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interactive objectsHi,
I am having problems to get the the object_press and object_click event working. My setup is as follow: I have set my 3d scene to be interactive. I have a main viewport layer container when i add different display object 3d with the getChildLayer method from the ViewportLayer class. One of these viewport layer holds several display object 3d. these display object 3d hold 2 display object3d (2 planes). I have set event listeners for object_click and object_press for both planes. The texture for both planes have their intereactive property set to true too. However the click and the press event are not fired. What am I missing something? here is how my scene is achitected: scene +mainViewportLayer (viewport layer) +objectcontainer1 (added via getChildLayer to mainViewportLayer) +objectconatiner2 (added via getChildLayer to mainViewportLayer) +objectcontainer3 (added via getChildLayer to mainViewportLayer) +obj1 (added to objectcontainer3 via addChild) +plane1 +plane2 +obj2 (added to objectcontainer3 via addChild) +plane1 +plane2 +obj3 (added to objectcontainer3 via addChild) +plane1 +plane2 Help! Thanks S _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: interactive objectsoh and I forgot to mention. I also set the viewport.interactive to true.
viewport.interactive = true; viewport.containerSprite.addLayer(mainViewportLayer); On Wed, Jul 1, 2009 at 12:59 PM, quinrou . <quinrou@...> wrote: Hi, _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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