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rev. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationHi list,
Just committed rev. 911 to svn. Please consider r911 and up experimental(!) for the moment. Plan is to make this PV3D 2.1. Now in alpha. This revision addresses lots of issues with DAE and animation in general. Read about it here : http://techblog.floorplanner.com/2009/05/26/papervision3d-21-alpha/ Here's an example of the animation stuff : http://lab.floorplanner.com/pv3d/21/animation/ My hope is that especially users of the DAE class will be happy with new features. It would be great if you guys and girls would give r911+ a spin so we can iron out any bugs. Thanks and have fun, Tim Knip _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: rev. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationDamn Tom!!! Good Lord Man, this is SLICK.
~a~ www.designstreet.net www.ayobinitie.com Mitch Hedberg - "My fake plants died because I did not pretend to water them." 2009/5/27 Tim Knip <tim.knip@...> Hi list, _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: rev. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationHey Tom, great work. I am having some issues with it unfortunately. A current project im working on that uses the DAE() class is not rendering correctly. Check the link for an example, top is on rev 910 and bottom is 911.
http://dl.getdropbox.com/u/120967/pv3d_r911.jpg On Tue, May 26, 2009 at 8:33 PM, aYo ~ <ayo@...> wrote: Damn Tom!!! Good Lord Man, this is SLICK. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: rev. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationnice work, enjoy your vacation
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationBravo Tim! It includes some features where I was hoping for!
Keep up the good work and enjoy your vacation :-) On May 27, 2009, at 9:41 AM, zOrder wrote: > > nice work, enjoy your vacation > > > > Tim Knip-2 wrote: >> >> Hi list, >> >> Just committed rev. 911 to svn. Please consider r911 and up >> experimental(!) for the moment. >> Plan is to make this PV3D 2.1. Now in alpha. >> >> This revision addresses lots of issues with DAE and animation in >> general. >> Read about it here : >> http://techblog.floorplanner.com/2009/05/26/papervision3d-21-alpha/ >> >> Here's an example of the animation stuff : >> http://lab.floorplanner.com/pv3d/21/animation/ >> >> My hope is that especially users of the DAE class will be happy with >> new features. >> It would be great if you guys and girls would give r911+ a spin so we >> can iron out any bugs. >> >> Thanks and have fun, >> Tim Knip >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> > > -- > View this message in context: http://www.nabble.com/rev.-911---PV3D-2.1-%28alpha%29-lots-of-fixes-for-DAE-and-animation-tp23733532p23737603.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes forDAE and animationTHANKS A LOT!
Pablo Cabana (21) 9338-0388 Cabana Criação (21) 2707-7020 www.cabanacriacao.com Visite também o Cabanoblog: www.cabanacriacao.com/blog ----- Original Message ----- From: "Paul Tondeur" <paul@...> To: <papervision3d@...> Sent: Wednesday, May 27, 2009 5:01 AM Subject: Re: [Papervision3D] re v. 911 - PV3D 2.1 (alpha) lots of fixes forDAE and animation > Bravo Tim! It includes some features where I was hoping for! > > Keep up the good work and enjoy your vacation :-) > > On May 27, 2009, at 9:41 AM, zOrder wrote: > >> >> nice work, enjoy your vacation >> >> >> >> Tim Knip-2 wrote: >>> >>> Hi list, >>> >>> Just committed rev. 911 to svn. Please consider r911 and up >>> experimental(!) for the moment. >>> Plan is to make this PV3D 2.1. Now in alpha. >>> >>> This revision addresses lots of issues with DAE and animation in >>> general. >>> Read about it here : >>> http://techblog.floorplanner.com/2009/05/26/papervision3d-21-alpha/ >>> >>> Here's an example of the animation stuff : >>> http://lab.floorplanner.com/pv3d/21/animation/ >>> >>> My hope is that especially users of the DAE class will be happy with >>> new features. >>> It would be great if you guys and girls would give r911+ a spin so we >>> can iron out any bugs. >>> >>> Thanks and have fun, >>> Tim Knip >>> >>> _______________________________________________ >>> Papervision3D mailing list >>> Papervision3D@... >>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >>> >>> >> >> -- >> View this message in context: >> http://www.nabble.com/rev.-911---PV3D-2.1-%28alpha%29-lots-of-fixes-for-DAE-and-animation-tp23733532p23737603.html >> Sent from the Papervision3D mailing list archive at Nabble.com. >> >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes forDAE and animationCinema4D support :-) Nice!
2009/5/27 Pablo Lemos <pablo@...> THANKS A LOT! _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: rev. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationAwesome...I'm excited and see where you going with it.
But, I have an issue...Once parsed, it has not created any animation channels??? bb20_topper_avatar.zip Also, any chance removing the document destroy stuff from buildScene() into a public function? Why? Because I use custom attributes within Maya that I can read from that xml. I'll call DocumentDestroy() after I read them in...something like... public function DocumentDestroy(){ this.document.destroy(); this.document = null; this.COLLADA = null; if(this.parser) { if(this.parser.document) { this.parser.document.destroy(); this.parser.document = null; } this.parser = null; } } Carl Gloria - 2livelarge.com - cgvelocity.com
Maya, Flash and Papervision - no particular order, just love them all! |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationIt stands to reason that you can load the xml, parse out your custom
variables, then throw the xml into the DAE parser, no? _r On 6/2/09 9:53 AM, "Carl Gloria" <carl@...> wrote: > > Awesome...I'm excited and see where you going with it. > > But, I have an issue...Once parsed, it has not created any animation > channels??? > http://www.nabble.com/file/p23832953/bb20_topper_avatar.zip > bb20_topper_avatar.zip > > Also, any chance removing the document destroy stuff from buildScene() into > a public function? Why? Because I use custom attributes within Maya that I > can read from that xml. I'll call DocumentDestroy() after I read them > in...something like... > > public function DocumentDestroy(){ > this.document.destroy(); > this.document = null; > > this.COLLADA = null; > > if(this.parser) > { > if(this.parser.document) > { > this.parser.document.destroy(); > this.parser.document = null; > } > this.parser = null; > } > } > > > ----- > Carl Gloria - 2livelarge.com - cgvelocity.com > > Maya, Flash and Papervision - no particular order, just love them all! _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationGood point Ross! ;-)
Carl: channels moved to dae#animation I'll explain in more detail when I'm back from vacation next Monday. Tim Sent from my iPhone On Jun 2, 2009, at 17:32, "ross.sclafani@..." <ross.sclafani@... > wrote: > It stands to reason that you can load the xml, parse out your custom > variables, then throw the xml into the DAE parser, no? > _r > > > On 6/2/09 9:53 AM, "Carl Gloria" <carl@...> wrote: > >> >> Awesome...I'm excited and see where you going with it. >> >> But, I have an issue...Once parsed, it has not created any animation >> channels??? >> http://www.nabble.com/file/p23832953/bb20_topper_avatar.zip >> bb20_topper_avatar.zip >> >> Also, any chance removing the document destroy stuff from >> buildScene() into >> a public function? Why? Because I use custom attributes within Maya >> that I >> can read from that xml. I'll call DocumentDestroy() after I read them >> in...something like... >> >> public function DocumentDestroy(){ >> this.document.destroy(); >> this.document = null; >> >> this.COLLADA = null; >> >> if(this.parser) >> { >> if(this.parser.document) >> { >> this.parser.document.destroy(); >> this.parser.document = null; >> } >> this.parser = null; >> } >> } >> >> >> ----- >> Carl Gloria - 2livelarge.com - cgvelocity.com >> >> Maya, Flash and Papervision - no particular order, just love them >> all! > > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationAh yes, I'll make that happen....and I'll look into the dae#animation thang!
Carl Gloria - 2livelarge.com - cgvelocity.com
Maya, Flash and Papervision - no particular order, just love them all! |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationYeah, I see that new structure now, but dae.animation.channels & dae.animation.clips & dae.animation.clipNames are all empty arrays? I've never seen clips before so Im bot expecting them, but channels I have seen.
I'm using the Flash IDE debugger to step through the dae object, and I see all my bones in _colladaID, _colladaToObject, _colladaSID, _colladaSIDToObject. I also see under (controllers[1] as a SkinController) I see vertexWeights & invBindMatrices that look like a lot of the animation data. So far it renders a wireframe, not texture(not sure why yet), and does not auto animate. This is a known good dae that renders and animates properly with svn version 910 and prior. Carl Gloria - 2livelarge.com - cgvelocity.com
Maya, Flash and Papervision - no particular order, just love them all! |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationHi Carl,
Make sure FileLoadEvent.LOAD_COMPLETE is fired before touching animations. If still no joy: mail me the culprit Collada file, so I'll be able to debug/fix. Thanks, Tim Knip Sent from my iPhone On Jun 13, 2009, at 17:08, Carl Gloria <carl@...> wrote: > > Yeah, I see that new structure now, but dae.animation.channels & > dae.animation.clips & dae.animation.clipNames are all empty arrays? > I've > never seen clips before so Im bot expecting them, but channels I > have seen. > > I'm using the Flash IDE debugger to step through the dae object, and > I see > all my bones in _colladaID, _colladaToObject, _colladaSID, > _colladaSIDToObject. > > I also see under (controllers[1] as a SkinController) I see > vertexWeights & > invBindMatrices that look like a lot of the animation data. > > So far it renders a wireframe, not texture(not sure why yet), and > does not > auto animate. > > This is a known good dae that renders and animates properly with svn > version > 910 and prior. > > > > ----- > Carl Gloria - 2livelarge.com - cgvelocity.com > > Maya, Flash and Papervision - no particular order, just love them all! > -- > View this message in context: http://www.nabble.com/rev.-911---PV3D-2.1-%28alpha%29-lots-of-fixes-for-DAE-and-animation-tp23733532p24013355.html > Sent from the Papervision3D mailing list archive at Nabble.com. > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationYes, I'm checking after the FileLoadEvent.LOAD_COMPLETE event is fired
her is the pesky file... bb20_topper_avatar.zip Carl Gloria - 2livelarge.com - cgvelocity.com
Maya, Flash and Papervision - no particular order, just love them all! |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationJust wondering if anyone has got animation clips working with Maya and this release?
Using ColladaMaya_FREE_3.05C and PV realease 915 I think the DAE exporter exports the SourceIn and sourceOut of the clips for the start/end of the animation instead of the frameIn and frameOut. So the clip plays the wrong frames. see the anatony of a clip for sorcein/out and framein/out http://download.autodesk.com/us/maya/2009help/index.html?url=Nonlinear_animation_with_Trax_Creating_clips_with_Trax.htm,topicNumber=d0e14819 The difference between sorcein/out and framein/out http://download.autodesk.com/us/maya/2009help/index.html?url=Nonlinear_animation_with_Trax_Scaling_clips_within_Trax.htm,topicNumber=d0e16007 when exported I get <library_animation_clips> <animation_clip id="Travel_ForwardSource" name="Travel_ForwardSource" start="0.041666" end="10"> <instance_animation url="#Aircraft.portFW-Travel_ForwardSource"/> <instance_animation url="#Aircraft.starboardFW-Travel_ForwardSource"/> <instance_animation url="#Aircraft.portRW-Travel_ForwardSource"/> <instance_animation url="#Aircraft.starboardRW-Travel_ForwardSource"/> <instance_animation url="#Aircraft.visibility-Travel_ForwardSource"/> </animation_clip> <animation_clip id="Aircraft_RiseSource" name="Aircraft_RiseSource" start="0.041666" end="10"/> <animation_clip id="Aircraft_LowerSource" name="Aircraft_LowerSource" start="7.5" end="10"/> <animation_clip id="Bank_LeftSource1" name="Bank_LeftSource1" start="2.5" end="5"/> <animation_clip id="Bank_RightSource1" name="Bank_RightSource1" start="0.041666" end="2.5"/> <animation_clip id="Shift_Left1Source1" name="Shift_Left1Source1" start="2.5" end="5"/> <animation_clip id="Shift_Right1Source1" name="Shift_Right1Source1" start="0.041666" end="2.5"/> </library_animation_clips> when run INFO: animations COMPLETE [AnimationController] #channels: 1 startTime: 0.041666 endTime: 14.99999999999995 the end time doesn't match with the above. I tried daeModel.play("Aircraft_LowerSource",false); and the clip plays to early and does not go to the end If I edit the start/end, it plays whats expected. <animation_clip id="Aircraft_LowerSource" name="Aircraft_LowerSource" start="13" end="16"/> Although that doesnt agree with the end time. Not sure what the problem actually is, but seems to be the Maya/exporter side. Although more than likely me :( Also noticed, That the colorMaterial gets an alpha from the diffuse value now. So materials are transparent. And the material name is used instead of the shader name. 2009/6/13 Carl Gloria <carl@...>
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationI too am using Maya and the Feeling Software exporter version 3.05B
I haven't had a chance to compare the data before and after exporting, but that same dae file works correctly for me with PV svn version 910. so, the data has to be in that file...somewhere. John...On a side not, is it the Maya Trax clips that convert into dae clips that PV is reading? I've never tried to get clips into PV but I am a fan of Maya Trax! Carl Gloria - 2livelarge.com - cgvelocity.com
Maya, Flash and Papervision - no particular order, just love them all! |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationYeah think its me not understanding, what a clip becomes.
As far as I can tell, the clip name is a reference to the section of time of the whole animation. I thought it would be just that track. Anyhoo If I just use one track in 'trax' or don't overlap the animations, everything works ok. ( I think) 2009/6/15 Carl Gloria <carl@...>
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationTim, did you get a chance to see the file?
Carl Gloria - 2livelarge.com - cgvelocity.com
Maya, Flash and Papervision - no particular order, just love them all! |
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Re: re v. 911 - PV3D 2.1 (alpha) lots of fixes for DAE and animationJust wanted to state that I was able to get the concept of "clips" working in maya. I have Maya 8.5 SP1 and Collada 3.05B.
To get it working: 1- I created a clip of the entire animation range for my character. The entire range on my timeline included two animation sequences I wanted to call out in my app. From there, you might be able to skip to 3 on this list. 2- Using the trax editor, I split the clip in two. I didn't even bother to change their names (2nd time testing this). 3- I exported my model and looked at the resulting dae, I noticed there was now a <library_animation_clips> branch to the file. There is probably just one <animation_clip> node. 4. Copy and paste the entire animation_clip node and proceed to change the id(s), name(s), and start and end times to correspond to your animation sequences. For example, I first had one node, with start 0, and end at 8.73333. I copied and pasted, renamed, then set the original node to 0-4.66667 (because my first animation ended half way along my timeline) and the second started at 4.66667 and ended now at 8.733333 You should then see when your information parses in the two clips and can use those to call play() on them. You'll want to use dae.play("clipName", false) to not loop the same clip over and over again. I use an enter frame event to check if the dae is playing and if it is not, I decide what next to play. I guess this might be specific to my app. I choose random animations when one finishes. Hope this helps. Let me know if you have any questions. -Burton
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