> I used the Unix 'grep' command to search, and I found that the
I use Linux at home, but rarely have any freetime at home. Conversely
I have an IT job that is pretty much all free time, so I'm doing this
at work on a Windows box, though I suppose I could use grep in cygwin.
I still don't know why Notepad++ search in files function missed it.
> Now you can recompile the game, fix any compiler errors or makedefs
> errors, then reinstall the game.
Thanks ever so much! I plan on working on that very soon.
Since I was stalled there (on something so simple) I decided to shelve
temporarily my heavily-patched/editted version and start on a small
side-project. I was looking at the biodiversity patch, which is quite
massive (a good 900k patch) and I really dig most of the monster
additions, some of the new little things with trees, the new
disintegrate function, the gold bug, the reworked dragons, etc.
However it designed for Nethack 3.4.3 and pretty much almost every
hunk of the patch fails when you attempt to apply it to Slash'Em.
I've been working the past two days to refactor the whole thing to
work with Slash'Em, which is mostly applying hunks by hand, and in
some places rewriting small bits. It seems like a good first
assignment to get a better feel for the code base and learn a few
things.
I'm not sure if anyone would consider adding such a huge change to the
official code, but I will post the patch to sourceforge when I'm done
if anyone is interested. Honestly, so long as balance is maintained,
I think expanding gameplay with new options is generally a good thing,
especially for people who've played the game a good deal.
I don't expect the time this weekend to work on it, but I should have
a first-run of the patch done next week.
-- T. J. Brumfield
"In the beginning the Universe was created. This has made a lot of
people very angry and been widely regarded as a bad move."
--Douglas Adams
"Nihilism makes me smile."
--Christopher Quick
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