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pygame / ctypes / SDLWell, I have now got a small demo app working, which makes use of SDL LoadBMP, Surface, blit, audio (wav), keysym, and draw functions. I have compiled a small DLL, that allows access to these functions through ctypes, and it works very well. The core of the application is a python script, which then calls the other functions as required.
I will try to post a link shortly, for any one who would like to take a look. I am wondering whether this whole exercise is kind of re-inventing the wheel, since pygame-ctypes was already attempted. However, so far everything seems to be working smoothly, and I am quite encouraged by the results. Adam _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
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Re: pygame / ctypes / SDLAdam Walley schrieb:
> Well, I have now got a small demo app working, which makes use of SDL > LoadBMP, Surface, blit, audio (wav), keysym, and draw functions. I have > compiled a small DLL, that allows access to these functions through ctypes, > and it works very well. The core of the application is a python script, > which then calls the other functions as required. > > I will try to post a link shortly, for any one who would like to take a > look. I am wondering whether this whole exercise is kind of re-inventing the > wheel, since pygame-ctypes was already attempted. However, so far everything > seems to be working smoothly, and I am quite encouraged by the results. Cool. But, I'm curious: what about pyglet? Has someone tried to port that to WinCE? -- Thanks, Thomas _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
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Re: pygame / ctypes / SDLnow thats cool idea
On Fri, Aug 29, 2008 at 1:58 PM, Thomas Heller <theller@...> wrote: Adam Walley schrieb: _______________________________________________ PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
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Re: pygame / ctypes / SDLYou do realise pyglet doesn't do openglES, and also requires opengl?
Not a good match for WinCE. On Sat, Aug 30, 2008 at 3:58 AM, Thomas Heller <theller@...> wrote: > Adam Walley schrieb: >> Well, I have now got a small demo app working, which makes use of SDL >> LoadBMP, Surface, blit, audio (wav), keysym, and draw functions. I have >> compiled a small DLL, that allows access to these functions through ctypes, >> and it works very well. The core of the application is a python script, >> which then calls the other functions as required. >> >> I will try to post a link shortly, for any one who would like to take a >> look. I am wondering whether this whole exercise is kind of re-inventing the >> wheel, since pygame-ctypes was already attempted. However, so far everything >> seems to be working smoothly, and I am quite encouraged by the results. > > Cool. But, I'm curious: what about pyglet? Has someone tried to port that to WinCE? > > -- > Thanks, > Thomas > > _______________________________________________ > PythonCE mailing list > PythonCE@... > http://mail.python.org/mailman/listinfo/pythonce > PythonCE mailing list PythonCE@... http://mail.python.org/mailman/listinfo/pythonce |
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