interesting Q I'm sure has been proposed before

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interesting Q I'm sure has been proposed before

by Glen Canaday :: Rate this Message:

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Hey all,

I've been asked to see if I can find a way to detect a push to prevent
cheating in vehicle races, and to be able to tell where a push came from
in order to determine who's doing the cheating. I don't see any method
to detect that. Anyone know of a way offhand?

--GC

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Re: interesting Q I'm sure has been proposed before

by ELQ Homewood :: Rate this Message:

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Collision?
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Re: interesting Q I'm sure has been proposed before

by Tigro Spottystripes :: Rate this Message:

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you mean llPushObject or somthing else?  if it's llPushObject, I don't
think it's possible to have an object know the source of the pushing,
but  if the push is done to an avatar it gets logged and stays avaiable
on that window you can open from the help menu until the avatar logs off
I believe.

But if the push is done by having somthing collide with the vehicle, it
might be possible to see info about it in the collision_start and/or
collision events, but if the colliding object dies when colliding, often
it goes away taking all info about it with it before the llDetected* and
llGetObjectDetails commands can try to read the info and null or bogus
values are returned ( I had this happen with bullets, the results were
quite similar to trying to use llDetected* on collision to get info
about a ghost prim)

Glen escreveu:

> Hey all,
>
> I've been asked to see if I can find a way to detect a push to prevent
> cheating in vehicle races, and to be able to tell where a push came from
> in order to determine who's doing the cheating. I don't see any method
> to detect that. Anyone know of a way offhand?
>
> --GC
>
> _______________________________________________
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>
>  
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Re: interesting Q I'm sure has been proposed before

by Glen Canaday :: Rate this Message:

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Logged to what window?

Tigro Spottystripes wrote:

> you mean llPushObject or somthing else?  if it's llPushObject, I don't
> think it's possible to have an object know the source of the pushing,
> but  if the push is done to an avatar it gets logged and stays avaiable
> on that window you can open from the help menu until the avatar logs off
> I believe.
>
> But if the push is done by having somthing collide with the vehicle, it
> might be possible to see info about it in the collision_start and/or
> collision events, but if the colliding object dies when colliding, often
> it goes away taking all info about it with it before the llDetected* and
> llGetObjectDetails commands can try to read the info and null or bogus
> values are returned ( I had this happen with bullets, the results were
> quite similar to trying to use llDetected* on collision to get info
> about a ghost prim)
>
> Glen escreveu:
>  
>> Hey all,
>>
>> I've been asked to see if I can find a way to detect a push to prevent
>> cheating in vehicle races, and to be able to tell where a push came from
>> in order to determine who's doing the cheating. I don't see any method
>> to detect that. Anyone know of a way offhand?
>>
>> --GC
>>
>> _______________________________________________
>> Click here to unsubscribe or manage your list subscription:
>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
>>
>>  
>>    
>
>  

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Re: interesting Q I'm sure has been proposed before

by Tigro Spottystripes :: Rate this Message:

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I think it's called Bumps and Pushes, or somthing along those lines,
it's on  the Help Menu

Glen escreveu:

> Logged to what window?
>
> Tigro Spottystripes wrote:
>  
>> you mean llPushObject or somthing else?  if it's llPushObject, I don't
>> think it's possible to have an object know the source of the pushing,
>> but  if the push is done to an avatar it gets logged and stays avaiable
>> on that window you can open from the help menu until the avatar logs off
>> I believe.
>>
>> But if the push is done by having somthing collide with the vehicle, it
>> might be possible to see info about it in the collision_start and/or
>> collision events, but if the colliding object dies when colliding, often
>> it goes away taking all info about it with it before the llDetected* and
>> llGetObjectDetails commands can try to read the info and null or bogus
>> values are returned ( I had this happen with bullets, the results were
>> quite similar to trying to use llDetected* on collision to get info
>> about a ghost prim)
>>
>> Glen escreveu:
>>  
>>    
>>> Hey all,
>>>
>>> I've been asked to see if I can find a way to detect a push to prevent
>>> cheating in vehicle races, and to be able to tell where a push came from
>>> in order to determine who's doing the cheating. I don't see any method
>>> to detect that. Anyone know of a way offhand?
>>>
>>> --GC
>>>
>>> _______________________________________________
>>> Click here to unsubscribe or manage your list subscription:
>>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
>>>
>>>  
>>>    
>>>      
>>  
>>    
>
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Re: interesting Q I'm sure has been proposed before

by maxine hewitt :: Rate this Message:

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Don't make it physical

On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@...> wrote:

Hey all,

I've been asked to see if I can find a way to detect a push to prevent
cheating in vehicle races, and to be able to tell where a push came from
in order to determine who's doing the cheating. I don't see any method
to detect that. Anyone know of a way offhand?

--GC

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Re: interesting Q I'm sure has been proposed before

by Glen Canaday :: Rate this Message:

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It's a vehicle race.

maxine hewitt wrote:

>
> Don't make it physical
>
>> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@...
>> <mailto:gcanaday@...>> wrote:
>>
>> Hey all,
>>
>> I've been asked to see if I can find a way to detect a push to prevent
>> cheating in vehicle races, and to be able to tell where a push came from
>> in order to determine who's doing the cheating. I don't see any method
>> to detect that. Anyone know of a way offhand?
>>
>> --GC
>>
>> _______________________________________________
>> Click here to unsubscribe or manage your list subscription:
>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters

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Re: interesting Q I'm sure has been proposed before

by AnnMarie@SLFBI :: Rate this Message:

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Do they bring their own vehicles for the race or do you provide them?
If you provide them, put the race course on a separate parcel and turn
scripts off for the parcel.  Your vehicle scripts will operate but any
cheating device they bring in will not work.

AnnMarie Otoole



>>> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@...
>>> <mailto:gcanaday@...>> wrote:
>>>
>>> Hey all,
>>>
>>> I've been asked to see if I can find a way to detect a push to prevent
>>> cheating in vehicle races, and to be able to tell where a push came from
>>> in order to determine who's doing the cheating. I don't see any method
>>> to detect that. Anyone know of a way offhand?
>>>

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Re: interesting Q I'm sure has been proposed before

by Tigro Spottystripes :: Rate this Message:

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depending on how the cheat works and how the cheating scripts and
devices are prepared things might still happen, though in part it
depends on the level of the griefer and what tools they got their hands on

AnnMarieSLFBI escreveu:

> Do they bring their own vehicles for the race or do you provide them?
> If you provide them, put the race course on a separate parcel and turn
> scripts off for the parcel.  Your vehicle scripts will operate but any
> cheating device they bring in will not work.
>
> AnnMarie Otoole
>
>
>
>  
>>>> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@...
>>>> <mailto:gcanaday@...>> wrote:
>>>>
>>>> Hey all,
>>>>
>>>> I've been asked to see if I can find a way to detect a push to prevent
>>>> cheating in vehicle races, and to be able to tell where a push came from
>>>> in order to determine who's doing the cheating. I don't see any method
>>>> to detect that. Anyone know of a way offhand?
>>>>
>>>>        
>
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Re: interesting Q I'm sure has been proposed before

by Glen Canaday :: Rate this Message:

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No, it's not my course, I'm just helping someone out. Best answer so far
has been the bumps & pushes log, though it doesn't always work (I
tested) and it's slow as a mother.

The cheating device is a mystitool being used to push. The cheater in
question is the landowner's "pet" and the person I'm trying to help is
going to have a hard time getting her to stop without proof that doesn't
come in the form of a possibly doctored chat log. I was hoping of
finding a way to shout when a push happens that doesn't originate from
the owner... the alternatives are to retaliate and possibly be AR'd, and
to simply race elsewhere.

Either way, this does point to a need for some method of detecting
and/or nullifying pushes since getting a landowner to change a land
setting is like pulling teeth. they'll only do it kicking and screaming.

--GC

Tigro Spottystripes wrote:

> depending on how the cheat works and how the cheating scripts and
> devices are prepared things might still happen, though in part it
> depends on the level of the griefer and what tools they got their hands on
>
> AnnMarieSLFBI escreveu:
>  
>> Do they bring their own vehicles for the race or do you provide them?
>> If you provide them, put the race course on a separate parcel and turn
>> scripts off for the parcel.  Your vehicle scripts will operate but any
>> cheating device they bring in will not work.
>>
>> AnnMarie Otoole
>>
>>
>>
>>  
>>    
>>>>> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@...
>>>>> <mailto:gcanaday@...>> wrote:
>>>>>
>>>>> Hey all,
>>>>>
>>>>> I've been asked to see if I can find a way to detect a push to prevent
>>>>> cheating in vehicle races, and to be able to tell where a push came from
>>>>> in order to determine who's doing the cheating. I don't see any method
>>>>> to detect that. Anyone know of a way offhand?
>>>>>
>>>>>        
>>>>>          
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>>  
>>    
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Re: interesting Q I'm sure has been proposed before

by ELQ Homewood :: Rate this Message:

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pushing aside, is there a way to detect the mystitool itself? Or
nullify it's effect?
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Re: interesting Q I'm sure has been proposed before

by Glen Canaday :: Rate this Message:

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Nope. You can detect if the avatar has scripted attachments, but not
what they are.

ELQ Homewood wrote:
> pushing aside, is there a way to detect the mystitool itself? Or
> nullify it's effect?
>
>  

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Parent Message unknown Re: interesting Q I'm sure has been proposed before

by Glen Canaday :: Rate this Message:

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haha... I suggested that barring detection, i make her an F-key gesture
to activate an impulse boost to push her ahead for the win ;)
--GC


David Simmons wrote:

> Another solution is to allow everyone to use the same push and that
> way it will be equal again. After all even cheating does take some
> talent since they may push themself right off the course.
>
> On Sun, Aug 30, 2009 at 6:14 PM, Glen <gcanaday@...
> <mailto:gcanaday@...>> wrote:
>
>
>     No, it's not my course, I'm just helping someone out. Best answer
>     so far
>     has been the bumps & pushes log, though it doesn't always work (I
>     tested) and it's slow as a mother.
>
>     The cheating device is a mystitool being used to push. The cheater in
>     question is the landowner's "pet" and the person I'm trying to help is
>     going to have a hard time getting her to stop without proof that
>     doesn't
>     come in the form of a possibly doctored chat log. I was hoping of
>     finding a way to shout when a push happens that doesn't originate from
>     the owner... the alternatives are to retaliate and possibly be
>     AR'd, and
>     to simply race elsewhere.
>
>     Either way, this does point to a need for some method of detecting
>     and/or nullifying pushes since getting a landowner to change a land
>     setting is like pulling teeth. they'll only do it kicking and
>     screaming.
>
>     --GC
>
>     Tigro Spottystripes wrote:
>     > depending on how the cheat works and how the cheating scripts and
>     > devices are prepared things might still happen, though in part it
>     > depends on the level of the griefer and what tools they got
>     their hands on
>     >
>     > AnnMarieSLFBI escreveu:
>     >
>     >> Do they bring their own vehicles for the race or do you provide
>     them?
>     >> If you provide them, put the race course on a separate parcel
>     and turn
>     >> scripts off for the parcel.  Your vehicle scripts will operate
>     but any
>     >> cheating device they bring in will not work.
>     >>
>     >> AnnMarie Otoole
>     >>
>     >>
>     >>
>     >>
>     >>
>     >>>>> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@...
>     <mailto:gcanaday@...>
>     >>>>> <mailto:gcanaday@... <mailto:gcanaday@...>>> wrote:
>     >>>>>
>     >>>>> Hey all,
>     >>>>>
>     >>>>> I've been asked to see if I can find a way to detect a push
>     to prevent
>     >>>>> cheating in vehicle races, and to be able to tell where a
>     push came from
>     >>>>> in order to determine who's doing the cheating. I don't see
>     any method
>     >>>>> to detect that. Anyone know of a way offhand?
>     >>>>>
>     >>>>>
>     >>>>>
>     >> _______________________________________________
>     >> Click here to unsubscribe or manage your list subscription:
>     >>
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>     >>
>     >>
>     >>
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>     > Click here to unsubscribe or manage your list subscription:
>     >
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>     >
>     >
>
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Re: interesting Q I'm sure has been proposed before

by SasunSteinbeck :: Rate this Message:

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Is it using that mysterious "Mystitool Push Controller 1.0" that comes with the mystitool?
 
Have you tried rezzing the Mystitool sleeper near the area to disable all mystitools? If you need one let me know, I'll send you one in world. Sasun Steinbeck.

 
On Sun, Aug 30, 2009 at 6:59 PM, Glen <gcanaday@...> wrote:
Nope. You can detect if the avatar has scripted attachments, but not
what they are.

ELQ Homewood wrote:
> pushing aside, is there a way to detect the mystitool itself? Or
> nullify it's effect?
>
>

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Re: interesting Q I'm sure has been proposed before

by AnnMarie@SLFBI :: Rate this Message:

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One more thought.

You can modify the existing script or add a script that detects vehicle
speed quite easily.  Determine what would be a maximum legitimate speed
empirically so you can detect a vehicle going greater than that speed.  Once
it exceeds that limit you can take corrective action, a reverse force to
make it slower than the rest, or change the vehicle characteristics so it
rolls over, burst into flames and llDie, etc.

AnnMarie Otoole


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Re: interesting Q I'm sure has been proposed before

by Niklasr :: Rate this Message:

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Just also mind that speed is a scalar which lacks direction, it's a mere number. without information about where Velocity is more informative about both speed and way, at least 2 dimensions. Speed is 1 dimension, a scalar
best regards
AnnMarie@SLFBI wrote:
One more thought.

You can modify the existing script or add a script that detects vehicle
speed quite easily.  Determine what would be a maximum legitimate speed
empirically so you can detect a vehicle going greater than that speed.  Once
it exceeds that limit you can take corrective action, a reverse force to
make it slower than the rest, or change the vehicle characteristics so it
rolls over, burst into flames and llDie, etc.

AnnMarie Otoole


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