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undocumented detailsAs usual, a web search for precise information only turns up pages with the same holes, so I'm working it out by experiment.
I am using v0.6.7 on Linux. According to the description given at http://www.defacto2.net/apollo-x/trxtutba.htm fine tune E58 corresponds to zero effect. On my setup (judged by ear), zero is E54, and the effect is possibly +(x-4)/16 semitone. Can anyone confirm this? Also, if there is any more detailed documentation available (other than source code), I would like to know about it, and it would be quite useful for the website to have a link to it. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Soundtracker-discuss mailing list Soundtracker-discuss@... https://lists.sourceforge.net/lists/listinfo/soundtracker-discuss |
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Re: undocumented detailsZolan Davis scripsit:
> As usual, a web search for precise information only turns up pages with the same holes, so I'm working it out by experiment. > > I am using v0.6.7 on Linux. > > According to the description given at > http://www.defacto2.net/apollo-x/trxtutba.htm > fine tune E58 corresponds to zero effect. > > On my setup (judged by ear), zero is E54, and the effect is possibly +(x-4)/16 semitone. > According to my ears, zero is E55 or E56 :-) The trouble is that the behaviour ov E5x effect isn't documented for FT2 (I mean official embedded FT2 help coming from its developers). So the implementation of this effects in FT2 clones depends on how precisely the coders can determine it value. Maybe I'll arm myself with a frequency meter and test both FT2 and ST. > Can anyone confirm this? > > Also, if there is any more detailed documentation available (other than source code), I would like to know about it, > and it would be quite useful for the website to have a link to it. I've wrote my own page basing on embedded FT2 help and my own experience. The address is the following: http://metamorph0sis.nm.ru/xmeffects.html I'm planing to update this periodically when I'll get new information. Yury. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Soundtracker-discuss mailing list Soundtracker-discuss@... https://lists.sourceforge.net/lists/listinfo/soundtracker-discuss |
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Re: undocumented detailsbabiakb@... scripsit:
> if you go to the milkytracker website, go to downloads, and the > bottom of the downloads page are a bunch of fasttracker manuals and > guides from the mod scene heyday. the fasttracker manual ch 3 - Pretty docs! Thanks :-) > effects is the most complete discussion of ft2 effects i've ever seen > in one place. i believe ft2 effects are the model for soundtracker. > also i've noticed on this list that when a soundtracker effect > deviates too much from ft2, it is promptly corrected. this is what i What "deviations" between FT2 and ST effects do you know, except mentioned at http://metamorph0sis.nm.ru/xmeffects.html and E5x? Yury. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Soundtracker-discuss mailing list Soundtracker-discuss@... https://lists.sourceforge.net/lists/listinfo/soundtracker-discuss |
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