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recommended way to do rumble?>From the mailing list and reading code it looks like SDL 1.3 has
rumble is available only for Nintendo DS and there is pretty extensive force feedback support through SDL_haptic. So I've got a Logitech Rumblepad 2, and SDL_HapticOpenFromJoystick says it has haptic ability. The best way I found to add some rumble was by applying an SDL_HapticEffect of type SDL_HAPTIC_SINE. The problems are that I don't think this is the right way to do rumble, and the rumble sort of comes and goes due to the sine wave rising and falling (SDL_HAPTIC_CONSTANT didn't work at all with this device). I can't find a better way to do this in SDL yet. Is there one, or is one planned? -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: recommended way to do rumble?Force feedback is still a mystery to me. The SDL code works on
Windows, Mac OS X and Linux, but how to get a specific feeling from the types of force feedback available I'm still not clear on. It's more complicated by the fact that different devices support different types and levels of response. I would suggest playing with the testhaptic test program included with the SDL sources, and doing research online on force feedback documentation. If anybody wants to provide an SDL force feedback tutorial, I would really appreciate it! :) On Mon, Nov 2, 2009 at 11:33 PM, Terry Welsh <mogumbo@...> wrote: > >From the mailing list and reading code it looks like SDL 1.3 has > rumble is available only for Nintendo DS and there is pretty extensive > force feedback support through SDL_haptic. > > So I've got a Logitech Rumblepad 2, and SDL_HapticOpenFromJoystick > says it has haptic ability. The best way I found to add some rumble > was by applying an SDL_HapticEffect of type SDL_HAPTIC_SINE. The > problems are that I don't think this is the right way to do rumble, > and the rumble sort of comes and goes due to the sine wave rising and > falling (SDL_HAPTIC_CONSTANT didn't work at all with this device). I > can't find a better way to do this in SDL yet. Is there one, or is > one planned? > -- > Terry Welsh / mogumbo 'at' gmail.com > www.reallyslick.com / www.mogumbo.com > _______________________________________________ > SDL mailing list > SDL@... > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > -- -Sam Lantinga, Founder and President, Galaxy Gameworks LLC _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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