vehicle question...

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vehicle question...

by Glen Canaday :: Rate this Message:

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Hey all,

I'm making a physical elevator. Anyone know the best approach for
ensuring physical motion *only* occurs on the Z axis?

GC
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Re: vehicle question...

by Colin Kern-2 :: Rate this Message:

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I've made a physical elevator before.  I used llMoveToTarget but had a
problem where the elevator would tip over from the weight of the
avatars.  I fixed this with llSetStatus(STATUS_ROTATE_X |
STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); which stops it from
rotating at all.  I never had the need to stop it from actually moving
along one of the other axes.

Colin

On Thu, Aug 13, 2009 at 5:45 PM, Glen<gcanaday@...> wrote:

> Hey all,
>
> I'm making a physical elevator. Anyone know the best approach for
> ensuring physical motion *only* occurs on the Z axis?
>
> GC
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Re: vehicle question...

by ELQ Homewood :: Rate this Message:

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hmm..that'd be pretty cool, an elevator that'd tip and dump the avs
out. I may have to play with that..

On 8/13/09, Colin Kern <colin.kern@...> wrote:

> I've made a physical elevator before.  I used llMoveToTarget but had a
> problem where the elevator would tip over from the weight of the
> avatars.  I fixed this with llSetStatus(STATUS_ROTATE_X |
> STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); which stops it from
> rotating at all.  I never had the need to stop it from actually moving
> along one of the other axes.
>
> Colin
>
> On Thu, Aug 13, 2009 at 5:45 PM, Glen<gcanaday@...> wrote:
>> Hey all,
>>
>> I'm making a physical elevator. Anyone know the best approach for
>> ensuring physical motion *only* occurs on the Z axis?
>>
>> GC
>> _______________________________________________
>> Click here to unsubscribe or manage your list subscription:
>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
>>
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Re: vehicle question...

by Glen Canaday :: Rate this Message:

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uh huh haha. My first one long ago was more of a trampoline.


ELQ Homewood wrote:

> hmm..that'd be pretty cool, an elevator that'd tip and dump the avs
> out. I may have to play with that..
>
> On 8/13/09, Colin Kern <colin.kern@...> wrote:
>  
>> I've made a physical elevator before.  I used llMoveToTarget but had a
>> problem where the elevator would tip over from the weight of the
>> avatars.  I fixed this with llSetStatus(STATUS_ROTATE_X |
>> STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); which stops it from
>> rotating at all.  I never had the need to stop it from actually moving
>> along one of the other axes.
>>
>> Colin
>>
>> On Thu, Aug 13, 2009 at 5:45 PM, Glen<gcanaday@...> wrote:
>>    
>>> Hey all,
>>>
>>> I'm making a physical elevator. Anyone know the best approach for
>>> ensuring physical motion *only* occurs on the Z axis?
>>>
>>> GC
>>> _______________________________________________
>>> Click here to unsubscribe or manage your list subscription:
>>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
>>>
>>>      
>> _______________________________________________
>> Click here to unsubscribe or manage your list subscription:
>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
>>
>>    
>
>  

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Parent Message unknown Re: vehicle question...

by Evgeni Sergeev-2 :: Rate this Message:

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The other thing that might be useful is to set the vehicle parameters to have large friction along the axes orthogonal to the direction of motion (otherwise avatars could push the elevator off course?). Maybe the default parameters for the sled could be a good starting point:
http://wiki.secondlife.com/wiki/VEHICLE_TYPE_SLED


Evgeni


--------------------------------------------------
Colin Kern wrote:

I've made a physical elevator before.  I used llMoveToTarget but had a
problem where the elevator would tip over from the weight of the
avatars.  I fixed this with llSetStatus(STATUS_ROTATE_X |
STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); which stops it from
rotating at all.  I never had the need to stop it from actually moving
along one of the other axes.

Colin

--------------------------------------------------

Sketchlife - Second Life building tool
http://vrshed.com/sketchlife


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Re: vehicle question...

by Glen Canaday :: Rate this Message:

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Actually Colin's little trick was perfect. I don't really mind that an
av could technically push it off course cuz it's enclosed in a way
that'll keep it out of contact with anything that could apply any force
from the side :)

I wish I'd known about that a long time ago! I'd started with a balloon
actually.

Evgeni Sergeev wrote:

> The other thing that might be useful is to set the vehicle parameters to have large friction along the axes orthogonal to the direction of motion (otherwise avatars could push the elevator off course?). Maybe the default parameters for the sled could be a good starting point:
> http://wiki.secondlife.com/wiki/VEHICLE_TYPE_SLED
>
>
> Evgeni
>
>
> --------------------------------------------------
> Colin Kern wrote:
>
> I've made a physical elevator before.  I used llMoveToTarget but had a
> problem where the elevator would tip over from the weight of the
> avatars.  I fixed this with llSetStatus(STATUS_ROTATE_X |
> STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); which stops it from
> rotating at all.  I never had the need to stop it from actually moving
> along one of the other axes.
>
> Colin
>
> --------------------------------------------------
>
> Sketchlife - Second Life building tool
> http://vrshed.com/sketchlife
>
>
>       __________________________________________________________________________________
> Find local businesses and services in your area with Yahoo!7 Local.
> Get started: http://local.yahoo.com.au
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
>
>  

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