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	<id>tag:old.nabble.com,2006:forum-4187</id>
	<title>Nabble - slashem-discuss</title>
	<updated>2009-06-23T05:56:04Z</updated>
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	<subtitle type="html">Mailing list archive for slashem-discuss</subtitle>
	
<entry>
	<id>tag:old.nabble.com,2006:post-24165475</id>
	<title>Since when does SDSM bump spell failure by 45%?</title>
	<published>2009-06-23T05:56:04Z</published>
	<updated>2009-06-23T05:56:04Z</updated>
	<author>
		<name>Adieu</name>
	</author>
	<content type="html">My Vampire Chaotic Wizard wished in SDSM (Silver Dragon Scale Mail) nice and early, put it on, got a major happy for all of 5 seconds... and then realized I couldn't reliably cast ANYTHING anymore. When did that happen?? All spoilers/resources/etc seem to claim that Dragon Scale doesn't jinx wizards' spell failure.
&lt;br&gt;&lt;br&gt;Tried without wearing anything else, with cloak, without weapons, etc. - same thing. Wasn't hungry, wasn't burdened, wasn't cursed, wasn't unlucky. All stats were high, including highlights like 18 int, 18 wis, and a whopping 24 str. &amp;nbsp;
&lt;br&gt;&lt;br&gt;Short of a version change no one warned about, I cannot seem to find any other reason for this issue.
&lt;br&gt;&lt;br&gt;What gives? &lt;img class='smiley' src='http://old.nabble.com/images/smiley/smiley_uh.gif' /&gt;&lt;br&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-24136438</id>
	<title>Re: Big trouble</title>
	<published>2009-06-21T09:59:18Z</published>
	<updated>2009-06-21T09:59:18Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 06/20/2009 07:08:06 PM, Sisyphos_ wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hello,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; it's Sat Jun 20 19:44:24 CEST 2009 and I'm in trouble deep. After a
&lt;br&gt;&amp;gt; 'flickering' Console, there seems to be no way to continue my game:
&lt;br&gt;&amp;gt; &amp;quot;There is already a game in progress under your name. &amp;nbsp;Destroy old
&lt;br&gt;&amp;gt; game?
&lt;br&gt;&amp;gt; [yn]&amp;quot; is the message. Beeing not interested in destroying my game my
&lt;br&gt;&amp;gt; choice is 'n'. The result is &amp;quot;Connection to slashem.de closed.&amp;quot;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I hope there is a way to rescue and I will 'gratefully accept your
&lt;br&gt;&amp;gt; advice'.
&lt;/div&gt;&lt;br&gt;The admin for the system needs to run recover (supplied with Slash'EM). 
&lt;br&gt;I guess that means you need to talk to whoever runs slashem.de.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
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<entry>
	<id>tag:old.nabble.com,2006:post-24136297</id>
	<title>Big trouble</title>
	<published>2009-06-20T11:08:06Z</published>
	<updated>2009-06-20T11:08:06Z</updated>
	<author>
		<name>Sisyphos_</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;it's Sat Jun 20 19:44:24 CEST 2009 and I'm in trouble deep. After a
&lt;br&gt;'flickering' Console, there seems to be no way to continue my game:
&lt;br&gt;&amp;quot;There is already a game in progress under your name. &amp;nbsp;Destroy old game?
&lt;br&gt;[yn]&amp;quot; is the message. Beeing not interested in destroying my game my
&lt;br&gt;choice is 'n'. The result is &amp;quot;Connection to slashem.de closed.&amp;quot;
&lt;br&gt;&lt;br&gt;I hope there is a way to rescue and I will 'gratefully accept your
&lt;br&gt;advice'.
&lt;br&gt;&lt;br&gt;Faithfully 
&lt;br&gt;&lt;br&gt;Sisyphos
&lt;br&gt;(Heinz-Peter Nicolai)
&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-22734070</id>
	<title>Re: garbled graphics - fix?</title>
	<published>2009-03-26T03:33:24Z</published>
	<updated>2009-03-26T03:33:24Z</updated>
	<author>
		<name>Clive Crous</name>
	</author>
	<content type="html">Dama, your problem has nothing to do with Slash&amp;#39;EM it&amp;#39;s most certainly a Vulture&amp;#39;s issue. I&amp;#39;m already looking into it thanks to your posting in the Vulture&amp;#39;s bug tracker.&lt;br&gt;&lt;br&gt;Clive&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;
2009/3/26 dama&amp;#39;landryl &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=22734070&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;agold2@...&lt;/a&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&lt;br&gt;
I fumbled with my mouse while loading Vulture&amp;#39;s Claw. I do not know what I&lt;br&gt;
option I selected or mouse button I mistakenly pressed.&lt;br&gt;
&lt;br&gt;
The text messages in the pop-up windows are messed up and unreadable. From&lt;br&gt;
the first pop-up asking my name on the text are messed up and wherever my&lt;br&gt;
onscreen mouse moves the tile underneath is a horizontally aligned with the&lt;br&gt;
flat edges on the top bottom and sides instead of the corners. Also, the&lt;br&gt;
graphic tile under the mouse looks like the background graphic or default&lt;br&gt;
graphic for that area.&lt;br&gt;
&lt;br&gt;
I am running vultures-2.1.2-claw_win32-1.exe on windows xp pro service pack&lt;br&gt;
3.&lt;br&gt;
--&lt;br&gt;
View this message in context: &lt;a href=&quot;http://www.nabble.com/garbled-graphics---fix--tp22714168p22714168.html&quot; target=&quot;_blank&quot;&gt;http://www.nabble.com/garbled-graphics---fix--tp22714168p22714168.html&lt;/a&gt;&lt;br&gt;
Sent from the slashem-discuss mailing list archive at Nabble.com.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-22714168</id>
	<title>garbled graphics - fix?</title>
	<published>2009-03-25T18:15:14Z</published>
	<updated>2009-03-25T18:15:14Z</updated>
	<author>
		<name>dama'landryl</name>
	</author>
	<content type="html">I fumbled with my mouse while loading Vulture's Claw. I do not know what I option I selected or mouse button I mistakenly pressed. 
&lt;br&gt;&lt;br&gt;The text messages in the pop-up windows are messed up and unreadable. From the first pop-up asking my name on the text are messed up and wherever my onscreen mouse moves the tile underneath is a horizontally aligned with the flat edges on the top bottom and sides instead of the corners. Also, the graphic tile under the mouse looks like the background graphic or default graphic for that area.
&lt;br&gt;&lt;br&gt;I am running vultures-2.1.2-claw_win32-1.exe on windows xp pro service pack 3.</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-20310388</id>
	<title>SLASH&amp;#039; EM included in the Softpedia Mac OS software database</title>
	<published>2008-10-30T04:09:02Z</published>
	<updated>2008-10-30T04:09:02Z</updated>
	<author>
		<name>Softpedia Editorial Team-4</name>
	</author>
	<content type="html">&lt;br&gt;Hello,
&lt;br&gt;&lt;br&gt;As you may already know, SLASH&amp;#039;EM, one of your products, is part of
&lt;br&gt;Softpedia's database of software programs for Mac OS. It is featured with a
&lt;br&gt;description text, screenshots, download links and technical details on this
&lt;br&gt;page:
&lt;br&gt;&lt;a href=&quot;http://mac.softpedia.com/get/Games/SLASH-EM.shtml&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://mac.softpedia.com/get/Games/SLASH-EM.shtml&lt;/a&gt;&lt;br&gt;&lt;br&gt;The description text was created by our editors, using sources such as
&lt;br&gt;text from your product's homepage, information from its help system, the
&lt;br&gt;PAD file (if available) and the editor's own opinions on the program
&lt;br&gt;itself.
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;If you feel that having your product listed on Softpedia is not a benefit
&lt;br&gt;for you or simply need something changed or updated, please contact us via
&lt;br&gt;email at &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=20310388&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;webmaster@...&lt;/a&gt; and we will work with you to fix any
&lt;br&gt;problem you may have found with the product's listing.
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Sincerely,
&lt;br&gt;The Softpedia Team
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<entry>
	<id>tag:old.nabble.com,2006:post-19496877</id>
	<title>Re: Liches</title>
	<published>2008-09-15T10:11:31Z</published>
	<updated>2008-09-15T10:11:31Z</updated>
	<author>
		<name>phooney</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-message&quot;&gt;You play well! I always die in slashem before I can find any lich.
&lt;br&gt;&lt;br&gt;Yes, lich is hard to hit. I looked up &amp;quot;lich&amp;quot; in the slashem bestiary 
&lt;br&gt;for you. The result was at 
&lt;br&gt;&lt;a href=&quot;http://slashem.crash-override.net/bestiary/lich.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://slashem.crash-override.net/bestiary/lich.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;There it says: &amp;quot;needs +2 weapon to hit&amp;quot;. You need to be enchanting your 
&lt;br&gt;weapons. If your Excalibur was at least +2 then your attacks should 
&lt;br&gt;have worked.&lt;/div&gt;
&lt;/div&gt;&lt;/blockquote&gt;
Yep, that would have been it, it was a long time before I managed to identify the enchant weapon scroll. &amp;nbsp;Unfortunately I somehow managed to get myself butted to death by a mastodon in a zoo of some sort, they hit HARD!
&lt;br&gt;&lt;br&gt;</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-19496862</id>
	<title>Re: Liches</title>
	<published>2008-09-15T09:49:55Z</published>
	<updated>2008-09-15T09:49:55Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">phooney wrote:
&lt;br&gt;&amp;gt; At the
&lt;br&gt;&amp;gt; moment I've got a Valkyrie two weaponing a blessed Excalibur and a 
&lt;br&gt;blessed
&lt;br&gt;&amp;gt; silver sabre, and when i hit a Lich it just tells me that my attack 
&lt;br&gt;didn't
&lt;br&gt;&amp;gt; seem to harm the lich. &amp;nbsp;Meanwhile they're summoning all kinds of 
&lt;br&gt;things and
&lt;br&gt;&amp;gt; cursing my stuff.
&lt;br&gt;&lt;br&gt;You play well! I always die in slashem before I can find any lich.
&lt;br&gt;&lt;br&gt;Yes, lich is hard to hit. I looked up &amp;quot;lich&amp;quot; in the slashem bestiary 
&lt;br&gt;for you. The result was at 
&lt;br&gt;&lt;a href=&quot;http://slashem.crash-override.net/bestiary/lich.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://slashem.crash-override.net/bestiary/lich.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;There it says: &amp;quot;needs +2 weapon to hit&amp;quot;. You need to be enchanting your 
&lt;br&gt;weapons. If your Excalibur was at least +2 then your attacks should 
&lt;br&gt;have worked.
&lt;br&gt;&lt;br&gt;The weapon enchantment is both a to-hit bonus and a to-damage bonus. 
&lt;br&gt;Now normally your #enhanced weapon skills, plus Excalibur's artifact 
&lt;br&gt;to-hit bonus, would let you hit anything! But slashem added the &amp;quot;needs 
&lt;br&gt;+n weapon to hit&amp;quot; restriction on a few monsters, so you have to enchant 
&lt;br&gt;your weapons. This is one complication that vanilla nethack players 
&lt;br&gt;never worried about.
&lt;br&gt;&lt;br&gt;But if you had hit, then the fact that you had a second weapon and they 
&lt;br&gt;both were blessed should have caused extra damage to that annoying 
&lt;br&gt;undead lich.
&lt;br&gt;&lt;br&gt;--Kernigh
&lt;br&gt;&amp;nbsp; &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-19484834</id>
	<title>Liches</title>
	<published>2008-09-14T14:54:23Z</published>
	<updated>2008-09-14T14:54:23Z</updated>
	<author>
		<name>phooney</name>
	</author>
	<content type="html">Hi there,
&lt;br&gt;&lt;br&gt;I'd been playing Nethack for a while and wanted to try Slash'em for the excitement of all the new monsters and items etc.
&lt;br&gt;&lt;br&gt;So far I'm finding it much harder, which is a good thing! &amp;nbsp;One major problem I'm having, though, is Liches. &amp;nbsp;Nothing I do seems to touch them. &amp;nbsp;At the moment I've got a Valkyrie two weaponing a blessed Excalibur and a blessed silver sabre, and when i hit a Lich it just tells me that my attack didn't seem to harm the lich. &amp;nbsp;Meanwhile they're summoning all kinds of things and cursing my stuff.
&lt;br&gt;&lt;br&gt;Any tips?</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-19100374</id>
	<title>About the Yeoman class?</title>
	<published>2008-08-21T19:31:33Z</published>
	<updated>2008-08-21T19:31:33Z</updated>
	<author>
		<name>Darth Nepharious</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;I'd like to try and play as a Yeoman. I've heard it's a challenge to play with this class (something similar to the Knight). Any advice about how to play it, the pros and cons, the best wishes &amp; pets for him, weapons and artifacts, etc.? (I've posted this same message in the classic Nethack Newsgroup in Usenet, but it seems there's no many Slashers hangin' 'round there) :)
&lt;br&gt;&lt;br&gt;Thanks in advance,
&lt;br&gt;Nepharious</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-18559831</id>
	<title>Oops.Program initialization failed can't find m_id 4607</title>
	<published>2008-07-17T07:34:21Z</published>
	<updated>2008-07-17T07:34:21Z</updated>
	<author>
		<name>david smith-10</name>
	</author>
	<content type="html">Game crashed, receovered, it created a save file, tried to run it..BAM.&lt;br&gt;&lt;br&gt;It is attached, if any developer-type-folks want to take a look.&lt;br&gt;&lt;br&gt;cheers.&lt;br&gt;&lt;br&gt;&lt;br&gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-16851160</id>
	<title>Re: keypad for throwing</title>
	<published>2008-04-23T01:40:48Z</published>
	<updated>2008-04-23T01:40:48Z</updated>
	<author>
		<name>Benjamin Schieder</name>
	</author>
	<content type="html">On 07.03.2008 15:29:28, Kilarin wrote:
&lt;br&gt;&amp;gt; I was just expecting the letters to be arranged in a sequence on the
&lt;br&gt;&amp;gt; keyboard that made more sense. &amp;nbsp;I figured out how to toggle the number_pad
&lt;br&gt;&lt;br&gt;Oh, but it does, just look at your keyboard:
&lt;br&gt;y u
&lt;br&gt;hjkl
&lt;br&gt;bn
&lt;br&gt;&lt;br&gt;h - left	(because it's the leftmost)
&lt;br&gt;j - down	(looks like a line going down)
&lt;br&gt;k - up		(the one that remains)
&lt;br&gt;l - right	(because it's the rightmost)
&lt;br&gt;&lt;br&gt;y - up-left
&lt;br&gt;u - up-right
&lt;br&gt;b - down-left
&lt;br&gt;n - down-right
&lt;br&gt;&lt;br&gt;Putting your right fingers on hjkl makes the assignment intuitive and usable
&lt;br&gt;on laptops :-)
&lt;br&gt;&lt;br&gt;&lt;br&gt;Greetings,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Benjamin
&lt;br&gt;-- 
&lt;br&gt;Benjamin 'blindCoder' Schieder
&lt;br&gt;Registered Linux User #289529: &lt;a href=&quot;http://counter.li.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://counter.li.org&lt;/a&gt;&lt;br&gt;finger &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=16851160&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;blindcoder@...&lt;/a&gt; | gpg --import
&lt;br&gt;-- 
&lt;br&gt;/lusr/bin/brain: received signal: SIGIDIOT
&lt;br&gt;#######
&lt;br&gt;&lt;br&gt;Bitte beachte, dass dem Gesetz zur Vorratsdatenspeicherung zufolge
&lt;br&gt;jeder elektronische Kontakt mit mir sechs Monate lang gespeichert
&lt;br&gt;wird.
&lt;br&gt;Please note that according to the German law on data retention,
&lt;br&gt;information on every electronic information exchange with me is
&lt;br&gt;retained for a period of six months.
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-16829550</id>
	<title>Ideas, yet no skill and less patience to learn to code them...</title>
	<published>2008-04-22T18:58:51Z</published>
	<updated>2008-04-22T18:58:51Z</updated>
	<author>
		<name>The Amazing Kadorto</name>
	</author>
	<content type="html">I recently grabbed Vulture's Claw after ascending a few times in vanilla NetHack. I have a lot of ideas for new items/classes/levels (especially levels)... but I'm not wired to program (indeed, looking at code makes my brain fall out of my head and I have the patience of a gnat). I have about $200-$400 set aside, which I would be willing to part with if someone is interested in building a new variant.
&lt;br&gt;&lt;br&gt;I really don't pay attention to mailing lists, so if anyone is interested let me know via email (d4d6d8d10d12d20@hotmail.com), AIM (Succubus Rydia) or if anyone bothers, Second Life (Xymbers Slade).
&lt;br&gt;&lt;br&gt;And now to make a new character, seeing I just now died at the bottom of the mines.
&lt;br&gt;&lt;br&gt;Cheers --- T.A.K.</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-15908627</id>
	<title>Re: keypad for throwing</title>
	<published>2008-03-07T15:29:28Z</published>
	<updated>2008-03-07T15:29:28Z</updated>
	<author>
		<name>Kilarin</name>
	</author>
	<content type="html">&amp;gt;You need to change this in the options file. I had a quick look at the 
&lt;br&gt;&amp;gt;Ubuntu packages, but I couldn't find where they have put it. 
&lt;br&gt;&lt;br&gt;Yeah, I've been digging all over and I can't find it either. &amp;lt;sigh&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;gt;Sure, just use 't' followed by one of the letters from the pad you so 
&lt;br&gt;&amp;gt;carefully transcribed above. 
&lt;br&gt;&lt;br&gt;I was just expecting the letters to be arranged in a sequence on the keyboard that made more sense. &amp;nbsp;I figured out how to toggle the number_pad option through the gui menus, but unless I can find the options file, I have to reset it each time. &amp;nbsp;most frustrating.
&lt;br&gt;&lt;br&gt;But not frustrating enough to destroy the fun of SlashEm. :)
&lt;br&gt;&lt;br&gt;thanks for the help!
&lt;br&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-15907586</id>
	<title>Re: keypad for throwing</title>
	<published>2008-03-07T14:05:00Z</published>
	<updated>2008-03-07T14:05:00Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 03/05/2008 10:53:58 PM, Kilarin wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Just started playing Slashem (GTK) again, it's been a long time since
&lt;br&gt;&amp;gt; my last game. I'm using Slashem GTK on Ubuntu 7.10 straight from the 
&lt;br&gt;&amp;gt; repository.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I'm running into the following two strange setup problems that I
&lt;br&gt;&amp;gt; don't remember having when I was running under windows.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 1st: &amp;nbsp;When I set up the display to use big tiles,
&lt;br&gt;&amp;gt; (game/options/misc/Map Visual=big tiles) it lasts for that one game. 
&lt;br&gt;&amp;gt; BUT, the setting is forgotten as soon as you save and when you 
&lt;br&gt;&amp;gt; restart the game, the Map Visual is back to character mode.
&lt;/div&gt;&lt;br&gt;You need to change this in the options file. I had a quick look at the 
&lt;br&gt;Ubuntu packages, but I couldn't find where they have put it. You might 
&lt;br&gt;need to read the documentation they include with the package to find 
&lt;br&gt;how they are expecting you to set options.
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; 2nd: I can move with the keypad just fine, but whenever I attempt to
&lt;br&gt;&amp;gt; throw, it pops up a menu with a really odd letter pad
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; YKU
&lt;br&gt;&amp;gt; H.L
&lt;br&gt;&amp;gt; BJN
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Huh? &amp;nbsp;I mean, I can click on the pad and it will work just fine. &amp;nbsp;But
&lt;br&gt;&amp;gt; the key arrangement is certainly counter intuitive, and what I would
&lt;br&gt;&amp;gt; PREFER to use is just the keypad for throwing, same as I'm using for 
&lt;br&gt;&amp;gt; walking. is that possible?
&lt;/div&gt;&lt;br&gt;Sure, just use 't' followed by one of the letters from the pad you so 
&lt;br&gt;carefully transcribed above. You can toggle the setting of the keypad 
&lt;br&gt;mode and use numbers instead of letters which some people find easier; 
&lt;br&gt;but be aware that this is really inconvenient on laptops. (We use eight 
&lt;br&gt;keys because there are eight directions. It takes a bit of getting used 
&lt;br&gt;to, but you will loose many turns if you only move and fight 
&lt;br&gt;orthogonally.)
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
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<entry>
	<id>tag:old.nabble.com,2006:post-15862501</id>
	<title>keypad for throwing</title>
	<published>2008-03-05T14:53:58Z</published>
	<updated>2008-03-05T14:53:58Z</updated>
	<author>
		<name>Kilarin</name>
	</author>
	<content type="html">Just started playing Slashem (GTK) again, it's been a long time since my last game.
&lt;br&gt;I'm using Slashem GTK on Ubuntu 7.10 straight from the repository.
&lt;br&gt;&lt;br&gt;I'm running into the following two strange setup problems that I don't remember having when I was running under windows.
&lt;br&gt;&lt;br&gt;1st: &amp;nbsp;When I set up the display to use big tiles, (game/options/misc/Map Visual=big tiles) it lasts for that one game. &amp;nbsp;BUT, the setting is forgotten as soon as you save and when you restart the game, the Map Visual is back to character mode.
&lt;br&gt;&lt;br&gt;2nd: I can move with the keypad just fine, but whenever I attempt to throw, it pops up a menu with a really odd letter pad
&lt;br&gt;&lt;br&gt;YKU
&lt;br&gt;H.L
&lt;br&gt;BJN
&lt;br&gt;&lt;br&gt;Huh? &amp;nbsp;I mean, I can click on the pad and it will work just fine. &amp;nbsp;But the key arrangement is certainly counter intuitive, and what I would PREFER to use is just the keypad for throwing, same as I'm using for walking. &amp;nbsp;is that possible?
&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-15263742</id>
	<title>(no subject)</title>
	<published>2008-02-03T08:18:30Z</published>
	<updated>2008-02-03T08:18:30Z</updated>
	<author>
		<name>Nathan Baker-3</name>
	</author>
	<content type="html">Um, hello. I recently found your game Slash'Em and I am enjoying it immensely. Your take on Nethack with the new classes, races, dungeons and monsters is amazing. However, I have one problem. I run a Windows XP, and when I try to play Slash'Em with the 3D Big Tiles [Allegro], the window size is larger than my screen. And as such, I cannot see anything in the Text Box. So basically I cannot see what items Im picking up, what monster is attacking me, etc etc. I've tried changing it with Rightclick/Properties on the icon in the Toolbar, but it changes nothing. I've also tried to use the GTK server for Slash'Em, and it runs fine on there, but it is much too slow. Do you have any suggestions as to what I can do to fix it?&lt;br&gt;&lt;br&gt;Thank you.&lt;br&gt;&lt;br&gt;p.s. sorry if my terms confuse you, I am not very computer savvy.&lt;br&gt;&lt;p&gt;&amp;#32;



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<entry>
	<id>tag:old.nabble.com,2006:post-14787227</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-13T07:41:02Z</published>
	<updated>2008-01-13T07:41:02Z</updated>
	<author>
		<name>Jym</name>
	</author>
	<content type="html">On Sun, 13 Jan 2008 16:01:46 +0100, Clive Crous &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14787227&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;clive@...&lt;/a&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &lt;a href=&quot;http://bamges.free.fr/Slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bamges.free.fr/Slashem/&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The above URL does not work for me :(
&lt;br&gt;&lt;br&gt;My mistake...
&lt;br&gt;I apparently typed to fast and forgot part of it...
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://bamgames.free.fr/Slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bamgames.free.fr/Slashem/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Hypocoristiquement,
&lt;br&gt;Jym.
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<entry>
	<id>tag:old.nabble.com,2006:post-14786884</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-13T07:12:35Z</published>
	<updated>2008-01-13T07:12:35Z</updated>
	<author>
		<name>Clive Crous-2</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;&amp;gt; &lt;a href=&quot;http://bamges.free.fr/Slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bamges.free.fr/Slashem/&lt;/a&gt;&lt;br&gt;&lt;br&gt;The above URL does not work for me :(
&lt;br&gt;&lt;br&gt;Clive
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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&lt;br&gt;It's the best place to buy or sell services for
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<entry>
	<id>tag:old.nabble.com,2006:post-14731367</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-10T01:47:38Z</published>
	<updated>2008-01-10T01:47:38Z</updated>
	<author>
		<name>Jym</name>
	</author>
	<content type="html">Somehow, it seems that my message from this week-end wasn't sent :-(
&lt;br&gt;[actually, I do suspect a reply to the sender instead of the list... sorry &amp;nbsp;
&lt;br&gt;if I did that]
&lt;br&gt;&lt;br&gt;Anyway, I was saying that I did ported the patch to a not-too-old version &amp;nbsp;
&lt;br&gt;of Slash'em (7E7F1, iirc), by that time, it was the newest version...
&lt;br&gt;It should work also with 7E7F2 without major changes and is probably &amp;nbsp;
&lt;br&gt;closer to 8E0 than older stuff...
&lt;br&gt;You can get it from :
&lt;br&gt;&lt;a href=&quot;http://bamges.free.fr/Slashem/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bamges.free.fr/Slashem/&lt;/a&gt;&lt;br&gt;&lt;br&gt;I play with it, I experience some bugs which may come from here or not (I &amp;nbsp;
&lt;br&gt;also play with several other patches).
&lt;br&gt;There is a not critical bug about having the breath message even if you &amp;nbsp;
&lt;br&gt;don't see your pet breathing.
&lt;br&gt;&lt;br&gt;I currently have no time to work on it, either for porting further to 8E0 &amp;nbsp;
&lt;br&gt;or for debugging, but if anyone wants to do the job, feel free to use what &amp;nbsp;
&lt;br&gt;I've already done.
&lt;br&gt;&lt;br&gt;On Wed, 09 Jan 2008 23:32:00 +0100, Tucsontier &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14731367&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;tucsontier@...&lt;/a&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; I actually had applied the &amp;quot;Ranged&amp;quot; patch to an
&lt;br&gt;&amp;gt; earlier version of nethack/slashem, but did not have
&lt;br&gt;&amp;gt; the time (or, perhaps, experience) to update the
&lt;br&gt;&amp;gt; &amp;quot;ranged&amp;quot; patch to the latest version. However, if it
&lt;br&gt;&amp;gt; came down to play-testing, I would definitely
&lt;br&gt;&amp;gt; contribute time and whatever other work that is within
&lt;br&gt;&amp;gt; my capabilities to help out!
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Matthew
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; --- &amp;quot;J. Ali Harlow&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14731367&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;ali@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; On 01/05/2008 07:32:16 PM, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14731367&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xkernigh@...&lt;/a&gt;
&lt;br&gt;&amp;gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; The slashem pet patch would then join the slashem
&lt;br&gt;&amp;gt;&amp;gt; biodiversity patch
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; (from slashem-devel October 2007) and the
&lt;br&gt;&amp;gt;&amp;gt; SLASHEM_PHLEGETHON branch
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; in CVS. We should play-test and develop all this
&lt;br&gt;&amp;gt;&amp;gt; code until we are
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; ready to merge it into the CVS main trunk. (The
&lt;br&gt;&amp;gt;&amp;gt; trunk contains the
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; latest bug fixes and user-interface changes.)
&lt;br&gt;&amp;gt;&amp;gt; Eventually, a
&lt;br&gt;&amp;gt;&amp;gt; &amp;gt; development release from trunk would include the
&lt;br&gt;&amp;gt;&amp;gt; slashem pet patch.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Just to be clear for those of us who don't quite
&lt;br&gt;&amp;gt;&amp;gt; follow the above: CVS
&lt;br&gt;&amp;gt;&amp;gt; trunk contains the current development version (ie.,
&lt;br&gt;&amp;gt;&amp;gt; 0.0.8 at present).
&lt;br&gt;&amp;gt;&amp;gt; The phlegethon branch is an experimental branch that
&lt;br&gt;&amp;gt;&amp;gt; may be merged into
&lt;br&gt;&amp;gt;&amp;gt; trunk once I finish it and propose it on
&lt;br&gt;&amp;gt;&amp;gt; slashem-devel. It would be
&lt;br&gt;&amp;gt;&amp;gt; possible to create an experimental branch for the
&lt;br&gt;&amp;gt;&amp;gt; pet patch if it
&lt;br&gt;&amp;gt;&amp;gt; needed some work before being proposed (Kernigh's
&lt;br&gt;&amp;gt;&amp;gt; play testing), but it
&lt;br&gt;&amp;gt;&amp;gt; sounds like it could be proposed on slashem-devel
&lt;br&gt;&amp;gt;&amp;gt; pretty much as soon
&lt;br&gt;&amp;gt;&amp;gt; as somebody spent the time porting it to the current
&lt;br&gt;&amp;gt;&amp;gt; development
&lt;br&gt;&amp;gt;&amp;gt; version (or CVS head). The point of an experimental
&lt;br&gt;&amp;gt;&amp;gt; branch is so that
&lt;br&gt;&amp;gt;&amp;gt; we can get a proposal to a suitable state before
&lt;br&gt;&amp;gt;&amp;gt; proposing it. Bugs
&lt;br&gt;&amp;gt;&amp;gt; that don't get in the way of deciding whether we
&lt;br&gt;&amp;gt;&amp;gt; should merge or not
&lt;br&gt;&amp;gt;&amp;gt; can simply be fixed after merging with CVS trunk.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Ali.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-14723282</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-09T14:32:00Z</published>
	<updated>2008-01-09T14:32:00Z</updated>
	<author>
		<name>tucsontier</name>
	</author>
	<content type="html">I actually had applied the &amp;quot;Ranged&amp;quot; patch to an
&lt;br&gt;earlier version of nethack/slashem, but did not have
&lt;br&gt;the time (or, perhaps, experience) to update the
&lt;br&gt;&amp;quot;ranged&amp;quot; patch to the latest version. However, if it
&lt;br&gt;came down to play-testing, I would definitely
&lt;br&gt;contribute time and whatever other work that is within
&lt;br&gt;my capabilities to help out!
&lt;br&gt;&lt;br&gt;Matthew
&lt;br&gt;&lt;br&gt;--- &amp;quot;J. Ali Harlow&amp;quot; &amp;lt;&lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14723282&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;ali@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; On 01/05/2008 07:32:16 PM, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14723282&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xkernigh@...&lt;/a&gt;
&lt;br&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;gt; The slashem pet patch would then join the slashem
&lt;br&gt;&amp;gt; biodiversity patch &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; (from slashem-devel October 2007) and the
&lt;br&gt;&amp;gt; SLASHEM_PHLEGETHON branch &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; in CVS. We should play-test and develop all this
&lt;br&gt;&amp;gt; code until we are &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; ready to merge it into the CVS main trunk. (The
&lt;br&gt;&amp;gt; trunk contains the &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; latest bug fixes and user-interface changes.)
&lt;br&gt;&amp;gt; Eventually, a &amp;nbsp;
&lt;br&gt;&amp;gt; &amp;gt; development release from trunk would include the
&lt;br&gt;&amp;gt; slashem pet patch.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Just to be clear for those of us who don't quite
&lt;br&gt;&amp;gt; follow the above: CVS &amp;nbsp;
&lt;br&gt;&amp;gt; trunk contains the current development version (ie.,
&lt;br&gt;&amp;gt; 0.0.8 at present). &amp;nbsp;
&lt;br&gt;&amp;gt; The phlegethon branch is an experimental branch that
&lt;br&gt;&amp;gt; may be merged into &amp;nbsp;
&lt;br&gt;&amp;gt; trunk once I finish it and propose it on
&lt;br&gt;&amp;gt; slashem-devel. It would be &amp;nbsp;
&lt;br&gt;&amp;gt; possible to create an experimental branch for the
&lt;br&gt;&amp;gt; pet patch if it &amp;nbsp;
&lt;br&gt;&amp;gt; needed some work before being proposed (Kernigh's
&lt;br&gt;&amp;gt; play testing), but it &amp;nbsp;
&lt;br&gt;&amp;gt; sounds like it could be proposed on slashem-devel
&lt;br&gt;&amp;gt; pretty much as soon &amp;nbsp;
&lt;br&gt;&amp;gt; as somebody spent the time porting it to the current
&lt;br&gt;&amp;gt; development &amp;nbsp;
&lt;br&gt;&amp;gt; version (or CVS head). The point of an experimental
&lt;br&gt;&amp;gt; branch is so that &amp;nbsp;
&lt;br&gt;&amp;gt; we can get a proposal to a suitable state before
&lt;br&gt;&amp;gt; proposing it. Bugs &amp;nbsp;
&lt;br&gt;&amp;gt; that don't get in the way of deciding whether we
&lt;br&gt;&amp;gt; should merge or not &amp;nbsp;
&lt;br&gt;&amp;gt; can simply be fixed after merging with CVS trunk.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Cheers,
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Ali.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;
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&lt;br&gt;&amp;gt;
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<entry>
	<id>tag:old.nabble.com,2006:post-14640028</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-05T14:17:56Z</published>
	<updated>2008-01-05T14:17:56Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 01/05/2008 07:32:16 PM, &lt;a href=&quot;http://old.nabble.com/user/SendEmail.jtp?type=post&amp;post=14640028&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;xkernigh@...&lt;/a&gt; wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; The slashem pet patch would then join the slashem biodiversity patch &amp;nbsp;
&lt;br&gt;&amp;gt; (from slashem-devel October 2007) and the SLASHEM_PHLEGETHON branch &amp;nbsp;
&lt;br&gt;&amp;gt; in CVS. We should play-test and develop all this code until we are &amp;nbsp;
&lt;br&gt;&amp;gt; ready to merge it into the CVS main trunk. (The trunk contains the &amp;nbsp;
&lt;br&gt;&amp;gt; latest bug fixes and user-interface changes.) Eventually, a &amp;nbsp;
&lt;br&gt;&amp;gt; development release from trunk would include the slashem pet patch.
&lt;br&gt;&lt;br&gt;Just to be clear for those of us who don't quite follow the above: CVS &amp;nbsp;
&lt;br&gt;trunk contains the current development version (ie., 0.0.8 at present). &amp;nbsp;
&lt;br&gt;The phlegethon branch is an experimental branch that may be merged into &amp;nbsp;
&lt;br&gt;trunk once I finish it and propose it on slashem-devel. It would be &amp;nbsp;
&lt;br&gt;possible to create an experimental branch for the pet patch if it &amp;nbsp;
&lt;br&gt;needed some work before being proposed (Kernigh's play testing), but it &amp;nbsp;
&lt;br&gt;sounds like it could be proposed on slashem-devel pretty much as soon &amp;nbsp;
&lt;br&gt;as somebody spent the time porting it to the current development &amp;nbsp;
&lt;br&gt;version (or CVS head). The point of an experimental branch is so that &amp;nbsp;
&lt;br&gt;we can get a proposal to a suitable state before proposing it. Bugs &amp;nbsp;
&lt;br&gt;that don't get in the way of deciding whether we should merge or not &amp;nbsp;
&lt;br&gt;can simply be fixed after merging with CVS trunk.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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&lt;br&gt;Defy all challenges. Microsoft(R) Visual Studio 2005.
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<entry>
	<id>tag:old.nabble.com,2006:post-14637914</id>
	<title>Re: Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-05T11:32:16Z</published>
	<updated>2008-01-05T11:32:16Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">On Wednesday 02 January 2008 08:05:33 pm tucsontier wrote:
&lt;br&gt;&amp;gt; Does anyone know if (pet) ranged attacks will make it into any future
&lt;br&gt;&amp;gt; releases of slashem or nethack?
&lt;br&gt;&lt;br&gt;I think that pet ranged attacks would work well with SLASH'EM.
&lt;br&gt;&lt;br&gt;But first, a volunteer would have to port the relevant code from the 
&lt;br&gt;Intelligent Pet Patch [259] or from GruntHack [261] to a CVS checkout of 
&lt;br&gt;slashem, then email the cvs diff to slashem-devel. Then other volunteers 
&lt;br&gt;could play with that slashem pet patch.
&lt;br&gt;&lt;br&gt;&amp;nbsp;[259] &lt;a href=&quot;http://bilious.homelinux.org/?259&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bilious.homelinux.org/?259&lt;/a&gt;&lt;br&gt;&amp;nbsp;[261] &lt;a href=&quot;http://bilious.homelinux.org/?261&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://bilious.homelinux.org/?261&lt;/a&gt;&lt;br&gt;&lt;br&gt;The slashem pet patch would then join the slashem biodiversity patch (from 
&lt;br&gt;slashem-devel October 2007) and the SLASHEM_PHLEGETHON branch in CVS. We 
&lt;br&gt;should play-test and develop all this code until we are ready to merge it 
&lt;br&gt;into the CVS main trunk. (The trunk contains the latest bug fixes and 
&lt;br&gt;user-interface changes.) Eventually, a development release from trunk would 
&lt;br&gt;include the slashem pet patch.
&lt;br&gt;&lt;br&gt;I want to be play-testing, but first I need to improve my general slashem 
&lt;br&gt;skills. In my most recent game, a goblin killed me on dungeon level 1. This 
&lt;br&gt;may take some time...
&lt;br&gt;&lt;br&gt;--Kernigh &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-14589698</id>
	<title>Pet Ranged Attacks in a Future Version of SLASH'EM?</title>
	<published>2008-01-02T17:05:33Z</published>
	<updated>2008-01-02T17:05:33Z</updated>
	<author>
		<name>tucsontier</name>
	</author>
	<content type="html">Does anyone know if ranged attacks will make it into any future releases of slashem or nethack?</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-14574067</id>
	<title>Re: Graphics for &quot;Vulture's Claw&quot; (Slash'em)</title>
	<published>2008-01-01T21:41:10Z</published>
	<updated>2008-01-01T21:41:10Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">slashem-discuss seems to the be de facto the Vulture's mailing list.
&lt;br&gt;&lt;br&gt;On Sunday 30 December 2007 10:48:14 am Darth Nepharious wrote:
&lt;br&gt;&amp;gt; Does anyone here know how to make graphics and add them to (Vulture's
&lt;br&gt;&amp;gt; Claw)? A step-by-step tutorial for it would be nice. Just to
&lt;br&gt;&amp;gt; reanimate &amp;quot;Vulture's Saga&amp;quot;; I think they are worth for it. :)
&lt;br&gt;&lt;br&gt;Today, I introduced myself to Vulture's and did some source-diving. The 
&lt;br&gt;process, of add graphics, does not seem to have documentation (though I might 
&lt;br&gt;have missed it).
&lt;br&gt;&lt;br&gt;The file vultures/util/tilespec.c seems to be of importance. For example, it 
&lt;br&gt;contains a line:
&lt;br&gt;OBJECT(&amp;quot;HELMET&amp;quot;, &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;quot;object1.png&amp;quot;, 4, 1),
&lt;br&gt;&lt;br&gt;This seems to refer to vultures/gamedata/graphics/tilesrc/object1.png column 4 
&lt;br&gt;row 1. If I open object1.png and look at the purple squares, counting the 
&lt;br&gt;first column and row as zero, then I see a helmet at 4, 1.
&lt;br&gt;&lt;br&gt;So if I wanted to add a &amp;quot;dented pot&amp;quot; graphic, I might open object7.png and 
&lt;br&gt;draw a dented pot at 5, 4 (which is now empty). Then I would open tilespec.c 
&lt;br&gt;and add to struct tiledef tiledefinitions[] a line:
&lt;br&gt;OBJECT(&amp;quot;DENTED_POT&amp;quot;, &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;quot;object7.png&amp;quot;, 5, 4),
&lt;br&gt;&lt;br&gt;And in the struct eqmap tilemap[] array I would delete the line:
&lt;br&gt;{T_OBJECT, &amp;quot;DENTED_POT&amp;quot;, &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;quot;HELMET&amp;quot;},
&lt;br&gt;&lt;br&gt;Then if I remake Vulture's, the dented pots might look like dented pots 
&lt;br&gt;instead of helmets. (I have not tried this yet.)
&lt;br&gt;&lt;br&gt;--Kernigh &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-14548204</id>
	<title>Graphics for &quot;Vulture's Claw&quot; (Slash'em)</title>
	<published>2007-12-30T07:48:14Z</published>
	<updated>2007-12-30T07:48:14Z</updated>
	<author>
		<name>Darth Nepharious</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;I know this forum is not specially devoted to the &amp;quot;it-seems-to-be-defunct-by-now&amp;quot; Slash-em's supergraphical version, Vulture's Claw, but I also know there are some fans (and some developers, even) of this version on this list; so there's no such current forum for those graphical versions, I've decided to look for some help here. Does anyone here know how to make graphics and add them to the game? A step-by-step tutorial for it would be nice. Just to reanimate &amp;quot;Vulture's Saga&amp;quot;; I think they are worth for it. :)
&lt;br&gt;&lt;br&gt;Greetings,
&lt;br&gt;Darth Nepharious</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-14290798</id>
	<title>Re: About Knight's wishings and pets</title>
	<published>2007-12-12T00:22:56Z</published>
	<updated>2007-12-12T00:22:56Z</updated>
	<author>
		<name>Benjamin Schieder</name>
	</author>
	<content type="html">On 11.12.2007 15:23:27, Darth Nepharious wrote:
&lt;div class='shrinkable-quote'&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Hello there!
&lt;br&gt;&amp;gt; It seems to be this forum is just a little dead, isn't it? So let's rock it
&lt;br&gt;&amp;gt; a bit! :)
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Well, now I'm playing with a Knight (Str 18/**, Dex 9, Con 14, Cha 17, Int
&lt;br&gt;&amp;gt; 10, Wis 14), and I found a blessed magic lamp, so a wish may be on its way…
&lt;br&gt;&amp;gt; What's the best stuff I can wish for? A friend told me to ask for a powerful 
&lt;br&gt;&amp;gt; pet (i.e., a Solar) or a Dragon, for using it as mount, too. What's the best
&lt;br&gt;&amp;gt; Dragon which could be used as pet for a Knight? A Grey or Silver one, for
&lt;br&gt;&amp;gt; instance? 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; I also got a blessed figurine of a baby green dragon? Could this critter
&lt;br&gt;&amp;gt; become a full grown-up dragon -- eating so much corpses, I guess--?
&lt;/div&gt;&lt;/div&gt;Hi :-)
&lt;br&gt;&lt;br&gt;Yes, the baby dragon can grow up. It needs to kil a lot of enemies for that.
&lt;br&gt;Also, it eats just about _everything_ so be sure to secure a way to feed
&lt;br&gt;yourself.
&lt;br&gt;&lt;br&gt;As for the wish... if you haven't already, get yourself some decent armor :)
&lt;br&gt;GDSM or SDSM or the like. I prefer to be able to take a hit than to deal it. 
&lt;br&gt;&lt;br&gt;&lt;br&gt;Greetings,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Benjamin
&lt;br&gt;-- 
&lt;br&gt;&amp;nbsp;_ &amp;nbsp;_ &amp;nbsp; &amp;nbsp; _ &amp;nbsp; _ &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;_ &amp;nbsp; 
&lt;br&gt;| \| |___| |_| |_ &amp;nbsp;__ _ __| |__
&lt;br&gt;| .` / -_) &amp;nbsp;_| ' \/ _` / _| / /
&lt;br&gt;|_|\_\___|\__|_||_\__,_\__|_\_\
&lt;br&gt;| | &amp;nbsp;(_)_ _ _ &amp;nbsp;___ __
&lt;br&gt;| |__| | ' \ || \ \ /
&lt;br&gt;|____|_|_||_\_,_/_\_\
&lt;br&gt;Play Nethack anywhere with an x86 computer:
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;a href=&quot;http://www.crash-override.net/nethacklinux.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.crash-override.net/nethacklinux.html&lt;/a&gt;&lt;br&gt;&lt;br /&gt; &lt;br /&gt;-------------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-14285857</id>
	<title>About Knight's wishings and pets</title>
	<published>2007-12-11T15:23:27Z</published>
	<updated>2007-12-11T15:23:27Z</updated>
	<author>
		<name>Darth Nepharious</name>
	</author>
	<content type="html">Hello there!
&lt;br&gt;It seems to be this forum is just a little dead, isn't it? So let's rock it a bit! :)
&lt;br&gt;&lt;br&gt;Well, now I'm playing with a Knight (Str 18/**, Dex 9, Con 14, Cha 17, Int 10, Wis 14), and I found a blessed magic lamp, so a wish may be on its way… What's the best stuff I can wish for? A friend told me to ask for a powerful &amp;nbsp;pet (i.e., a Solar) or a Dragon, for using it as mount, too. What's the best Dragon which could be used as pet for a Knight? A Grey or Silver one, for instance? 
&lt;br&gt;&lt;br&gt;I also got a blessed figurine of a baby green dragon? Could this critter become a full grown-up dragon -- eating so much corpses, I guess--?
&lt;br&gt;&lt;br&gt;Thanks,
&lt;br&gt;Darth Nepharious</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-13925757</id>
	<title>Status for Vulture's series?</title>
	<published>2007-11-24T07:43:59Z</published>
	<updated>2007-11-24T07:43:59Z</updated>
	<author>
		<name>Darth Nepharious</name>
	</author>
	<content type="html">Hello Clive,
&lt;br&gt;&amp;nbsp;
&lt;br&gt;I'd like to know what's the status of the Vulture's series. Is it the current project dead? &amp;nbsp;When will the next Vulture's version be available? Will it include new graphics and fixed bugs -I remember to email to you, on May, about some bugs like the use of &amp;quot;monsters letters&amp;quot; when genocide 'em (it doesn't work) or the use of alternative keys instead the number pad for laptop's user on case of certain actions like Monk's Chained Blitz, for instance, and you told me you're on the works or such. Sorry, I'm a great big fan of Vulture's (it's one of my fave games ever), and I can't wait an longer. :)
&lt;br&gt;&amp;nbsp;
&lt;br&gt;BTW, don't you know any group or forum where only Slash'Em hints and discussions could be specifically discussed?
&lt;br&gt;&amp;nbsp;
&lt;br&gt;Regards from Spain,
&lt;br&gt;Darth Nepharious</content>
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</entry>

<entry>
	<id>tag:old.nabble.com,2006:post-13827807</id>
	<title>Re: Missing source file in download from sourceforge</title>
	<published>2007-11-18T20:48:11Z</published>
	<updated>2007-11-18T20:48:11Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">On Sunday 18 November 2007 11:02:38 am MJ wrote:
&lt;br&gt;&amp;gt; It seems that monstr.c is missing from F1 and F3 source tar.gz
&lt;br&gt;&amp;gt; downloads. At least, I cannot find it in the src directory.
&lt;br&gt;&lt;br&gt;The monstr.c file is generated by the util/makedefs.c program. During 
&lt;br&gt;the build process, the makefiles will run makedefs to create it.
&lt;br&gt;&lt;br&gt;--Kernigh &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-13825813</id>
	<title>Missing source file in download from sourceforge</title>
	<published>2007-11-18T08:02:38Z</published>
	<updated>2007-11-18T08:02:38Z</updated>
	<author>
		<name>tucsontier@cox.net</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;It seems that monstr.c is missing from F1 and F3 source tar.gz 
&lt;br&gt;downloads. At least, I cannot find it in the src directory.
&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;MJ
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<entry>
	<id>tag:old.nabble.com,2006:post-12913663</id>
	<title>Re: Few Questions...</title>
	<published>2007-09-26T20:01:19Z</published>
	<updated>2007-09-26T20:01:19Z</updated>
	<author>
		<name>xkernigh</name>
	</author>
	<content type="html">On Tuesday 25 September 2007 05:33:24 am nobody wrote:
&lt;br&gt;&amp;gt; a) How do I eat stuff on the ground - especially corpses too heavy to lift?
&lt;br&gt;&amp;gt; I really find it anoying to starve while standing on a mountain of flesh
&lt;br&gt;&amp;gt; that's slowly decaying under my feet :) - using &amp;quot;.&amp;quot; works to read stuff
&lt;br&gt;&amp;gt; written on the ground etc, but with eating it just keeps saying &amp;quot;this is a
&lt;br&gt;&amp;gt; silly thing to eat&amp;quot; (guess that means i'm trying to eat the floor :/ )
&lt;br&gt;&lt;br&gt;Press comma &amp;quot;,&amp;quot; to access the menu of comestibles on the floor. Select
&lt;br&gt;something from the menu to eat it.
&lt;br&gt;&lt;br&gt;&amp;gt; b) Is there any being that can't wear rings? I've been able to polymorph
&lt;br&gt;&amp;gt; out of most cursed armor, helmets, weapons, but rings don't even fall to
&lt;br&gt;&amp;gt; the ground when polymorhing into fungi or slime (shouldn't they?)
&lt;br&gt;&lt;br&gt;This seems to be a special rule, that if you polymorph into something
&lt;br&gt;without arms or legs, then rings will remain stuck on your body. For
&lt;br&gt;example, I once polymorphed into a snake and (my inventory screen said
&lt;br&gt;that) the ring became stuck in my scales.
&lt;br&gt;&lt;br&gt;&amp;gt; c) Some techniques (like &amp;quot;bless&amp;quot; when playing priest or &amp;quot;liquid leap&amp;quot; when
&lt;br&gt;&amp;gt; doppelganger) just don't seem to refresh - i used them at lvl1 and they
&lt;br&gt;&amp;gt; were still not available again on lvl 10. Is that supposed to take that
&lt;br&gt;&amp;gt; long or what am i doing wrong?
&lt;br&gt;&lt;br&gt;It should not take that long. I had to read the source code to spoil
&lt;br&gt;myself about how long it takes for techniques to refresh. (I am looking
&lt;br&gt;at a recent checkout of SLASH'EM from CVS. Vulture's Claw probably uses
&lt;br&gt;an older version of SLASH'EM.)
&lt;br&gt;&lt;br&gt;After you cast the &amp;quot;bless&amp;quot; or &amp;quot;liquid leap&amp;quot; technique, the game sets a
&lt;br&gt;timeout to a random number from 500 to 1499; then it subtracts lvl%.
&lt;br&gt;The worst case is that you used a lvl1 technique, the game set the
&lt;br&gt;timeout to 1499*99% = 1484 turns. Each turn, SLASH'EM will subtract 1
&lt;br&gt;&amp;nbsp;from the timeout. When the timeout reaches 0, then you are &amp;quot;prepared&amp;quot;
&lt;br&gt;to use that technique again. It probably took more than 1484 turns of
&lt;br&gt;game play to go from lvl1 to lvl10, so your techniques should have
&lt;br&gt;refreshed.
&lt;br&gt;&lt;br&gt;--Kernigh &lt;a href=&quot;http://nethack.wikia.com/wiki/User:Kernigh&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://nethack.wikia.com/wiki/User:Kernigh&lt;/a&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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<entry>
	<id>tag:old.nabble.com,2006:post-12876149</id>
	<title>Few gameplay Questions... (eat stuff on ground / polymorph out of cursed rings / techniques reload time)</title>
	<published>2007-09-25T03:33:24Z</published>
	<updated>2007-09-25T03:33:24Z</updated>
	<author>
		<name>nobody</name>
	</author>
	<content type="html">Hi!
&lt;br&gt;&lt;br&gt;&lt;br&gt;ATM i'm playing using vultures claw and despite the simple interface I still got a few question - just can't figure out...:
&lt;br&gt;&lt;br&gt;a) How do I eat stuff on the ground - especially corpses too heavy to lift? I really find it anoying to starve while standing on a mountain of flesh that's slowly decaying under my feet :) - using &amp;quot;.&amp;quot; works to read stuff written on the ground etc, but with eating it just keeps saying &amp;quot;this is a silly thing to eat&amp;quot; (guess that means i'm trying to eat the floor :/ )
&lt;br&gt;b) Is there any being that can't wear rings? I've been able to polymorph out of most cursed armor, helmets, weapons, but rings don't even fall to the ground when polymorhing into fungi or slime (shouldn't they?)
&lt;br&gt;c) Some techniques (like &amp;quot;bless&amp;quot; when playing priest or &amp;quot;liquid leap&amp;quot; when doppelganger) just don't seem to refresh - i used them at lvl1 and they were still not available again on lvl 10. Is that supposed to take that long or what am i doing wrong?
&lt;br&gt;&lt;br&gt;&lt;br&gt;thanks!</content>
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<entry>
	<id>tag:old.nabble.com,2006:post-12251832</id>
	<title>Re: Slashem for pocket pc</title>
	<published>2007-08-21T01:17:53Z</published>
	<updated>2007-08-21T01:17:53Z</updated>
	<author>
		<name>J. Ali Harlow-2</name>
	</author>
	<content type="html">On 2007-08-19 10:01:59 PM, david lewis wrote:
&lt;br&gt;&amp;gt; I was wondering if you know if there was a version of slashem that &amp;nbsp; 
&lt;br&gt;&amp;gt; ran on a pocket pc I've been playing nethack on my dell axim x51v for &amp;nbsp;
&lt;br&gt;&amp;gt; years and would like to try slashem. Maybe there is a way to compile &amp;nbsp;
&lt;br&gt;&amp;gt; the slashem source code onto a pocket pc?
&lt;br&gt;&lt;br&gt;I don't, I'm afraid. I would have thought that if it's possible to &amp;nbsp;
&lt;br&gt;compile nethack then it would be possible to compile slashem as well. &amp;nbsp;
&lt;br&gt;Perhaps you could find some compile instructions for nethack and try &amp;nbsp;
&lt;br&gt;them.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;&lt;br&gt;Ali.
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<entry>
	<id>tag:old.nabble.com,2006:post-12249520</id>
	<title>Slashem for pocket pc</title>
	<published>2007-08-19T15:01:59Z</published>
	<updated>2007-08-19T15:01:59Z</updated>
	<author>
		<name>david lewis-10</name>
	</author>
	<content type="html">&lt;html&gt;&lt;head&gt;&lt;/head&gt;&lt;body&gt;&lt;div style=&quot;font-family:times new roman, new york, times, serif;font-size:12pt&quot;&gt;&lt;DIV&gt;I was wondering if you know if there was a version of slashem that ran on a pocket pc&lt;/DIV&gt;
&lt;DIV&gt;I've been playing nethack on my dell axim x51v for years and would like to try slashem.&lt;/DIV&gt;
&lt;DIV&gt;Maybe there is a way to compile the slashem source code onto a pocket pc?&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;thankx&lt;/DIV&gt;
&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/div&gt;&lt;br&gt;
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