setting prim creation date

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setting prim creation date

by Sasun Steinbeck :: Rate this Message:

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I'm looking into an accusation of forgery for a friend and am wondering if it is technically possible to set a prim creation date property. I can see that ObjectManager.cs has some specific methods defined such as SetNames, SetDescription, etc., each of which uses a specific kind of packet to do the real work, but there is no "setCreationdate" or any kind of packet type in _packets_.cs for doing that. It seems odd to me that you can't set more than one propertly like this in one shot and that you need to send one packet per property you want to set in the first place.
 
Or would the LL server ignore that field completely if it were even possible to set with some OpenMetaverse class? Which might explain why there's no way to set this with ObjectManager, if there's no point in doing so.
 
The same question applies to creatorID, with obvious ramifications for forging art sculptures etc. I can't imagine that LL would just let you SET that both of these properties after ObjectManager.AddPrim() or forging would be completely out of control in SL with no actual way to rely on the viewer's inspect command to show you true prim properties.
 
Understanding this would go a long way to answering some questions about what and what isn't technically possible here.
 

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Re: setting prim creation date

by Ann Otoole :: Rate this Message:

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Some parts of this message have been removed. Learn more about Nabble's security policy.
The pro "replicators" have stocks of old prims to use so in reality they don't even need "third party viewer tool magic" for that sort of thing.
The only serious method of dealing with infringement is filing a DMCA.


From: Sasun Steinbeck <sasunsteinbeck@...>
To: secondlifescripters@...
Sent: Sunday, September 13, 2009 9:55:28 PM
Subject: setting prim creation date

I'm looking into an accusation of forgery for a friend and am wondering if it is technically possible to set a prim creation date property. I can see that ObjectManager.cs has some specific methods defined such as SetNames, SetDescription, etc., each of which uses a specific kind of packet to do the real work, but there is no "setCreationdate" or any kind of packet type in _packets_.cs for doing that. It seems odd to me that you can't set more than one propertly like this in one shot and that you need to send one packet per property you want to set in the first place.
 
Or would the LL server ignore that field completely if it were even possible to set with some OpenMetaverse class? Which might explain why there's no way to set this with ObjectManager, if there's no point in doing so.
 
The same question applies to creatorID, with obvious ramifications for forging art sculptures etc. I can't imagine that LL would just let you SET that both of these properties after ObjectManager.AddPrim() or forging would be completely out of control in SL with no actual way to rely on the viewer's inspect command to show you true prim properties.
 
Understanding this would go a long way to answering some questions about what and what isn't technically possible here.
 


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Re: setting prim creation date

by Sasun Steinbeck :: Rate this Message:

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I'm not sure I understand your response. I'm talking about setting an arbitrary, specific creation date and a specific creator key on all the prims in a linkset. Old prims with wrong dates and random creators isn't going to pass as a forgery.

On Mon, Sep 14, 2009 at 4:23 AM, Ann Otoole <missannotoole@...> wrote:
The pro "replicators" have stocks of old prims to use so in reality they don't even need "third party viewer tool magic" for that sort of thing.
The only serious method of dealing with infringement is filing a DMCA.


From: Sasun Steinbeck <sasunsteinbeck@...>
To: secondlifescripters@...
Sent: Sunday, September 13, 2009 9:55:28 PM
Subject: setting prim creation date

I'm looking into an accusation of forgery for a friend and am wondering if it is technically possible to set a prim creation date property. I can see that ObjectManager.cs has some specific methods defined such as SetNames, SetDescription, etc., each of which uses a specific kind of packet to do the real work, but there is no "setCreationdate" or any kind of packet type in _packets_.cs for doing that. It seems odd to me that you can't set more than one propertly like this in one shot and that you need to send one packet per property you want to set in the first place.
 
Or would the LL server ignore that field completely if it were even possible to set with some OpenMetaverse class? Which might explain why there's no way to set this with ObjectManager, if there's no point in doing so.
 
The same question applies to creatorID, with obvious ramifications for forging art sculptures etc. I can't imagine that LL would just let you SET that both of these properties after ObjectManager.AddPrim() or forging would be completely out of control in SL with no actual way to rely on the viewer's inspect command to show you true prim properties.
 
Understanding this would go a long way to answering some questions about what and what isn't technically possible here.
 


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Re: setting prim creation date

by Stickman-2 :: Rate this Message:

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> I'm not sure I understand your response. I'm talking about setting an
> arbitrary, specific creation date and a specific creator key on all the
> prims in a linkset. Old prims with wrong dates and random creators isn't
> going to pass as a forgery.

I have some really old prims from objects I created when I first
joined SL. I could take these and repurpose them into a copy of
another object, like something someone else made. This would mean I
have a copy of an object someone else made, but with a date created
years ago and my name as creator. (I wouldn't do that, just saying
it's possible.)

As far as I know there is no known exploit to forge the creation date
and creator. Someone else, or a search on Jira, may show up otherwise,
but this was discussed recently (in a group chat I'm in, I think) and
I it sounded like no holes currently exist.

As Ann said, if infringement happened, as in there's an obvious copy
done, DMCA is your best option.

-Stickman
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