Hi,
I have a question about vtkFixedPointVolumeRayCastMapper. This RayCastMapper is included in the Java wrappings, but unfortunately it crashes on execution. Some time someone already asked about it, but there was no reply so far and I decided to open a new thread.
Playing around with vtkFixedPointVolumeRayCastMapper in C++ makes me think it is much faster (compared to vtkVolumeRayCastMapper) and also the rendering quality seems to be better.
Does anyone know the reason for the JVM crash and a possible solution? (TextureMapper3D is not an option for me)
Greetings
Kai