problem with back-buffered widget

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problem with back-buffered widget

by Michael Surette-2 :: Rate this Message:

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In order to learn the fox toolkit I decided to write a sudoku game.  It's not complete yet, but so far does what's expected of it except for some confusing problems.


When first started up it outputs to the console the following errors:


X Error: code 9 major 152 minor 4: BadDrawable (invalid Pixmap or Window parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 23: RenderBadPicture (invalid Picture parameter).
X Error: code 170 major 152 minor 7: RenderBadPicture (invalid Picture parameter).


I suspect these have something to do with the font resizing on the server, but I'm not sure what to do about it.  When the app is resized, these errors are repeated and the canvas widget goes blank except for the background and the lines drawn to make the board.  Doing things like passing another window over it will restore those parts which shouldn't be blank and doing anything which causes a canvas update restores the whole thing.


Also, the flush left "renderAll= true;" in the method layoutBuffer was necessary in order to have the canvas update restore everything.  I would much prefer to have only the dirty bits repainted as oulined in the FAQ about back-buffered widgets.


I have learned much from the docs, FAQs and mailing list archives, but obviously am missing some basic understanding of the repainting process.  Whenever I try to include a layout() method as suggested in the FAQ, things go really bad with the canvas always remaining grey and even the menus not getting painted.


The full source is attached, but here are the bits which I would expect to be relevant.  I am using fox 1.6.35 and gcc 4.4.0  Any help would be appreciated.


Mike


---


  FXMAPFUNC(SEL_PAINT,           sudokuWindow::ID_CANVAS,   sudokuWindow::onPaint),


---


long sudokuWindow::onPaint(FXObject *, FXSelector, void *ptr)
{
   FXEvent *ev = (FXEvent *)ptr;
   layoutBuffer();
   FXDCWindow dc(canvas,ev);
   dc.drawImage(dbuf,0,0);
   return 1;
}

---


void sudokuWindow::layoutBuffer()
{
   FXDCWindow dc(dbuf);
   // builds the game board from the ground up
   int w= canvas->getWidth();
   int h= canvas->getHeight();
   int h9= h/9;   int w9= w/9;
   if (lastw != w || lasth != h || font==NULL)
   {
      renderAll= true;      // resizing means repaint all
      dbuf->resize(w,h);
      lastw= w;   lasth= h;
      // simple guess for proper font size that works well
      int fs=h9/2;
      if (fs != fontSize)
      {
         fontSize= fs;
         if (font!=NULL)
         {
            font->destroy();
            delete font;
         }
         font= new FXFont(getApp(),"times",fs);
         font->create();
      }
      // now for the hint font
      fs=h9/5;
      if (fs != hfontSize)
      {
         hfontSize= fs;
         if (hfont!=NULL)   delete hfont;
         hfont= new FXFont(getApp(),"times",fs);
         hfont->create();
      }
   }
renderAll=true;
   if (renderAll)
   {
      dc.setForeground(bgColor);
      dc.fillRectangle(0,0,w,h);
   }
   for (int i=0; i<81; ++i)
   {
      if (renderAll || dirty[i] || board[i].error)
      {
         int x= i%9;  int y=i/9;
         int w9= dbuf->getWidth()/9;
         int h9= dbuf->getHeight()/9;
         // correct for extra space in last row/column
         int w= x==8? dbuf->getWidth()-8*w9  : w9;
         int h= y==8? dbuf->getHeight()-8*h9 : h9;

         // refresh background
         if (i==cursor)    dc.setForeground(curColor);
         else              dc.setForeground(bgColor);
         dc.fillRectangle(x*w9,y*h9,w,h);
         int v= board[i].val;
         if (v>0)    // square has been solved show number
         {
            dc.setFont(font);
            string text;   text.append(1,'0'+v);
            int xpos= w9*x+w/2-font->getCharWidth('0'+v)/2;
            int ypos= h9*y+h/2+h9/4;
            if (board[i].error)     dc.setForeground(errorColor);
            else                    dc.setForeground(fgColor);
            dc.drawText(xpos,ypos,text.c_str() );
         }
         else        // square not solved show hints
         if (allhints || (curshints && i==cursor) )
         {
            dc.setFont(hfont);
            dc.setForeground(hintColor);
            set<int>::const_iterator it;
            for (it=board[i].possible.begin(); it!=board[i].possible.end(); ++it)
            {
               int v= *it;
               string text;   text.append(1,'0'+v);
               int fw= hfont->getCharWidth('0'+v)/2;
               int xpos= (x*w9)+2*w/10+((v-1)%3)*3*w/10-fw;
               int ypos= (y*h9)+3*h/10+((v-1)/3)*3*h/10;
               dc.drawText(xpos,ypos,text.c_str() );
            }
         }
      }
      if (board[i].error)  dirty[i]= true;
      else                 dirty[i]= false;
   }
   if (renderAll)
   {
      dc.setForeground(fgColor);
      for (int i=1; i<9; ++i)
      {
         if ( i%3==0 )  dc.setLineWidth(3);
         else           dc.setLineWidth(1);
         dc.drawLine(i*w9,0,i*w9,h);
         dc.drawLine(0,i*h9,w,i*h9);
      }
   }
   renderAll= false;
}




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sudoku-0.1.tar.gz (130K) Download Attachment

Re: problem with back-buffered widget

by jasonheb - Skype™ :: Rate this Message:

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Hi Mike,

Put cout in every other line in the game to show where the problem is.
Then redirect cout to a file and turn off buffering of cout.

    std::ofstream m_file;
    std::streambuf* m_sbuf;

#include <iostream>
#include <fstream>

    cout.setf(ios_base::unitbuf); //unbuffer cout
    m_file.open ("test.txt");
    m_sbuf = cout.rdbuf();
    cout.rdbuf(m_file.rdbuf());    
    cout << "game line 1: This is sent to file" << endl;

Jason

On Sun, 2009-06-21 at 19:46 -0400, Michael Surette wrote:

> In order to learn the fox toolkit I decided to write a sudoku game.
> It's not complete yet, but so far does what's expected of it except
> for some confusing problems.
>
>
> When first started up it outputs to the console the following errors:
>
>
> X Error: code 9 major 152 minor 4: BadDrawable (invalid Pixmap or
> Window parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 7: RenderBadPicture (invalid Picture
> parameter).
>
>
>
> I suspect these have something to do with the font resizing on the
> server, but I'm not sure what to do about it.  When the app is
> resized, these errors are repeated and the canvas widget goes blank
> except for the background and the lines drawn to make the board.
> Doing things like passing another window over it will restore those
> parts which shouldn't be blank and doing anything which causes a
> canvas update restores the whole thing.
>
>
> Also, the flush left "renderAll= true;" in the method layoutBuffer was
> necessary in order to have the canvas update restore everything.  I
> would much prefer to have only the dirty bits repainted as oulined in
> the FAQ about back-buffered widgets.
>
>
> I have learned much from the docs, FAQs and mailing list archives, but
> obviously am missing some basic understanding of the repainting
> process.  Whenever I try to include a layout() method as suggested in
> the FAQ, things go really bad with the canvas always remaining grey
> and even the menus not getting painted.
>
>
> The full source is attached, but here are the bits which I would
> expect to be relevant.  I am using fox 1.6.35 and gcc 4.4.0  Any help
> would be appreciated.
>
>
> Mike
>
>
> ---
>
>
>
>   FXMAPFUNC(SEL_PAINT,           sudokuWindow::ID_CANVAS,
> sudokuWindow::onPaint),
>
>
>
> ---
>
>
> long sudokuWindow::onPaint(FXObject *, FXSelector, void *ptr)
> {
>    FXEvent *ev = (FXEvent *)ptr;
>    layoutBuffer();
>    FXDCWindow dc(canvas,ev);
>    dc.drawImage(dbuf,0,0);
>    return 1;
> }
>
>
>
> ---
>
>
> void sudokuWindow::layoutBuffer()
> {
>    FXDCWindow dc(dbuf);
>    // builds the game board from the ground up
>    int w= canvas->getWidth();
>    int h= canvas->getHeight();
>    int h9= h/9;   int w9= w/9;
>    if (lastw != w || lasth != h || font==NULL)
>    {
>       renderAll= true;      // resizing means repaint all
>       dbuf->resize(w,h);
>       lastw= w;   lasth= h;
>       // simple guess for proper font size that works well
>       int fs=h9/2;
>       if (fs != fontSize)
>       {
>          fontSize= fs;
>          if (font!=NULL)
>          {
>             font->destroy();
>             delete font;
>          }
>          font= new FXFont(getApp(),"times",fs);
>          font->create();
>       }
>       // now for the hint font
>       fs=h9/5;
>       if (fs != hfontSize)
>       {
>          hfontSize= fs;
>          if (hfont!=NULL)   delete hfont;
>          hfont= new FXFont(getApp(),"times",fs);
>          hfont->create();
>       }
>    }
> renderAll=true;
>    if (renderAll)
>    {
>       dc.setForeground(bgColor);
>       dc.fillRectangle(0,0,w,h);
>    }
>    for (int i=0; i<81; ++i)
>    {
>       if (renderAll || dirty[i] || board[i].error)
>       {
>          int x= i%9;  int y=i/9;
>          int w9= dbuf->getWidth()/9;
>          int h9= dbuf->getHeight()/9;
>          // correct for extra space in last row/column
>          int w= x==8? dbuf->getWidth()-8*w9  : w9;
>          int h= y==8? dbuf->getHeight()-8*h9 : h9;
>
>          // refresh background
>          if (i==cursor)    dc.setForeground(curColor);
>          else              dc.setForeground(bgColor);
>          dc.fillRectangle(x*w9,y*h9,w,h);
>          int v= board[i].val;
>          if (v>0)    // square has been solved show number
>          {
>             dc.setFont(font);
>             string text;   text.append(1,'0'+v);
>             int xpos= w9*x+w/2-font->getCharWidth('0'+v)/2;
>             int ypos= h9*y+h/2+h9/4;
>             if (board[i].error)     dc.setForeground(errorColor);
>             else                    dc.setForeground(fgColor);
>             dc.drawText(xpos,ypos,text.c_str() );
>          }
>          else        // square not solved show hints
>          if (allhints || (curshints && i==cursor) )
>          {
>             dc.setFont(hfont);
>             dc.setForeground(hintColor);
>             set<int>::const_iterator it;
>             for (it=board[i].possible.begin(); it!
> =board[i].possible.end(); ++it)
>             {
>                int v= *it;
>                string text;   text.append(1,'0'+v);
>                int fw= hfont->getCharWidth('0'+v)/2;
>                int xpos= (x*w9)+2*w/10+((v-1)%3)*3*w/10-fw;
>                int ypos= (y*h9)+3*h/10+((v-1)/3)*3*h/10;
>                dc.drawText(xpos,ypos,text.c_str() );
>             }
>          }
>       }
>       if (board[i].error)  dirty[i]= true;
>       else                 dirty[i]= false;
>    }
>    if (renderAll)
>    {
>       dc.setForeground(fgColor);
>       for (int i=1; i<9; ++i)
>       {
>          if ( i%3==0 )  dc.setLineWidth(3);
>          else           dc.setLineWidth(1);
>          dc.drawLine(i*w9,0,i*w9,h);
>          dc.drawLine(0,i*h9,w,i*h9);
>       }
>    }
>    renderAll= false;
> }
>
>
>
>
>
> ------------------------------------------------------------------------------
> Are you an open source citizen? Join us for the Open Source Bridge conference!
> Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250.
> Need another reason to go? 24-hour hacker lounge. Register today!
> http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org
> _______________________________________________ Foxgui-users mailing list Foxgui-users@... https://lists.sourceforge.net/lists/listinfo/foxgui-users


------------------------------------------------------------------------------
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Parent Message unknown Re: problem with back-buffered widget

by jasonheb - Skype™ :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

On Tue, 2009-06-23 at 20:11 -0400, Michael Surette wrote:
> Thanks for the reply and the suggestion.  I do have one problem with
> your suggestion though, way too much work and not enough information
> back.  So what I did was put cout announcing the entry and exit of
> each method in the sudokuWindow class.  The results were quite
> interesting.  As you can see, my code wasn't active when the errors
> came out.  This really makes it tough to troubleshoot.  I'll keep
> sluging away at it until I find the answer.  Of course if you have any
> more suggestions, they're quite welcome.
>

Instead of writing cout to a file, you really could capture the Fox
traces. The quote below is from 'Re: En:Welcome to the "Foxgui-announce"
mailing list':

"FOX may have tracing enabled when you've compiled it in debug mode.
Passing -tracelevel XX on the command line of any FOX application will
cause lots of logging info to be written, the higher the level XX, the
more you will see [all FOX library trace info is at level 100 or higher
so as to allow this tracing mechanism to be used in your own programs as
well]."


>
> Thanks again.
>
>
> Mike
>
>




> log of ./fxSudoku >log 2>&1
>
>
>
> entering constructor
> leaving constructor
> entering create
> enter layoutBuffer
> leaving layoutBuffer
> leaving create
> entering onUpdBeep
> leaving onUpdBeep
> entering onUpdallhints
> leaving onUpdallhints
> entering onUpdcurshints
> leaving onUpdcurshints
> X Error: code 9 major 152 minor 4: BadDrawable (invalid Pixmap or
> Window parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> Picture parameter).
> X Error: code 170 major 152 minor 7: RenderBadPicture (invalid Picture
> parameter).
> entering onPaint
> enter layoutBuffer
> leaving layoutBuffer
> leaving onPaint
> entering onUpdBeep
> leaving onUpdBeep
> entering onUpdallhints
> leaving onUpdallhints
> entering onUpdcurshints
> leaving onUpdcurshints
>
>
>
>
> > ----- Original Message -----
> >
> > From: Jason Heblack
> >
> > Sent: 06/23/09 10:19 am
> >
> > To: Michael Surette
> >
> > Subject: Re: [Foxgui-users] problem with back-buffered widget
> >
> >  
> >
> >
> > Hi Mike,
> >
> > Put cout in every other line in the game to show where the problem
> > is.
> > Then redirect cout to a file and turn off buffering of cout.
> >
> > std::ofstream m_file;
> > std::streambuf* m_sbuf;
> >
> > #include
> > #include
> >
> > cout.setf(ios_base::unitbuf); //unbuffer cout
> > m_file.open ("test.txt");
> > m_sbuf = cout.rdbuf();
> > cout.rdbuf(m_file.rdbuf());
> > cout << "game line 1: This is sent to file" << endl;
> >
> > Jason
> >
> > On Sun, 2009-06-21 at 19:46 -0400, Michael Surette wrote:
> > > In order to learn the fox toolkit I decided to write a sudoku
> > game.
> > > It's not complete yet, but so far does what's expected of it
> > except
> > > for some confusing problems.
> > >
> > >
> > > When first started up it outputs to the console the following
> > errors:
> > >
> > >
> > > X Error: code 9 major 152 minor 4: BadDrawable (invalid Pixmap or
> > > Window parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 23: RenderBadPicture (invalid
> > > Picture parameter).
> > > X Error: code 170 major 152 minor 7: RenderBadPicture (invalid
> > Picture
> > > parameter).
> > >
> > >
> > >
>




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