suggest that Bryce's field of view
is off by exactly a factor 1.25 (or 0.8). That would mean that for
1024x1024 cube faces, the correct number to use would be 90.056 * 1.25 =
112.57. Let me know if that works, and I'll update the wiki page.

  -Christian


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Re: image alignment

by NigeC :: Rate this Message:

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Christian Walther wrote:

Some supplemental googling seems to suggest that Bryce's field of view
is off by exactly a factor 1.25 (or 0.8). That would mean that for
1024x1024 cube faces, the correct number to use would be 90.056 * 1.25 =
112.57. Let me know if that works, and I'll update the wiki page.

 
just before i read this i got down to 112.60 and it seemed to line up.. but it was just a preview render so it could still be out.. I'll do a full render at 112.57 and post back :)
thanks for taking the time, its much appreciated

EDIT

112.57 is spot on, thanks Christian

ps did you know, Adventure Maker use your Wiki for their cubic plugin?