skinanimator problem

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skinanimator problem

by Hossein Mohtasham :: Rate this Message:

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Hi,

After updating the Nebula2 system as well as Mangalore to the new SVN  
(trunk)) version, I receive the following run-time error:

Tcl error: Object 'object-path/skinanimator' doesn't accept  
'setstatechannel' in file gfxlib:character/char.n2 ...

I guess this implies that the "skinanimator" commands have changed  
since a couple of month ago (when I got Maya toolkit). So, I was  
wondering if that's true and what would be the best solution. I fear  
that many models that had been designed in Maya and exported by Maya  
toolkit might need to be re-exported, and the scary part is that Maya  
exporter is probably not in sync with the latest Nebula2 (in SVN).  
So, please let me know about this. I appreciate your help and  
suggestions.

Cheers

--Hossein

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Re: skinanimator problem

by Johannes Kellner :: Rate this Message:

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Hello,

no your version of the toolkit and the current svn are not sync. Please
use the sdk code that was shipped with you toolkit.

- Johannes

Hossein Mohtasham wrote:

> Hi,
>
> After updating the Nebula2 system as well as Mangalore to the new SVN  
> (trunk)) version, I receive the following run-time error:
>
> Tcl error: Object 'object-path/skinanimator' doesn't accept  
> 'setstatechannel' in file gfxlib:character/char.n2 ...
>
> I guess this implies that the "skinanimator" commands have changed  
> since a couple of month ago (when I got Maya toolkit). So, I was  
> wondering if that's true and what would be the best solution. I fear  
> that many models that had been designed in Maya and exported by Maya  
> toolkit might need to be re-exported, and the scary part is that Maya  
> exporter is probably not in sync with the latest Nebula2 (in SVN).  
> So, please let me know about this. I appreciate your help and  
> suggestions.
>
> Cheers
>
> --Hossein
>
> -------------------------------------------------------------------------
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>  

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