|
View:
New views
2 Messages
—
Rating Filter:
Alert me
|
|
|
skinanimator problemHi,
After updating the Nebula2 system as well as Mangalore to the new SVN (trunk)) version, I receive the following run-time error: Tcl error: Object 'object-path/skinanimator' doesn't accept 'setstatechannel' in file gfxlib:character/char.n2 ... I guess this implies that the "skinanimator" commands have changed since a couple of month ago (when I got Maya toolkit). So, I was wondering if that's true and what would be the best solution. I fear that many models that had been designed in Maya and exported by Maya toolkit might need to be re-exported, and the scary part is that Maya exporter is probably not in sync with the latest Nebula2 (in SVN). So, please let me know about this. I appreciate your help and suggestions. Cheers --Hossein ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV *** NOTE: To reply to the list use "reply to all", *** *** to reply direct to the sender use "reply" *** _______________________________________________ Nebuladevice-discuss mailing list Nebuladevice-discuss@... https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss |
|
|
Re: skinanimator problemHello,
no your version of the toolkit and the current svn are not sync. Please use the sdk code that was shipped with you toolkit. - Johannes Hossein Mohtasham wrote: > Hi, > > After updating the Nebula2 system as well as Mangalore to the new SVN > (trunk)) version, I receive the following run-time error: > > Tcl error: Object 'object-path/skinanimator' doesn't accept > 'setstatechannel' in file gfxlib:character/char.n2 ... > > I guess this implies that the "skinanimator" commands have changed > since a couple of month ago (when I got Maya toolkit). So, I was > wondering if that's true and what would be the best solution. I fear > that many models that had been designed in Maya and exported by Maya > toolkit might need to be re-exported, and the scary part is that Maya > exporter is probably not in sync with the latest Nebula2 (in SVN). > So, please let me know about this. I appreciate your help and > suggestions. > > Cheers > > --Hossein > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > *** NOTE: To reply to the list use "reply to all", *** > *** to reply direct to the sender use "reply" *** > _______________________________________________ > Nebuladevice-discuss mailing list > Nebuladevice-discuss@... > https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss > > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV *** NOTE: To reply to the list use "reply to all", *** *** to reply direct to the sender use "reply" *** _______________________________________________ Nebuladevice-discuss mailing list Nebuladevice-discuss@... https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss |
| Free embeddable forum powered by Nabble | Forum Help |