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interesting Q I'm sure has been proposed beforeHey all,
I've been asked to see if I can find a way to detect a push to prevent cheating in vehicle races, and to be able to tell where a push came from in order to determine who's doing the cheating. I don't see any method to detect that. Anyone know of a way offhand? --GC _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeCollision?
_______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeyou mean llPushObject or somthing else? if it's llPushObject, I don't
think it's possible to have an object know the source of the pushing, but if the push is done to an avatar it gets logged and stays avaiable on that window you can open from the help menu until the avatar logs off I believe. But if the push is done by having somthing collide with the vehicle, it might be possible to see info about it in the collision_start and/or collision events, but if the colliding object dies when colliding, often it goes away taking all info about it with it before the llDetected* and llGetObjectDetails commands can try to read the info and null or bogus values are returned ( I had this happen with bullets, the results were quite similar to trying to use llDetected* on collision to get info about a ghost prim) Glen escreveu: > Hey all, > > I've been asked to see if I can find a way to detect a push to prevent > cheating in vehicle races, and to be able to tell where a push came from > in order to determine who's doing the cheating. I don't see any method > to detect that. Anyone know of a way offhand? > > --GC > > _______________________________________________ > Click here to unsubscribe or manage your list subscription: > https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters > > Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeLogged to what window?
Tigro Spottystripes wrote: > you mean llPushObject or somthing else? if it's llPushObject, I don't > think it's possible to have an object know the source of the pushing, > but if the push is done to an avatar it gets logged and stays avaiable > on that window you can open from the help menu until the avatar logs off > I believe. > > But if the push is done by having somthing collide with the vehicle, it > might be possible to see info about it in the collision_start and/or > collision events, but if the colliding object dies when colliding, often > it goes away taking all info about it with it before the llDetected* and > llGetObjectDetails commands can try to read the info and null or bogus > values are returned ( I had this happen with bullets, the results were > quite similar to trying to use llDetected* on collision to get info > about a ghost prim) > > Glen escreveu: > >> Hey all, >> >> I've been asked to see if I can find a way to detect a push to prevent >> cheating in vehicle races, and to be able to tell where a push came from >> in order to determine who's doing the cheating. I don't see any method >> to detect that. Anyone know of a way offhand? >> >> --GC >> >> _______________________________________________ >> Click here to unsubscribe or manage your list subscription: >> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters >> >> >> > > _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeI think it's called Bumps and Pushes, or somthing along those lines,
it's on the Help Menu Glen escreveu: > Logged to what window? > > Tigro Spottystripes wrote: > >> you mean llPushObject or somthing else? if it's llPushObject, I don't >> think it's possible to have an object know the source of the pushing, >> but if the push is done to an avatar it gets logged and stays avaiable >> on that window you can open from the help menu until the avatar logs off >> I believe. >> >> But if the push is done by having somthing collide with the vehicle, it >> might be possible to see info about it in the collision_start and/or >> collision events, but if the colliding object dies when colliding, often >> it goes away taking all info about it with it before the llDetected* and >> llGetObjectDetails commands can try to read the info and null or bogus >> values are returned ( I had this happen with bullets, the results were >> quite similar to trying to use llDetected* on collision to get info >> about a ghost prim) >> >> Glen escreveu: >> >> >>> Hey all, >>> >>> I've been asked to see if I can find a way to detect a push to prevent >>> cheating in vehicle races, and to be able to tell where a push came from >>> in order to determine who's doing the cheating. I don't see any method >>> to detect that. Anyone know of a way offhand? >>> >>> --GC >>> >>> _______________________________________________ >>> Click here to unsubscribe or manage your list subscription: >>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters >>> >>> >>> >>> >> >> > > _______________________________________________ > Click here to unsubscribe or manage your list subscription: > https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters > > Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeDon't make it physical On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@...> wrote: _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeIt's a vehicle race. maxine hewitt wrote: > > Don't make it physical > >> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@... >> <mailto:gcanaday@...>> wrote: >> >> Hey all, >> >> I've been asked to see if I can find a way to detect a push to prevent >> cheating in vehicle races, and to be able to tell where a push came from >> in order to determine who's doing the cheating. I don't see any method >> to detect that. Anyone know of a way offhand? >> >> --GC >> >> _______________________________________________ >> Click here to unsubscribe or manage your list subscription: >> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeDo they bring their own vehicles for the race or do you provide them?
If you provide them, put the race course on a separate parcel and turn scripts off for the parcel. Your vehicle scripts will operate but any cheating device they bring in will not work. AnnMarie Otoole >>> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@... >>> <mailto:gcanaday@...>> wrote: >>> >>> Hey all, >>> >>> I've been asked to see if I can find a way to detect a push to prevent >>> cheating in vehicle races, and to be able to tell where a push came from >>> in order to determine who's doing the cheating. I don't see any method >>> to detect that. Anyone know of a way offhand? >>> _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforedepending on how the cheat works and how the cheating scripts and
devices are prepared things might still happen, though in part it depends on the level of the griefer and what tools they got their hands on AnnMarieSLFBI escreveu: > Do they bring their own vehicles for the race or do you provide them? > If you provide them, put the race course on a separate parcel and turn > scripts off for the parcel. Your vehicle scripts will operate but any > cheating device they bring in will not work. > > AnnMarie Otoole > > > > >>>> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@... >>>> <mailto:gcanaday@...>> wrote: >>>> >>>> Hey all, >>>> >>>> I've been asked to see if I can find a way to detect a push to prevent >>>> cheating in vehicle races, and to be able to tell where a push came from >>>> in order to determine who's doing the cheating. I don't see any method >>>> to detect that. Anyone know of a way offhand? >>>> >>>> > > _______________________________________________ > Click here to unsubscribe or manage your list subscription: > https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters > > Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeNo, it's not my course, I'm just helping someone out. Best answer so far has been the bumps & pushes log, though it doesn't always work (I tested) and it's slow as a mother. The cheating device is a mystitool being used to push. The cheater in question is the landowner's "pet" and the person I'm trying to help is going to have a hard time getting her to stop without proof that doesn't come in the form of a possibly doctored chat log. I was hoping of finding a way to shout when a push happens that doesn't originate from the owner... the alternatives are to retaliate and possibly be AR'd, and to simply race elsewhere. Either way, this does point to a need for some method of detecting and/or nullifying pushes since getting a landowner to change a land setting is like pulling teeth. they'll only do it kicking and screaming. --GC Tigro Spottystripes wrote: > depending on how the cheat works and how the cheating scripts and > devices are prepared things might still happen, though in part it > depends on the level of the griefer and what tools they got their hands on > > AnnMarieSLFBI escreveu: > >> Do they bring their own vehicles for the race or do you provide them? >> If you provide them, put the race course on a separate parcel and turn >> scripts off for the parcel. Your vehicle scripts will operate but any >> cheating device they bring in will not work. >> >> AnnMarie Otoole >> >> >> >> >> >>>>> On Aug 29, 2009 11:07 PM, "Glen" <gcanaday@... >>>>> <mailto:gcanaday@...>> wrote: >>>>> >>>>> Hey all, >>>>> >>>>> I've been asked to see if I can find a way to detect a push to prevent >>>>> cheating in vehicle races, and to be able to tell where a push came from >>>>> in order to determine who's doing the cheating. I don't see any method >>>>> to detect that. Anyone know of a way offhand? >>>>> >>>>> >>>>> >> _______________________________________________ >> Click here to unsubscribe or manage your list subscription: >> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters >> >> >> > _______________________________________________ > Click here to unsubscribe or manage your list subscription: > https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters > > _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforepushing aside, is there a way to detect the mystitool itself? Or
nullify it's effect? _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeNope. You can detect if the avatar has scripted attachments, but not
what they are. ELQ Homewood wrote: > pushing aside, is there a way to detect the mystitool itself? Or > nullify it's effect? > > _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeIs it using that mysterious "Mystitool Push Controller 1.0" that comes with the mystitool?
Have you tried rezzing the Mystitool sleeper near the area to disable all mystitools? If you need one let me know, I'll send you one in world. Sasun Steinbeck.
On Sun, Aug 30, 2009 at 6:59 PM, Glen <gcanaday@...> wrote: Nope. You can detect if the avatar has scripted attachments, but not _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeOne more thought.
You can modify the existing script or add a script that detects vehicle speed quite easily. Determine what would be a maximum legitimate speed empirically so you can detect a vehicle going greater than that speed. Once it exceeds that limit you can take corrective action, a reverse force to make it slower than the rest, or change the vehicle characteristics so it rolls over, burst into flames and llDie, etc. AnnMarie Otoole _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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Re: interesting Q I'm sure has been proposed beforeJust also mind that speed is a scalar which lacks direction, it's a mere number. without information about where Velocity is more informative about both speed and way, at least 2 dimensions. Speed is 1 dimension, a scalar
best regards
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