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v11 progress reportHi all,
Despite my illness, fortunately I have been able to work quite a bit on Active4D v11. If you're wondering why it is taking me so long, Active4D represents more than 8 years of work with over 100 source files comprising 30,000 lines of code. I'm working my way up the layers upon which Active4D is built. Here is a basic picture of the architecture: runtime interpreter | server lists SymbolTable | values Variable4D framework arrays | text | date/time | files | 4D environment | logging Almost everything in the framework has been done, at least enough to finish Variable4D, which is my class wrapper around the basic 4D variable type (PA_Variable). SymbolTable is also done. SymbolTable is the class used to implement Active4D collections, which I use to store local variables, sessions, http headers, cookies, etc. Now I'm working on Values, which are classes that model all of the values dealt with in the language (local/process/interprocess variables, collections, table/field references, and constants). This should a few days. Lists are things like a list of libraries, a list of sessions, etc. They should only take a day, they are pretty small classes. The interpreter and server are quite complex as you can imagine, and will need a lot of work because of the change to Unicode. It could easily take me a week to finish those two. Finally there is the runtime. I have 22 runtime source files to go through. Some of them will take very little time. Some will take much more time because of Unicode changes and because any code that used the operating system API has to be changed. That could take a week or so to finish. So it looks like I'm 3-4 weeks away from a beta. I sure hope there are a lot of you out there waiting to upgrade... Regards, Aparajita www.aparajitaworld.com "If you dare to fail, you are bound to succeed." - Sri Chinmoy | www.srichinmoy.org _______________________________________________ Active4D-dev mailing list Active4D-dev@... http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ |
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Re: v11 progress reportAparajita,
That's great progress, thanks for your effort! Hope your illness is but a memory by next update. Mike Vogt Willsub > -----Original Message----- > From: active4d-dev-bounces@... > [mailto:active4d-dev-bounces@...] On Behalf Of > Aparajita Fishman > Sent: Monday, March 30, 2009 10:06 AM > To: active4d-dev@... > Subject: [Active4d-dev] v11 progress report > > Hi all, > > Despite my illness, fortunately I have been able to work > quite a bit on Active4D v11. If you're wondering why it is > taking me so long, Active4D represents more than 8 years of > work with over 100 source files comprising 30,000 lines of code. > > I'm working my way up the layers upon which Active4D is > built. Here is a basic picture of the architecture: > > runtime > interpreter | server > lists > SymbolTable | values > Variable4D > framework > arrays | text | date/time | files | 4D environment | logging > > Almost everything in the framework has been done, at least > enough to finish Variable4D, which is my class wrapper around > the basic 4D variable type (PA_Variable). > > SymbolTable is also done. SymbolTable is the class used to > implement Active4D collections, which I use to store local > variables, sessions, http headers, cookies, etc. > > Now I'm working on Values, which are classes that model all > of the values dealt with in the language > (local/process/interprocess variables, collections, > table/field references, and constants). This should a few days. > > Lists are things like a list of libraries, a list of sessions, etc. > They should only take a day, they are pretty small classes. > > The interpreter and server are quite complex as you can > imagine, and will need a lot of work because of the change to > Unicode. It could easily take me a week to finish those two. > > Finally there is the runtime. I have 22 runtime source files > to go through. Some of them will take very little time. Some > will take much more time because of Unicode changes and > because any code that used the operating system API has to be > changed. That could take a week or so to finish. > > So it looks like I'm 3-4 weeks away from a beta. I sure hope > there are a lot of you out there waiting to upgrade... > > Regards, > > Aparajita > www.aparajitaworld.com > > "If you dare to fail, you are bound to succeed." > - Sri Chinmoy | www.srichinmoy.org > > > _______________________________________________ > Active4D-dev mailing list > Active4D-dev@... > http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev > Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ _______________________________________________ Active4D-dev mailing list Active4D-dev@... http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ |
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Re: v11 progress reportYou know we are! Good stuff...
BTW Sue tells me that you are I need to have a chat... On 30 Mar 2009, at 15:06, Aparajita Fishman wrote: > Hi all, > > Despite my illness, fortunately I have been able to work quite a bit > on Active4D v11. If you're wondering why it is taking me so long, > Active4D represents more than 8 years of work with over 100 source > files comprising 30,000 lines of code. > > I'm working my way up the layers upon which Active4D is built. Here > is a basic picture of the architecture: > > runtime > interpreter | server > lists > SymbolTable | values > Variable4D > framework > arrays | text | date/time | files | 4D environment | logging > > Almost everything in the framework has been done, at least enough to > finish Variable4D, which is my class wrapper around the basic 4D > variable type (PA_Variable). > > SymbolTable is also done. SymbolTable is the class used to implement > Active4D collections, which I use to store local variables, > sessions, http headers, cookies, etc. > > Now I'm working on Values, which are classes that model all of the > values dealt with in the language (local/process/interprocess > variables, collections, table/field references, and constants). This > should a few days. > > Lists are things like a list of libraries, a list of sessions, etc. > They should only take a day, they are pretty small classes. > > The interpreter and server are quite complex as you can imagine, and > will need a lot of work because of the change to Unicode. It could > easily take me a week to finish those two. > > Finally there is the runtime. I have 22 runtime source files to go > through. Some of them will take very little time. Some will take > much more time because of Unicode changes and because any code that > used the operating system API has to be changed. That could take a > week or so to finish. > > So it looks like I'm 3-4 weeks away from a beta. I sure hope there > are a lot of you out there waiting to upgrade... > > Regards, > > Aparajita > www.aparajitaworld.com > > "If you dare to fail, you are bound to succeed." > - Sri Chinmoy | www.srichinmoy.org > > > _______________________________________________ > Active4D-dev mailing list > Active4D-dev@... > http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev > Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ _______________________________________________ Active4D-dev mailing list Active4D-dev@... http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ |
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Re: v11 progress reportThanks for the updates.. hopefully, there will soon be a flood of new license purchases.. :) sincerely, mehboob alam Electricity is actually made up of extremely tiny particles called electrons, that you cannot see with the naked eye unless you have been drinking. - Dave Barry --- On Mon, 3/30/09, Aparajita Fishman <aparajita@...> wrote: > From: Aparajita Fishman <aparajita@...> > Subject: [Active4d-dev] v11 progress report > To: active4d-dev@... > Date: Monday, March 30, 2009, 10:06 AM > Hi all, > > Despite my illness, fortunately I have been able to work > quite a bit on Active4D v11. _______________________________________________ Active4D-dev mailing list Active4D-dev@... http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ |
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