|
View:
New views
4 Messages
—
Rating Filter:
Alert me
|
|
|
opengl 3.1 support?I checked on svn, but no signs of gl 3.1 support and its extensions,
Since the gl3.h header has been published, i guess it shouln't be that difficult to add? Is any work being done on this? otherwise i may volunteer to submit a GL_VERSION_3_1 patch or something (if i'm explained how to do it) Thanks! Juan Linietsky ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ glew-users mailing list glew-users@... https://lists.sourceforge.net/lists/listinfo/glew-users |
|
|
Re: opengl 3.1 support?Juan Linietsky <reduzio@...> writes:
> I checked on svn, but no signs of gl 3.1 support and its extensions, > Since the gl3.h header has been published, i guess it shouln't be > that difficult to add? Likely not. > Is any work being done on this? Nothing has been mentioned. > otherwise i may volunteer to submit a GL_VERSION_3_1 patch or > something (if i'm explained how to do it) 1. create auto/GL_VERSION_3_1 based on the gl3.h published header You can use the other GL_VERSION* files in auto/ as a reference. It's pretty simple. 2. In glewContextInit from auto/src/glew_init_gl.c, add a case for gl 3.1 in the else {} branch of the if. 3. Test! =) Cheers, -tom ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ glew-users mailing list glew-users@... https://lists.sourceforge.net/lists/listinfo/glew-users |
|
|
Re: opengl 3.1 support?I would recommend looking at simply adding the functionality from the glext.h file. gl3.h is not complete and is incompatible with gl.h so there's a high chance you'll run into issues.
If I understood more about some of the conventions used in GLEW I'd make the changes myself. If anyone could provide links to resources/documents that explain some of the intregacies of how an API like GLEW works it would be much appreciated. Many thanks.
|
|
|
Re: opengl 3.1 support?Well, my wish was to add Opengl 3.1+ to GLEW in a way where backwards
compatibility can be optinally deprecated (so only have opengl 3.1+ available) but i couldn't figure out how to do this.. Most OpenGL programmers i talked to are happy to port their code to OpenGL 3.1+ , and the only way to test strict compliance is by using gl3.h header.. Since i still don't have to release the software I'm working on, i did't get to mess with GLEW yet, but if 3.1+ isn't supported by the time i have to ship, my plan was to fork glew into a 3.1 only version.. Cheers ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ glew-users mailing list glew-users@... https://lists.sourceforge.net/lists/listinfo/glew-users |
| Free embeddable forum powered by Nabble | Forum Help |