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	<id>tag:old.nabble.com,2006:forum-6702</id>
	<title>Nabble - ixda.org - discussion list</title>
	<updated>2009-11-21T01:27:09Z</updated>
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<entry>
	<id>tag:old.nabble.com,2006:post-26458544</id>
	<title>Re: Need for Portal Design Guidelines?</title>
	<published>2009-11-21T01:27:09Z</published>
	<updated>2009-11-21T01:27:09Z</updated>
	<author>
		<name>Paul Bryan-2</name>
	</author>
	<content type="html">Paul,
&lt;br&gt;&lt;br&gt;You are right, there are patterns. Those patterns would be very
&lt;br&gt;interesting and useful to portal managers. They should also
&lt;br&gt;understand that simply copying portal best practices will lead to the
&lt;br&gt;perfect portal, but for some other company.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47479&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47479&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26458495</id>
	<title>Re: Question on brainstorming personas</title>
	<published>2009-11-21T01:21:05Z</published>
	<updated>2009-11-21T01:21:05Z</updated>
	<author>
		<name>Paul Bryan-2</name>
	</author>
	<content type="html">Understanding what real people will do when presented with your design
&lt;br&gt;requires data. If you don't have budget for research, I suggest
&lt;br&gt;taking a weekend to go to a place where people do whatever activity
&lt;br&gt;you are designing for, observe them for a few hours, and jot down
&lt;br&gt;attributes and behaviors that you feel are germane to the overall
&lt;br&gt;context and experience. &amp;nbsp;How do charcteristics like age, affluence,
&lt;br&gt;preparedness, experience in the topic, flexibility, hurry, etc.
&lt;br&gt;impact what they do? 
&lt;br&gt;&lt;br&gt;The list you create from this activity is a starter set of attributes
&lt;br&gt;and behaviors that you can bring into your exercise that might carry
&lt;br&gt;more weight than making it all up. It doesn't cost you anything
&lt;br&gt;other than a weekend. 
&lt;br&gt;&lt;br&gt;Our approach to persona creation involves the step I described above,
&lt;br&gt;but a few more as well. It's described in some high level bullet
&lt;br&gt;points in this article:
&lt;br&gt;&lt;a href=&quot;http://www.virtualfloorspace.com/2009/09/user-archetypes-vs-personas/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.virtualfloorspace.com/2009/09/user-archetypes-vs-personas/&lt;/a&gt;&lt;br&gt;&lt;br&gt;If you want a ready-made persona to participate in your design
&lt;br&gt;activities, feel free to use this one:
&lt;br&gt;&lt;a href=&quot;http://www.virtualfloorspace.com/2009/09/using-personas-to-guide-web-design/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.virtualfloorspace.com/2009/09/using-personas-to-guide-web-design/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Paul Bryan
&lt;br&gt;Usography &amp;nbsp; (&lt;a href=&quot;http://www.usography.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.usography.com&lt;/a&gt;)
&lt;br&gt;Blog: Virtual Floorspace &amp;nbsp; (&lt;a href=&quot;http://www.virtualfloorspace.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.virtualfloorspace.com&lt;/a&gt;)
&lt;br&gt;Linked In: &amp;nbsp; &lt;a href=&quot;http://www.linkedin.com/in/uxexperts&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.linkedin.com/in/uxexperts&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47562&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47562&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26458495&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26451624</id>
	<title>Re: Question on brainstorming personas</title>
	<published>2009-11-20T15:00:14Z</published>
	<updated>2009-11-20T15:00:14Z</updated>
	<author>
		<name>erpdesigner</name>
	</author>
	<content type="html">Just to clarify, this is more of a concept piece, not an actual product. We are trying to roadmap features and integration points for the next 18 months.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________
&lt;br&gt;From: Bryan Minihan &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451624&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bjminihan@...&lt;/a&gt;&amp;gt;
&lt;br&gt;To: erpdesigner &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451624&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;erpdesigner@...&lt;/a&gt;&amp;gt;; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451624&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Sent: Fri, November 20, 2009 1:04:59 PM
&lt;br&gt;Subject: RE: [IxDA Discuss] Question on brainstorming personas
&lt;br&gt;&lt;br&gt;Oh, my favorite kind of project =]
&lt;br&gt;&lt;br&gt;One way to reduce the amount of brainpower to follow your methodology for a
&lt;br&gt;global, every-man system would be to reduce the size of your first-run
&lt;br&gt;audience.
&lt;br&gt;&lt;br&gt;That is, if you don't yet know what the goals, tasks and workflows are, why
&lt;br&gt;assume the first launch will hit 7 billion people the first day?
&lt;br&gt;&lt;br&gt;Why not make the assumption now that the initial audience will be:
&lt;br&gt;US-centric, easily reached folks who are already interested in the concept,
&lt;br&gt;if not financially interested in the viability of the project.
&lt;br&gt;&lt;br&gt;That's who your first month's audience will be, anyway.
&lt;br&gt;&lt;br&gt;&amp;gt;From there, establish some basic caveats to prevent painting yourself out of
&lt;br&gt;a global audience (localized, lacking obscure cultural references, etc).
&lt;br&gt;&lt;br&gt;Make the 2nd run your global audience, and if the 1st was successful enough,
&lt;br&gt;you'll get the funding to research the folks you're looking for. 
&lt;br&gt;&lt;br&gt;Executives/Marketing Folks/Wonks often want to fast track projects and cut
&lt;br&gt;out all the paperwork required to really define it properly. &amp;nbsp;Yet when you
&lt;br&gt;state (very realistically) that no just-launched app has every achieved its
&lt;br&gt;visionary audience the first month, they call you crazy.
&lt;br&gt;&lt;br&gt;Bryan
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451624&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss-bounces@...&lt;/a&gt;
&lt;br&gt;[mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451624&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss-bounces@...&lt;/a&gt;] On Behalf Of
&lt;br&gt;erpdesigner
&lt;br&gt;Sent: Friday, November 20, 2009 2:26 PM
&lt;br&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451624&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Subject: [IxDA Discuss] Question on brainstorming personas
&lt;br&gt;&lt;br&gt;Guys,
&lt;br&gt;&lt;br&gt;I have a question on the methodology for personas - 
&lt;br&gt;&lt;br&gt;I'm doing a project right now that we are trying to fastrack and get off the
&lt;br&gt;ground by doing some collaborative brainstorming with the product marketing
&lt;br&gt;folks. We haven't done any user research, have no budget for such research,
&lt;br&gt;we have no product requirements, etc. I'm supposed to have concept
&lt;br&gt;wireframes by mid december. The users are global and across a wide spectrum
&lt;br&gt;of socio/economoc strata and geographic locations.
&lt;br&gt;&lt;br&gt;So question, I'm following the following process for brainstorming around
&lt;br&gt;the interface:
&lt;br&gt;&lt;br&gt;1) Brainstorm Issues/problems we are trying to solve
&lt;br&gt;2) Brainstorm user characteristics and then turn those characteristics into
&lt;br&gt;a couple of personas
&lt;br&gt;3) From the personas, brainstorms goals, and user tasks.
&lt;br&gt;4) Flow out the user tasks.
&lt;br&gt;5) Start turning the tasks into a high level structure and either quickly
&lt;br&gt;brainstorm on a paper some drawing around either a vertical slice of the UI
&lt;br&gt;or a top level horizontal slice.
&lt;br&gt;6) After the fact, go out and find users who fit the characteristics of the
&lt;br&gt;personas and either create new personas, or validate the pretend personas.
&lt;br&gt;&lt;br&gt;The whole idea is to get the team to think about who the users are, think
&lt;br&gt;about what the user's goals and tasks are, and create a personas that can
&lt;br&gt;then drive the rapid paper prototype process.
&lt;br&gt;&lt;br&gt;When I've done brainstorming where we are quickly doing design and have
&lt;br&gt;non-design stakeholders participating, I have used this technique several
&lt;br&gt;times with good results. I learned it over 10 years from designers who
&lt;br&gt;embraced the Inmates Are Running the Asylum Book by Alan Cooper. So some
&lt;br&gt;other designers in the brainstorming session did not like the technique,
&lt;br&gt;particularly around the personas, because they felt we were creating
&lt;br&gt;stereotypes. &amp;nbsp;In addition, the designers felt that we should brainstorm the
&lt;br&gt;user goals and tasks first and have those drive how we create personas, not
&lt;br&gt;the other way around, i.e. Personas drive user goals, tasks. I've always
&lt;br&gt;done it the above way, and never had a problem with somebody question the
&lt;br&gt;methodology. I think that one of the issues is that we were stretching our
&lt;br&gt;knowledge a bit as we have users in emerging market countries, that we might
&lt;br&gt;not necessarily be as familiar with as say a country in the developing
&lt;br&gt;world, like
&lt;br&gt;the US or the UK.
&lt;br&gt;&lt;br&gt;Obviously I'll admit I could update some of my methodology and learning- but
&lt;br&gt;I'm wondering, does anybody else follow this process? What literature is
&lt;br&gt;there out there that can validate this, other than the Inmates are Running
&lt;br&gt;the Asylum? What are good articles/books that outline a good process for
&lt;br&gt;generating personas, goals, tasks, and then interface designs in
&lt;br&gt;collaborative brainstorming sessions? &amp;nbsp;Ginny Redish's User and Task Analysis
&lt;br&gt;come to mind, and The Bridge Method by Tom Dayton... Any ideas?
&lt;br&gt;&lt;br&gt;-Wendy Boucher-Fischer
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451624&amp;i=6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451624&amp;i=7&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26450260</id>
	<title>Re: Question on brainstorming personas</title>
	<published>2009-11-20T13:04:59Z</published>
	<updated>2009-11-20T13:04:59Z</updated>
	<author>
		<name>Bryan Minihan-2</name>
	</author>
	<content type="html">Oh, my favorite kind of project =]
&lt;br&gt;&lt;br&gt;One way to reduce the amount of brainpower to follow your methodology for a
&lt;br&gt;global, every-man system would be to reduce the size of your first-run
&lt;br&gt;audience.
&lt;br&gt;&lt;br&gt;That is, if you don't yet know what the goals, tasks and workflows are, why
&lt;br&gt;assume the first launch will hit 7 billion people the first day?
&lt;br&gt;&lt;br&gt;Why not make the assumption now that the initial audience will be:
&lt;br&gt;US-centric, easily reached folks who are already interested in the concept,
&lt;br&gt;if not financially interested in the viability of the project.
&lt;br&gt;&lt;br&gt;That's who your first month's audience will be, anyway.
&lt;br&gt;&lt;br&gt;&amp;gt;From there, establish some basic caveats to prevent painting yourself out of
&lt;br&gt;a global audience (localized, lacking obscure cultural references, etc).
&lt;br&gt;&lt;br&gt;Make the 2nd run your global audience, and if the 1st was successful enough,
&lt;br&gt;you'll get the funding to research the folks you're looking for. 
&lt;br&gt;&lt;br&gt;Executives/Marketing Folks/Wonks often want to fast track projects and cut
&lt;br&gt;out all the paperwork required to really define it properly. &amp;nbsp;Yet when you
&lt;br&gt;state (very realistically) that no just-launched app has every achieved its
&lt;br&gt;visionary audience the first month, they call you crazy.
&lt;br&gt;&lt;br&gt;Bryan
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26450260&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss-bounces@...&lt;/a&gt;
&lt;br&gt;[mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26450260&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss-bounces@...&lt;/a&gt;] On Behalf Of
&lt;br&gt;erpdesigner
&lt;br&gt;Sent: Friday, November 20, 2009 2:26 PM
&lt;br&gt;To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26450260&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Subject: [IxDA Discuss] Question on brainstorming personas
&lt;br&gt;&lt;br&gt;Guys,
&lt;br&gt;&lt;br&gt;I have a question on the methodology for personas - 
&lt;br&gt;&lt;br&gt;I'm doing a project right now that we are trying to fastrack and get off the
&lt;br&gt;ground by doing some collaborative brainstorming with the product marketing
&lt;br&gt;folks. We haven't done any user research, have no budget for such research,
&lt;br&gt;we have no product requirements, etc. I'm supposed to have concept
&lt;br&gt;wireframes by mid december. The users are global and across a wide spectrum
&lt;br&gt;of socio/economoc strata and geographic locations.
&lt;br&gt;&lt;br&gt;So question, I'm following the following process for brainstorming around
&lt;br&gt;the interface:
&lt;br&gt;&lt;br&gt;1) Brainstorm Issues/problems we are trying to solve
&lt;br&gt;2) Brainstorm user characteristics and then turn those characteristics into
&lt;br&gt;a couple of personas
&lt;br&gt;3) From the personas, brainstorms goals, and user tasks.
&lt;br&gt;4) Flow out the user tasks.
&lt;br&gt;5) Start turning the tasks into a high level structure and either quickly
&lt;br&gt;brainstorm on a paper some drawing around either a vertical slice of the UI
&lt;br&gt;or a top level horizontal slice.
&lt;br&gt;6) After the fact, go out and find users who fit the characteristics of the
&lt;br&gt;personas and either create new personas, or validate the pretend personas.
&lt;br&gt;&lt;br&gt;The whole idea is to get the team to think about who the users are, think
&lt;br&gt;about what the user's goals and tasks are, and create a personas that can
&lt;br&gt;then drive the rapid paper prototype process.
&lt;br&gt;&lt;br&gt;When I've done brainstorming where we are quickly doing design and have
&lt;br&gt;non-design stakeholders participating, I have used this technique several
&lt;br&gt;times with good results. I learned it over 10 years from designers who
&lt;br&gt;embraced the Inmates Are Running the Asylum Book by Alan Cooper. So some
&lt;br&gt;other designers in the brainstorming session did not like the technique,
&lt;br&gt;particularly around the personas, because they felt we were creating
&lt;br&gt;stereotypes. &amp;nbsp;In addition, the designers felt that we should brainstorm the
&lt;br&gt;user goals and tasks first and have those drive how we create personas, not
&lt;br&gt;the other way around, i.e. Personas drive user goals, tasks. I've always
&lt;br&gt;done it the above way, and never had a problem with somebody question the
&lt;br&gt;methodology. I think that one of the issues is that we were stretching our
&lt;br&gt;knowledge a bit as we have users in emerging market countries, that we might
&lt;br&gt;not necessarily be as familiar with as say a country in the developing
&lt;br&gt;world, like
&lt;br&gt;&amp;nbsp;the US or the UK.
&lt;br&gt;&lt;br&gt;Obviously I'll admit I could update some of my methodology and learning- but
&lt;br&gt;I'm wondering, does anybody else follow this process? What literature is
&lt;br&gt;there out there that can validate this, other than the Inmates are Running
&lt;br&gt;the Asylum? What are good articles/books that outline a good process for
&lt;br&gt;generating personas, goals, tasks, and then interface designs in
&lt;br&gt;collaborative brainstorming sessions? &amp;nbsp;Ginny Redish's User and Task Analysis
&lt;br&gt;come to mind, and The Bridge Method by Tom Dayton... Any ideas?
&lt;br&gt;&lt;br&gt;-Wendy Boucher-Fischer
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26450260&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26449816</id>
	<title>Re: Question on brainstorming personas</title>
	<published>2009-11-20T12:29:57Z</published>
	<updated>2009-11-20T12:29:57Z</updated>
	<author>
		<name>Fred Beecher</name>
	</author>
	<content type="html">Okay, this is going to sound snarky, but I'm very serious. Does your company
&lt;br&gt;have time to release a product that doesn't meet user needs, fails in the
&lt;br&gt;marketplace, and then needs to be re-thought and re-built? Because from the
&lt;br&gt;situation you describe, it sounds like your management is setting this
&lt;br&gt;product up for failure. Big time.
&lt;br&gt;&lt;br&gt;More helpful feedback below.
&lt;br&gt;&lt;br&gt;On Fri, Nov 20, 2009 at 1:25 PM, erpdesigner &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26449816&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;erpdesigner@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 1) Brainstorm Issues/problems we are trying to solve
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;That's a very good idea.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; 2) Brainstorm user characteristics and then turn those characteristics into
&lt;br&gt;&amp;gt; a couple of personas
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;That's a less good idea... what I think would be more effective here would
&lt;br&gt;be to interview the business stakeholders about who (they think) their
&lt;br&gt;customers are, or at least who they are targeting. You indicated that you're
&lt;br&gt;working with product marketing folks here, so this shouldn't be too
&lt;br&gt;difficult.
&lt;br&gt;&lt;br&gt;Note that you are *not* creating personas here... at best you're creating
&lt;br&gt;customer profiles. Personas evolve out of observation. These profiles that
&lt;br&gt;you'd be developing here would be most appropriate for driving research
&lt;br&gt;participant recruiting... you want to do research with people who meet this
&lt;br&gt;profile in order to see what personas emerge within the groups you're
&lt;br&gt;interested in.
&lt;br&gt;&lt;br&gt;There is a huge caveat here though... it's entirely possible that the
&lt;br&gt;business has no clue who their customers actually are or who they want to be
&lt;br&gt;their customers. For example, I'm working on a project right now where we
&lt;br&gt;were originally targeting two of five audiences. We made three 15 minute
&lt;br&gt;phone calls to people we knew in the main target audience and we learned
&lt;br&gt;that they are not, in fact, customers. We learned that an audience we were
&lt;br&gt;specifically told to ignore by the client is in fact a major factor in
&lt;br&gt;making purchasing decisions. And we also learned of a completely NEW
&lt;br&gt;audience.
&lt;br&gt;&lt;br&gt;Can your company afford 45 minutes of research time? : )
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; 3) From the personas, brainstorms goals, and user tasks.
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;I would actually add two steps here... first, you're presumably working with
&lt;br&gt;some sort of content... some sort of noun. Video, reviews, datasheets,
&lt;br&gt;whatever. I would spend some time brainstorming about what VERBS could be
&lt;br&gt;done to that content... what are the possibilities that are out there?
&lt;br&gt;&lt;br&gt;Then spend some time thinking (NOT brainstorming!) about the sorts of
&lt;br&gt;situations in which people that match your target profiles would want to
&lt;br&gt;manipulate/interact with your nouns.
&lt;br&gt;&lt;br&gt;Then from there, I might take those profiles and contexts and think (NOT
&lt;br&gt;brainstorm!) about which verbs people that meet those profiles might want to
&lt;br&gt;perform based on the contexts in which they may occur
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; 4) Flow out the user tasks.
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;Sure... but again, you'll never know if you don't observe, and that's a huge
&lt;br&gt;risk of re-work after development, release, &amp; failure.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; 5) Start turning the tasks into a high level structure and either quickly
&lt;br&gt;&amp;gt; brainstorm on a paper some drawing around either a vertical slice of the UI
&lt;br&gt;&amp;gt; or a top level horizontal slice.
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;Some super lo-fi paper prototyping will be your friend here. From what you
&lt;br&gt;described, you know basically nothing... unsure about the users, no
&lt;br&gt;requirements, nothing. That's the sort of situation that lo-fi prototyping
&lt;br&gt;can be really useful in. It will help you determine whether you have
&lt;br&gt;basically the right features and if the flows are right at a macro level.
&lt;br&gt;It'll help you formulate an accurate overall structure. And it's real easy
&lt;br&gt;to change once you learn stuff and iterate through multiple concepts. But
&lt;br&gt;again, that's research, and you say your company isn't interested... man,
&lt;br&gt;your management sure loves risk! : )
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; 6) After the fact, go out and find users who fit the characteristics of the
&lt;br&gt;&amp;gt; personas and either create new personas, or validate the pretend personas.
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;If you're planning to do this at this stage, why not do it at the beginning?
&lt;br&gt;Yes, you say you need wireframes by mid-December... presumably that means
&lt;br&gt;that people need to develop off of them. Why not make it early January and
&lt;br&gt;then your wireframes will be a lot more accurate than if they're based on
&lt;br&gt;&amp;quot;pretend&amp;quot; personas? If developers code off of inaccurate wireframes (no
&lt;br&gt;fault of yours!) and you find that your personas, tasks, etc. are all pretty
&lt;br&gt;wrong, then they'll have to go back &amp; re-do what they just did and you'll be
&lt;br&gt;at the same point in the schedule as you would if you'd done the research up
&lt;br&gt;front.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; The whole idea is to get the team to think about who the users are, think
&lt;br&gt;&amp;gt; about what the user's goals and tasks are, and create a personas that can
&lt;br&gt;&amp;gt; then drive the rapid paper prototype process.
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;That's great and all, but &amp;nbsp;it's frought with risk. Doing this is essentially
&lt;br&gt;basing the whole structure of a design off of half-informed opinions. As
&lt;br&gt;anyone on this list can attest to, that approach leads down a very dark
&lt;br&gt;path. If you're planning to validate made-up personas with the target
&lt;br&gt;audience anyway, you might as well do it first and save yourself a lot of
&lt;br&gt;pain and heartache later on.
&lt;br&gt;&lt;br&gt;I think the best approach at this point is to seriously lobby your
&lt;br&gt;management on this point: Research now or fail later and rebuild. Point out
&lt;br&gt;the impact that this would have on customer loyalty. If you bought a big
&lt;br&gt;software package that sucked, would you buy again from that company even if
&lt;br&gt;they said they fixed it?
&lt;br&gt;&lt;br&gt;I really really hope you're able to turn them around. : )
&lt;br&gt;&lt;br&gt;F.
&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------------------
&lt;br&gt;Fred Beecher
&lt;br&gt;Sr. User Experience Consultant
&lt;br&gt;Evantage Consulting
&lt;br&gt;O: 612.230.3838 // M: 612.810.6745
&lt;br&gt;IM: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26449816&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;fbeecher@...&lt;/a&gt; (google/msn) // fredevc (aim/yahoo)
&lt;br&gt;T: &lt;a href=&quot;http://twitter.com/fred_beecher&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://twitter.com/fred_beecher&lt;/a&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26448970</id>
	<title>Question on brainstorming personas</title>
	<published>2009-11-20T11:25:32Z</published>
	<updated>2009-11-20T11:25:32Z</updated>
	<author>
		<name>erpdesigner</name>
	</author>
	<content type="html">Guys,
&lt;br&gt;&lt;br&gt;I have a question on the methodology for personas - 
&lt;br&gt;&lt;br&gt;I'm doing a project right now that we are trying to fastrack and get off the ground by doing some collaborative brainstorming with the product marketing folks. We haven't done any user research, have no budget for such research, we have no product requirements, etc. I'm supposed to have concept wireframes by mid december. The users are global and across a wide spectrum of socio/economoc strata and geographic locations.
&lt;br&gt;&lt;br&gt;So question, I'm following the following process for brainstorming around the interface:
&lt;br&gt;&lt;br&gt;1) Brainstorm Issues/problems we are trying to solve
&lt;br&gt;2) Brainstorm user characteristics and then turn those characteristics into a couple of personas
&lt;br&gt;3) From the personas, brainstorms goals, and user tasks.
&lt;br&gt;4) Flow out the user tasks.
&lt;br&gt;5) Start turning the tasks into a high level structure and either quickly brainstorm on a paper some drawing around either a vertical slice of the UI or a top level horizontal slice.
&lt;br&gt;6) After the fact, go out and find users who fit the characteristics of the personas and either create new personas, or validate the pretend personas.
&lt;br&gt;&lt;br&gt;The whole idea is to get the team to think about who the users are, think about what the user's goals and tasks are, and create a personas that can then drive the rapid paper prototype process.
&lt;br&gt;&lt;br&gt;When I've done brainstorming where we are quickly doing design and have non-design stakeholders participating, I have used this technique several times with good results. I learned it over 10 years from designers who embraced the Inmates Are Running the Asylum Book by Alan Cooper. So some other designers in the brainstorming session did not like the technique, particularly around the personas, because they felt we were creating stereotypes. &amp;nbsp;In addition, the designers felt that we should brainstorm the user goals and tasks first and have those drive how we create personas, not the other way around, i.e. Personas drive user goals, tasks. I've always done it the above way, and never had a problem with somebody question the methodology. I think that one of the issues is that we were stretching our knowledge a bit as we have users in emerging market countries, that we might not necessarily be as familiar with as say a country in the developing world, like
&lt;br&gt;&amp;nbsp;the US or the UK.
&lt;br&gt;&lt;br&gt;Obviously I'll admit I could update some of my methodology and learning- but I'm wondering, does anybody else follow this process? What literature is there out there that can validate this, other than the Inmates are Running the Asylum? What are good articles/books that outline a good process for generating personas, goals, tasks, and then interface designs in collaborative brainstorming sessions? &amp;nbsp;Ginny Redish's User and Task Analysis come to mind, and The Bridge Method by Tom Dayton... Any ideas?
&lt;br&gt;&lt;br&gt;-Wendy Boucher-Fischer
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26453418</id>
	<title>Re: EXTREMELY interesting e-commerce site (sort of)</title>
	<published>2009-11-20T11:10:59Z</published>
	<updated>2009-11-20T11:10:59Z</updated>
	<author>
		<name>Alan Salmoni</name>
	</author>
	<content type="html">Truly bizarre! A lot of fun to watch but (and I'm making assumptions
&lt;br&gt;because I cannot read Dutch), there are a few problems. Clicking on
&lt;br&gt;the right-hand link after all the fuss is over leads me to a dialog
&lt;br&gt;that I cannot get out of. Bad.
&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47554&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47554&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26448452</id>
	<title>Re: ANN: Warfel's book &quot;Prototyping: A Practitioner's Guide&quot; now available</title>
	<published>2009-11-20T10:48:45Z</published>
	<updated>2009-11-20T10:48:45Z</updated>
	<author>
		<name>Scharn, David</name>
	</author>
	<content type="html">Hello all,
&lt;br&gt;&lt;br&gt;I just finished reading Todd's book. It's a great resource for learning how to use tools at hand to build interactive prototypes. (Catalyst and SketchFlow are a different conversation.) We might consider PowerPoint, Visio, Fireworks and the others (except Axure and HTML) for wireframing, but we don't usually think of them for building interactive prototypes. 
&lt;br&gt;&lt;br&gt;We typically expect to use a book like this as a reference, to be picked up when we have a problem to solve, like figuring out how to prototype in PowerPoint. But the book is truly engaging. I read it straight through. I especially like the guidelines for the prototyping process and the eight guiding principles. These help us structure a method for prototyping. They all make sense and are points we already know (we say, yes, of course), but outlined like this they provide tangible direction and boundaries for the work.
&lt;br&gt;&lt;br&gt;With each chapter that describes a prototyping tool, I found myself saying, &amp;quot;Yeah, I can't wait to try prototyping in that,&amp;quot; and I'd say it again in the next chapter. This even happened reading the chapter on HTML, and I'm no coder.
&lt;br&gt;&lt;br&gt;The GUI components, templates, and articles that Todd points readers to are worth the price of the book. Actually, they're worth more. I've often spent hours - sometimes days - trying to track down resources like these. Sometimes I find them, other times I don't. Having these references handy is a huge time saver.
&lt;br&gt;&lt;br&gt;One constructive observation: I think the section on Progressive Reveal should be pulled from Chapter 11 (HTML), as this is a general lesson in &amp;quot;best practices&amp;quot; for UI design, similar to the guiding principles. All readers would find this information valuable, but those that skip the HTML chapter might miss it.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;David Scharn
&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26455201</id>
	<title>(Job) UI Designer-San Francisco-Recruiter-Contract 6+ Months</title>
	<published>2009-11-20T08:59:46Z</published>
	<updated>2009-11-20T08:59:46Z</updated>
	<author>
		<name>Jay Ambler</name>
	</author>
	<content type="html">We have a contract position that has opened up with one of our clients. It’s
&lt;br&gt;a well established dynamic company with lots of potential for growth. They
&lt;br&gt;are looking for a strong UI Designer with an outstanding portfolio. Strong
&lt;br&gt;Web Design background with excellent HTML and CSS is needed along with
&lt;br&gt;Photoshop or Dreamweaver experience. Creativity is a must! You will be
&lt;br&gt;working on a new product that the client will be rolling out. 
&lt;br&gt;&lt;br&gt;&amp;nbsp;
&lt;br&gt;&lt;br&gt;Best Regards,
&lt;br&gt;&lt;br&gt;Jay Ambler
&lt;br&gt;650 265 2383
&lt;br&gt;Recruiting Manager
&lt;br&gt;Project Consulting Specialists
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&lt;br&gt;&lt;br&gt;Project Consulting Specialists - Trust us to deliver!
&lt;br&gt;www.projectconsultingspecialists.com
&lt;br&gt;&lt;br&gt;&amp;nbsp;
&lt;br&gt;&lt;br&gt;&lt;br&gt;Internal Virus Database is out-of-date.
&lt;br&gt;Checked by AVG Free Edition. 
&lt;br&gt;Version: 7.5.516 / Virus Database: 269.14.0/1046 - Release Date: 10/3/2007
&lt;br&gt;10:08 AM
&lt;br&gt;&amp;nbsp;
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<entry>
	<id>tag:old.nabble.com,2006:post-26455186</id>
	<title>Re: Question on brainstorming personas</title>
	<published>2009-11-20T07:40:44Z</published>
	<updated>2009-11-20T07:40:44Z</updated>
	<author>
		<name>Isabel-14</name>
	</author>
	<content type="html">Personas are supposed to come out of your data and not the other way
&lt;br&gt;around. 
&lt;br&gt;You observe users in their context, you conduct some interviews if
&lt;br&gt;need it, your talk to all the stakeholders, and then you are in a
&lt;br&gt;position to really understand your user goals and needs and build and
&lt;br&gt;archetype that you can call persona. There are not short cuts here,
&lt;br&gt;user centered design is about user centered problems. How can you
&lt;br&gt;brainstorm issues and problems without user research? 
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47562&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47562&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26455186&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26446325</id>
	<title>EXTREMELY interesting e-commerce site (sort of)</title>
	<published>2009-11-20T07:12:10Z</published>
	<updated>2009-11-20T07:12:10Z</updated>
	<author>
		<name>William Hudson</name>
	</author>
	<content type="html">Apologies if you've already seen this, but if you have a minute spare
&lt;br&gt;(or need cheering up) have a look at
&lt;br&gt;&lt;a href=&quot;http://producten.hema.nl/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://producten.hema.nl/&lt;/a&gt;&lt;br&gt;&amp;nbsp;
&lt;br&gt;(I have no interests in this site other than it is interesting&amp;lt;g&amp;gt;.)
&lt;br&gt;&amp;nbsp;
&lt;br&gt;Regards,
&lt;br&gt;&lt;br&gt;William Hudson
&lt;br&gt;Syntagm Ltd
&lt;br&gt;Design for Usability
&lt;br&gt;UK 01235-522859
&lt;br&gt;World +44-1235-522859
&lt;br&gt;US Toll Free 1-866-SYNTAGM
&lt;br&gt;mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26446325&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;william.hudson@...&lt;/a&gt;
&lt;br&gt;&amp;lt;mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26446325&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;william.hudson@...&lt;/a&gt;&amp;gt; 
&lt;br&gt;&lt;a href=&quot;http://www.syntagm.co.uk&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.syntagm.co.uk&lt;/a&gt;&amp;nbsp;&amp;lt;&lt;a href=&quot;http://www.syntagm.co.uk/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.syntagm.co.uk/&lt;/a&gt;&amp;gt; 
&lt;br&gt;skype:williamhudsonskype 
&lt;br&gt;&amp;nbsp;
&lt;br&gt;Syntagm is a limited company registered in England and Wales (1985).
&lt;br&gt;Registered number: 1895345. Registered office: 10 Oxford Road, Abingdon
&lt;br&gt;OX14 2DS.
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp;
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26451080</id>
	<title>[EVENT] IDSA Northwest 2009 Winter Social on 12/3 at BoConcept in Seattle</title>
	<published>2009-11-20T06:10:16Z</published>
	<updated>2009-11-20T06:10:16Z</updated>
	<author>
		<name>Lindsey Berdan</name>
	</author>
	<content type="html">The Northwest Chapter of the Industrial Designers Society of America
&lt;br&gt;cordially invites IxDA Seattle to join our Winter Social at
&lt;br&gt;BoConcept, Thursday, December 3rd from 7:00 to 11:00. &amp;nbsp;Come party and
&lt;br&gt;play with industrial designers, interaction designers and experience
&lt;br&gt;designers from around the Puget Sound. &amp;nbsp;Register today at
&lt;br&gt;www.idsanw.org. 
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26451080&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26449915</id>
	<title>Re: Question on brainstorming personas</title>
	<published>2009-11-20T04:37:44Z</published>
	<updated>2009-11-20T04:37:44Z</updated>
	<author>
		<name>Mike Myles</name>
	</author>
	<content type="html">Rather than making up personas that you may validate later, I think
&lt;br&gt;you'd do better to use User Roles - from the Usage Centered Design
&lt;br&gt;approach by Constantine &amp; Lockwood.
&lt;br&gt;&lt;br&gt;There is an in depth pdf on the subject here:
&lt;br&gt;&lt;a href=&quot;http://www.foruse.com/articles/rolespersonas.pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.foruse.com/articles/rolespersonas.pdf&lt;/a&gt;&lt;br&gt;&lt;br&gt;Good luck!
&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47562&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47562&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26455227</id>
	<title>Re: Interaction Design or HCI higher studies</title>
	<published>2009-11-20T01:15:47Z</published>
	<updated>2009-11-20T01:15:47Z</updated>
	<author>
		<name>jackz</name>
	</author>
	<content type="html">But I haven't seen many job openings for Fresh Grads in companies.
&lt;br&gt;&lt;br&gt;I may be wrong but I have seen job openings for Interaction Designers
&lt;br&gt;and HCI guys who have some experience in this area.
&lt;br&gt;&lt;br&gt;Am I right?
&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47438&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47438&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26446419</id>
	<title>User Experience Designer Needed for Nokia - Central London</title>
	<published>2009-11-20T00:40:26Z</published>
	<updated>2009-11-20T00:40:26Z</updated>
	<author>
		<name>Michael Tomes</name>
	</author>
	<content type="html">We have an excellent job on our site for a UX Designer for Nokia &amp;nbsp;in
&lt;br&gt;Central London.
&lt;br&gt;&lt;br&gt;Closing Date 09 Dec 2009.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://creativepool.co.uk/employee/HAR/EN70752/JN0/User-Experience-Designer-for-Nokia-job-Central-London.php&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://creativepool.co.uk/employee/HAR/EN70752/JN0/User-Experience-Designer-for-Nokia-job-Central-London.php&lt;/a&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26446348</id>
	<title>Re: Need for Portal Design Guidelines?</title>
	<published>2009-11-20T00:24:12Z</published>
	<updated>2009-11-20T00:24:12Z</updated>
	<author>
		<name>Paul Eisen</name>
	</author>
	<content type="html">Thanks to all for the additional comments and links. 
&lt;br&gt;&lt;br&gt;Chris, your suggestion to emphasize practical guidelines make good
&lt;br&gt;sense; I am perhaps using the term &amp;quot;best practices&amp;quot; too loosely in
&lt;br&gt;this thread. 
&lt;br&gt;&lt;br&gt;Tanya, I'm looking forward to reading through the ATG design process
&lt;br&gt;paper.
&lt;br&gt;&lt;br&gt;John, thanks for the offer to provide further feedback; I may take
&lt;br&gt;you up on it. Also, the Lamantia series on a portal framework is
&lt;br&gt;excellent.
&lt;br&gt;&lt;br&gt;Paul
&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47479&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47479&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26446323</id>
	<title>Survey regarding interaction design graduate education is still open.</title>
	<published>2009-11-19T23:51:47Z</published>
	<updated>2009-11-19T23:51:47Z</updated>
	<author>
		<name>David Malouf</name>
	</author>
	<content type="html">Hi folks,
&lt;br&gt;&lt;br&gt;If you can spare 20min of your time, I'd really appreciate a bunch
&lt;br&gt;more responses to my survey on interaction design graduate
&lt;br&gt;education.
&lt;br&gt;&lt;br&gt;While it is complex and long, I think it can help us all better
&lt;br&gt;understand the needs of interaction design education. I plan on
&lt;br&gt;making the data public later in the month of December. 
&lt;br&gt;&lt;br&gt;Both educators and hiring managers can really benefit from this
&lt;br&gt;information as interaction design matures and need for better trained
&lt;br&gt;interaction designers increases.
&lt;br&gt;&lt;br&gt;You can find it at &lt;a href=&quot;http://bit.ly/IxDEDU&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bit.ly/IxDEDU&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thank you,
&lt;br&gt;&lt;br&gt;-- dave
&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26446323&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26446330</id>
	<title>Why the competition is for individuals?</title>
	<published>2009-11-19T23:19:48Z</published>
	<updated>2009-11-19T23:19:48Z</updated>
	<author>
		<name>David Malouf</name>
	</author>
	<content type="html">I have been asked by quite a few folks now, can there be exceptions
&lt;br&gt;for X or Y group b/c that school only does group work? 
&lt;br&gt;&lt;br&gt;The answer has to be &amp;quot;No&amp;quot; at this stage in the game. I realize that
&lt;br&gt;a lot of great designs will be missed through this process and maybe
&lt;br&gt;we have learned some lessons along the way as this is the first time
&lt;br&gt;we are doing this. But the current structure of the competition
&lt;br&gt;isn't just about the best designs, but also about the best designer.
&lt;br&gt;And thus, group work would not aid us in determining who that might
&lt;br&gt;be.
&lt;br&gt;&lt;br&gt;Further, it has been suggested that an individual submit on behalf of
&lt;br&gt;a group. But this is not fair to the individuals who truly did
&lt;br&gt;individual work as obviously group work should and would be more
&lt;br&gt;impressive in scale and regardless of the objectivity of the criteria
&lt;br&gt;the scale would definitely impact the jury.
&lt;br&gt;&lt;br&gt;Now, in my own classes I teach group work and individual work. I went
&lt;br&gt;into this thinking that my current students were not going to be able
&lt;br&gt;to submit anything. But as I was grading recent work I realized that
&lt;br&gt;even small projects can &amp;quot;exemplify excellence in IxD&amp;quot; and have
&lt;br&gt;encouraged them to submit that work as well.
&lt;br&gt;&lt;br&gt;I will be sequestering myself from judging all of my own students'
&lt;br&gt;work, as would any of the other jury members.
&lt;br&gt;&lt;br&gt;Anyway, I thought it reasonable to put this information out here for
&lt;br&gt;everyone. I encourage any educator or professional with interest in
&lt;br&gt;education to contact me to discuss how we can improve the competition
&lt;br&gt;for the next go around. As stated from the beginning this will be
&lt;br&gt;evolutionary since unlike other design disciplines educators are not
&lt;br&gt;so in sync about what is the right way to educate interaction design.
&lt;br&gt;This is one of the reasons for the competition.
&lt;br&gt;&lt;br&gt;-- dave
&lt;br&gt;&lt;br&gt;Dave Malouf
&lt;br&gt;Prof. Interaction Design
&lt;br&gt;Industrial Design
&lt;br&gt;Savannah College of Art &amp; Design
&lt;br&gt;&lt;a href=&quot;http://iact.in/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://iact.in/&lt;/a&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26446330&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26446198</id>
	<title>Re: Work in groups or as individuals in your IxD work</title>
	<published>2009-11-19T23:08:32Z</published>
	<updated>2009-11-19T23:08:32Z</updated>
	<author>
		<name>David Malouf</name>
	</author>
	<content type="html">I have a new question with group work in IxD.
&lt;br&gt;How do we harness the power of the ego in our work?
&lt;br&gt;&lt;br&gt;I know there is a long tradition of squashing the individual designer
&lt;br&gt;in UX/HCI, but as IxD transitions more towards a traditional arts
&lt;br&gt;design discipline (pendulum swing of the moment so to speak) how do
&lt;br&gt;we encourage, harness, and catalyze the power behind the individual
&lt;br&gt;ego that makes other traditional design disciplines so compelling,
&lt;br&gt;moving and soulful?
&lt;br&gt;&lt;br&gt;Recently through a great group project here at SCAD, I noticed that
&lt;br&gt;we had some amazing egos in the room. They are industrial designers
&lt;br&gt;after all, but the project's success even as a group project seemed
&lt;br&gt;to be based on the reality of the vision truly being owned by an
&lt;br&gt;individual (or two) and then that vision being pushed through,
&lt;br&gt;assimilated by the team, so that by the end of the project, the
&lt;br&gt;ownership really seemed to fall back onto the group again. (not 100%,
&lt;br&gt;but spread enough that the individual got lost again; in a good way).
&lt;br&gt;&lt;br&gt;-- dave
&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47452&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47452&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26446198&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26446304</id>
	<title>Re: Survey design</title>
	<published>2009-11-19T21:25:25Z</published>
	<updated>2009-11-19T21:25:25Z</updated>
	<author>
		<name>Paul Bryan-2</name>
	</author>
	<content type="html">Depends on the degree of confidence you want to have that your results
&lt;br&gt;are representative of the larger population. If you want to have a
&lt;br&gt;high confidence level and a small margin of error, then I agree the
&lt;br&gt;comments about statistical rigor above. 
&lt;br&gt;&lt;br&gt;If, on the other hand you are trying to discover concepts, variables,
&lt;br&gt;motivations, etc. for further processing, and the survey is the only
&lt;br&gt;means you have to reach the people you're interested in, then treat
&lt;br&gt;the survey like a mini-interview and gather semi-structured data to
&lt;br&gt;bring into other exercises to develop more fully. These results are
&lt;br&gt;not representative in terms of percentages of the larger population.
&lt;br&gt;Many would say that is an improper use of the survey technique, but
&lt;br&gt;people do non-statistical surveys all the time to suit their
&lt;br&gt;purposes. You just need to know what you're getting out of it so
&lt;br&gt;that you don't misrepresent the results.
&lt;br&gt;&lt;br&gt;Paul Bryan
&lt;br&gt;&lt;br&gt;Usography (&lt;a href=&quot;http://www.usography.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.usography.com&lt;/a&gt;)
&lt;br&gt;Blog (&lt;a href=&quot;http://www.virtualfloorspace.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.virtualfloorspace.com&lt;/a&gt;)
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47480&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47480&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26446304&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;br&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-26438291</id>
	<title>Re: MS in Interaction Design, Usability, User Research, User Experience, Information Architect</title>
	<published>2009-11-19T12:38:59Z</published>
	<updated>2009-11-19T12:38:59Z</updated>
	<author>
		<name>Sourabh-4</name>
	</author>
	<content type="html">Yes Kristen, I will go through them.
&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47423&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47423&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26438291&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26433395</id>
	<title>JOB: Connection Planner, Seattle, FILTER (Recruiter), Direct-hire, Full-time</title>
	<published>2009-11-19T12:16:18Z</published>
	<updated>2009-11-19T12:16:18Z</updated>
	<author>
		<name>Alexis Call</name>
	</author>
	<content type="html">FILTER has a unique direct-hire opportunity for someone who is
&lt;br&gt;interested in developing creative ideas and fostering meaningful
&lt;br&gt;interactions between people and brands. We're seeking a Connection
&lt;br&gt;Planner to work at an innovative, creative company located in Seattle.
&lt;br&gt;&lt;br&gt;The Connection Planner will influence how brands interact with people by
&lt;br&gt;taking visionary ideas and turning them into functional media plans.
&lt;br&gt;Working closely with an interdisciplinary team, the Connection Planner
&lt;br&gt;will articulate the role of media planning activities for assigned
&lt;br&gt;accounts and ensure overall quality and accuracy in execution.
&lt;br&gt;Responsibilities will range from monitoring competitive activity and
&lt;br&gt;assisting with major proposal evaluations to contributing to client plan
&lt;br&gt;development and overseeing optimization. 
&lt;br&gt;&lt;br&gt;If you have experience managing online media, plus your analytical
&lt;br&gt;skills are boast-worthy, then we'd love to tell you more about this
&lt;br&gt;position. Contact FILTER. &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&lt;br&gt;WHAT YOU'LL BE DOING
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Collaborating with staff to develop media strategies and
&lt;br&gt;tactics that support the connections plan and strategy
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Identifying and recommending opportunities to improve
&lt;br&gt;infrastructure and processes 
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Oversight of data gathering activities for major media plans
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Monitoring of trade publications for new media trends and
&lt;br&gt;developments
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Attending appropriate local and national industry events
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Monitoring of competitive activity, report developments and
&lt;br&gt;points of view to relevant stakeholders
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Developing media insights based on available data (client,
&lt;br&gt;third party, campaign data and observed behaviors)
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Contribute to client plan development and oversee
&lt;br&gt;contributions by junior staff
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Oversee negotiation and execution of media buys while being
&lt;br&gt;capable of stepping in to negotiate/execute as needed
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Lead and contribute to client status meetings
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Oversight of optimization and post buy analysis activities
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Maintain strong relationships with media sales managers and
&lt;br&gt;sales representatives, both locally and nationally 
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Communicate relevant materials to agency/client stakeholders
&lt;br&gt;verbally and in written form clearly and with precision
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Mentor junior staff on best practices related to research,
&lt;br&gt;planning, buying and stewardship
&lt;br&gt;&lt;br&gt;SKILLS YOU'LL NEED
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 3-6 years experience managing media (online or offline), with
&lt;br&gt;at least 2-4 years experience managing online media
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 2 year degree in advertising or related field preferred
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Strong analytical skills
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Advanced knowledge of MS Excel
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Experience managing staff a plus
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Comfortable with online tools such as @Plan/ComScore,
&lt;br&gt;AdRelevance, Hitwise, Third Party Ad Serving Technologies, Ad Exchange
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Familiar with offline tools such as Scarborough, Simmons/MRI
&lt;br&gt;and SQAD
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Proactive, solution-oriented demeanor
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Innovative, creative thinker
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Strong interpersonal skills
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Excellent organizational and campaign management skills
&lt;br&gt;&lt;br&gt;* &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Proven ability to work with intra-departmental teams across
&lt;br&gt;the organization 
&lt;br&gt;&lt;br&gt;A BIT ABOUT FILTER
&lt;br&gt;&lt;br&gt;FILTER is a full-service creative resources company that connects
&lt;br&gt;industry-leading companies with the very best creative talent throughout
&lt;br&gt;the West Coast. Offering both creative staffing services and interactive
&lt;br&gt;media design and production, FILTER helps clients to make their ideas a
&lt;br&gt;reality and complete their projects with more speed, flexibility and
&lt;br&gt;cost efficiency. The company is headquartered in Seattle and has branch
&lt;br&gt;offices in Portland, San Francisco and Los Angeles. FILTER has been
&lt;br&gt;serving the creative community, including top consumer brands and
&lt;br&gt;technology companies as well as leading design, advertising and
&lt;br&gt;interactive agencies, for the past two decades. 
&lt;br&gt;&lt;br&gt;&lt;br&gt;To apply, please register at www.filtertalent.com and complete a
&lt;br&gt;personal profile in order to express interest in this position: 
&lt;br&gt;&lt;a href=&quot;http://www.filtertalent.com/Professionals/Search_Jobs.aspx?m=j&amp;id=303&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.filtertalent.com/Professionals/Search_Jobs.aspx?m=j&amp;id=303&lt;/a&gt;&amp;nbsp;
&lt;br&gt;&lt;br&gt;We will review your resume and portfolio and contact you if your skills
&lt;br&gt;and experience appear to be a good fit.
&lt;br&gt;&lt;br&gt;FILTER is an equal opportunity employer.
&lt;br&gt;&lt;br&gt;&amp;nbsp;
&lt;br&gt;&lt;br&gt;........................................................................
&lt;br&gt;.............................................
&lt;br&gt;&lt;br&gt;&lt;br&gt;ALEXIS CALL EXECUTIVE ASSISTANT
&lt;br&gt;T 206.682.6005 D 206.708.8921 F 206.682.5830
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.linkedin.com/in/alexiscall&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.linkedin.com/in/alexiscall&lt;/a&gt;&amp;gt; &amp;nbsp; 
&lt;br&gt;&amp;lt;&lt;a href=&quot;http://www.facebook.com/home.php#/pages/Seattle-WA/Filter-Seattle/32502&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.facebook.com/home.php#/pages/Seattle-WA/Filter-Seattle/32502&lt;/a&gt;&lt;br&gt;939538?ref=ts&amp;gt; &amp;nbsp; &amp;nbsp;&amp;lt;&lt;a href=&quot;http://www.filtertalent.com/Connections/Blog/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.filtertalent.com/Connections/Blog/&lt;/a&gt;&amp;gt; 
&lt;br&gt;&lt;br&gt;&amp;nbsp;
&lt;br&gt;&lt;br&gt;FILTER CREATIVE RESOURCES FOR BUSINESS
&lt;br&gt;&lt;br&gt;FILTERTALENT.COM &amp;lt;&lt;a href=&quot;http://www.filtertalent.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.filtertalent.com/&lt;/a&gt;&amp;gt; 
&lt;br&gt;&lt;br&gt;&amp;nbsp;
&lt;br&gt;&lt;br&gt;SEATTLE &amp;nbsp; &amp;nbsp; PORTLAND &amp;nbsp; &amp;nbsp; SAN FRANCISCO &amp;nbsp; &amp;nbsp; LOS ANGELES
&lt;br&gt;&lt;br&gt;&amp;nbsp;
&lt;br&gt;&lt;br&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26433395&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;div class=&quot;small&quot;&gt;&lt;br/&gt;&lt;img src=&quot;http://old.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;image001.png&lt;/strong&gt; (4K) &lt;a href=&quot;http://old.nabble.com/attachment/26433395/0/image001.png&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;br/&gt;&lt;img src=&quot;http://old.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;image002.png&lt;/strong&gt; (4K) &lt;a href=&quot;http://old.nabble.com/attachment/26433395/1/image002.png&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;br/&gt;&lt;img src=&quot;http://old.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;image003.png&lt;/strong&gt; (4K) &lt;a href=&quot;http://old.nabble.com/attachment/26433395/2/image003.png&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;/div&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26446365</id>
	<title>[JOB] Interactive Lead - Philadelphia, PA | Agency M | Full-time</title>
	<published>2009-11-19T10:06:56Z</published>
	<updated>2009-11-19T10:06:56Z</updated>
	<author>
		<name>Kelani Edmondson</name>
	</author>
	<content type="html">If you're passionate, creative, smart, detail-oriented and fun, come join
&lt;br&gt;our young, entrepreneurial creative boutique. We're bursting at the seams
&lt;br&gt;and looking to make a mark in digital marketing and interactive web
&lt;br&gt;development. This is a tremendous opportunity for a zesty individual with
&lt;br&gt;strong leadership skills to jump into the frying pan and help us grow our
&lt;br&gt;interactive department. Get your Hands Dirty
&lt;br&gt;&lt;br&gt;As the Interactive Lead you'll need a strong base of technical wherewithal.
&lt;br&gt;The role will alternate between execution and management, so you will
&lt;br&gt;absolutely need to have what it takes to realize interactive projects from
&lt;br&gt;soup to nuts.
&lt;br&gt;Required skills include:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;- Experience in developing database-driven web 2.0 using the latest
&lt;br&gt;&amp;nbsp; &amp;nbsp;technologies including DHTML, JavaScript, CSS, AJAX, and XHTML.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Experience in hand-coded, cross-browser/platform development, and clean
&lt;br&gt;&amp;nbsp; &amp;nbsp;code is a must!
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Ability to address UI concerns such as standards-based development,
&lt;br&gt;&amp;nbsp; &amp;nbsp;semantic markup, cross-browser and browser degradation techniques, visual
&lt;br&gt;&amp;nbsp; &amp;nbsp;design, usability, accessibility, localization, and content management.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Strong understanding of server maintenance and DNS administration.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Experience with PHP/MySQL based CMS systems such as Drupal,
&lt;br&gt;&amp;nbsp; &amp;nbsp;Silverstripe, Mambo/Joomla, and Wordpress.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Working knowledge of MySQL, database design and SQL required.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Familiarity with server-side scripting languages – PHP preferred;
&lt;br&gt;&amp;nbsp; &amp;nbsp;experience with ColdFusion/JSP/ASP.NET and others is advantageous.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Experience working with JavaScript libraries (Scriptaculous, Mootools
&lt;br&gt;&amp;nbsp; &amp;nbsp;JQuery) is advantageous.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Working knowledge of Flash (Timeline animation and basic Actionscript)
&lt;br&gt;&amp;nbsp; &amp;nbsp;is required.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Strong working knowledge of the entire Adobe Creative Suite (CS4) is
&lt;br&gt;&amp;nbsp; &amp;nbsp;also required.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Diagramming know-how with tools such as OmniGraffle and InDesign is
&lt;br&gt;&amp;nbsp; &amp;nbsp;highly desirable.
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Strong understanding of Video Production (After Effects), Codecs,
&lt;br&gt;&amp;nbsp; &amp;nbsp;Compression, and Online Video Delivery is also desirable.
&lt;br&gt;&lt;br&gt;Be the Glue
&lt;br&gt;&lt;br&gt;As a Department head, you will be responsible for coordinating resources
&lt;br&gt;across other departments, and ensuring they are reaching their full
&lt;br&gt;potential on everything Interactive.
&lt;br&gt;On a daily basis you will be expected to:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;- Bridge the gap between our Interactive, Account Management, and
&lt;br&gt;&amp;nbsp; &amp;nbsp;Creative Teams
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Work closely with Account Management and Clients to develop Estimates,
&lt;br&gt;&amp;nbsp; &amp;nbsp;Timelines, and Project Plans
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Work directly with Clients on Needs Assessments &amp; Requirements
&lt;br&gt;&amp;nbsp; &amp;nbsp;Documents
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Collaborate closely with the Creative Team to develop design concepts
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Empower the creative team to execute sound principles of IxD &amp;
&lt;br&gt;&amp;nbsp; &amp;nbsp;user-centric design methods
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Have a strong understanding of Content Strategy and work closely with
&lt;br&gt;&amp;nbsp; &amp;nbsp;our copywriters to develop killer content
&lt;br&gt;&lt;br&gt;Be a Big Thinker
&lt;br&gt;&lt;br&gt;As the Interactive lead, you will be the face of everything interactive at
&lt;br&gt;M. You must posses excellent communication skills written and oral with
&lt;br&gt;ability to engage clients. You should have big aspirations, and the skills
&lt;br&gt;to help us realize ours.
&lt;br&gt;Some of your responsibilities will include:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;- Bridge the gap between our Interactive, Account Management, and
&lt;br&gt;&amp;nbsp; &amp;nbsp;Creative Teams
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Defining and expanding our Interactive offerings
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Managing and growing development partner relationships
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Managing client relationships in tandem with Account Managers
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Participation in New Business Meetings as the face of our Interactive
&lt;br&gt;&amp;nbsp; &amp;nbsp;offerings
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Improving and innovating on our internal work flow and web process
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Thinking analytically and asking the right questions to understand
&lt;br&gt;&amp;nbsp; &amp;nbsp;client needs
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Making informed recommendations for project implementation
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Executing independently the roles of Content Strategy, Information
&lt;br&gt;&amp;nbsp; &amp;nbsp;Architecture, and UX Design for larger-scale interactive projects
&lt;br&gt;&lt;br&gt;Be Creative
&lt;br&gt;&lt;br&gt;M is devoted to creating magical experiences. &amp;nbsp;You will be an essential part
&lt;br&gt;of this, as much so as every member of our creative team.
&lt;br&gt;Some of the things we're looking for in an ideal candidate include:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;- Participating in creative exploratories and creative executions on both
&lt;br&gt;&amp;nbsp; &amp;nbsp;interactive and non-interactive projects
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Manage and support design workflow, including production support in
&lt;br&gt;&amp;nbsp; &amp;nbsp;Photoshop, Illustrator, InDesign, and Flash
&lt;br&gt;&amp;nbsp; &amp;nbsp;- Advanced Animation skills in Flash and After Effects are highly
&lt;br&gt;&amp;nbsp; &amp;nbsp;desirable
&lt;br&gt;&lt;br&gt;The ideal candidate will have experience working on intermediate scale
&lt;br&gt;websites and/or prior interactive agency experience. &amp;nbsp;All applicants for the
&lt;br&gt;positions should provide a resume, and URLs/code samples of relevant work.
&lt;br&gt;&amp;nbsp;Please apply at &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26446365&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;ideas@...&lt;/a&gt; – No phone calls, please.
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26446365&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26431291</id>
	<title>Participate virtually in the 2009 U.S. National Design Policy Summit</title>
	<published>2009-11-19T10:05:16Z</published>
	<updated>2009-11-19T10:05:16Z</updated>
	<author>
		<name>Janna Hicks DeVylder</name>
	</author>
	<content type="html">Please see the invitation from Dori Tunstall below. &amp;nbsp;I will be attending
&lt;br&gt;next week, representing IxDA.
&lt;br&gt;&lt;br&gt;thanks,
&lt;br&gt;Janna DeVylder
&lt;br&gt;President, IxDA
&lt;br&gt;&lt;br&gt;------------------------------------------------------------
&lt;br&gt;&lt;br&gt;The 2009 U.S. National Design Policy Summit is two weeks away.
&lt;br&gt;&amp;nbsp; While limited space means that only 30 design leaders can attend
&lt;br&gt;&amp;nbsp; physically, we invite you to virtually participate in the Summit
&lt;br&gt;&amp;nbsp; in two ways:
&lt;br&gt;&lt;br&gt;&amp;nbsp; 01
&lt;br&gt;&amp;nbsp; You can watch and interact with the Summit live on December 1st,
&lt;br&gt;&amp;nbsp; from 9:30am-3:3pm EST via
&lt;br&gt;&amp;nbsp; &lt;a href=&quot;http://www.ustream.tv/channel/us-design-policy&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ustream.tv/channel/us-design-policy&lt;/a&gt;. The social
&lt;br&gt;&amp;nbsp; stream will be connected to our Facebook page, Twitter account
&lt;br&gt;&amp;nbsp; @usdesignpolicy, and YouTube page,
&lt;br&gt;&amp;nbsp; &lt;a href=&quot;http://www.youtube.com/user/USDesignPolicy&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/user/USDesignPolicy&lt;/a&gt;.
&lt;br&gt;&lt;br&gt;&amp;nbsp; 02
&lt;br&gt;&amp;nbsp; During the breaks in the Summit, we will answer your comments
&lt;br&gt;&amp;nbsp; and questions on the social stream about what you have seen and
&lt;br&gt;&amp;nbsp; heard at the People's Q&amp;A, moderated by Change Observer's Brad
&lt;br&gt;&amp;nbsp; McKee.
&lt;br&gt;&lt;br&gt;&amp;nbsp; Program
&lt;br&gt;&lt;br&gt;&amp;nbsp; 09:00am–09:30am
&lt;br&gt;&amp;nbsp; Breakfast reception (Sponsored by IIDA and SEGD)
&lt;br&gt;&lt;br&gt;&amp;nbsp; 09:30am–10:15am
&lt;br&gt;&amp;nbsp; Greetings, introductions, overview of 2009 accomplishments
&lt;br&gt;&lt;br&gt;&amp;nbsp; 10:15am–10:45am
&lt;br&gt;&amp;nbsp; Guest speaker via video, David Kappos, Director of the U.S.
&lt;br&gt;&amp;nbsp; Patent and Trademark Office and a policy adviser
&lt;br&gt;&lt;br&gt;&amp;nbsp; 10:45am–11:45am
&lt;br&gt;&amp;nbsp; Design policy activities assessment exercise
&lt;br&gt;&lt;br&gt;&amp;nbsp; 11:45am–01:00pm
&lt;br&gt;&amp;nbsp; Lunch and the People’s design policy Q&amp;A (Sponsored by
&lt;br&gt;&amp;nbsp; IIDA and SEGD)
&lt;br&gt;&lt;br&gt;&amp;nbsp; 01:00pm–02:00pm
&lt;br&gt;&amp;nbsp; 2010 Design policy activities prioritization exercise
&lt;br&gt;&lt;br&gt;&amp;nbsp; 02:00pm–02:15pm
&lt;br&gt;&amp;nbsp; Break and the People’s design policy Q&amp;A
&lt;br&gt;&lt;br&gt;&amp;nbsp; 02:15pm–03:15pm
&lt;br&gt;&amp;nbsp; Sharing of triple bottom line design case studies
&lt;br&gt;&lt;br&gt;&amp;nbsp; 03:15pm–03:30pm
&lt;br&gt;&amp;nbsp; the People’s design policy Q&amp;A
&lt;br&gt;&lt;br&gt;&amp;nbsp; 03:30pm–04:30pm
&lt;br&gt;&amp;nbsp; Discussion of activities stewardship and commitments (Closed
&lt;br&gt;&amp;nbsp; session)
&lt;br&gt;&lt;br&gt;&amp;nbsp; So sign up at &lt;a href=&quot;http://www.ustream.tv/channel/us-design-policy&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ustream.tv/channel/us-design-policy&lt;/a&gt;. We
&lt;br&gt;&amp;nbsp; hope to see you at Summit 09.
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26431291&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-26436191</id>
	<title>Re: Functionality appearing below the mythical &quot;fold&quot; - what to do?</title>
	<published>2009-11-19T07:38:15Z</published>
	<updated>2009-11-19T07:38:15Z</updated>
	<author>
		<name>Alan Salmoni</name>
	</author>
	<content type="html">Just a thought (and probably a bad one because it may change your
&lt;br&gt;scheme) is that the menu isn't too dissimilar from the main content
&lt;br&gt;background. If the menu was more distinct, it may offer more of a
&lt;br&gt;clue that it continues below the fold.
&lt;br&gt;&lt;br&gt;&amp;gt;From my own experience, most users are happy with scrolling and use
&lt;br&gt;the scrollbar as a visual cue of the document's length; some
&lt;br&gt;however, still scroll almost as a last resort after reading the
&lt;br&gt;viewport's content. Testing might help out here if possible.
&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47522&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47522&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26436191&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26435787</id>
	<title>[JOB] Interaction Designer, Chicago, gravitytank, Fulltime</title>
	<published>2009-11-19T07:06:07Z</published>
	<updated>2009-11-19T07:06:07Z</updated>
	<author>
		<name>sal cilella</name>
	</author>
	<content type="html">If youre an interaction designer whos passionate about creating
&lt;br&gt;compelling digital experiences, gravitytank is looking for you. The
&lt;br&gt;ideal candidate is driven, resourceful, and eager to work in a
&lt;br&gt;fast-paced, collaborative design environment.
&lt;br&gt;&lt;br&gt;The work ranges from creating next generation interfaces to animating
&lt;br&gt;scenarios of future design concepts.
&lt;br&gt;&lt;br&gt;All of our work will require your creativity and ability to work
&lt;br&gt;with a multi-disciplinary team of strategists, researchers and
&lt;br&gt;other designers to realize a compelling experience. As an
&lt;br&gt;interaction designer at gravitytank, you will: create and rapidly
&lt;br&gt;iterate design concepts within a team structure; actively
&lt;br&gt;participate in design critique sessions; demonstrate a clear
&lt;br&gt;passion for the latest innovations in digital media and a desire
&lt;br&gt;to bring these opportunities to client projects.
&lt;br&gt;&lt;br&gt;IF YOU HAVE...
&lt;br&gt;&lt;br&gt;// 5+ years designing compelling interfaces with an emphasis on
&lt;br&gt;design for small screens (mobile and device)
&lt;br&gt;&lt;br&gt;// Outstanding visual design skills (color, composition, typography,
&lt;br&gt;iconography, etc.)
&lt;br&gt;&lt;br&gt;// Significant experience throughout the entire process of an
&lt;br&gt;interactive media project: ideation; information architecture
&lt;br&gt;(task flows, wireframes); visual design; prototyping (interaction
&lt;br&gt;demos, scenario animations)
&lt;br&gt;&lt;br&gt;// Strong skills with design technologies and tools such as
&lt;br&gt;Flash, After Effects, Illustrator, Photoshop and demonstrated
&lt;br&gt;practical understanding of current and emerging technologies across
&lt;br&gt;digital media
&lt;br&gt;&lt;br&gt;// Experience conducting/participating in a variety of forms
&lt;br&gt;of user research (ethnographic field research, focus groups,
&lt;br&gt;usability testing)
&lt;br&gt;&lt;br&gt;// Ability to clearly communicate conceptual ideas and
&lt;br&gt;design rationale to other members of the design, project
&lt;br&gt;and client teams through critiques, working sessions and
&lt;br&gt;presentations 
&lt;br&gt;&lt;br&gt;&lt;br&gt;Send us an e-mail with your resume and examples of your work to
&lt;br&gt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26435787&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;careers@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Please include Interaction Designer in the subject line.
&lt;br&gt;&lt;br /&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26435787&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26426943</id>
	<title>Re: Survey design</title>
	<published>2009-11-19T06:03:37Z</published>
	<updated>2009-11-19T06:03:37Z</updated>
	<author>
		<name>Chauncey Wilson</name>
	</author>
	<content type="html">This is good advice. &amp;nbsp;I like to ask people doing surveys to list
&lt;br&gt;business and user experience (or other goals) explicitly and then link
&lt;br&gt;any question directly to those goals. &amp;nbsp;There should always be a link
&lt;br&gt;between business goals, user experience goals, and specific questions.
&lt;br&gt;&amp;nbsp;It is useful to create a matrix before you do detailed survey design
&lt;br&gt;that list that connection.
&lt;br&gt;&lt;br&gt;As Runar said, avoid the tendency to &amp;quot;tack on some interesting
&lt;br&gt;questions that others may have&amp;quot;.
&lt;br&gt;&lt;br&gt;There is some research (I'll see if I can dig it up) about the effects
&lt;br&gt;of location of general satisfaction questions - do you put it early
&lt;br&gt;because you ask specific questions about a product or service or do
&lt;br&gt;you put it at the end when you have asked questions that will likeliy
&lt;br&gt;evoke more critical thinking about a product?
&lt;br&gt;&lt;br&gt;One of the principles that I push on survey designers is to put
&lt;br&gt;demographic questions (that are not explicit screeners) at the end of
&lt;br&gt;any survey since these questions - to the respondent - are not
&lt;br&gt;interesting or relevent (though they are to the survey lead). &amp;nbsp;This
&lt;br&gt;was advice by Dillman in several of his books on survey design.
&lt;br&gt;&lt;br&gt;I wrote a short essay in the ACM journal Interactions related to this
&lt;br&gt;topic: &amp;nbsp;Designing useful and usable questionnaires: you can't just
&lt;br&gt;&amp;quot;throw a questionnaire together&amp;quot; &amp;nbsp;It was in the May 2007 issue of
&lt;br&gt;interactions and available in the ACM Digital Library.
&lt;br&gt;&lt;br&gt;Good topic. &amp;nbsp;Thanks to those who responded.
&lt;br&gt;&lt;br&gt;Chauncey
&lt;br&gt;&lt;br&gt;On Wed, Nov 18, 2009 at 7:48 PM, Runar Normark &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26426943&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;runarnormark@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; My general advice is to make it short and relevant as pointed out by
&lt;br&gt;&amp;gt; others here. Go through the questions and ask your self, what will
&lt;br&gt;&amp;gt; you use the results of this question, and remove all nice-to-know
&lt;br&gt;&amp;gt; questions. You do not say what the purpose is, but I guess it is to
&lt;br&gt;&amp;gt; improve the site. In general make sure all questions are relevant for
&lt;br&gt;&amp;gt; the participants and for your purpose. If you want to repeat the
&lt;br&gt;&amp;gt; survey after the changes, you should include questions that target
&lt;br&gt;&amp;gt; the purpose of the redesign.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; In general, I would include an overall satisfaction question E.g.
&lt;br&gt;&amp;gt; &amp;quot;How satisfied are you with the site overall?&amp;quot; and then go into
&lt;br&gt;&amp;gt; details.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Group questions according to theme and end it with an open ended
&lt;br&gt;&amp;gt; question to let the participants comment or give you suggestions.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Here is a short checklist that could be helpful:
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.questback.com/outside/check_list_before_sending_out_your_survey.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.questback.com/outside/check_list_before_sending_out_your_survey.html&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Regards
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Runar Normark
&lt;br&gt;&amp;gt; Logica UX Norway
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;&amp;gt; Posted from the new ixda.org
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.ixda.org/discuss?post=47480&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47480&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ________________________________________________________________
&lt;br&gt;&amp;gt; Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;&amp;gt; To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26426943&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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&lt;/div&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26426383</id>
	<title>Re: Functionality appearing below the mythical \&quot;fold\&quot; - what to do?</title>
	<published>2009-11-19T05:19:09Z</published>
	<updated>2009-11-19T05:19:09Z</updated>
	<author>
		<name>Scott McDaniel-2</name>
	</author>
	<content type="html">The problem with this specific functionality being below the fold with
&lt;br&gt;regards to usability
&lt;br&gt;is that the primary purpose of the functionality occurs out of sight
&lt;br&gt;for the user.
&lt;br&gt;If it was a full page redirect, for example, that would be more
&lt;br&gt;obvious to a user, or if the
&lt;br&gt;portion of the page affected by the functionality was somehow kept
&lt;br&gt;within the visual field,
&lt;br&gt;it'd at least address the issue.
&lt;br&gt;&lt;br&gt;Select menu-type elements, smaller elements, an accordion style
&lt;br&gt;configuration, spacing
&lt;br&gt;and location all come to mind - it's not a catastrophic problem,
&lt;br&gt;obviously, but merits some
&lt;br&gt;reworking just as while I assume the lower portions of the filter
&lt;br&gt;links are less important or
&lt;br&gt;used, but just because the air conditioner isn't crucial to the
&lt;br&gt;driving of my car doesn't mean
&lt;br&gt;I want its controls outside the window.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Scott
&lt;br&gt;&lt;br&gt;On Wed, Nov 18, 2009 at 12:37 AM, Nick Sergeant &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26426383&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;nick@...&lt;/a&gt;&amp;gt; wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi all,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I'm working on a filtering system that employs filters on the
&lt;br&gt;&amp;gt; left-hand side of the results screen, much like rentals.com and
&lt;br&gt;&amp;gt; newegg.com.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Our client is concerned that since the lower filters on the left are
&lt;br&gt;&amp;gt; hidden for folks with smaller screens that they won't be found.
&lt;br&gt;&amp;gt; Their proposed solution is to collapse the filter options so that
&lt;br&gt;&amp;gt; just each individual filter title is shown. I believe that this is
&lt;br&gt;&amp;gt; far less usable. Here's the actual page:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://pmw.dumbwaiterdesign.com/products/flooring&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://pmw.dumbwaiterdesign.com/products/flooring&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I've compiled a list of articles for them to review, but realize
&lt;br&gt;&amp;gt; that much of the articles focus on *content* below the fold, not
&lt;br&gt;&amp;gt; functionality.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Any thoughts on alternative approaches to the functionality? If the
&lt;br&gt;&amp;gt; functionality is solid, any resources out there on the topic of
&lt;br&gt;&amp;gt; functionality below the fold?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks!
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -- Nick Sergeant
&lt;br&gt;&amp;gt; ________________________________________________________________
&lt;br&gt;&amp;gt; Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;&amp;gt; To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26426383&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;&amp;quot;You always have the carny connection.&amp;quot; - Clair High
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26426383&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26434288</id>
	<title>[JOB] UX Designer, Falmouth, ME, Tyler Technologies, Fulltime</title>
	<published>2009-11-19T05:14:53Z</published>
	<updated>2009-11-19T05:14:53Z</updated>
	<author>
		<name>Kevin Silver-3</name>
	</author>
	<content type="html">My employer is hiring!
&lt;br&gt;&lt;br&gt;Come join a growing group of UX Professionals at Tyler Technologies
&lt;br&gt;who are designing the next generation ERP software used by
&lt;br&gt;municipalities, local government and schools. Were located in
&lt;br&gt;Falmouth, Maine, just outside of Portland, which recently received
&lt;br&gt;accolades as Bon Appetit's Americas Foodiest Small Town and Forbes
&lt;br&gt;Most Livable City. Tyler has been listed in Forbes Americas 200
&lt;br&gt;Best Small Companies for the last 3 years.
&lt;br&gt;&amp;nbsp;
&lt;br&gt;Position Objective: 
&lt;br&gt;&lt;br&gt;The user experience designer will help define the vision for Tyler
&lt;br&gt;software products by conducting an iterative design process following
&lt;br&gt;a user centered design methodology that includes using personas and
&lt;br&gt;mental models to create user scenarios, and rapidly creating
&lt;br&gt;interactive sketches and prototypes.
&lt;br&gt;&amp;nbsp;
&lt;br&gt;Job Responsibilities:
&lt;br&gt;&amp;nbsp;
&lt;br&gt;* Design the behavior and interfaces for Tylers Munis ERP software.
&lt;br&gt;&lt;br&gt;* Collaborate with product managers, developers, ux researchers and
&lt;br&gt;other designers to gain domain knowledge and to design solutions that
&lt;br&gt;meet customers goals and needs.
&lt;br&gt;&lt;br&gt;* Work closely with developers throughout the design and development
&lt;br&gt;process in an agile manner.
&lt;br&gt;&lt;br&gt;* Help define user scenarios and requirements based on provided
&lt;br&gt;research and specifications.
&lt;br&gt;&lt;br&gt;* Create interactive sketches/wireframes and detailed prototypes
&lt;br&gt;using Expression Blend to explore alternate solutions and convey
&lt;br&gt;final design specification.
&lt;br&gt;&lt;br&gt;* Contribute to the product pattern library.
&lt;br&gt;&lt;br&gt;* Assist ux researchers to conduct usability testing.
&lt;br&gt;&lt;br&gt;Position Qualifications: &amp;nbsp;(Job Related Skills, Abilities, Education &amp;
&lt;br&gt;Experience)
&lt;br&gt;&lt;br&gt;* BS/BA in Industrial Design, Interface Design, Interaction Design,
&lt;br&gt;Human-Computer Interaction or equivalent is preferred, but not
&lt;br&gt;required.
&lt;br&gt;&amp;nbsp; 
&lt;br&gt;* Minimum 3 years of design experience desired. Experience in
&lt;br&gt;ERP/Business solutions is desired.
&lt;br&gt;&lt;br&gt;* Experience designing for Silverlight or WPF platforms and creating
&lt;br&gt;prototypes using Blend is desired. Other prototyping experience is
&lt;br&gt;acceptable as well.
&lt;br&gt;&lt;br&gt;* Experience with user centered design methodologies and working
&lt;br&gt;within an iterative design environment that involves early user
&lt;br&gt;testing is desired. &amp;nbsp;
&lt;br&gt;&lt;br&gt;* Must have good visual design sensibilities.
&lt;br&gt;&lt;br&gt;* Excellent written and oral communication skills.
&lt;br&gt;&lt;br&gt;* Demonstrated ability to work confidently and effectively with
&lt;br&gt;diverse teams (e.g., Product Management, Development, Support,
&lt;br&gt;Implementation and User Research) required.
&lt;br&gt;&lt;br&gt;For more information and to apply goto:
&lt;br&gt;&lt;a href=&quot;http://www.tylertech.com/about-us/careers/falmouth-me/user-experience-designer&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.tylertech.com/about-us/careers/falmouth-me/user-experience-designer&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thanks,
&lt;br&gt;&lt;br&gt;Kevin
&lt;br&gt;&lt;br&gt;Kevin Silver
&lt;br&gt;IxDA Director - Local Groups
&lt;br&gt;&lt;br&gt;&lt;br&gt;e: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26434288&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kevin@...&lt;/a&gt;
&lt;br&gt;w: www.kevintsilver.com
&lt;br&gt;t: ksilver
&lt;br&gt;&lt;br&gt;&lt;br /&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26434288&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26433916</id>
	<title>Re: Functionality appearing below the mythical &quot;fold&quot; - what to do?</title>
	<published>2009-11-19T04:50:13Z</published>
	<updated>2009-11-19T04:50:13Z</updated>
	<author>
		<name>Nick Sergeant</name>
	</author>
	<content type="html">Some really great suggestions here. Thanks, all!
&lt;br&gt;&lt;br&gt;We're going to toy with some of these suggestions.
&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
&lt;br&gt;&lt;a href=&quot;http://www.ixda.org/discuss?post=47522&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/discuss?post=47522&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26426244</id>
	<title>Re: Survey design</title>
	<published>2009-11-19T04:32:49Z</published>
	<updated>2009-11-19T04:32:49Z</updated>
	<author>
		<name>Vlad Fratila</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;To add to what Caroline said, if you have room, add a couple of control
&lt;br&gt;questions.
&lt;br&gt;These should be inserted pseudo-randomly, and should be copies of the most
&lt;br&gt;important questions in the survey, but with different wording. This will
&lt;br&gt;give you
&lt;br&gt;a tool to double-check the answers and make sure the respondent is
&lt;br&gt;consistent
&lt;br&gt;in her opinion (you can compare and remove the respondents that give very
&lt;br&gt;different answers to the real item vs the control item).
&lt;br&gt;&lt;br&gt;As for the sample, you said this is for existing customers. Well, take a bit
&lt;br&gt;of
&lt;br&gt;time and pick a sample that's representative to the entire population of
&lt;br&gt;users,
&lt;br&gt;and email them, asking to complete the survey. Maybe offer them a coupon to
&lt;br&gt;spend on-site, or some other incentive.
&lt;br&gt;&lt;br&gt;Other than that... limesurvey 2 is really good, but it's only in alpha. Keep
&lt;br&gt;an eye out for it!
&lt;br&gt;The current version can be used, try
&lt;br&gt;*&lt;a href=&quot;http://www.limeservice.com/*&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.limeservice.com/*&lt;/a&gt;&amp;lt;&lt;a href=&quot;http://www.limeservice.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.limeservice.com/&lt;/a&gt;&amp;gt;
&lt;br&gt;* *for a free account.
&lt;br&gt;&lt;br&gt;Also, I think wufoo.com might be a solution. You can quickly design any form
&lt;br&gt;&lt;br&gt;you like, and the reports are very useful.
&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26426244&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26425484</id>
	<title>Re: Functionality appearing below the mythical \&quot;fold\&quot;- what to do?</title>
	<published>2009-11-19T04:32:30Z</published>
	<updated>2009-11-19T04:32:30Z</updated>
	<author>
		<name>William Hudson</name>
	</author>
	<content type="html">Nick -
&lt;br&gt;&lt;br&gt;They could do it horizontally as shown here (on the Zappos site) -
&lt;br&gt;&lt;a href=&quot;http://bit.ly/2eqro6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bit.ly/2eqro6&lt;/a&gt;&lt;br&gt;&lt;br&gt;One thing I don't like about this design, though, is that it tends to
&lt;br&gt;capture the mouse since the filters appear across most of the page.
&lt;br&gt;Using a mouse wheel to scroll the page, you suddenly come to a halt and
&lt;br&gt;are scrolling one of the filters instead.
&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;&lt;br&gt;William Hudson
&lt;br&gt;Syntagm Ltd
&lt;br&gt;Design for Usability
&lt;br&gt;UK 01235-522859
&lt;br&gt;World +44-1235-522859
&lt;br&gt;US Toll Free 1-866-SYNTAGM
&lt;br&gt;mailto:&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26425484&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;william.hudson@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://www.syntagm.co.uk&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.syntagm.co.uk&lt;/a&gt;&lt;br&gt;skype:williamhudsonskype 
&lt;br&gt;&lt;br&gt;Syntagm is a limited company registered in England and Wales (1985).
&lt;br&gt;Registered number: 1895345. Registered office: 10 Oxford Road, Abingdon
&lt;br&gt;OX14 2DS.
&lt;br&gt;&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; -----Original Message-----
&lt;br&gt;&amp;gt; From: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26425484&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss-bounces@...&lt;/a&gt; [mailto:discuss-
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26425484&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;bounces@...&lt;/a&gt;] On Behalf Of Nick Sergeant
&lt;br&gt;&amp;gt; Sent: 18 November 2009 5:37 AM
&lt;br&gt;&amp;gt; To: &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26425484&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;&amp;gt; Subject: [IxDA Discuss] Functionality appearing below the mythical
&lt;br&gt;&amp;gt; \&amp;quot;fold\&amp;quot;- what to do?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Hi all,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I'm working on a filtering system that employs filters on the
&lt;br&gt;&amp;gt; left-hand side of the results screen, much like rentals.com and
&lt;br&gt;&amp;gt; newegg.com...
&lt;/div&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
&lt;br&gt;To post to this list ....... &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=26425484&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;discuss@...&lt;/a&gt;
&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26424687</id>
	<title>Re: MS in Interaction Design, Usability, User Research, User Experience, Information Architect</title>
	<published>2009-11-19T03:27:47Z</published>
	<updated>2009-11-19T03:27:47Z</updated>
	<author>
		<name>live-7</name>
	</author>
	<content type="html">&lt;br&gt;MIT Media Lab? Is MIT not worth going to? ;)
&lt;br&gt;&lt;br&gt;On Nov 18, 2009, at 3:50 AM, dave malouf wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; GRE's are almost always required by graduate programs. It is usually
&lt;br&gt;&amp;gt; required by accreditation bodies. So even non-academic programs like
&lt;br&gt;&amp;gt; our Interactive Design &amp; Game Development (which also might fit your
&lt;br&gt;&amp;gt; needs, of which I'm not a professor) would require GRE's TOEFL and
&lt;br&gt;&amp;gt; Portfolio.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I can't imagine a school worth going to in the US that wouldn't
&lt;br&gt;&amp;gt; require them.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -- dave
&lt;/div&gt;&lt;br&gt;________________________________________________________________
&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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&lt;br&gt;Unsubscribe ................ &lt;a href=&quot;http://www.ixda.org/unsubscribe&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/unsubscribe&lt;/a&gt;&lt;br&gt;List Guidelines ............ &lt;a href=&quot;http://www.ixda.org/guidelines&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/guidelines&lt;/a&gt;&lt;br&gt;List Help .................. &lt;a href=&quot;http://www.ixda.org/help&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.ixda.org/help&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-26430432</id>
	<title>Re: MS in Interaction Design, Usability, User Research, User Experience, Information Architect</title>
	<published>2009-11-19T01:20:43Z</published>
	<updated>2009-11-19T01:20:43Z</updated>
	<author>
		<name>Kristen Mitchell-2</name>
	</author>
	<content type="html">I think only you can answer that question, Sourabh. &amp;nbsp;Each program has
&lt;br&gt;a different focus with different courses. &amp;nbsp;You'll have to go through
&lt;br&gt;them, look at the course descriptions and figure out which one is
&lt;br&gt;right for you.
&lt;br&gt;&lt;br&gt;It's not like a Bachelors degree where no matter where you go, the
&lt;br&gt;courses are relatively similar. &amp;nbsp;This field is still developing and
&lt;br&gt;therefore there is no set curriculum across institutions.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
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&lt;br&gt;Welcome to the Interaction Design Association (IxDA)!
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<entry>
	<id>tag:old.nabble.com,2006:post-26429794</id>
	<title>Re: MS in Interaction Design, Usability, User Research, User Experience, Information Architect</title>
	<published>2009-11-19T00:27:04Z</published>
	<updated>2009-11-19T00:27:04Z</updated>
	<author>
		<name>Sourabh-4</name>
	</author>
	<content type="html">As suggested in blog, I have sent an email request to solve the
&lt;br&gt;curiosity, whether or not GRE is necessary for graduate application.
&lt;br&gt;I agree with everyone, but on the other hand those who have English
&lt;br&gt;their first language with work experience, it is obviously good for
&lt;br&gt;them because they are aware about most of the things (it can be
&lt;br&gt;anything). Other than that, the one whose English is not a first
&lt;br&gt;language, they might have to prepare for it to attend course classes.
&lt;br&gt;GRE, may be a reason but I think it will help them scoring more in
&lt;br&gt;college, courses which they applied. So, it is better to wait for a
&lt;br&gt;year, get a decent score in GRE / TOEFL, and I can apply anywhere.
&lt;br&gt;&lt;br&gt;But, the next question is, everyone came from different background
&lt;br&gt;with creativity and they may be connected with social sites, blogs,
&lt;br&gt;emails and understand that there are many colleges and universities.
&lt;br&gt;If I ask everyone who were here, choose one or two colleges that
&lt;br&gt;everyone agree with, which would it be?
&lt;br&gt;&lt;br&gt;Sourabh
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
&lt;br&gt;Posted from the new ixda.org
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