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setting prim creation dateI'm looking into an accusation of forgery for a friend and am wondering if it is technically possible to set a prim creation date property. I can see that ObjectManager.cs has some specific methods defined such as SetNames, SetDescription, etc., each of which uses a specific kind of packet to do the real work, but there is no "setCreationdate" or any kind of packet type in _packets_.cs for doing that. It seems odd to me that you can't set more than one propertly like this in one shot and that you need to send one packet per property you want to set in the first place.
Or would the LL server ignore that field completely if it were even possible to set with some OpenMetaverse class? Which might explain why there's no way to set this with ObjectManager, if there's no point in doing so.
The same question applies to creatorID, with obvious ramifications for forging art sculptures etc. I can't imagine that LL would just let you SET that both of these properties after ObjectManager.AddPrim() or forging would be completely out of control in SL with no actual way to rely on the viewer's inspect command to show you true prim properties.
Understanding this would go a long way to answering some questions about what and what isn't technically possible here.
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Re: setting prim creation dateThe pro "replicators" have stocks of old prims to use so in reality they don't even need "third party viewer tool magic" for that sort of thing. The only serious method of dealing with infringement is filing a DMCA. From: Sasun Steinbeck <sasunsteinbeck@...> To: secondlifescripters@... Sent: Sunday, September 13, 2009 9:55:28 PM Subject: setting prim creation date I'm looking into an accusation of forgery for a friend and am wondering if it is technically possible to set a prim creation date property. I can see that ObjectManager.cs has some specific methods defined such as SetNames, SetDescription, etc., each of which uses a specific kind of packet to do the real work, but there is no "setCreationdate" or any kind of packet type in _packets_.cs for doing that. It seems odd to me that you can't set more than one propertly like this in one shot and that you need to send one packet per property you want to set in the first place.
Or would the LL server ignore that field completely if it were even possible to set with some OpenMetaverse class? Which might explain why there's no way to set this with ObjectManager, if there's no point in doing so.
The same question applies to creatorID, with obvious ramifications for forging art sculptures etc. I can't imagine that LL would just let you SET that both of these properties after ObjectManager.AddPrim() or forging would be completely out of control in SL with no actual way to rely on the viewer's inspect command to show you true prim properties.
Understanding this would go a long way to answering some questions about what and what isn't technically possible here.
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Re: setting prim creation dateI'm not sure I understand your response. I'm talking about setting an arbitrary, specific creation date and a specific creator key on all the prims in a linkset. Old prims with wrong dates and random creators isn't going to pass as a forgery.
On Mon, Sep 14, 2009 at 4:23 AM, Ann Otoole <missannotoole@...> wrote:
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Re: setting prim creation date> I'm not sure I understand your response. I'm talking about setting an
> arbitrary, specific creation date and a specific creator key on all the > prims in a linkset. Old prims with wrong dates and random creators isn't > going to pass as a forgery. I have some really old prims from objects I created when I first joined SL. I could take these and repurpose them into a copy of another object, like something someone else made. This would mean I have a copy of an object someone else made, but with a date created years ago and my name as creator. (I wouldn't do that, just saying it's possible.) As far as I know there is no known exploit to forge the creation date and creator. Someone else, or a search on Jira, may show up otherwise, but this was discussed recently (in a group chat I'm in, I think) and I it sounded like no holes currently exist. As Ann said, if infringement happened, as in there's an obvious copy done, DMCA is your best option. -Stickman _______________________________________________ Click here to unsubscribe or manage your list subscription: https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters |
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